clockwerk-opensim – Rev 1
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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using log4net;
using Mono.Addins;
using Nini.Config;
using System;
using System.Collections.Generic;
using System.Reflection;
using OpenSim.Framework;
using OpenSim.Server.Base;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using OpenMetaverse;
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Land
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LocalLandServicesConnector")]
public class LocalLandServicesConnector : ISharedRegionModule, ILandService
{
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
private List<Scene> m_Scenes = new List<Scene>();
private bool m_Enabled = false;
public LocalLandServicesConnector()
{
}
public LocalLandServicesConnector(List<Scene> scenes)
{
m_Scenes = scenes;
}
#region ISharedRegionModule
public Type ReplaceableInterface
{
get { return null; }
}
public string Name
{
get { return "LocalLandServicesConnector"; }
}
public void Initialise(IConfigSource source)
{
IConfig moduleConfig = source.Configs["Modules"];
if (moduleConfig != null)
{
string name = moduleConfig.GetString("LandServices", this.Name);
if (name == Name)
{
m_Enabled = true;
m_log.Info("[LAND CONNECTOR]: Local land connector enabled");
}
}
}
public void Close()
{
}
public void AddRegion(Scene scene)
{
m_Scenes.Add(scene);
if (!m_Enabled)
return;
scene.RegisterModuleInterface<ILandService>(this);
}
public void RegionLoaded(Scene scene)
{
}
public void PostInitialise()
{
}
public void RemoveRegion(Scene scene)
{
if (m_Scenes.Contains(scene))
m_Scenes.Remove(scene);
}
#endregion ISharedRegionModule
#region ILandService
public LandData GetLandData(UUID scopeID, ulong regionHandle, uint x, uint y, out byte regionAccess)
{
regionAccess = 2;
m_log.DebugFormat("[LAND CONNECTOR]: request for land data in {0} at {1}, {2}",
regionHandle, x, y);
foreach (Scene s in m_Scenes)
{
if (s.RegionInfo.RegionHandle == regionHandle)
{
LandData land = s.GetLandData(x, y);
regionAccess = s.RegionInfo.AccessLevel;
return land;
}
}
m_log.Debug("[LAND CONNECTOR]: didn't find land data locally.");
return null;
}
#endregion ILandService
}
}