wasCSharpSQLite – Rev 1

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using System;
using System.Diagnostics;
using System.Text;

namespace Community.CsharpSqlite
{
  using sqlite3_value = Sqlite3.Mem;

  public partial class Sqlite3
  {
    /*
    ** 2008 June 18
    **
    ** The author disclaims copyright to this source code.  In place of
    ** a legal notice, here is a blessing:
    **
    **    May you do good and not evil.
    **    May you find forgiveness for yourself and forgive others.
    **    May you share freely, never taking more than you give.
    **
    *************************************************************************
    **
    ** This module implements the sqlite3_status() interface and related
    ** functionality.
    *************************************************************************
    **  Included in SQLite3 port to C#-SQLite;  2008 Noah B Hart
    **  C#-SQLite is an independent reimplementation of the SQLite software library
    **
    **  SQLITE_SOURCE_ID: 2011-05-19 13:26:54 ed1da510a239ea767a01dc332b667119fa3c908e
    **
    *************************************************************************
    */
    //#include "sqliteInt.h"
    //#include "vdbeInt.h"

    /*
    ** Variables in which to record status information.
    */
    //typedef struct sqlite3StatType sqlite3StatType;
    public class sqlite3StatType
    {
      public int[] nowValue = new int[10];        /* Current value */
      public int[] mxValue = new int[10];         /* Maximum value */
    }
    public static sqlite3StatType sqlite3Stat = new sqlite3StatType();

    /* The "wsdStat" macro will resolve to the status information
    ** state vector.  If writable static data is unsupported on the target,
    ** we have to locate the state vector at run-time.  In the more common
    ** case where writable static data is supported, wsdStat can refer directly
    ** to the "sqlite3Stat" state vector declared above.
    */
#if SQLITE_OMIT_WSD
//# define wsdStatInit  sqlite3StatType *x = &GLOBAL(sqlite3StatType,sqlite3Stat)
//# define wsdStat x[0]
#else
    //# define wsdStatInit
    static void wsdStatInit()
    {
    }
    //# define wsdStat sqlite3Stat
    static sqlite3StatType wsdStat = sqlite3Stat;
#endif

    /*
** Return the current value of a status parameter.
*/
    static int sqlite3StatusValue( int op )
    {
      wsdStatInit();
      Debug.Assert( op >= 0 && op < ArraySize( wsdStat.nowValue ) );
      return wsdStat.nowValue[op];
    }

    /*
    ** Add N to the value of a status record.  It is assumed that the
    ** caller holds appropriate locks.
    */
    static void sqlite3StatusAdd( int op, int N )
    {
      wsdStatInit();
      Debug.Assert( op >= 0 && op < ArraySize( wsdStat.nowValue ) );
      wsdStat.nowValue[op] += N;
      if ( wsdStat.nowValue[op] > wsdStat.mxValue[op] )
      {
        wsdStat.mxValue[op] = wsdStat.nowValue[op];
      }
    }

    /*
    ** Set the value of a status to X.
    */
    static void sqlite3StatusSet( int op, int X )
    {
      wsdStatInit();
      Debug.Assert( op >= 0 && op < ArraySize( wsdStat.nowValue ) );
      wsdStat.nowValue[op] = X;
      if ( wsdStat.nowValue[op] > wsdStat.mxValue[op] )
      {
        wsdStat.mxValue[op] = wsdStat.nowValue[op];
      }
    }

    /*
    ** Query status information.
    **
    ** This implementation assumes that reading or writing an aligned
    ** 32-bit integer is an atomic operation.  If that assumption is not true,
    ** then this routine is not threadsafe.
    */
    static int sqlite3_status( int op, ref int pCurrent, ref int pHighwater, int resetFlag )
    {
      wsdStatInit();
      if ( op < 0 || op >= ArraySize( wsdStat.nowValue ) )
      {
        return SQLITE_MISUSE_BKPT();
      }
      pCurrent = wsdStat.nowValue[op];
      pHighwater = wsdStat.mxValue[op];
      if ( resetFlag != 0 )
      {
        wsdStat.mxValue[op] = wsdStat.nowValue[op];
      }
      return SQLITE_OK;
    }
    /*
    ** Query status information for a single database connection
    */
    static int sqlite3_db_status(
    sqlite3 db,          /* The database connection whose status is desired */
    int op,              /* Status verb */
    ref int pCurrent,    /* Write current value here */
    ref int pHighwater,  /* Write high-water mark here */
    int resetFlag        /* Reset high-water mark if true */
    )
    {
      int rc = SQLITE_OK;   /* Return code */
      sqlite3_mutex_enter( db.mutex );
      switch ( op )
      {
        case SQLITE_DBSTATUS_LOOKASIDE_USED:
          {
            pCurrent = db.lookaside.nOut;
            pHighwater = db.lookaside.mxOut;
            if ( resetFlag != 0 )
            {
              db.lookaside.mxOut = db.lookaside.nOut;
            }
            break;
          }
        case SQLITE_DBSTATUS_LOOKASIDE_HIT:
        case SQLITE_DBSTATUS_LOOKASIDE_MISS_SIZE:
        case SQLITE_DBSTATUS_LOOKASIDE_MISS_FULL:
          {
            testcase( op == SQLITE_DBSTATUS_LOOKASIDE_HIT );
            testcase( op == SQLITE_DBSTATUS_LOOKASIDE_MISS_SIZE );
            testcase( op == SQLITE_DBSTATUS_LOOKASIDE_MISS_FULL );
            Debug.Assert( ( op - SQLITE_DBSTATUS_LOOKASIDE_HIT ) >= 0 );
            Debug.Assert( ( op - SQLITE_DBSTATUS_LOOKASIDE_HIT ) < 3 );
            pCurrent = 0;
            pHighwater = db.lookaside.anStat[op - SQLITE_DBSTATUS_LOOKASIDE_HIT];
            if ( resetFlag != 0 )
            {
              db.lookaside.anStat[op - SQLITE_DBSTATUS_LOOKASIDE_HIT] = 0;
            }
            break;
          }

