corrade-nucleus-nucleons – Rev 20

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ace.define("ace/snippets/lsl",["require","exports","module"],function(e,t,n){"use strict";t.snippetText="snippet @\n    @${1:label};\nsnippet CAMERA_ACTIVE\n   CAMERA_ACTIVE, ${1:integer isActive}, $0\nsnippet CAMERA_BEHINDNESS_ANGLE\n     CAMERA_BEHINDNESS_ANGLE, ${1:float degrees}, $0\nsnippet CAMERA_BEHINDNESS_LAG\n        CAMERA_BEHINDNESS_LAG, ${1:float seconds}, $0\nsnippet CAMERA_DISTANCE\n        CAMERA_DISTANCE, ${1:float meters}, $0\nsnippet CAMERA_FOCUS\n  CAMERA_FOCUS, ${1:vector position}, $0\nsnippet CAMERA_FOCUS_LAG\n      CAMERA_FOCUS_LAG, ${1:float seconds}, $0\nsnippet CAMERA_FOCUS_LOCKED\n CAMERA_FOCUS_LOCKED, ${1:integer isLocked}, $0\nsnippet CAMERA_FOCUS_OFFSET\n   CAMERA_FOCUS_OFFSET, ${1:vector meters}, $0\nsnippet CAMERA_FOCUS_THRESHOLD\n CAMERA_FOCUS_THRESHOLD, ${1:float meters}, $0\nsnippet CAMERA_PITCH\n   CAMERA_PITCH, ${1:float degrees}, $0\nsnippet CAMERA_POSITION\n CAMERA_POSITION, ${1:vector position}, $0\nsnippet CAMERA_POSITION_LAG\n        CAMERA_POSITION_LAG, ${1:float seconds}, $0\nsnippet CAMERA_POSITION_LOCKED\n   CAMERA_POSITION_LOCKED, ${1:integer isLocked}, $0\nsnippet CAMERA_POSITION_THRESHOLD\n  CAMERA_POSITION_THRESHOLD, ${1:float meters}, $0\nsnippet CHARACTER_AVOIDANCE_MODE\n    CHARACTER_AVOIDANCE_MODE, ${1:integer flags}, $0\nsnippet CHARACTER_DESIRED_SPEED\n     CHARACTER_DESIRED_SPEED, ${1:float speed}, $0\nsnippet CHARACTER_DESIRED_TURN_SPEED\n   CHARACTER_DESIRED_TURN_SPEED, ${1:float speed}, $0\nsnippet CHARACTER_LENGTH\n  CHARACTER_LENGTH, ${1:float length}, $0\nsnippet CHARACTER_MAX_TURN_RADIUS\n    CHARACTER_MAX_TURN_RADIUS, ${1:float radius}, $0\nsnippet CHARACTER_ORIENTATION\n       CHARACTER_ORIENTATION, ${1:integer orientation}, $0\nsnippet CHARACTER_RADIUS\n CHARACTER_RADIUS, ${1:float radius}, $0\nsnippet CHARACTER_STAY_WITHIN_PARCEL\n       CHARACTER_STAY_WITHIN_PARCEL, ${1:boolean stay}, $0\nsnippet CHARACTER_TYPE\n   CHARACTER_TYPE, ${1:integer type}, $0\nsnippet HTTP_BODY_MAXLENGTH\n    HTTP_BODY_MAXLENGTH, ${1:integer length}, $0\nsnippet HTTP_CUSTOM_HEADER\n      HTTP_CUSTOM_HEADER, ${1:string name}, ${2:string value}, $0\nsnippet HTTP_METHOD\n      HTTP_METHOD, ${1:string method}, $0\nsnippet HTTP_MIMETYPE\n    HTTP_MIMETYPE, ${1:string mimeType}, $0\nsnippet HTTP_PRAGMA_NO_CACHE\n HTTP_PRAGMA_NO_CACHE, ${1:integer send_header}, $0\nsnippet HTTP_VERBOSE_THROTTLE\n     HTTP_VERBOSE_THROTTLE, ${1:integer noisy}, $0\nsnippet HTTP_VERIFY_CERT\n       HTTP_VERIFY_CERT, ${1:integer verify}, $0\nsnippet RC_DATA_FLAGS\n      RC_DATA_FLAGS, ${1:integer flags}, $0\nsnippet RC_DETECT_PHANTOM\n      RC_DETECT_PHANTOM, ${1:integer dectedPhantom}, $0\nsnippet RC_MAX_HITS\n        RC_MAX_HITS, ${1:integer maxHits}, $0\nsnippet RC_REJECT_TYPES\n        RC_REJECT_TYPES, ${1:integer filterMask}, $0\nsnippet at_rot_target\n   at_rot_target(${1:integer handle}, ${2:rotation targetrot}, ${3:rotation ourrot})\n        {\n             $0\n    }\nsnippet at_target\n  at_target(${1:integer tnum}, ${2:vector targetpos}, ${3:vector ourpos})\n       {\n             $0\n    }\nsnippet attach\n     attach(${1:key id})\n   {\n             $0\n    }\nsnippet changed\n    changed(${1:integer change})\n  {\n             $0\n    }\nsnippet collision\n  collision(${1:integer index})\n {\n             $0\n    }\nsnippet collision_end\n      collision_end(${1:integer index})\n     {\n             $0\n    }\nsnippet collision_start\n    collision_start(${1:integer index})\n   {\n             $0\n    }\nsnippet control\n    control(${1:key id}, ${2:integer level}, ${3:integer edge})\n   {\n             $0\n    }\nsnippet dataserver\n dataserver(${1:key query_id}, ${2:string data})\n       {\n             $0\n    }\nsnippet do\n do\n    {\n             $0\n    }\n     while (${1:condition});\nsnippet else\n else\n  {\n             $0\n    }\nsnippet email\n      email(${1:string time}, ${2:string address}, ${3:string subject}, ${4:string message}, ${5:integer num_left})\n {\n             $0\n    }\nsnippet experience_permissions\n     experience_permissions(${1:key agent_id})\n     {\n             $0\n    }\nsnippet experience_permissions_denied\n      experience_permissions_denied(${1:key agent_id}, ${2:integer reason})\n  {\n             $0\n    }\nsnippet for\n        for (${1:start}; ${3:condition}; ${3:step})\n   {\n             $0\n    }\nsnippet http_request\n       http_request(${1:key request_id}, ${2:string method}, ${3:string body})\n       {\n             $0\n    }\nsnippet http_response\n      http_response(${1:key request_id}, ${2:integer status}, ${3:list metadata}, ${4:string body})\n {\n             $0\n    }\nsnippet if\n if (${1:condition})\n   {\n             $0\n    }\nsnippet