corrade-vassal – Rev 1
?pathlinks?
/*
* Copyright (c) 2006-2014, openmetaverse.org
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the openmetaverse.org nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
namespace OpenMetaverse
{
/// <summary>
/// Identifier code for primitive types
/// </summary>
public enum PCode : byte
{
/// <summary>None</summary>
None = 0,
/// <summary>A Primitive</summary>
Prim = 9,
/// <summary>A Avatar</summary>
Avatar = 47,
/// <summary>Linden grass</summary>
Grass = 95,
/// <summary>Linden tree</summary>
NewTree = 111,
/// <summary>A primitive that acts as the source for a particle stream</summary>
ParticleSystem = 143,
/// <summary>A Linden tree</summary>
Tree = 255
}
/// <summary>
/// Primary parameters for primitives such as Physics Enabled or Phantom
/// </summary>
[Flags]
public enum PrimFlags : uint
{
/// <summary>Deprecated</summary>
None = 0,
/// <summary>Whether physics are enabled for this object</summary>
Physics = 0x00000001,
/// <summary></summary>
CreateSelected = 0x00000002,
/// <summary></summary>
ObjectModify = 0x00000004,
/// <summary></summary>
ObjectCopy = 0x00000008,
/// <summary></summary>
ObjectAnyOwner = 0x00000010,
/// <summary></summary>
ObjectYouOwner = 0x00000020,
/// <summary></summary>
Scripted = 0x00000040,
/// <summary>Whether this object contains an active touch script</summary>
Touch = 0x00000080,
/// <summary></summary>
ObjectMove = 0x00000100,
/// <summary>Whether this object can receive payments</summary>
Money = 0x00000200,
/// <summary>Whether this object is phantom (no collisions)</summary>
Phantom = 0x00000400,
/// <summary></summary>
InventoryEmpty = 0x00000800,
/// <summary></summary>
JointHinge = 0x00001000,
/// <summary></summary>
JointP2P = 0x00002000,
/// <summary></summary>
JointLP2P = 0x00004000,
/// <summary>Deprecated</summary>
JointWheel = 0x00008000,
/// <summary></summary>
AllowInventoryDrop = 0x00010000,
/// <summary></summary>
ObjectTransfer = 0x00020000,
/// <summary></summary>
ObjectGroupOwned = 0x00040000,
/// <summary>Deprecated</summary>
ObjectYouOfficer = 0x00080000,
/// <summary></summary>
CameraDecoupled = 0x00100000,
/// <summary></summary>
AnimSource = 0x00200000,
/// <summary></summary>
CameraSource = 0x00400000,
/// <summary></summary>
CastShadows = 0x00800000,
/// <summary>Server flag, will not be sent to clients. Specifies that
/// the object is destroyed when it touches a simulator edge</summary>
DieAtEdge = 0x01000000,
/// <summary>Server flag, will not be sent to clients. Specifies that
/// the object will be returned to the owner's inventory when it
/// touches a simulator edge</summary>
ReturnAtEdge = 0x02000000,
/// <summary>Server flag, will not be sent to clients.</summary>
Sandbox = 0x04000000,
/// <summary>Server flag, will not be sent to client. Specifies that
/// the object is hovering/flying</summary>
Flying = 0x08000000,
/// <summary></summary>
ObjectOwnerModify = 0x10000000,
/// <summary></summary>
TemporaryOnRez = 0x20000000,
/// <summary></summary>
Temporary = 0x40000000,
/// <summary></summary>
ZlibCompressed = 0x80000000
}
/// <summary>
/// Sound flags for sounds attached to primitives
/// </summary>
[Flags]
public enum SoundFlags : byte
{
/// <summary></summary>
None = 0,
/// <summary></summary>
Loop = 0x01,
/// <summary></summary>
SyncMaster = 0x02,
/// <summary></summary>
SyncSlave = 0x04,
/// <summary></summary>
SyncPending = 0x08,
/// <summary></summary>
Queue = 0x10,
/// <summary></summary>
Stop = 0x20
}
public enum ProfileCurve : byte
{
Circle = 0x00,
Square = 0x01,
IsoTriangle = 0x02,
EqualTriangle = 0x03,
RightTriangle = 0x04,
HalfCircle = 0x05
}
public enum HoleType : byte
{
Same = 0x00,
Circle = 0x10,
Square = 0x20,
Triangle = 0x30
}
public enum PathCurve : byte
{
Line = 0x10,
Circle = 0x20,
Circle2 = 0x30,
Test = 0x40,
Flexible = 0x80
}
/// <summary>
/// Material type for a primitive
/// </summary>
public enum Material : byte
{
/// <summary></summary>
Stone = 0,
/// <summary></summary>
Metal,
