corrade-vassal – Rev 1
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/*
* Copyright (c) 2006-2014, openmetaverse.org
* All rights reserved.
*
* - Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* - Neither the name of the openmetaverse.org nor the names
* of its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Net;
using System.Text.RegularExpressions;
using System.Threading;
using System.Text;
using System.Runtime.Serialization;
using OpenMetaverse.Http;
using OpenMetaverse.Messages.Linden;
using OpenMetaverse.StructuredData;
using OpenMetaverse.Packets;
namespace OpenMetaverse
{
#region Enums
[Flags]
public enum InventorySortOrder : int
{
/// <summary>Sort by name</summary>
ByName = 0,
/// <summary>Sort by date</summary>
ByDate = 1,
/// <summary>Sort folders by name, regardless of whether items are
/// sorted by name or date</summary>
FoldersByName = 2,
/// <summary>Place system folders at the top</summary>
SystemFoldersToTop = 4
}
/// <summary>
/// Possible destinations for DeRezObject request
/// </summary>
public enum DeRezDestination : byte
{
/// <summary></summary>
AgentInventorySave = 0,
/// <summary>Copy from in-world to agent inventory</summary>
AgentInventoryCopy = 1,
/// <summary>Derez to TaskInventory</summary>
TaskInventory = 2,
/// <summary></summary>
Attachment = 3,
/// <summary>Take Object</summary>
AgentInventoryTake = 4,
/// <summary></summary>
ForceToGodInventory = 5,
/// <summary>Delete Object</summary>
TrashFolder = 6,
/// <summary>Put an avatar attachment into agent inventory</summary>
AttachmentToInventory = 7,
/// <summary></summary>
AttachmentExists = 8,
/// <summary>Return an object back to the owner's inventory</summary>
ReturnToOwner = 9,
/// <summary>Return a deeded object back to the last owner's inventory</summary>
ReturnToLastOwner = 10
}
/// <summary>
/// Upper half of the Flags field for inventory items
/// </summary>
[Flags]
public enum InventoryItemFlags : uint
{
None = 0,
/// <summary>Indicates that the NextOwner permission will be set to the
/// most restrictive set of permissions found in the object set
/// (including linkset items and object inventory items) on next rez</summary>
ObjectSlamPerm = 0x100,
/// <summary>Indicates that the object sale information has been
/// changed</summary>
ObjectSlamSale = 0x1000,
/// <summary>If set, and a slam bit is set, indicates BaseMask will be overwritten on Rez</summary>
ObjectOverwriteBase = 0x010000,
/// <summary>If set, and a slam bit is set, indicates OwnerMask will be overwritten on Rez</summary>
ObjectOverwriteOwner = 0x020000,
/// <summary>If set, and a slam bit is set, indicates GroupMask will be overwritten on Rez</summary>
ObjectOverwriteGroup = 0x040000,
/// <summary>If set, and a slam bit is set, indicates EveryoneMask will be overwritten on Rez</summary>
ObjectOverwriteEveryone = 0x080000,
/// <summary>If set, and a slam bit is set, indicates NextOwnerMask will be overwritten on Rez</summary>
ObjectOverwriteNextOwner = 0x100000,
/// <summary>Indicates whether this object is composed of multiple
/// items or not</summary>
ObjectHasMultipleItems = 0x200000,
/// <summary>Indicates that the asset is only referenced by this
/// inventory item. If this item is deleted or updated to reference a
/// new assetID, the asset can be deleted</summary>
SharedSingleReference = 0x40000000,
}
#endregion Enums
#region Inventory Object Classes
/// <summary>
/// Base Class for Inventory Items
/// </summary>
[Serializable()]
public abstract class InventoryBase : ISerializable
{
/// <summary><seealso cref="OpenMetaverse.UUID"/> of item/folder</summary>