jump\n       jump ${1:label};\nsnippet land_collision\n      land_collision(${1:vector pos})\n       {\n             $0\n    }\nsnippet land_collision_end\n land_collision_end(${1:vector pos})\n   {\n             $0\n    }\nsnippet land_collision_start\n       land_collision_start(${1:vector pos})\n {\n             $0\n    }\nsnippet link_message\n       link_message(${1:integer sender_num}, ${2:integer num}, ${3:string str}, ${4:key id})\n {\n             $0\n    }\nsnippet listen\n     listen(${1:integer channel}, ${2:string name}, ${3:key id}, ${4:string message})\n      {\n             $0\n    }\nsnippet llAbs\n      llAbs(${1:integer val})\nsnippet llAcos\n       llAcos(${1:float val})\nsnippet llAddToLandBanList\n       llAddToLandBanList(${1:key agent}, ${2:float hours});\n $0\nsnippet llAddToLandPassList\n       llAddToLandPassList(${1:key agent}, ${2:float hours});\n        $0\nsnippet llAdjustSoundVolume\n       llAdjustSoundVolume(${1:float volume});\n       $0\nsnippet llAgentInExperience\n       llAgentInExperience(${1:key agent})\nsnippet llAllowInventoryDrop\n     llAllowInventoryDrop(${1:integer add});\n       $0\nsnippet llAngleBetween\n    llAngleBetween(${1:rotation a}, ${2:rotation b})\nsnippet llApplyImpulse\n      llApplyImpulse(${1:vector force}, ${2:integer local});\n        $0\nsnippet llApplyRotationalImpulse\n  llApplyRotationalImpulse(${1:vector force}, ${2:integer local});\n      $0\nsnippet llAsin\n    llAsin(${1:float val})\nsnippet llAtan2\n       llAtan2(${1:float y}, ${2:float x})\nsnippet llAttachToAvatar\n llAttachToAvatar(${1:integer attach_point});\n  $0\nsnippet llAttachToAvatarTemp\n      llAttachToAvatarTemp(${1:integer attach_point});\n      $0\nsnippet llAvatarOnLinkSitTarget\n   llAvatarOnLinkSitTarget(${1:integer link})\nsnippet llAvatarOnSitTarget\n        llAvatarOnSitTarget()\nsnippet llAxes2Rot\n     llAxes2Rot(${1:vector fwd}, ${2:vector left}, ${3:vector up})\nsnippet llAxisAngle2Rot\n        llAxisAngle2Rot(${1:vector axis}, ${2:float angle})\nsnippet llBase64ToInteger\n        llBase64ToInteger(${1:string str})\nsnippet llBase64ToString\n  llBase64ToString(${1:string str})\nsnippet llBreakAllLinks\n    llBreakAllLinks();\n    $0\nsnippet llBreakLink\n       llBreakLink(${1:integer link});\n       $0\nsnippet llCastRay\n llCastRay(${1:vector start}, ${2:vector end}, ${3:list options});\n     $0\nsnippet llCeil\n    llCeil(${1:float val})\nsnippet llClearCameraParams\n   llClearCameraParams();\n        $0\nsnippet llClearLinkMedia\n  llClearLinkMedia(${1:integer link}, ${2:integer face});\n       $0\nsnippet llClearPrimMedia\n  llClearPrimMedia(${1:integer face});\n  $0\nsnippet llCloseRemoteDataChannel\n  llCloseRemoteDataChannel(${1:key channel});\n   $0\nsnippet llCollisionFilter\n llCollisionFilter(${1:string name}, ${2:key id}, ${3:integer accept});\n        $0\nsnippet llCollisionSound\n  llCollisionSound(${1:string impact_sound}, ${2:float impact_volume});\n        $0\nsnippet llCos\n     llCos(${1:float theta})\nsnippet llCreateCharacter\n    llCreateCharacter(${1:list options});\n $0\nsnippet llCreateKeyValue\n  llCreateKeyValue(${1:string k})\nsnippet llCreateLink\n llCreateLink(${1:key target}, ${2:integer parent});\n   $0\nsnippet llCSV2List\n        llCSV2List(${1:string src})\nsnippet llDataSizeKeyValue\n       llDataSizeKeyValue()\nsnippet llDeleteCharacter\n       llDeleteCharacter();\n  $0\nsnippet llDeleteKeyValue\n  llDeleteKeyValue(${1:string k})\nsnippet llDeleteSubList\n      llDeleteSubList(${1:list src}, ${2:integer start}, ${3:integer end})\nsnippet llDeleteSubString\n       llDeleteSubString(${1:string src}, ${2:integer start}, ${3:integer end})\nsnippet llDetachFromAvatar\n  llDetachFromAvatar();\n $0\nsnippet llDetectedGrab\n    llDetectedGrab(${1:integer number})\nsnippet llDetectedGroup\n  llDetectedGroup(${1:integer number})\nsnippet llDetectedKey\n   llDetectedKey(${1:integer number})\nsnippet llDetectedLinkNumber\n      llDetectedLinkNumber(${1:integer number})\nsnippet llDetectedName\n llDetectedName(${1:integer number})\nsnippet llDetectedOwner\n  llDetectedOwner(${1:integer number})\nsnippet llDetectedPos\n   llDetectedPosl(${1:integer number})\nsnippet llDetectedRot\n    llDetectedRot(${1:integer number})\nsnippet llDetectedTouchBinormal\n   llDetectedTouchBinormal(${1:integer number})\nsnippet llDetectedTouchFace\n     llDetectedTouchFace(${1:integer number})\nsnippet llDetectedTouchNormal\n       llDetectedTouchNormal(${1:integer number})\nsnippet llDetectedTouchPos\n        llDetectedTouchPos(${1:integer number})\nsnippet llDetectedTouchST\n    llDetectedTouchST(${1:integer number})\nsnippet llDetectedTouchUV\n     llDetectedTouchUV(${1:integer number})\nsnippet llDetectedType\n        llDetectedType(${1:integer number})\nsnippet