corrade-vassal – Rev 1
?pathlinks?
/*
* Copyright (c) 2006-2014, openmetaverse.org
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the openmetaverse.org nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using OpenMetaverse;
using OpenMetaverse.Imaging;
namespace OpenMetaverse.Assets
{
/// <summary>
/// Represents a texture
/// </summary>
public class AssetTexture : Asset
{
/// <summary>Override the base classes AssetType</summary>
public override AssetType AssetType { get { return AssetType.Texture; } }
/// <summary>A <seealso cref="ManagedImage"/> object containing image data</summary>
public ManagedImage Image;
/// <summary></summary>
public OpenJPEG.J2KLayerInfo[] LayerInfo;
/// <summary></summary>
public int Components;
/// <summary>Initializes a new instance of an AssetTexture object</summary>
public AssetTexture() { }
/// <summary>
/// Initializes a new instance of an AssetTexture object
/// </summary>
/// <param name="assetID">A unique <see cref="UUID"/> specific to this asset</param>
/// <param name="assetData">A byte array containing the raw asset data</param>
public AssetTexture(UUID assetID, byte[] assetData) : base(assetID, assetData) { }
/// <summary>
/// Initializes a new instance of an AssetTexture object
/// </summary>
/// <param name="image">A <seealso cref="ManagedImage"/> object containing texture data</param>
public AssetTexture(ManagedImage image)
{
Image = image;
Components = 0;
if ((Image.Channels & ManagedImage.ImageChannels.Color) != 0)
Components += 3;
if ((Image.Channels & ManagedImage.ImageChannels.Gray) != 0)
++Components;
if ((Image.Channels & ManagedImage.ImageChannels.Bump) != 0)
++Components;
if ((Image.Channels & ManagedImage.ImageChannels.Alpha) != 0)
++Components;
}
/// <summary>
/// Populates the <seealso cref="AssetData"/> byte array with a JPEG2000
/// encoded image created from the data in <seealso cref="Image"/>
/// </summary>
public override void Encode()
{
AssetData = OpenJPEG.Encode(Image);
}
/// <summary>
/// Decodes the JPEG2000 data in <code>AssetData</code> to the
/// <seealso cref="ManagedImage"/> object <seealso cref="Image"/>
/// </summary>
/// <returns>True if the decoding was successful, otherwise false</returns>
public override bool Decode()
{
if (AssetData != null && AssetData.Length > 0)
{
this.Components = 0;
if (OpenJPEG.DecodeToImage(AssetData, out Image))
{
if ((Image.Channels & ManagedImage.ImageChannels.Color) != 0)
Components += 3;
if ((Image.Channels & ManagedImage.ImageChannels.Gray) != 0)
++Components;
if ((Image.Channels & ManagedImage.ImageChannels.Bump) != 0)
++Components;
if ((Image.Channels & ManagedImage.ImageChannels.Alpha) != 0)
++Components;
return true;
}
}
return false;
}
/// <summary>
/// Decodes the begin and end byte positions for each quality layer in
/// the image
/// </summary>
/// <returns></returns>
public bool DecodeLayerBoundaries()
{
return OpenJPEG.DecodeLayerBoundaries(AssetData, out LayerInfo, out Components);
}
}
}