public UUID UUID;
/// <summary><seealso cref="OpenMetaverse.UUID"/> of parent folder</summary>
public UUID ParentUUID;
/// <summary>Name of item/folder</summary>
public string Name;
/// <summary>Item/Folder Owners <seealso cref="OpenMetaverse.UUID"/></summary>
public UUID OwnerID;
/// <summary>
/// Constructor, takes an itemID as a parameter
/// </summary>
/// <param name="itemID">The <seealso cref="OpenMetaverse.UUID"/> of the item</param>
public InventoryBase(UUID itemID)
{
if (itemID == UUID.Zero)
Logger.Log("Initializing an InventoryBase with UUID.Zero", Helpers.LogLevel.Warning);
UUID = itemID;
}
/// <summary>
///
/// </summary>
/// <returns></returns>
public virtual void GetObjectData(SerializationInfo info, StreamingContext ctxt)
{
info.AddValue("UUID", UUID);
info.AddValue("ParentUUID", ParentUUID);
info.AddValue("Name", Name);
info.AddValue("OwnerID", OwnerID);
}
/// <summary>
///
/// </summary>
/// <returns></returns>
public InventoryBase(SerializationInfo info, StreamingContext ctxt)
{
UUID = (UUID)info.GetValue("UUID", typeof(UUID));
ParentUUID = (UUID)info.GetValue("ParentUUID", typeof(UUID));
Name = (string)info.GetValue("Name", typeof(string));
OwnerID = (UUID)info.GetValue("OwnerID", typeof(UUID));
}
/// <summary>
/// Generates a number corresponding to the value of the object to support the use of a hash table,
/// suitable for use in hashing algorithms and data structures such as a hash table
/// </summary>
/// <returns>A Hashcode of all the combined InventoryBase fields</returns>
public override int GetHashCode()
{
return UUID.GetHashCode() ^ ParentUUID.GetHashCode() ^ Name.GetHashCode() ^ OwnerID.GetHashCode();
}
/// <summary>
/// Determine whether the specified <seealso cref="OpenMetaverse.InventoryBase"/> object is equal to the current object
/// </summary>
/// <param name="o">InventoryBase object to compare against</param>
/// <returns>true if objects are the same</returns>
public override bool Equals(object o)
{
InventoryBase inv = o as InventoryBase;
return inv != null && Equals(inv);
}
/// <summary>
/// Determine whether the specified <seealso cref="OpenMetaverse.InventoryBase"/> object is equal to the current object
/// </summary>
/// <param name="o">InventoryBase object to compare against</param>
/// <returns>true if objects are the same</returns>
public virtual bool Equals(InventoryBase o)
{
return o.UUID == UUID
&& o.ParentUUID == ParentUUID
&& o.Name == Name
&& o.OwnerID == OwnerID;
}
/// <summary>
/// Convert inventory to OSD
/// </summary>
/// <returns>OSD representation</returns>
public abstract OSD GetOSD();
}
/// <summary>
/// An Item in Inventory
/// </summary>
[Serializable()]
public class InventoryItem : InventoryBase
{
public override string ToString()
{
return AssetType + " " + AssetUUID + " (" + InventoryType + " " + UUID + ") '" + Name + "'/'" +
Description + "' " + Permissions;
}
/// <summary>The <seealso cref="OpenMetaverse.UUID"/> of this item</summary>
public UUID AssetUUID;
/// <summary>The combined <seealso cref="OpenMetaverse.Permissions"/> of this item</summary>
public Permissions Permissions;
/// <summary>The type of item from <seealso cref="OpenMetaverse.AssetType"/></summary>
public AssetType AssetType;
/// <summary>The type of item from the <seealso cref="OpenMetaverse.InventoryType"/> enum</summary>
public InventoryType InventoryType;
/// <summary>The <seealso cref="OpenMetaverse.UUID"/> of the creator of this item</summary>
public UUID CreatorID;
/// <summary>A Description of this item</summary>
public string Description;