llDetectedVel\n    llDetectedVel(${1:integer number})\nsnippet llDialog\n  llDialog(${1:key agent}, ${2:string message}, ${3:list buttons}, ${4:integer channel});\n       $0\nsnippet llDie\n     llDie();\n      $0\nsnippet llDumpList2String\n llDumpList2String(${1:list src}, ${2:string separator})\nsnippet llEdgeOfWorld\n llEdgeOfWorld(${1:vector pos}, ${2:vector dir})\nsnippet llEjectFromLand\n      llEjectFromLand(${1:key agent});\n      $0\nsnippet llEmail\n   llEmail(${1:string address}, ${2:string subject}, ${3:string message});\n       $0\nsnippet llEscapeURL\n       llEscapeURL(${1:string url})\nsnippet llEuler2Rot\n     llEuler2Rot(${1:vector v})\nsnippet llExecCharacterCmd\n        llExecCharacterCmd(${1:integer command}, ${2:list options});\n  $0\nsnippet llEvade\n   llEvade(${1:key target}, ${2:list options});\n  $0\nsnippet llFabs\n    llFabs(${1:float val})\nsnippet llFleeFrom\n    llFleeFrom(${1:vector position}, ${2:float distance}, ${3:list options});\n     $0\nsnippet llFloor\n   llFloor(${1:float val})\nsnippet llForceMouselook\n     llForceMouselook(${1:integer mouselook});\n     $0\nsnippet llFrand\n   llFrand(${1:float mag})\nsnippet llGenerateKey\n        llGenerateKey()\nsnippet llGetAccel\n   llGetAccel()\nsnippet llGetAgentInfo\n  llGetAgentInfo(${1:key id})\nsnippet llGetAgentLanguage\n       llGetAgentLanguage(${1:key agent})\nsnippet llGetAgentList\n        llGetAgentList(${1:integer scope}, ${2:list options})\nsnippet llGetAgentSize\n llGetAgentSize(${1:key agent})\nsnippet llGetAlpha\n    llGetAlpha(${1:integer face})\nsnippet llGetAndResetTime\n      llGetAndResetTime()\nsnippet llGetAnimation\n   llGetAnimation(${1:key id})\nsnippet llGetAnimationList\n       llGetAnimationList(${1:key agent})\nsnippet llGetAnimationOverride\n    llGetAnimationOverride(${1:string anim_state})\nsnippet llGetAttached\n llGetAttached()\nsnippet llGetAttachedList\n    llGetAttachedList(${1:key id})\nsnippet llGetBoundingBox\n      llGetBoundingBox(${1:key object})\nsnippet llGetCameraPos\n     llGetCameraPos()\nsnippet llGetCameraRot\n      llGetCameraRot()\nsnippet llGetCenterOfMass\n   llGetCenterOfMass()\nsnippet llGetClosestNavPoint\n     llGetClosestNavPoint(${1:vector point}, ${2:list options})\nsnippet llGetColor\n        llGetColor(${1:integer face})\nsnippet llGetCreator\n   llGetCreator()\nsnippet llGetDate\n     llGetDate()\nsnippet llGetDisplayName\n llGetDisplayName(${1:key id})\nsnippet llGetEnergy\n llGetEnergy()\nsnippet llGetEnv\n       llGetEnv(${1:string name})\nsnippet llGetExperienceDetails\n    llGetExperienceDetails(${1:key experience_id})\nsnippet llGetExperienceErrorMessage\n   llGetExperienceErrorMessage(${1:integer error})\nsnippet llGetForce\n   llGetForce()\nsnippet llGetFreeMemory\n llGetFreeMemory()\nsnippet llGetFreeURLs\n      llGetFreeURLs()\nsnippet llGetGeometricCenter\n llGetGeometricCenter()\nsnippet llGetGMTclock\n llGetGMTclock()\nsnippet llGetHTTPHeader\n      llGetHTTPHeader(${1:key request_id}, ${2:string header})\nsnippet llGetInventoryCreator\n       llGetInventoryCreator(${1:string item})\nsnippet llGetInventoryKey\n    llGetInventoryKey(${1:string name})\nsnippet llGetInventoryName\n       llGetInventoryName(${1:integer type}, ${2:integer number})\nsnippet llGetInventoryNumber\n      llGetInventoryNumber(${1:integer type})\nsnippet llGetInventoryPermMask\n       llGetInventoryPermMask(${1:string item}, ${2:integer mask})\nsnippet llGetInventoryType\n       llGetInventoryType(${1:string name})\nsnippet llGetKey\n        llGetKey()\nsnippet llGetLandOwnerAt\n       llGetLandOwnerAt(${1:vector pos})\nsnippet llGetLinkKey\n       llGetLinkKey(${1:integer link})\nsnippet llGetLinkMedia\n       llGetLinkMedia(${1:integer link}, ${2:integer face}, ${3:list params})\nsnippet llGetLinkName\n llGetLinkName(${1:integer link})\nsnippet llGetLinkNumber\n     llGetLinkNumber()\nsnippet llGetLinkNumberOfSides\n     llGetLinkNumberOfSides(${1:integer link})\nsnippet llGetLinkPrimitiveParams\n   llGetLinkPrimitiveParams(${1:integer link}, ${2:list params})\nsnippet llGetListEntryType\n     llGetListEntryType(${1:list src}, ${2:integer index})\nsnippet llGetListLength\n        llGetListLength(${1:list src})\nsnippet llGetLocalPos\n llGetLocalPos()\nsnippet llGetLocalRot\n        llGetLocalRot()\nsnippet llGetMass\n    llGetMass()\nsnippet llGetMassMKS\n     llGetMassMKS()\nsnippet llGetMaxScaleFactor\n   llGetMaxScaleFactor()\nsnippet llGetMemoryLimit\n       llGetMemoryLimit()\nsnippet llGetMinScaleFactor\n       llGetMinScaleFactor()\nsnippet llGetNextEmail\n llGetNextEmail(${1:string address}, ${2:string subject});\n       $0\nsnippet llGetNotecardLine\n llGetNotecardLine(${1:string name}, ${2:integer line})\nsnippet llGetNumberOfNotecardLines\n    llGetNumberOfNotecardLines(${1:string