wasCSharpSQLite – Rev 1
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using System;
using System.Diagnostics;
using System.Text;
namespace Community.CsharpSqlite
{
using sqlite3_value = Sqlite3.Mem;
public partial class Sqlite3
{
/*
** 2008 June 13
**
** The author disclaims copyright to this source code. In place of
** a legal notice, here is a blessing:
**
** May you do good and not evil.
** May you find forgiveness for yourself and forgive others.
** May you share freely, never taking more than you give.
**
*************************************************************************
**
** This file contains definitions of global variables and contants.
*************************************************************************
** Included in SQLite3 port to C#-SQLite; 2008 Noah B Hart
** C#-SQLite is an independent reimplementation of the SQLite software library
**
** SQLITE_SOURCE_ID: 2011-06-23 19:49:22 4374b7e83ea0a3fbc3691f9c0c936272862f32f2
**
*************************************************************************
*/
//#include "sqliteInt.h"
/* An array to map all upper-case characters into their corresponding
** lower-case character.
**
** SQLite only considers US-ASCII (or EBCDIC) characters. We do not
** handle case conversions for the UTF character set since the tables
** involved are nearly as big or bigger than SQLite itself.
*/
/* An array to map all upper-case characters into their corresponding
** lower-case character.
*/
//
// Replaced in C# with sqlite3UpperToLower class
// static int[] sqlite3UpperToLower = new int[] {
//#if SQLITE_ASCII
//0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17,
//18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35,
//36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53,
//54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 97, 98, 99,100,101,102,103,
//104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,
//122, 91, 92, 93, 94, 95, 96, 97, 98, 99,100,101,102,103,104,105,106,107,
//108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,
//126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,
//144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,
//162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,
//180,181,182,183,184,185,186,187,188,189,190,191,192,193,194,195,196,197,
//198,199,200,201,202,203,204,205,206,207,208,209,210,211,212,213,214,215,
//216,217,218,219,220,221,222,223,224,225,226,227,228,229,230,231,232,233,
//234,235,236,237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,
//252,253,254,255
//#endif
//#if SQLITE_EBCDIC
//0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, /* 0x */
//16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, /* 1x */
//32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, /* 2x */
//48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, /* 3x */
//64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, /* 4x */
//80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, /* 5x */
//96, 97, 66, 67, 68, 69, 70, 71, 72, 73,106,107,108,109,110,111, /* 6x */
//112, 81, 82, 83, 84, 85, 86, 87, 88, 89,122,123,124,125,126,127, /* 7x */
//128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143, /* 8x */
//144,145,146,147,148,149,150,151,152,153,154,155,156,157,156,159, /* 9x */
//160,161,162,163,164,165,166,167,168,169,170,171,140,141,142,175, /* Ax */
//176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191, /* Bx */
//192,129,130,131,132,133,134,135,136,137,202,203,204,205,206,207, /* Cx */
//208,145,146,147,148,149,150,151,152,153,218,219,220,221,222,223, /* Dx */
//224,225,162,163,164,165,166,167,168,169,232,203,204,205,206,207, /* Ex */
//239,240,241,242,243,244,245,246,247,248,249,219,220,221,222,255, /* Fx */
//#endif
//};