/// <summary></summary>
Glass,
/// <summary></summary>
Wood,
/// <summary></summary>
Flesh,
/// <summary></summary>
Plastic,
/// <summary></summary>
Rubber,
/// <summary></summary>
Light
}
/// <summary>
/// Used in a helper function to roughly determine prim shape
/// </summary>
public enum PrimType
{
Unknown,
Box,
Cylinder,
Prism,
Sphere,
Torus,
Tube,
Ring,
Sculpt,
Mesh
}
/// <summary>
/// Extra parameters for primitives, these flags are for features that have
/// been added after the original ObjectFlags that has all eight bits
/// reserved already
/// </summary>
[Flags]
public enum ExtraParamType : ushort
{
/// <summary>Whether this object has flexible parameters</summary>
Flexible = 0x10,
/// <summary>Whether this object has light parameters</summary>
Light = 0x20,
/// <summary>Whether this object is a sculpted prim</summary>
Sculpt = 0x30,
/// <summary>Whether this object is a light image map</summary>
LightImage = 0x40,
/// <summary>Whether this object is a mesh</summary>
Mesh = 0x60,
}
/// <summary>
///
/// </summary>
public enum JointType : byte
{
/// <summary></summary>
Invalid = 0,
/// <summary></summary>
Hinge = 1,
/// <summary></summary>
Point = 2,
// <summary></summary>
//[Obsolete]
//LPoint = 3,
//[Obsolete]
//Wheel = 4
}
/// <summary>
///
/// </summary>
public enum SculptType : byte
{
/// <summary></summary>
None = 0,
/// <summary></summary>
Sphere = 1,
/// <summary></summary>
Torus = 2,
/// <summary></summary>
Plane = 3,
/// <summary></summary>
Cylinder = 4,
/// <summary></summary>
Mesh = 5,
/// <summary></summary>
Invert = 64,
/// <summary></summary>
Mirror = 128
}
/// <summary>
///
/// </summary>
public enum FaceType : ushort
{
/// <summary></summary>
PathBegin = 0x1 << 0,
/// <summary></summary>
PathEnd = 0x1 << 1,
/// <summary></summary>
InnerSide = 0x1 << 2,
/// <summary></summary>
ProfileBegin = 0x1 << 3,
/// <summary></summary>
ProfileEnd = 0x1 << 4,
/// <summary></summary>
OuterSide0 = 0x1 << 5,
/// <summary></summary>
OuterSide1 = 0x1 << 6,
/// <summary></summary>
OuterSide2 = 0x1 << 7,
/// <summary></summary>
OuterSide3 = 0x1 << 8
}
/// <summary>
///
/// </summary>
public enum ObjectCategory
{
/// <summary></summary>
Invalid = -1,
/// <summary></summary>
None = 0,
/// <summary></summary>
Owner,
/// <summary></summary>
Group,
/// <summary></summary>
Other,
/// <summary></summary>
Selected,
/// <summary></summary>
Temporary
}
/// <summary>
/// Attachment points for objects on avatar bodies
/// </summary>
/// <remarks>
/// Both InventoryObject and InventoryAttachment types can be attached
///</remarks>
public enum AttachmentPoint : byte
{
/// <summary>Right hand if object was not previously attached</summary>
[EnumInfo(Text = "Default")]
Default = 0,
/// <summary>Chest</summary>
[EnumInfo(Text = "Chest")]
Chest = 1,
/// <summary>Skull</summary>
[EnumInfo(Text = "Head")]
Skull,
/// <summary>Left shoulder</summary>
[EnumInfo(Text = "Left Shoulder")]
LeftShoulder,
/// <summary>Right shoulder</summary>
[EnumInfo(Text = "Right Shoulder")]
RightShoulder,
/// <summary>Left hand</summary>
[EnumInfo(Text = "Left Hand")]
LeftHand,
/// <summary>Right hand</summary>
[EnumInfo(Text = "Right Hand")]
RightHand,
/// <summary>Left foot</summary>
[EnumInfo(Text = "Left Foot")]
LeftFoot,
/// <summary>Right foot</summary>
[EnumInfo(Text = "Right Foot")]
RightFoot,
/// <summary>Spine</summary>
[EnumInfo(Text = "Back")]
Spine,
/// <summary>Pelvis</summary>
[EnumInfo(Text = "Pelvis")]
Pelvis,
/// <summary>Mouth</summary>
[EnumInfo(Text = "Mouth")]
Mouth,
/// <summary>Chin</summary>
[EnumInfo(Text = "Chin")]
Chin,
/// <summary>Left ear</summary>
[EnumInfo(Text = "Left Ear")]
LeftEar,
/// <summary>Right ear</summary>
[EnumInfo(Text = "Right Ear")]
RightEar,
/// <summary>Left eyeball</summary>
[EnumInfo(Text = "Left Eye")]
LeftEyeball,
/// <summary>Right eyeball</summary>
[EnumInfo(Text = "Right Eye")]
RightEyeball,
/// <summary>Nose</summary>
[EnumInfo(Text = "Nose")]
Nose,
/// <summary>Right upper arm</summary>
[EnumInfo(Text = "Right Upper Arm")]