name})\nsnippet llGetNumberOfPrims\n      llGetNumberOfPrims()\nsnippet llGetNumberOfSides\n      llGetNumberOfSides()\nsnippet llGetObjectDesc\n llGetObjectDesc()\nsnippet llGetObjectDetails\n llGetObjectDetails(${1:key id}, ${2:list params})\nsnippet llGetObjectMass\n    llGetObjectMass(${1:key id})\nsnippet llGetObjectName\n llGetObjectName()\nsnippet llGetObjectPermMask\n        llGetObjectPermMask(${1:integer mask})\nsnippet llGetObjectPrimCount\n  llGetObjectPrimCount(${1:key prim})\nsnippet llGetOmega\n       llGetOmega()\nsnippet llGetOwner\n      llGetOwner()\nsnippet llGetOwnerKey\n   llGetOwnerKey(${1:key id})\nsnippet llGetParcelDetails\n        llGetParcelDetails(${1:vector pos}, ${2:list params})\nsnippet llGetParcelFlags\n       llGetParcelFlags(${1:vector pos})\nsnippet llGetParcelMaxPrims\n        llGetParcelMaxPrims(${1:vector pos}, ${2:integer sim_wide})\nsnippet llGetParcelMusicURL\n    llGetParcelMusicURL()\nsnippet llGetParcelPrimCount\n   llGetParcelPrimCount(${1:vector pos}, ${2:integer category}, ${3:integer sim_wide})\nsnippet llGetParcelPrimOwners\n    llGetParcelPrimOwners(${1:vector pos})\nsnippet llGetPermissions\n      llGetPermissions()\nsnippet llGetPermissionsKey\n       llGetPermissionsKey()\nsnippet llGetPhysicsMaterial\n   llGetPhysicsMaterial()\nsnippet llGetPos\n      llGetPos()\nsnippet llGetPrimitiveParams\n      llGetPrimitiveParams(${1:list params})\nsnippet llGetPrimMediaParams\n  llGetPrimMediaParams(${1:integer face}, ${2:list params})\nsnippet llGetRegionAgentCount\n      llGetRegionAgentCount()\nsnippet llGetRegionCorner\n    llGetRegionCorner()\nsnippet llGetRegionFlags\n llGetRegionFlags()\nsnippet llGetRegionFPS\n    llGetRegionFPS()\nsnippet llGetRegionName\n     llGetRegionName()\nsnippet llGetRegionTimeDilation\n    llGetRegionTimeDilation()\nsnippet llGetRootPosition\n  llGetRootPosition()\nsnippet llGetRootRotation\n        llGetRootRotation()\nsnippet llGetRot\n llGetRot()\nsnippet llGetScale\n        llGetScale()\nsnippet llGetScriptName\n llGetScriptName()\nsnippet llGetScriptState\n   llGetScriptState(${1:string script})\nsnippet llGetSimStats\n   llGetSimStats(${1:integer stat_type})\nsnippet llGetSimulatorHostname\n llGetSimulatorHostname()\nsnippet llGetSPMaxMemory\n    llGetSPMaxMemory()\nsnippet llGetStartParameter\n       llGetStartParameter()\nsnippet llGetStaticPath\n        llGetStaticPath(${1:vector start}, ${2:vector end}, ${3:float radius}, ${4:list params})\nsnippet llGetStatus\n llGetStatus(${1:integer status})\nsnippet llGetSubString\n      llGetSubString(${1:string src}, ${2:integer start}, ${3:integer end})\nsnippet llGetSunDirection\n      llGetSunDirection()\nsnippet llGetTexture\n     llGetTexture(${1:integer face})\nsnippet llGetTextureOffset\n   llGetTextureOffset(${1:integer face})\nsnippet llGetTextureRot\n        llGetTextureRot(${1:integer face})\nsnippet llGetTextureScale\n llGetTextureScale(${1:integer face})\nsnippet llGetTime\n       llGetTime()\nsnippet llGetTimeOfDay\n   llGetTimeOfDay()\nsnippet llGetTimestamp\n      llGetTimestamp()\nsnippet llGetTorque\n        llGetTorque()\nsnippet llGetUnixTime\n  llGetUnixTime()\nsnippet llGetUsedMemory\n      llGetUsedMemory()\nsnippet llGetUsername\n      llGetUsername(${1:key id})\nsnippet llGetVel\n  llGetVel()\nsnippet llGetWallclock\n    llGetWallclock()\nsnippet llGiveInventory\n     llGiveInventory(${1:key destination}, ${2:string inventory});\n $0\nsnippet llGiveInventoryList\n       llGiveInventoryList(${1:key target}, ${2:string folder}, ${3:list inventory});\n        $0\nsnippet llGiveMoney\n       llGiveMoney(${1:key destination}, ${2:integer amount})\nsnippet llGround\n      llGround(${1:vector offset})\nsnippet llGroundContour\n llGroundContour(${1:vector offset})\nsnippet llGroundNormal\n   llGroundNormal(${1:vector offset})\nsnippet llGroundRepel\n     llGroundRepel(${1:float height}, ${2:integer water}, ${3:float tau});\n $0\nsnippet llGroundSlope\n     llGroundSlope(${1:vector offset})\nsnippet llHTTPRequest\n      llHTTPRequest(${1:string url}, ${2:list parameters}, ${3:string body})\nsnippet llHTTPResponse\n        llHTTPResponse(${1:key request_id}, ${2:integer status}, ${3:string body});\n  $0\nsnippet llInsertString\n    llInsertString(${1:string dst}, ${2:integer pos}, ${3:string src})\nsnippet llInstantMessage\n  llInstantMessage(${1:key user}, ${2:string message});\n $0\nsnippet llIntegerToBase64\n llIntegerToBase64(${1:integer number})\nsnippet llJson2List\n   llJson2List(${1:string json})\nsnippet llJsonGetValue\n llJsonGetValue(${1:string json}, ${2:list specifiers})\nsnippet llJsonSetValue\n        llJsonSetValue(${1:string json}, ${2:list specifiers}, ${3:string newValue})\nsnippet llJsonValueType\n llJsonValueType(${1:string json}, ${2:list