clockwerk-opensim – Rev 1
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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Xml;
using OpenSim.Framework;
using OpenSim.Server.Base;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
using OpenMetaverse;
using log4net;
namespace OpenSim.Region.OptionalModules.World.WorldView
{
public class WorldViewRequestHandler : BaseStreamHandler
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected WorldViewModule m_WorldViewModule;
protected Object m_RequestLock = new Object();
public WorldViewRequestHandler(WorldViewModule fmodule, string rid)
: base("GET", "/worldview/" + rid)
{
m_WorldViewModule = fmodule;
}
protected override byte[] ProcessRequest(string path, Stream requestData,
IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
httpResponse.ContentType = "image/jpeg";
// StreamReader sr = new StreamReader(requestData);
// string body = sr.ReadToEnd();
// sr.Close();
// body = body.Trim();
try
{
lock (m_RequestLock)
{
Dictionary<string, object> request =
new Dictionary<string, object>();
foreach (string name in httpRequest.QueryString)
request[name] = httpRequest.QueryString[name];
return SendWorldView(request);
}
}
catch (Exception e)
{
m_log.Debug("[WORLDVIEW]: Exception: " + e.ToString());
}
return new Byte[0];
}
public Byte[] SendWorldView(Dictionary<string, object> request)
{
float posX;
float posY;
float posZ;
float rotX;
float rotY;
float rotZ;
float fov;
int width;
int height;
bool usetex;
if (!request.ContainsKey("posX"))
return new Byte[0];
if (!request.ContainsKey("posY"))
return new Byte[0];
if (!request.ContainsKey("posZ"))
return new Byte[0];
if (!request.ContainsKey("rotX"))
return new Byte[0];
if (!request.ContainsKey("rotY"))
return new Byte[0];
if (!request.ContainsKey("rotZ"))
return new Byte[0];
if (!request.ContainsKey("fov"))
return new Byte[0];
if (!request.ContainsKey("width"))
return new Byte[0];
if (!request.ContainsKey("height"))
return new Byte[0];
if (!request.ContainsKey("usetex"))
return new Byte[0];
try
{
posX = Convert.ToSingle(request["posX"]);
posY = Convert.ToSingle(request["posY"]);
posZ = Convert.ToSingle(request["posZ"]);
rotX = Convert.ToSingle(request["rotX"]);
rotY = Convert.ToSingle(request["rotY"]);
rotZ = Convert.ToSingle(request["rotZ"]);
fov = Convert.ToSingle(request["fov"]);
width = Convert.ToInt32(request["width"]);
height = Convert.ToInt32(request["height"]);
usetex = Convert.ToBoolean(request["usetex"]);
}
catch
{
return new Byte[0];
}
Vector3 pos = new Vector3(posX, posY, posZ);
Vector3 rot = new Vector3(rotX, rotY, rotZ);
return m_WorldViewModule.GenerateWorldView(pos, rot, fov, width,
height, usetex);
}
}
}