/*
** The following 256 byte lookup table is used to support SQLites built-in
** equivalents to the following standard library functions:
**
** isspace() 0x01
** isalpha() 0x02
** isdigit() 0x04
** isalnum() 0x06
** isxdigit() 0x08
** toupper() 0x20
** SQLite identifier character 0x40
**
** Bit 0x20 is set if the mapped character requires translation to upper
** case. i.e. if the character is a lower-case ASCII character.
** If x is a lower-case ASCII character, then its upper-case equivalent
** is (x - 0x20). Therefore toupper() can be implemented as:
**
** (x & ~(map[x]&0x20))
**
** Standard function tolower() is implemented using the sqlite3UpperToLower[]
** array. tolower() is used more often than toupper() by SQLite.
**
** Bit 0x40 is set if the character non-alphanumeric and can be used in an
** SQLite identifier. Identifiers are alphanumerics, "_", "$", and any
** non-ASCII UTF character. Hence the test for whether or not a character is
** part of an identifier is 0x46.
**
** SQLite's versions are identical to the standard versions assuming a
** locale of "C". They are implemented as macros in sqliteInt.h.
*/
#if SQLITE_ASCII
static byte[] sqlite3CtypeMap = new byte[] {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* 00..07 ........ */
0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, /* 08..0f ........ */
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* 10..17 ........ */
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* 18..1f ........ */
0x01, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, /* 20..27 !"#$%&' */
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* 28..2f ()*+,-./ */
0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, /* 30..37 01234567 */
0x0c, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, /* 38..3f 89:;<=>? */
0x00, 0x0a, 0x0a, 0x0a, 0x0a, 0x0a, 0x0a, 0x02, /* 40..47 @ABCDEFG */
0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, /* 48..4f HIJKLMNO */
0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, /* 50..57 PQRSTUVW */
0x02, 0x02, 0x02, 0x00, 0x00, 0x00, 0x00, 0x40, /* 58..5f XYZ[\]^_ */
0x00, 0x2a, 0x2a, 0x2a, 0x2a, 0x2a, 0x2a, 0x22, /* 60..67 `abcdefg */
0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, /* 68..6f hijklmno */
0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, 0x22, /* 70..77 pqrstuvw */
0x22, 0x22, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, /* 78..7f xyz{|}~. */
0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, /* 80..87 ........ */
0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, /* 88..8f ........ */
0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, /* 90..97 ........ */
0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, /* 98..9f ........ */
0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, /* a0..a7 ........ */
0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, /* a8..af ........ */
0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, /* b0..b7 ........ */
0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, /* b8..bf ........ */
0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, /* c0..c7 ........ */
0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, /* c8..cf ........ */
0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, /* d0..d7 ........ */
0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, /* d8..df ........ */
0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, /* e0..e7 ........ */
0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, /* e8..ef ........ */
0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, /* f0..f7 ........ */
0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40 /* f8..ff ........ */
};
#endif
#if SQLITE_USE_URI
const bool SQLITE_USE_URI = true;
#else
//# define SQLITE_USE_URI 0
const bool SQLITE_USE_URI = false;
#endif
/*
** The following singleton contains the global configuration for
** the SQLite library.
*/
static Sqlite3Config sqlite3Config = new Sqlite3Config(
SQLITE_DEFAULT_MEMSTATUS, /* bMemstat */
1, /* bCoreMutex */
SQLITE_THREADSAFE != 0, /* bFullMutex */
SQLITE_USE_URI, /* bOpenUri */
0x7ffffffe, /* mxStrlen */
100, /* szLookaside */
500, /* nLookaside */
new sqlite3_mem_methods(), /* m */
new sqlite3_mutex_methods( null, null, null, null, null, null, null, null, null ), /* mutex */
new sqlite3_pcache_methods(),/* pcache */
null, /* pHeap */
0, /* nHeap */
0, 0, /* mnHeap, mxHeap */
null, /* pScratch */
0, /* szScratch */
0, /* nScratch */
null, /* pPage */
SQLITE_DEFAULT_PAGE_SIZE, /* szPage */
0, /* nPage */
0, /* mxParserStack */
false, /* sharedCacheEnabled */
/* All the rest should always be initialized to zero */
0, /* isInit */
0, /* inProgress */
0, /* isMutexInit */
0, /* isMallocInit */
0, /* isPCacheInit */
null, /* pInitMutex */
0, /* nRefInitMutex */
null, /* xLog */
0, /* pLogArg */
false /* bLocaltimeFault */
);
/*
** Hash table for global functions - functions common to all
** database connections. After initialization, this table is
** read-only.
*/
static FuncDefHash sqlite3GlobalFunctions;
/*
** Constant tokens for values 0 and 1.
*/
static Token[] sqlite3IntTokens = {
new Token( "0", 1 ),
new Token( "1", 1 )
};
/*
** The value of the "pending" byte must be 0x40000000 (1 byte past the
** 1-gibabyte boundary) in a compatible database. SQLite never uses
** the database page that contains the pending byte. It never attempts
** to read or write that page. The pending byte page is set assign
** for use by the VFS layers as space for managing file locks.
**
** During testing, it is often desirable to move the pending byte to
** a different position in the file. This allows code that has to
** deal with the pending byte to run on files that are much smaller
** than 1 GiB. The sqlite3_test_control() interface can be used to
** move the pending byte.
**
** IMPORTANT: Changing the pending byte to any value other than
** 0x40000000 results in an incompatible database file format!
** Changing the pending byte during operating results in undefined
** and dileterious behavior.
*/
#if !SQLITE_OMIT_WSD
static int sqlite3PendingByte = 0x40000000;
#endif
//#include "opcodes.h"
/*
** Properties of opcodes. The OPFLG_INITIALIZER macro is
** created by mkopcodeh.awk during compilation. Data is obtained
** from the comments following the "case OP_xxxx:" statements in
** the vdbe.c file.
*/
public static int[] sqlite3OpcodeProperty;
}
}