specifiers})\nsnippet llKey2Name\n   llKey2Name(${1:key id})\nsnippet llKeyCountKeyValue\n   llKeyCountKeyValue()\nsnippet llKeysKeyValue\n  llKeysKeyValue(${1:integer first}, ${2:integer count})\nsnippet llLinkParticleSystem\n  llLinkParticleSystem(${1:integer link}, ${2:list rules});\n     $0\nsnippet llLinkSitTarget\n   llLinkSitTarget(${1:integer link}, ${2:vector offset}, ${3:rotation rot});\n    $0\nsnippet llList2CSV\n    llList2CSV(${1:list src})\nsnippet llList2Float\n       llList2Float(${1:list src}, ${2:integer index})\nsnippet llList2Integer\n       llList2Integer(${1:list src}, ${2:integer index})\nsnippet llList2Json\n        llList2Json(${1:string type}, ${2:list values})\nsnippet llList2Key\n   llList2Key(${1:list src}, ${2:integer index})\nsnippet llList2List\n    llList2List(${1:list src}, ${2:integer start}, ${3:integer end})\nsnippet llList2ListStrided\n  llList2ListStrided(${1:list src}, ${2:integer start}, ${3:integer end}, ${4:integer stride})\nsnippet llList2Rot\n      llList2Rot(${1:list src}, ${2:integer index})\nsnippet llList2String\n  llList2String(${1:list src}, ${2:integer index})\nsnippet llList2Vector\n       llList2Vector(${1:list src}, ${2:integer index})\nsnippet llListen\n    llListen(${1:integer channel}, ${2:string name}, ${3:key id}, ${4:string msg})\nsnippet llListenControl\n       llListenControl(${1:integer handle}, ${2:integer active});\n    $0\nsnippet llListenRemove\n    llListenRemove(${1:integer handle});\n  $0\nsnippet llListFindList\n   llListFindList(${1:list src}, ${2:list test})\nsnippet llListInsertList\n       llListInsertList(${1:list dest}, ${2:list src}, ${3:integer start})\nsnippet llListRandomize\n  llListRandomize(${1:list src}, ${2:integer stride})\nsnippet llListReplaceList\n        llListReplaceList(${1:list dest}, ${2:list src}, ${3:integer start}, ${4:integer end})\nsnippet llListSort\n    llListSort(${1:list src}, ${2:integer stride}, ${3:integer ascending})\nsnippet llListStatistics\n      llListStatistics(${1:integer operation}, ${2:list src})\nsnippet llLoadURL\n    llLoadURL(${1:key agent}, ${2:string message}, ${3:string url});\n      $0\nsnippet llLog\n     llLog(${1:float val})\nsnippet llLog10\n        llLog10(${1:float val})\nsnippet llLookAt\n     llLookAt(${1:vector target}, ${2:float strength}, ${3:float damping});\n        $0\nsnippet llLoopSound\n       llLoopSound(${1:string sound}, ${2:float volume});\n    $0\nsnippet llLoopSoundMaster\n llLoopSoundMaster(${1:string sound}, ${2:float volume});\n      $0\nsnippet llLoopSoundSlave\n  llLoopSoundSlave(${1:string sound}, ${2:float volume});\n   $0\nsnippet llManageEstateAccess\n      llManageEstateAccess(${1:integer action}, ${2:key agent})\nsnippet llMapDestination\n   llMapDestination(${1:string simname}, ${2:vector pos}, ${3:vector look_at});\n  $0\nsnippet llMD5String\n       llMD5String(${1:string src}, ${2:integer nonce})\nsnippet llMessageLinked\n     llMessageLinked(${1:integer link}, ${2:integer num}, ${3:string str}, ${4:key id});\n   $0\nsnippet llMinEventDelay\n   llMinEventDelay(${1:float delay});\n    $0\nsnippet llModifyLand\n      llModifyLand(${1:integer action}, ${2:integer brush});\n        $0\nsnippet llModPow\n  llModPow(${1:integer a}, ${2:integer b}, ${3:integer c})\nsnippet llMoveToTarget\n      llMoveToTarget(${1:vector target}, ${2:float tau});\n   $0\nsnippet llNavigateTo\n      llNavigateTo(${1:vector pos}, ${2:list options});\n     $0\nsnippet llOffsetTexture\n   llOffsetTexture(${1:float u}, ${2:float v}, ${3:integer face});\n       $0\nsnippet llOpenRemoteDataChannel\n   llOpenRemoteDataChannel();\n    $0\nsnippet llOverMyLand\n      llOverMyLand(${1:key id})\nsnippet llOwnerSay\n  llOwnerSay(${1:string msg});\n  $0\nsnippet llParcelMediaCommandList\n  llParcelMediaCommandList(${1:list commandList});\n      $0\nsnippet llParcelMediaQuery\n        llParcelMediaQuery(${1:list query})\nsnippet llParseString2List\n       llParseString2List(${1:string src}, ${2:list separators}, ${3:list spacers})\nsnippet llParseStringKeepNulls\n  llParseStringKeepNulls(${1:string src}, ${2:list separators}, ${3:list spacers})\nsnippet llParticleSystem\n    llParticleSystem(${1:list rules});\n    $0\nsnippet llPassCollisions\n  llPassCollisions(${1:integer pass});\n  $0\nsnippet llPassTouches\n     llPassTouches(${1:integer pass});\n     $0\nsnippet llPatrolPoints\n    llPatrolPoints(${1:list patrolPoints}, ${2:list options});\n    $0\nsnippet llPlaySound\n       llPlaySound(${1:string sound}, ${2:float volume});\n    $0\nsnippet llPlaySoundSlave\n  llPlaySoundSlave(${1:string sound}, ${2:float volume});\n       $0\nsnippet llPow\n     llPow(${1:float base}, ${2:float exponent})\nsnippet llPreloadSound\n   llPreloadSound(${1:string sound});\n    $0\nsnippet llPursue\n      