#define pTYPEMASK 0x00FF /* type mask to get just type of poly */ #define pSELECT 0x8000 /* is object selected? */ #define pOUTLINE 0x4000 /* outlined polygon using DotModeSide to ** determine when to not connect a line. ** ex. 0 draws on all sides, 1 will draw on ** everyother side, 2 will leave every second ** side blank, 3 will every third side ** blank, etc. */ #define pBACKDROP 0x2000 /* polygon will be dropped into the background ** during animation. */ #define pMSKBITMAP 0x1000 /* bitmap has a mask */