        /* 
        ** Return an approximation for the amount of memory currently used
        ** by all pagers associated with the given database connection.  The
        ** highwater mark is meaningless and is returned as zero.
        */
        case SQLITE_DBSTATUS_CACHE_USED:
          {
            int totalUsed = 0;
            int i;
            sqlite3BtreeEnterAll( db );
            for ( i = 0; i < db.nDb; i++ )
            {
              Btree pBt = db.aDb[i].pBt;
              if ( pBt != null )
              {
                Pager pPager = sqlite3BtreePager( pBt );
                totalUsed += sqlite3PagerMemUsed( pPager );
              }
            }
            sqlite3BtreeLeaveAll( db );
            pCurrent = totalUsed;
            pHighwater = 0;
            break;
          }

        /*
        ** *pCurrent gets an accurate estimate of the amount of memory used
        ** to store the schema for all databases (main, temp, and any ATTACHed
        ** databases.  *pHighwater is set to zero.
        */
        case SQLITE_DBSTATUS_SCHEMA_USED:
          {
            int i;                      /* Used to iterate through schemas */
            int nByte = 0;              /* Used to accumulate return value */

            sqlite3BtreeEnterAll( db );
            //db.pnBytesFreed = nByte;
            for ( i = 0; i < db.nDb; i++ )
            {
              Schema pSchema = db.aDb[i].pSchema;
              if ( ALWAYS( pSchema != null ) )
              {
                HashElem p;

                //nByte += (int)(sqlite3GlobalConfig.m.xRoundup(sizeof(HashElem)) * (
                //    pSchema.tblHash.count 
                //  + pSchema.trigHash.count
                //  + pSchema.idxHash.count
                //  + pSchema.fkeyHash.count
                //));
                //nByte += (int)sqlite3MallocSize( pSchema.tblHash.ht );
                //nByte += (int)sqlite3MallocSize( pSchema.trigHash.ht );
                //nByte += (int)sqlite3MallocSize( pSchema.idxHash.ht );
                //nByte += (int)sqlite3MallocSize( pSchema.fkeyHash.ht );

                for ( p = sqliteHashFirst( pSchema.trigHash ); p != null; p = sqliteHashNext( p ) )
                {
                  Trigger t = (Trigger)sqliteHashData( p );
                  sqlite3DeleteTrigger( db, ref t );
                }
                for ( p = sqliteHashFirst( pSchema.tblHash ); p != null; p = sqliteHashNext( p ) )
                {
                  Table t = (Table)sqliteHashData( p );
                  sqlite3DeleteTable( db, ref t );
                }
              }
            }
            db.pnBytesFreed = 0;
            sqlite3BtreeLeaveAll( db );

            pHighwater = 0;
            pCurrent = nByte;
            break;
          }

        /*
        ** *pCurrent gets an accurate estimate of the amount of memory used
        ** to store all prepared statements.
        ** *pHighwater is set to zero.
        */
        case SQLITE_DBSTATUS_STMT_USED:
          {
            Vdbe pVdbe;                 /* Used to iterate through VMs */
            int nByte = 0;              /* Used to accumulate return value */

            //db.pnBytesFreed = nByte;
            for ( pVdbe = db.pVdbe; pVdbe != null; pVdbe = pVdbe.pNext )
            {
              sqlite3VdbeDeleteObject( db, ref pVdbe );
            }
            db.pnBytesFreed = 0;

            pHighwater = 0;
            pCurrent = nByte;

            break;
          }

        default:
          {
            rc = SQLITE_ERROR;
            break;
          }
      }
      sqlite3_mutex_leave( db.mutex );
      return rc;
    }
  }
}