llPursue(${1:key target}, ${2:list options});\n $0\nsnippet llPushObject\n      llPushObject(${1:key target}, ${2:vector impulse}, ${3:vector ang_impulse}, ${4:integer local});\n      $0\nsnippet llReadKeyValue\n    llReadKeyValue(${1:string k})\nsnippet llRegionSay\n    llRegionSay(${1:integer channel}, ${2:string msg});\n   $0\nsnippet llRegionSayTo\n     llRegionSayTo(${1:key target}, ${2:integer channel}, ${3:string msg});\n        $0\nsnippet llReleaseControls\n llReleaseControls();\n  $0\nsnippet llReleaseURL\n      llReleaseURL(${1:string url});\n        $0\nsnippet llRemoteDataReply\n llRemoteDataReply(${1:key channel}, ${2:key message_id}, ${3:string sdata}, ${4:integer idata});\n      $0\nsnippet llRemoteLoadScriptPin\n     llRemoteLoadScriptPin(${1:key target}, ${2:string name}, ${3:integer pin}, ${4:integer running}, ${5:integer start_param});\n   $0\nsnippet llRemoveFromLandBanList\n   llRemoveFromLandBanList(${1:key agent});\n      $0\nsnippet llRemoveFromLandPassList\n  llRemoveFromLandPassList(${1:key agent});\n     $0\nsnippet llRemoveInventory\n      llRemoveInventory(${1:string item});\n  $0\nsnippet llRemoveVehicleFlags\n      llRemoveVehicleFlags(${1:integer flags});\n     $0\nsnippet llRequestAgentData\n        llRequestAgentData(${1:key id}, ${2:integer data})\nsnippet llRequestDisplayName\n      llRequestDisplayName(${1:key id})\nsnippet llRequestExperiencePermissions\n     llRequestExperiencePermissions(${1:key agent}, ${2:string name})\nsnippet llRequestInventoryData\n      llRequestInventoryData(${1:string name})\nsnippet llRequestPermissions\n        llRequestPermissions(${1:key agent}, ${2:integer permissions})\nsnippet llRequestSecureURL\n    llRequestSecureURL()\nsnippet llRequestSimulatorData\n  llRequestSimulatorData(${1:string region}, ${2:integer data})\nsnippet llRequestURL\n   llRequestURL()\nsnippet llRequestUsername\n     llRequestUsername(${1:key id})\nsnippet llResetAnimationOverride\n      llResetAnimationOverride(${1:string anim_state});\n     $0\nsnippet llResetLandBanList\n        llResetLandBanList();\n $0\nsnippet llResetLandPassList\n       llResetLandPassList();\n        $0\nsnippet llResetOtherScript\n llResetOtherScript(${1:string name});\n $0\nsnippet llResetScript\n     llResetScript();\n      $0\nsnippet llResetTime\n       llResetTime();\n        $0\nsnippet llReturnObjectsByID\n       llReturnObjectsByID(${1:list objects})\nsnippet llReturnObjectsByOwner\n        llReturnObjectsByOwner(${1:key owner}, ${2:integer scope})\nsnippet llRezAtRoot\n       llRezAtRoot(${1:string inventory}, ${2:vector position}, ${3:vector velocity}, ${4:rotation rot}, ${5:integer param});\n        $0\nsnippet llRezObject\n       llRezObject(${1:string inventory}, ${2:vector pos}, ${3:vector vel}, ${4:rotation rot}, ${5:integer param});\n  $0\nsnippet llRot2Angle\n       llRot2Angle(${1:rotation rot})\nsnippet llRot2Axis\n    llRot2Axis(${1:rotation rot})\nsnippet llRot2Euler\n    llRot2Euler(${1:rotation quat})\nsnippet llRot2Fwd\n    llRot2Fwd(${1:rotation q})\nsnippet llRot2Left\n        llRot2Left(${1:rotation q})\nsnippet llRot2Up\n llRot2Up(${1:rotation q})\nsnippet llRotateTexture\n    llRotateTexture(${1:float angle}, ${2:integer face});\n $0\nsnippet llRotBetween\n      llRotBetween(${1:vector start}, ${2:vector end})\nsnippet llRotLookAt\n     llRotLookAt(${1:rotation target_direction}, ${2:float strength}, ${3:float damping});\n $0\nsnippet llRotTarget\n       llRotTarget(${1:rotation rot}, ${2:float error})\nsnippet llRotTargetRemove\n   llRotTargetRemove(${1:integer handle});\n       $0\nsnippet llRound\n   llRound(${1:float val})\nsnippet llSameGroup\n  llSameGroup(${1:key group})\nsnippet llSay\n    llSay(${1:integer channel}, ${2:string msg});\n $0\nsnippet llScaleByFactor\n   llScaleByFactor(${1:float scaling_factor})\nsnippet llScaleTexture\n    llScaleTexture(${1:float u}, ${2:float v}, ${3:integer face});\n        $0\nsnippet llScriptDanger\n    llScriptDanger(${1:vector pos})\nsnippet llScriptProfiler\n     llScriptProfiler(${1:integer flags});\n $0\nsnippet llSendRemoteData\n  llSendRemoteData(${1:key channel}, ${2:string dest}, ${3:integer idata}, ${4:string sdata})\nsnippet llSensor\n llSensor(${1:string name}, ${2:key id}, ${3:integer type}, ${4:float range}, ${5:float arc});\n $0\nsnippet llSensorRepeat\n    llSensorRepeat(${1:string name}, ${2:key id}, ${3:integer type}, ${4:float range}, ${5:float arc}, ${6:float rate});\n        $0\nsnippet llSetAlpha\n        llSetAlpha(${1:float alpha}, ${2:integer face});\n      $0\nsnippet llSetAngularVelocity\n      llSetAngularVelocity(${1:vector force}, ${2:integer local});\n  $0\nsnippet llSetAnimationOverride\n    llSetAnimationOverride(${1:string anim_state}, ${2:string anim})\nsnippet llSetBuoyancy\n       