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/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSimulator Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Threading;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Data;
using OpenSim.Framework;
using OpenSim.Framework.Serialization;
using OpenSim.Framework.Serialization.External;
using OpenSim.Framework.Communications;
using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
using OpenSim.Region.CoreModules.World.Serialiser;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;

namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
{
    [TestFixture]
    public class InventoryArchiveSaveTests : InventoryArchiveTestCase
    {
        protected TestScene m_scene;
        protected InventoryArchiverModule m_archiverModule;
            
        [SetUp]
        public override void SetUp()
        {
            base.SetUp();
            
            SerialiserModule serialiserModule = new SerialiserModule();
            m_archiverModule = new InventoryArchiverModule();

            m_scene = new SceneHelpers().SetupScene();
            SceneHelpers.SetupSceneModules(m_scene, serialiserModule, m_archiverModule);            
        }
        
        /// <summary>
        /// Test that the IAR has the required files in the right order.
        /// </summary>
        /// <remarks>
        /// At the moment, the only thing that matters is that the control file is the very first one.
        /// </remarks>
        [Test]
        public void TestOrder()
        {
            TestHelpers.InMethod();
//            log4net.Config.XmlConfigurator.Configure();            
            
            MemoryStream archiveReadStream = new MemoryStream(m_iarStreamBytes);
            TarArchiveReader tar = new TarArchiveReader(archiveReadStream);            
            string filePath;
            TarArchiveReader.TarEntryType tarEntryType;
            
            byte[] data = tar.ReadEntry(out filePath, out tarEntryType);
            Assert.That(filePath, Is.EqualTo(ArchiveConstants.CONTROL_FILE_PATH));
            
            InventoryArchiveReadRequest iarr 
                = new InventoryArchiveReadRequest(null, null, null, null, null, (Stream)null, false);
            iarr.LoadControlFile(filePath, data);
            
            Assert.That(iarr.ControlFileLoaded, Is.True);
        }

        [Test]
        public void TestSaveRootFolderToIar()
        {
            TestHelpers.InMethod();
//            TestHelpers.EnableLogging();

            string userFirstName = "Jock";
            string userLastName = "Stirrup";
            string userPassword = "troll";
            UUID userId = TestHelpers.ParseTail(0x20);

            UserAccountHelpers.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword);

            MemoryStream archiveWriteStream = new MemoryStream();
            m_archiverModule.OnInventoryArchiveSaved += SaveCompleted;

            mre.Reset();
            m_archiverModule.ArchiveInventory(
                Guid.NewGuid(), userFirstName, userLastName, "/", archiveWriteStream);
            mre.WaitOne(60000, false);

            // Test created iar
            byte[] archive = archiveWriteStream.ToArray();
            MemoryStream archiveReadStream = new MemoryStream(archive);
            TarArchiveReader tar = new TarArchiveReader(archiveReadStream);

//            InventoryArchiveUtils.
            bool gotObjectsFolder = false;

            string objectsFolderName 
                = string.Format(
                    "{0}{1}", 
                    ArchiveConstants.INVENTORY_PATH, 
                    InventoryArchiveWriteRequest.CreateArchiveFolderName(
                        UserInventoryHelpers.GetInventoryFolder(m_scene.InventoryService, userId, "Objects")));

            string filePath;
            TarArchiveReader.TarEntryType tarEntryType;
            
            while (tar.ReadEntry(out filePath, out tarEntryType) != null)
            {
//                Console.WriteLine("Got {0}", filePath);

                // Lazily, we only bother to look for the system objects folder created when we call CreateUserWithInventory()
                // XXX: But really we need to stop all that stuff being created in tests or check for such folders 
                // more thoroughly
                if (filePath == objectsFolderName)
                    gotObjectsFolder = true;
            }

            Assert.That(gotObjectsFolder, Is.True);
        }

        [Test]
        public void TestSaveNonRootFolderToIar()
        {
            TestHelpers.InMethod();
//            TestHelpers.EnableLogging();

            string userFirstName = "Jock";
            string userLastName = "Stirrup";
            string userPassword = "troll";
            UUID userId = TestHelpers.ParseTail(0x20);

            UserAccountHelpers.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword);

            // Create base folder
            InventoryFolderBase f1 
                = UserInventoryHelpers.CreateInventoryFolder(m_scene.InventoryService, userId, "f1", true);
            
            // Create item1
            SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, userId, "My Little Dog Object", 0x5);         
            InventoryItemBase i1 = UserInventoryHelpers.AddInventoryItem(m_scene, so1, 0x50, 0x60, "f1");