/// <summary>The <seealso cref="OpenMetaverse.Group"/>s <seealso cref="OpenMetaverse.UUID"/> this item is set to or owned by</summary>
public UUID GroupID;
/// <summary>If true, item is owned by a group</summary>
public bool GroupOwned;
/// <summary>The price this item can be purchased for</summary>
public int SalePrice;
/// <summary>The type of sale from the <seealso cref="OpenMetaverse.SaleType"/> enum</summary>
public SaleType SaleType;
/// <summary>Combined flags from <seealso cref="OpenMetaverse.InventoryItemFlags"/></summary>
public uint Flags;
/// <summary>Time and date this inventory item was created, stored as
/// UTC (Coordinated Universal Time)</summary>
public DateTime CreationDate;
/// <summary>Used to update the AssetID in requests sent to the server</summary>
public UUID TransactionID;
/// <summary>The <seealso cref="OpenMetaverse.UUID"/> of the previous owner of the item</summary>
public UUID LastOwnerID;
/// <summary>
/// Construct a new InventoryItem object
/// </summary>
/// <param name="itemID">The <seealso cref="OpenMetaverse.UUID"/> of the item</param>
public InventoryItem(UUID itemID)
: base(itemID) { }
/// <summary>
/// Construct a new InventoryItem object of a specific Type
/// </summary>
/// <param name="type">The type of item from <seealso cref="OpenMetaverse.InventoryType"/></param>
/// <param name="itemID"><seealso cref="OpenMetaverse.UUID"/> of the item</param>
public InventoryItem(InventoryType type, UUID itemID) : base(itemID) { InventoryType = type; }
/// <summary>
/// Indicates inventory item is a link
/// </summary>
/// <returns>True if inventory item is a link to another inventory item</returns>
public bool IsLink()
{
return AssetType == AssetType.Link || AssetType == AssetType.LinkFolder;
}
/// <summary>
///
/// </summary>
/// <returns></returns>
override public void GetObjectData(SerializationInfo info, StreamingContext ctxt)
{
base.GetObjectData(info, ctxt);
info.AddValue("AssetUUID", AssetUUID, typeof(UUID));
info.AddValue("Permissions", Permissions, typeof(Permissions));
info.AddValue("AssetType", AssetType);
info.AddValue("InventoryType", InventoryType);
info.AddValue("CreatorID", CreatorID);
info.AddValue("Description", Description);
info.AddValue("GroupID", GroupID);
info.AddValue("GroupOwned", GroupOwned);
info.AddValue("SalePrice", SalePrice);
info.AddValue("SaleType", SaleType);
info.AddValue("Flags", Flags);
info.AddValue("CreationDate", CreationDate);
info.AddValue("LastOwnerID", LastOwnerID);
}
/// <summary>
///
/// </summary>
/// <returns></returns>
public InventoryItem(SerializationInfo info, StreamingContext ctxt)
: base(info, ctxt)
{
AssetUUID = (UUID)info.GetValue("AssetUUID", typeof(UUID));
Permissions = (Permissions)info.GetValue("Permissions", typeof(Permissions));
AssetType = (AssetType)info.GetValue("AssetType", typeof(AssetType));
InventoryType = (InventoryType)info.GetValue("InventoryType", typeof(InventoryType));
CreatorID = (UUID)info.GetValue("CreatorID", typeof(UUID));
Description = (string)info.GetValue("Description", typeof(string));
GroupID = (UUID)info.GetValue("GroupID", typeof(UUID));
GroupOwned = (bool)info.GetValue("GroupOwned", typeof(bool));
SalePrice = (int)info.GetValue("SalePrice", typeof(int));
SaleType = (SaleType)info.GetValue("SaleType", typeof(SaleType));
Flags = (uint)info.GetValue("Flags", typeof(uint));
CreationDate = (DateTime)info.GetValue("CreationDate", typeof(DateTime));
LastOwnerID = (UUID)info.GetValue("LastOwnerID", typeof(UUID));
}
/// <summary>
/// Generates a number corresponding to the value of the object to support the use of a hash table.