llSetBuoyancy(${1:float buoyancy});\n   $0\nsnippet llSetCameraAtOffset\n       llSetCameraAtOffset(${1:vector offset});\n      $0\nsnippet llSetCameraEyeOffset\n      llSetCameraEyeOffset(${1:vector offset});\n     $0\nsnippet llSetCameraParams\n llSetCameraParams(${1:list rules});\n   $0\nsnippet llSetClickAction\n  llSetClickAction(${1:integer action});\n        $0\nsnippet llSetColor\n        llSetColor(${1:vector color}, ${2:integer face});\n     $0\nsnippet llSetContentType\n  llSetContentType(${1:key request_id}, ${2:integer content_type});\n     $0\nsnippet llSetDamage\n       llSetDamage(${1:float damage});\n       $0\nsnippet llSetForce\n        llSetForce(${1:vector force}, ${2:integer local});\n        $0\nsnippet llSetForceAndTorque\n       llSetForceAndTorque(${1:vector force}, ${2:vector torque}, ${3:integer local});\n       $0\nsnippet llSetHoverHeight\n  llSetHoverHeight(${1:float height}, ${2:integer water}, ${3:float tau});\n      $0\nsnippet llSetKeyframedMotion\n      llSetKeyframedMotion(${1:list keyframes}, ${2:list options});\n $0\nsnippet llSetLinkAlpha\n    llSetLinkAlpha(${1:integer link}, ${2:float alpha}, ${3:integer face});\n       $0\nsnippet llSetLinkCamera\n   llSetLinkCamera(${1:integer link}, ${2:vector eye}, ${3:vector at});\n  $0\nsnippet llSetLinkColor\n    llSetLinkColor(${1:integer link}, ${2:vector color}, ${3:integer face});\n      $0\nsnippet llSetLinkMedia\n    llSetLinkMedia(${1:integer link}, ${2:integer face}, ${3:list params});\n       $0\nsnippet llSetLinkPrimitiveParams\n  llSetLinkPrimitiveParams(${1:integer link}, ${2:list rules});\n $0\nsnippet llSetLinkPrimitiveParamsFast\n      llSetLinkPrimitiveParamsFast(${1:integer link}, ${2:list rules});\n     $0\nsnippet llSetLinkTexture\n  llSetLinkTexture(${1:integer link}, ${2:string texture}, ${3:integer face});\n       $0\nsnippet llSetLinkTextureAnim\n      llSetLinkTextureAnim(${1:integer link}, ${2:integer mode}, ${3:integer face}, ${4:integer sizex}, ${5:integer sizey}, ${6:float start}, ${7:float length}, ${8:float rate});\n  $0\nsnippet llSetLocalRot\n     llSetLocalRot(${1:rotation rot});\n     $0\nsnippet llSetMemoryLimit\n  llSetMemoryLimit(${1:integer limit})\nsnippet llSetObjectDesc\n llSetObjectDesc(${1:string description});\n     $0\nsnippet llSetObjectName\n   llSetObjectName(${1:string name});\n    $0\nsnippet llSetParcelMusicURL\n       llSetParcelMusicURL(${1:string url});\n $0\nsnippet llSetPayPrice\n     llSetPayPrice(${1:integer price}, [${2:integer price_button_a}, ${3:integer price_button_b}, ${4:integer price_button_c}, ${5:integer price_button_d}]);\n      $0\nsnippet llSetPhysicsMaterial\n      llSetPhysicsMaterial(${1:integer mask}, ${2:float gravity_multiplier}, ${3:float restitution}, ${4:float friction}, ${5:float density});\n      $0\nsnippet llSetPos\n  llSetPos(${1:vector pos});\n   $0\nsnippet llSetPrimitiveParams\n      llSetPrimitiveParams(${1:list rules});\n        $0\nsnippet llSetPrimMediaParams\n      llSetPrimMediaParams(${1:integer face}, ${2:list params});\n    $0\nsnippet llSetRegionPos\n    llSetRegionPos(${1:vector position})\nsnippet llSetRemoteScriptAccessPin\n      llSetRemoteScriptAccessPin(${1:integer pin});\n $0\nsnippet llSetRot\n  llSetRot(${1:rotation rot});\n  $0\nsnippet llSetScale\n        llSetScale(${1:vector size});\n $0\nsnippet llSetScriptState\n  llSetScriptState(${1:string name}, ${2:integer run});\n $0\nsnippet llSetSitText\n      llSetSitText(${1:string text});\n       $0\nsnippet llSetSoundQueueing\n        llSetSoundQueueing(${1:integer queue});\n       $0\nsnippet llSetSoundRadius\n  llSetSoundRadius(${1:float radius});\n  $0\nsnippet llSetStatus\n       llSetStatus(${1:integer status}, ${2:integer value});\n $0\nsnippet llSetText\n llSetText(${1:string text}, ${2:vector color}, ${3:float alpha});\n     $0\nsnippet llSetTexture\n      llSetTexture(${1:string texture}, ${2:integer face});\n $0\nsnippet llSetTextureAnim\n  llSetTextureAnim(${1:integer mode}, ${2:integer face}, ${3:integer sizex}, ${4:integer sizey}, ${5:float start}, ${6:float length}, ${7:float rate});\n  $0\nsnippet llSetTimerEvent\n   llSetTimerEvent(${1:float sec});\n      $0\nsnippet llSetTorque\n       llSetTorque(${1:vector torque}, ${2:integer local});\n  $0\nsnippet llSetTouchText\n    llSetTouchText(${1:string text});\n     $0\nsnippet llSetVehicleFlags\n llSetVehicleFlags(${1:integer flags});\n        $0\nsnippet llSetVehicleFloatParam\n    llSetVehicleFloatParam(${1:integer param}, ${2:float value});\n $0\nsnippet llSetVehicleRotationParam\n llSetVehicleRotationParam(${1:integer param}, ${2:rotation rot});\n     $0\nsnippet llSetVehicleType\n  llSetVehicleType(${1:integer type});\n  $0\nsnippet llSetVehicleVectorParam\n   llSetVehicleVectorParam(${1:integer param}, ${2:vector