RightUpperArm,
/// <summary>Right forearm</summary>
[EnumInfo(Text = "Right Lower Arm")]
RightForearm,
/// <summary>Left upper arm</summary>
[EnumInfo(Text = "Left Upper Arm")]
LeftUpperArm,
/// <summary>Left forearm</summary>
[EnumInfo(Text = "Left Lower Arm")]
LeftForearm,
/// <summary>Right hip</summary>
[EnumInfo(Text = "Right Hip")]
RightHip,
/// <summary>Right upper leg</summary>
[EnumInfo(Text = "Right Upper Leg")]
RightUpperLeg,
/// <summary>Right lower leg</summary>
[EnumInfo(Text = "Right Lower Leg")]
RightLowerLeg,
/// <summary>Left hip</summary>
[EnumInfo(Text = "Left Hip")]
LeftHip,
/// <summary>Left upper leg</summary>
[EnumInfo(Text = "Left Upper Leg")]
LeftUpperLeg,
/// <summary>Left lower leg</summary>
[EnumInfo(Text = "Left Lower Leg")]
LeftLowerLeg,
/// <summary>Stomach</summary>
[EnumInfo(Text = "Belly")]
Stomach,
/// <summary>Left pectoral</summary>
[EnumInfo(Text = "Left Pec")]
LeftPec,
/// <summary>Right pectoral</summary>
[EnumInfo(Text = "Right Pec")]
RightPec,
/// <summary>HUD Center position 2</summary>
[EnumInfo(Text = "HUD Center 2")]
HUDCenter2,
/// <summary>HUD Top-right</summary>
[EnumInfo(Text = "HUD Top Right")]
HUDTopRight,
/// <summary>HUD Top</summary>
[EnumInfo(Text = "HUD Top Center")]
HUDTop,
/// <summary>HUD Top-left</summary>
[EnumInfo(Text = "HUD Top Left")]
HUDTopLeft,
/// <summary>HUD Center</summary>
[EnumInfo(Text = "HUD Center 1")]
HUDCenter,
/// <summary>HUD Bottom-left</summary>
[EnumInfo(Text = "HUD Bottom Left")]
HUDBottomLeft,
/// <summary>HUD Bottom</summary>
[EnumInfo(Text = "HUD Bottom")]
HUDBottom,
/// <summary>HUD Bottom-right</summary>
[EnumInfo(Text = "HUD Bottom Right")]
HUDBottomRight,
/// <summary>Neck</summary>
[EnumInfo(Text = "Neck")]
Neck,
/// <summary>Avatar Center</summary>
[EnumInfo(Text = "Avatar Center")]
Root,
}
/// <summary>
/// Tree foliage types
/// </summary>
public enum Tree : byte
{
/// <summary>Pine1 tree</summary>
Pine1 = 0,
/// <summary>Oak tree</summary>
Oak,
/// <summary>Tropical Bush1</summary>
TropicalBush1,
/// <summary>Palm1 tree</summary>
Palm1,
/// <summary>Dogwood tree</summary>
Dogwood,
/// <summary>Tropical Bush2</summary>
TropicalBush2,
/// <summary>Palm2 tree</summary>
Palm2,
/// <summary>Cypress1 tree</summary>
Cypress1,
/// <summary>Cypress2 tree</summary>
Cypress2,
/// <summary>Pine2 tree</summary>
Pine2,
/// <summary>Plumeria</summary>
Plumeria,
/// <summary>Winter pinetree1</summary>
WinterPine1,
/// <summary>Winter Aspen tree</summary>
WinterAspen,
/// <summary>Winter pinetree2</summary>
WinterPine2,
/// <summary>Eucalyptus tree</summary>
Eucalyptus,
/// <summary>Fern</summary>
Fern,
/// <summary>Eelgrass</summary>
Eelgrass,
/// <summary>Sea Sword</summary>
SeaSword,
/// <summary>Kelp1 plant</summary>
Kelp1,
/// <summary>Beach grass</summary>
BeachGrass1,
/// <summary>Kelp2 plant</summary>
Kelp2
}
/// <summary>
/// Grass foliage types
/// </summary>
public enum Grass : byte
{
/// <summary></summary>
Grass0 = 0,
/// <summary></summary>
Grass1,
/// <summary></summary>
Grass2,
/// <summary></summary>
Grass3,
/// <summary></summary>
Grass4,
/// <summary></summary>
Undergrowth1
}
/// <summary>
/// Action associated with clicking on an object
/// </summary>
public enum ClickAction : byte
{
/// <summary>Touch object</summary>
Touch = 0,
/// <summary>Sit on object</summary>
Sit = 1,
/// <summary>Purchase object or contents</summary>
Buy = 2,
/// <summary>Pay the object</summary>
Pay = 3,
/// <summary>Open task inventory</summary>
OpenTask = 4,
/// <summary>Play parcel media</summary>
PlayMedia = 5,
/// <summary>Open parcel media</summary>
OpenMedia = 6
}
/// <summary>
/// Type of physics representation used for this prim in the simulator
/// </summary>
public enum PhysicsShapeType : byte
{
/// <summary>Use prim physics form this object</summary>
Prim = 0,
/// <summary>No physics, prim doesn't collide</summary>
None,
/// <summary>Use convex hull represantion of this prim</summary>
ConvexHull
}
}
Generated by GNU Enscript 1.6.5.90.