/// Suitable for use in hashing algorithms and data structures such as a hash table
/// </summary>
/// <returns>A Hashcode of all the combined InventoryItem fields</returns>
public override int GetHashCode()
{
return AssetUUID.GetHashCode() ^ Permissions.GetHashCode() ^ AssetType.GetHashCode() ^
InventoryType.GetHashCode() ^ Description.GetHashCode() ^ GroupID.GetHashCode() ^
GroupOwned.GetHashCode() ^ SalePrice.GetHashCode() ^ SaleType.GetHashCode() ^
Flags.GetHashCode() ^ CreationDate.GetHashCode() ^ LastOwnerID.GetHashCode();
}
/// <summary>
/// Compares an object
/// </summary>
/// <param name="o">The object to compare</param>
/// <returns>true if comparison object matches</returns>
public override bool Equals(object o)
{
InventoryItem item = o as InventoryItem;
return item != null && Equals(item);
}
/// <summary>
/// Determine whether the specified <seealso cref="OpenMetaverse.InventoryBase"/> object is equal to the current object
/// </summary>
/// <param name="o">The <seealso cref="OpenMetaverse.InventoryBase"/> object to compare against</param>
/// <returns>true if objects are the same</returns>
public override bool Equals(InventoryBase o)
{
InventoryItem item = o as InventoryItem;
return item != null && Equals(item);
}
/// <summary>
/// Determine whether the specified <seealso cref="OpenMetaverse.InventoryItem"/> object is equal to the current object
/// </summary>
/// <param name="o">The <seealso cref="OpenMetaverse.InventoryItem"/> object to compare against</param>
/// <returns>true if objects are the same</returns>
public bool Equals(InventoryItem o)
{
return base.Equals(o as InventoryBase)
&& o.AssetType == AssetType
&& o.AssetUUID == AssetUUID
&& o.CreationDate == CreationDate
&& o.Description == Description
&& o.Flags == Flags
&& o.GroupID == GroupID
&& o.GroupOwned == GroupOwned
&& o.InventoryType == InventoryType
&& o.Permissions.Equals(Permissions)
&& o.SalePrice == SalePrice
&& o.SaleType == SaleType
&& o.LastOwnerID == LastOwnerID;
}
/// <summary>
/// Create InventoryItem from OSD
/// </summary>
/// <param name="data">OSD Data that makes up InventoryItem</param>
/// <returns>Inventory item created</returns>
public static InventoryItem FromOSD(OSD data)
{
OSDMap descItem = (OSDMap)data;
InventoryType type = (InventoryType)descItem["inv_type"].AsInteger();
if (type == InventoryType.Texture && (AssetType)descItem["type"].AsInteger() == AssetType.Object)
{
type = InventoryType.Attachment;
}
InventoryItem item = InventoryManager.CreateInventoryItem(type, descItem["item_id"]);
item.ParentUUID = descItem["parent_id"];
item.Name = descItem["name"];
item.Description = descItem["desc"];
item.OwnerID = descItem["agent_id"];
item.ParentUUID = descItem["parent_id"];
item.AssetUUID = descItem["asset_id"];
item.AssetType = (AssetType)descItem["type"].AsInteger();
item.CreationDate = Utils.UnixTimeToDateTime(descItem["created_at"]);
item.Flags = descItem["flags"];
OSDMap perms = (OSDMap)descItem["permissions"];
item.CreatorID = perms["creator_id"];
item.LastOwnerID = perms["last_owner_id"];
item.Permissions = new Permissions(perms["base_mask"], perms["everyone_mask"], perms["group_mask"], perms["next_owner_mask"], perms["owner_mask"]);
item.GroupOwned = perms["is_owner_group"];
item.GroupID = perms["group_id"];
OSDMap sale = (OSDMap)descItem["sale_info"];
item.SalePrice = sale["sale_price"];
item.SaleType = (SaleType)sale["sale_type"].AsInteger();
return item;
}
/// <summary>
/// Convert InventoryItem to OSD
/// </summary>
/// <returns>OSD representation of InventoryItem</returns>