vec});\n $0\nsnippet llSetVelocity\n     llSetVelocity(${1:vector force}, ${2:integer local});\n $0\nsnippet llSHA1String\n      llSHA1String(${1:string src})\nsnippet llShout\n        llShout(${1:integer channel}, ${2:string msg});\n      $0\nsnippet llSin\n     llSin(${1:float theta})\nsnippet llSitTarget\n  llSitTarget(${1:vector offset}, ${2:rotation rot});\n   $0\nsnippet llSleep\n   llSleep(${1:float sec});\n      $0\nsnippet llSqrt\n    llSqrt(${1:float val})\nsnippet llStartAnimation\n      llStartAnimation(${1:string anim});\n   $0\nsnippet llStopAnimation\n   llStopAnimation(${1:string anim});\n    $0\nsnippet llStopHover\n       llStopHover();\n        $0\nsnippet llStopLookAt\n      llStopLookAt();\n       $0\nsnippet llStopMoveToTarget\n        llStopMoveToTarget();\n $0\nsnippet llStopSound\n       llStopSound();\n        $0\nsnippet llStringLength\n    llStringLength(${1:string str})\nsnippet llStringToBase64\n     llStringToBase64(${1:string str})\nsnippet llStringTrim\n       llStringTrim(${1:string src}, ${2:integer type})\nsnippet llSubStringIndex\n    llSubStringIndex(${1:string source}, ${2:string pattern})\nsnippet llTakeControls\n     llTakeControls(${1:integer controls}, ${2:integer accept}, ${3:integer pass_on});\n     $0\nsnippet llTan\n     llTan(${1:float theta})\nsnippet llTarget\n     llTarget(${1:vector position}, ${2:float range})\nsnippet llTargetOmega\n    llTargetOmega(${1:vector axis}, ${2:float spinrate}, ${3:float gain});\n        $0\nsnippet llTargetRemove\n    llTargetRemove(${1:integer handle});\n  $0\nsnippet llTeleportAgent\n   llTeleportAgent(${1:key agent}, ${2:string landmark}, ${3:vector position}, ${4:vector look_at});\n     $0\nsnippet llTeleportAgentGlobalCoords\n       llTeleportAgentGlobalCoords(${1:key agent}, ${2:vector global_coordinates}, ${3:vector region_coordinates}, ${4:vector look_at});\n     $0\nsnippet llTeleportAgentHome\n       llTeleportAgentHome(${1:key agent});\n  $0\nsnippet llTextBox\n llTextBox(${1:key agent}, ${2:string message}, ${3:integer channel});\n $0\nsnippet llToLower\n llToLower(${1:string src})\nsnippet llToUpper\n llToUpper(${1:string src})\nsnippet llTransferLindenDollars\n   llTransferLindenDollars(${1:key destination}, ${2:integer amount})\nsnippet llTriggerSound\n    llTriggerSound(${1:string sound}, ${2:float volume});\n $0\nsnippet llTriggerSoundLimited\n     llTriggerSoundLimited(${1:string sound}, ${2:float volume}, ${3:vector top_north_east}, ${4:vector bottom_south_west});\n    $0\nsnippet llUnescapeURL\n     llUnescapeURL(${1:string url})\nsnippet llUnSit\n       llUnSit(${1:key id});\n $0\nsnippet llUpdateCharacter\n llUpdateCharacter(${1:list options})\nsnippet llUpdateKeyValue\n        llUpdateKeyValue(${1:string k}, ${2:string v}, ${3:integer checked}, ${4:string ov})\nsnippet llVecDist\n       llVecDist(${1:vector vec_a}, ${2:vector vec_b})\nsnippet llVecMag\n     llVecMag(${1:vector vec})\nsnippet llVecNorm\n  llVecNorm(${1:vector vec})\nsnippet llVolumeDetect\n    llVolumeDetect(${1:integer detect});\n  $0\nsnippet llWanderWithin\n    llWanderWithin(${1:vector origin}, ${2:vector dist}, ${3:list options});\n      $0\nsnippet llWater\n   llWater(${1:vector offset});\n  $0\nsnippet llWhisper\n llWhisper(${1:integer channel}, ${2:string msg});\n     $0\nsnippet llWind\n    llWind(${1:vector offset});\n   $0\nsnippet llXorBase64\n       llXorBase64(${1:string str1}, ${2:string str2})\nsnippet money\n        money(${1:key id}, ${2:integer amount})\n       {\n             $0\n    }\nsnippet object_rez\n        object_rez(${1:key id})\n       {\n             $0\n    }\nsnippet on_rez\n     on_rez(${1:integer start_param})\n      {\n             $0\n    }\nsnippet path_update\n        path_update(${1:integer type}, ${2:list reserved})\n    {\n             $0\n    }\nsnippet remote_data\n        remote_data(${1:integer event_type}, ${2:key channel}, ${3:key message_id}, ${4:string sender}, ${5:integer idata}, ${6:string sdata})\n        {\n             $0\n    }\nsnippet run_time_permissions\n       run_time_permissions(${1:integer perm})\n       {\n             $0\n    }\nsnippet sensor\n     sensor(${1:integer index})\n    {\n             $0\n    }\nsnippet state\n      state ${1:name}\nsnippet touch\n        touch(${1:integer index})\n     {\n             $0\n    }\nsnippet touch_end\n  touch_end(${1:integer index})\n {\n             $0\n    }\nsnippet touch_start\n        touch_start(${1:integer index})\n       {\n             $0\n    }\nsnippet transaction_result\n transaction_result(${1:key id}, ${2:integer success}, ${3:string data})\n       {\n             $0\n    }\nsnippet while\n      while (${1:condition})\n        {\n             $0\n    }\n",t.scope="lsl"})

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