            // Create embedded folder
            InventoryFolderBase f1_1 
                = UserInventoryHelpers.CreateInventoryFolder(m_scene.InventoryService, userId, "f1/f1.1", true);

            // Create embedded item
            SceneObjectGroup so1_1 = SceneHelpers.CreateSceneObject(1, userId, "My Little Cat Object", 0x6);         
            InventoryItemBase i2 = UserInventoryHelpers.AddInventoryItem(m_scene, so1_1, 0x500, 0x600, "f1/f1.1");

            MemoryStream archiveWriteStream = new MemoryStream();
            m_archiverModule.OnInventoryArchiveSaved += SaveCompleted;

            mre.Reset();
            m_archiverModule.ArchiveInventory(
                Guid.NewGuid(), userFirstName, userLastName, "f1", archiveWriteStream);
            mre.WaitOne(60000, false);

            // Test created iar
            byte[] archive = archiveWriteStream.ToArray();
            MemoryStream archiveReadStream = new MemoryStream(archive);
            TarArchiveReader tar = new TarArchiveReader(archiveReadStream);

//            InventoryArchiveUtils.
            bool gotf1 = false, gotf1_1 = false, gotso1 = false, gotso2 = false;

            string f1FileName 
                = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, InventoryArchiveWriteRequest.CreateArchiveFolderName(f1));
            string f1_1FileName 
                = string.Format("{0}{1}", f1FileName, InventoryArchiveWriteRequest.CreateArchiveFolderName(f1_1));
            string so1FileName 
                = string.Format("{0}{1}", f1FileName, InventoryArchiveWriteRequest.CreateArchiveItemName(i1));
            string so2FileName
                = string.Format("{0}{1}", f1_1FileName, InventoryArchiveWriteRequest.CreateArchiveItemName(i2));

            string filePath;
            TarArchiveReader.TarEntryType tarEntryType;
            
            while (tar.ReadEntry(out filePath, out tarEntryType) != null)
            {
//                Console.WriteLine("Got {0}", filePath);

                if (filePath == f1FileName)
                    gotf1 = true;
                else if (filePath == f1_1FileName)
                    gotf1_1 = true;
                else if (filePath == so1FileName)
                    gotso1 = true;
                else if (filePath == so2FileName)
                    gotso2 = true;
            }

//            Assert.That(gotControlFile, Is.True, "No control file in archive");
            Assert.That(gotf1, Is.True);
            Assert.That(gotf1_1, Is.True);
            Assert.That(gotso1, Is.True);
            Assert.That(gotso2, Is.True);

            // TODO: Test presence of more files and contents of files.
        }
        
        /// <summary>
        /// Test saving a single inventory item to an IAR
        /// (subject to change since there is no fixed format yet).
        /// </summary>
        [Test]
        public void TestSaveItemToIar()
        {
            TestHelpers.InMethod();
//            log4net.Config.XmlConfigurator.Configure();

            // Create user
            string userFirstName = "Jock";
            string userLastName = "Stirrup";
            string userPassword = "troll";
            UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
            UserAccountHelpers.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword);
            
            // Create asset
            UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
            SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, ownerId, "My Little Dog Object", 0x50);         

            UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
            AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
            m_scene.AssetService.Store(asset1);

            // Create item
            UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
            string item1Name = "My Little Dog";
            InventoryItemBase item1 = new InventoryItemBase();
            item1.Name = item1Name;
            item1.AssetID = asset1.FullID;
            item1.ID = item1Id;
            InventoryFolderBase objsFolder 
                = InventoryArchiveUtils.FindFoldersByPath(m_scene.InventoryService, userId, "Objects")[0];
            item1.Folder = objsFolder.ID;
            m_scene.AddInventoryItem(item1);

            MemoryStream archiveWriteStream = new MemoryStream();
            m_archiverModule.OnInventoryArchiveSaved += SaveCompleted;

            mre.Reset();
            m_archiverModule.ArchiveInventory(
                Guid.NewGuid(), userFirstName, userLastName, "Objects/" + item1Name, archiveWriteStream);
            mre.WaitOne(60000, false);

            byte[] archive = archiveWriteStream.ToArray();
            MemoryStream archiveReadStream = new MemoryStream(archive);
            TarArchiveReader tar = new TarArchiveReader(archiveReadStream);