public override OSD GetOSD()
{
OSDMap map = new OSDMap();
map["inv_type"] = (int)InventoryType;
map["parent_id"] = ParentUUID;
map["name"] = Name;
map["desc"] = Description;
map["agent_id"] = OwnerID;
map["parent_id"] = ParentUUID;
map["asset_id"] = AssetUUID;
map["type"] = (int)AssetType;
map["created_at"] = CreationDate;
map["flags"] = Flags;
OSDMap perms = (OSDMap)Permissions.GetOSD();
perms["creator_id"] = CreatorID;
perms["last_owner_id"] = LastOwnerID;
perms["is_owner_group"] = GroupOwned;
perms["group_id"] = GroupID;
map["permissions"] = perms;
OSDMap sale = new OSDMap();
sale["sale_price"] = SalePrice;
sale["sale_type"] = (int)SaleType;
map["sale_info"] = sale;
return map;
}
}
/// <summary>
/// InventoryTexture Class representing a graphical image
/// </summary>
/// <seealso cref="ManagedImage"/>
[Serializable()]
public class InventoryTexture : InventoryItem
{
/// <summary>
/// Construct an InventoryTexture object
/// </summary>
/// <param name="itemID">A <seealso cref="OpenMetaverse.UUID"/> which becomes the
/// <seealso cref="OpenMetaverse.InventoryItem"/> objects AssetUUID</param>
public InventoryTexture(UUID itemID)
: base(itemID)
{
InventoryType = InventoryType.Texture;
}
/// <summary>
/// Construct an InventoryTexture object from a serialization stream
/// </summary>
public InventoryTexture(SerializationInfo info, StreamingContext ctxt)
: base(info, ctxt)
{
InventoryType = InventoryType.Texture;
}
}
/// <summary>
/// InventorySound Class representing a playable sound
/// </summary>
[Serializable()]
public class InventorySound : InventoryItem
{
/// <summary>
/// Construct an InventorySound object
/// </summary>
/// <param name="itemID">A <seealso cref="OpenMetaverse.UUID"/> which becomes the
/// <seealso cref="OpenMetaverse.InventoryItem"/> objects AssetUUID</param>
public InventorySound(UUID itemID)
: base(itemID)
{
InventoryType = InventoryType.Sound;
}
/// <summary>
/// Construct an InventorySound object from a serialization stream
/// </summary>
public InventorySound(SerializationInfo info, StreamingContext ctxt)
: base(info, ctxt)
{
InventoryType = InventoryType.Sound;
}
}
/// <summary>
/// InventoryCallingCard Class, contains information on another avatar
/// </summary>
[Serializable()]
public class InventoryCallingCard : InventoryItem
{
/// <summary>
/// Construct an InventoryCallingCard object
/// </summary>
/// <param name="itemID">A <seealso cref="OpenMetaverse.UUID"/> which becomes the
/// <seealso cref="OpenMetaverse.InventoryItem"/> objects AssetUUID</param>
public InventoryCallingCard(UUID itemID)
: base(itemID)
{
InventoryType = InventoryType.CallingCard;
}
/// <summary>
/// Construct an InventoryCallingCard object from a serialization stream
/// </summary>
public InventoryCallingCard(SerializationInfo info, StreamingContext ctxt)
: base(info, ctxt)
{
InventoryType = InventoryType.CallingCard;
}
}
/// <summary>
/// InventoryLandmark Class, contains details on a specific location
/// </summary>
[Serializable()]
public class InventoryLandmark : InventoryItem
{
/// <summary>
/// Construct an InventoryLandmark object
/// </summary>
/// <param name="itemID">A <seealso cref="OpenMetaverse.UUID"/> which becomes the
/// <seealso cref="OpenMetaverse.InventoryItem"/> objects AssetUUID</param>
public InventoryLandmark(UUID itemID)
: base(itemID)
{
InventoryType = InventoryType.Landmark;
}
/// <summary>
/// Construct an InventoryLandmark object from a serialization stream
/// </summary>
public InventoryLandmark(SerializationInfo info, StreamingContext ctxt)
