PlayMode specifies how the bytes in the PlayMap are to be interpreted. Remember that a PlayMap byte of 0 means "No Wave to Play". #define INDEPENDANT 0 #define MULTI 1 #define STEREO 2 #define PAN 3 PlayMode types: INDEPENDANT(0)-The wave #s for a midi note are to be output on Amiga audio channels 0, 1, 2, and 3 respectively. If the NumOfChans is < 4, then only use that many channels. MULTI (1)-The first wave # (first of the PlayMap bytes) for a midi note is to be output on any free channel. The other wave numbers are ignored. If all four channels are in play, the application can decide whether to "steal" a channel. STEREO (2)-The first wave # (first of the PlayMap bytes) is to be output of the Left stereo jack (channel 1 or 3) and if there is a second wave number (the second of the PlayMap bytes), it is to be output the Right jack (channel 2 or 4). The other wave numbers are ignored. PAN (3)-This is just like STEREO except that the volume of wave 1 should start at its initial volume (midi velocity) and fade to 0. At the same rate, wave 2 should start at 0 volume and rise to wave #1's initial level. The net effect is that the waves "cross" from Left to Right in the stereo field. This is most effective when the wave numbers are the same. (ie the same wave) The application program should set the rate. Also, the application can reverse the stereo direction (ie Right to Left fade). The most important wave # to be played back by a midi note should be the first of the PlayMap bytes. If the NumOfChans > 1, the second PlayMap byte should be a defined wave number as well (even if it is deliberately set to the same value as the first byte). This insures that all 4 PlayModes will have some effect on a given SAMP file. Also, an application should allow the user to change the PlayMode at will. The PlayMode stored in the SAMP file is only a default or initial set-up condition.