            //bool gotControlFile = false;
            bool gotObject1File = false;
            //bool gotObject2File = false;
            string expectedObject1FileName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1);
            string expectedObject1FilePath = string.Format(
                "{0}{1}",
                ArchiveConstants.INVENTORY_PATH,
                expectedObject1FileName);

            string filePath;
            TarArchiveReader.TarEntryType tarEntryType;

//            Console.WriteLine("Reading archive");
            
            while (tar.ReadEntry(out filePath, out tarEntryType) != null)
            {
                Console.WriteLine("Got {0}", filePath);

//                if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
//                {
//                    gotControlFile = true;
//                }
                
                if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml"))
                {
//                    string fileName = filePath.Remove(0, "Objects/".Length);
//
//                    if (fileName.StartsWith(part1.Name))
//                    {
                        Assert.That(expectedObject1FilePath, Is.EqualTo(filePath));
                        gotObject1File = true;
//                    }
//                    else if (fileName.StartsWith(part2.Name))
//                    {
//                        Assert.That(fileName, Is.EqualTo(expectedObject2FileName));
//                        gotObject2File = true;
//                    }
                }
            }

//            Assert.That(gotControlFile, Is.True, "No control file in archive");
            Assert.That(gotObject1File, Is.True, "No item1 file in archive");
//            Assert.That(gotObject2File, Is.True, "No object2 file in archive");

            // TODO: Test presence of more files and contents of files.
        }

        /// <summary>
        /// Test saving a single inventory item to an IAR without its asset
        /// </summary>
        [Test]
        public void TestSaveItemToIarNoAssets()
        {
            TestHelpers.InMethod();
//            log4net.Config.XmlConfigurator.Configure();

            // Create user
            string userFirstName = "Jock";
            string userLastName = "Stirrup";
            string userPassword = "troll";
            UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
            UserAccountHelpers.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword);

            // Create asset
            UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
            SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, ownerId, "My Little Dog Object", 0x50);

            UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
            AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
            m_scene.AssetService.Store(asset1);

            // Create item
            UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
            string item1Name = "My Little Dog";
            InventoryItemBase item1 = new InventoryItemBase();
            item1.Name = item1Name;
            item1.AssetID = asset1.FullID;
            item1.ID = item1Id;
            InventoryFolderBase objsFolder
                = InventoryArchiveUtils.FindFoldersByPath(m_scene.InventoryService, userId, "Objects")[0];
            item1.Folder = objsFolder.ID;
            m_scene.AddInventoryItem(item1);

            MemoryStream archiveWriteStream = new MemoryStream();

            Dictionary<string, Object> options = new Dictionary<string, Object>();
            options.Add("noassets", true);

            // When we're not saving assets, archiving is being done synchronously.
            m_archiverModule.ArchiveInventory(
                Guid.NewGuid(), userFirstName, userLastName, "Objects/" + item1Name, archiveWriteStream, options);

            byte[] archive = archiveWriteStream.ToArray();
            MemoryStream archiveReadStream = new MemoryStream(archive);
            TarArchiveReader tar = new TarArchiveReader(archiveReadStream);

            //bool gotControlFile = false;
            bool gotObject1File = false;
            //bool gotObject2File = false;
            string expectedObject1FileName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1);
            string expectedObject1FilePath = string.Format(
                "{0}{1}",
                ArchiveConstants.INVENTORY_PATH,
                expectedObject1FileName);

            string filePath;
            TarArchiveReader.TarEntryType tarEntryType;

//            Console.WriteLine("Reading archive");

            while (tar.ReadEntry(out filePath, out tarEntryType) != null)
            {
                Console.WriteLine("Got {0}", filePath);

//                if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
//                {
//                    gotControlFile = true;
//                }

                if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml"))
                {
//                    string fileName = filePath.Remove(0, "Objects/".Length);
//
//                    if (fileName.StartsWith(part1.Name))
//                    {
                        Assert.That(expectedObject1FilePath, Is.EqualTo(filePath));
                        gotObject1File = true;
//                    }
//                    else if (fileName.StartsWith(part2.Name))
//                    {
//                        Assert.That(fileName, Is.EqualTo(expectedObject2FileName));
//                        gotObject2File = true;
//                    }
                }
                else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
                {
                    Assert.Fail("Found asset path in TestSaveItemToIarNoAssets()");
                }
            }

//            Assert.That(gotControlFile, Is.True, "No control file in archive");
            Assert.That(gotObject1File, Is.True, "No item1 file in archive");
//            Assert.That(gotObject2File, Is.True, "No object2 file in archive");

            // TODO: Test presence of more files and contents of files.
        }
    }
}

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