corrade-vassal – Rev 1
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using System;
using System.Collections.Generic;
using OpenMetaverse;
using OpenMetaverse.Assets;
namespace OpenMetaverse.TestClient
{
public class TexturesCommand : Command
{
Dictionary<UUID, UUID> alreadyRequested = new Dictionary<UUID, UUID>();
bool enabled = false;
public TexturesCommand(TestClient testClient)
{
enabled = testClient.ClientManager.GetTextures;
Name = "textures";
Description = "Turns automatic texture downloading on or off. Usage: textures [on/off]";
Category = CommandCategory.Objects;
testClient.Objects.ObjectUpdate += new EventHandler<PrimEventArgs>(Objects_OnNewPrim);
testClient.Objects.AvatarUpdate += Objects_OnNewAvatar;
}
public override string Execute(string[] args, UUID fromAgentID)
{
if (args.Length != 1)
return "Usage: textures [on/off]";
if (args[0].ToLower() == "on")
{
Client.ClientManager.GetTextures = enabled = true;
return "Texture downloading is on";
}
else if (args[0].ToLower() == "off")
{
Client.ClientManager.GetTextures = enabled = false;
return "Texture downloading is off";
}
else
{
return "Usage: textures [on/off]";
}
}
void Objects_OnNewAvatar(object sender, AvatarUpdateEventArgs e)
{
Avatar avatar = e.Avatar;
if (enabled)
{
// Search this avatar for textures
for (int i = 0; i < avatar.Textures.FaceTextures.Length; i++)
{
Primitive.TextureEntryFace face = avatar.Textures.FaceTextures[i];
if (face != null)
{
if (!alreadyRequested.ContainsKey(face.TextureID))
{
alreadyRequested[face.TextureID] = face.TextureID;
// Determine if this is a baked outfit texture or a normal texture
ImageType type = ImageType.Normal;
AvatarTextureIndex index = (AvatarTextureIndex)i;
switch (index)
{
case AvatarTextureIndex.EyesBaked:
case AvatarTextureIndex.HeadBaked:
case AvatarTextureIndex.LowerBaked:
case AvatarTextureIndex.SkirtBaked:
case AvatarTextureIndex.UpperBaked:
type = ImageType.Baked;
break;
}
Client.Assets.RequestImage(face.TextureID, type, Assets_OnImageReceived);
}
}
}
}
}
void Objects_OnNewPrim(object sender, PrimEventArgs e)
{
Primitive prim = e.Prim;
if (enabled)
{
// Search this prim for textures
for (int i = 0; i < prim.Textures.FaceTextures.Length; i++)
{
Primitive.TextureEntryFace face = prim.Textures.FaceTextures[i];
if (face != null)
{
if (!alreadyRequested.ContainsKey(face.TextureID))
{
alreadyRequested[face.TextureID] = face.TextureID;
Client.Assets.RequestImage(face.TextureID, ImageType.Normal, Assets_OnImageReceived);
}
}
}
}
}
private void Assets_OnImageReceived(TextureRequestState state, AssetTexture asset)
{
if (state == TextureRequestState.Finished && enabled && alreadyRequested.ContainsKey(asset.AssetID))
{
if (state == TextureRequestState.Finished)
Logger.DebugLog(String.Format("Finished downloading texture {0} ({1} bytes)", asset.AssetID, asset.AssetData.Length));
else
Logger.Log("Failed to download texture " + asset.AssetID + ": " + state, Helpers.LogLevel.Warning);
}
}
}
}