#MYLIBS= LIB:debug.lib CC = cc ASM = as CFLAGS = -IWork:manxinclude AFLAGS = LFLAGS = M = modules/ A = apps/ # Our iffparse support object modules to link with IFFO = $(M)parse.o $(M)Hook.o ILBMRO = $(M)ilbmr.o $(M)unpacker.o ILBMSO = $(M)getdisplay.o $(M)screen.o ILBMLO = $(M)loadilbm.o $(M)getbitmap.o ILBMWO = $(M)saveilbm.o $(M)ilbmw.o $(M)packer.o ILBMO = $(IFFO) $(ILBMRO) $(ILBMLO) $(ILBMSO) $(ILBMWO) EXTRAO = $(M)copychunks.o $(M)screendump.o $(M)bmprintc.o # Our iffparse applications APP1 = $(A)ILBMDemo/ILBMDemo APP2 = $(A)ILBMLoad/ILBMLoad APP3 = $(A)Play8SVX/Play8SVX APP4 = $(A)ILBMtoC/ILBMtoC APP5 = $(A)ILBMtoRaw/ILBMtoRaw APP6 = $(A)ScreenSave/ScreenSave APP7 = $(A)RawtoILBM/RawtoILBM APP8 = $(A)24bitDemo/24bitDemo # The object modules needed by each application example APP1O = $(APP1).o $(ILBMO) $(M)screendump.o $(M)copychunks.o APP2O = $(APP2).o $(IFFO) $(ILBMRO) $(ILBMLO) $(ILBMSO) APP3O = $(APP3).o $(IFFO) APP4O = $(APP4).o $(IFFO) $(ILBMRO) $(ILBMLO) $(M)bmprintc.o APP5O = $(APP5).o $(IFFO) $(ILBMRO) $(ILBMLO) APP6O = $(APP6).o $(IFFO) $(ILBMWO) APP7O = $(APP7).o $(IFFO) $(ILBMWO) APP8O = $(APP8).o $(IFFO) $(ILBMRO) $(ILBMLO) $(ILBMSO) $(ILBMWO) .SUFFIXES: .SUFFIXES: .o .c .h .asm .i # Make all of the applications all: $(APP1) $(APP2) $(APP3) $(APP4) $(APP5) $(APP6) $(APP7) $(APP8) # Linkage for each application $(APP1): $(APP1O) ln -o $(APP1) $(LFLAGS) $(APP1O) -lc +l amiga.lib $(APP2): $(APP2O) ln -o $(APP2) $(LFLAGS) $(APP2O) -lc +l amiga.lib $(APP3): $(APP3O) ln -o $(APP3) $(LFLAGS) $(APP3O) -lc +l amiga.lib $(APP4): $(APP4O) ln -o $(APP4) $(LFLAGS) $(APP4O) -lc +l amiga.lib $(APP5): $(APP5O) ln -o $(APP5) $(LFLAGS) $(APP5O) -lc +l amiga.lib $(APP6): $(APP6O) ln -o $(APP6) $(LFLAGS) $(APP6O) -lc +l amiga.lib $(APP7): $(APP7O) ln -o $(APP7) $(LFLAGS) $(APP7O) -lc +l amiga.lib $(APP8): $(APP8O) ln -o $(APP8) $(LFLAGS) $(APP8O) -lc +l amiga.lib .c.o: cc $(CFLAGS) -o $*.o $*.c .asm.o: as $(AFLAGS) -o $*.o $*.asm