: base(info, ctxt)
{
InventoryType = InventoryType.Landmark;
}
/// <summary>
/// Landmarks use the InventoryItemFlags struct and will have a flag of 1 set if they have been visited
/// </summary>
public bool LandmarkVisited
{
get { return (Flags & 1) != 0; }
set
{
if (value) Flags |= 1;
else Flags &= ~1u;
}
}
}
/// <summary>
/// InventoryObject Class contains details on a primitive or coalesced set of primitives
/// </summary>
[Serializable()]
public class InventoryObject : InventoryItem
{
/// <summary>
/// Construct an InventoryObject object
/// </summary>
/// <param name="itemID">A <seealso cref="OpenMetaverse.UUID"/> which becomes the
/// <seealso cref="OpenMetaverse.InventoryItem"/> objects AssetUUID</param>
public InventoryObject(UUID itemID)
: base(itemID)
{
InventoryType = InventoryType.Object;
}
/// <summary>
/// Construct an InventoryObject object from a serialization stream
/// </summary>
public InventoryObject(SerializationInfo info, StreamingContext ctxt)
: base(info, ctxt)
{
InventoryType = InventoryType.Object;
}
/// <summary>
/// Gets or sets the upper byte of the Flags value
/// </summary>
public InventoryItemFlags ItemFlags
{
get { return (InventoryItemFlags)(Flags & ~0xFF); }
set { Flags = (uint)value | (Flags & 0xFF); }
}
/// <summary>
/// Gets or sets the object attachment point, the lower byte of the Flags value
/// </summary>
public AttachmentPoint AttachPoint
{
get { return (AttachmentPoint)(Flags & 0xFF); }
set { Flags = (uint)value | (Flags & 0xFFFFFF00); }
}
}
/// <summary>
/// InventoryNotecard Class, contains details on an encoded text document
/// </summary>
[Serializable()]
public class InventoryNotecard : InventoryItem
{
/// <summary>
/// Construct an InventoryNotecard object
/// </summary>
/// <param name="itemID">A <seealso cref="OpenMetaverse.UUID"/> which becomes the
/// <seealso cref="OpenMetaverse.InventoryItem"/> objects AssetUUID</param>
public InventoryNotecard(UUID itemID)
: base(itemID)
{
InventoryType = InventoryType.Notecard;
}
/// <summary>
/// Construct an InventoryNotecard object from a serialization stream
/// </summary>
public InventoryNotecard(SerializationInfo info, StreamingContext ctxt)
: base(info, ctxt)
{
InventoryType = InventoryType.Notecard;
}
}
/// <summary>
/// InventoryCategory Class
/// </summary>
/// <remarks>TODO: Is this even used for anything?</remarks>
[Serializable()]
public class InventoryCategory : InventoryItem
{
/// <summary>
/// Construct an InventoryCategory object
/// </summary>
/// <param name="itemID">A <seealso cref="OpenMetaverse.UUID"/> which becomes the
/// <seealso cref="OpenMetaverse.InventoryItem"/> objects AssetUUID</param>
public InventoryCategory(UUID itemID)
: base(itemID)
{
InventoryType = InventoryType.Category;
}
/// <summary>
/// Construct an InventoryCategory object from a serialization stream
/// </summary>
public InventoryCategory(SerializationInfo info, StreamingContext ctxt)
: base(info, ctxt)
{
InventoryType = InventoryType.Category;
}
}
/// <summary>
/// InventoryLSL Class, represents a Linden Scripting Language object
/// </summary>
[Serializable()]
public class InventoryLSL : InventoryItem
{
/// <summary>
/// Construct an InventoryLSL object
/// </summary>
/// <param name="itemID">A <seealso cref="OpenMetaverse.UUID"/> which becomes the
/// <seealso cref="OpenMetaverse.InventoryItem"/> objects AssetUUID</param>
public InventoryLSL(UUID itemID)
: base(itemID)
{
InventoryType = InventoryType.LSL;
}
/// <summary>
/// Construct an InventoryLSL object from a serialization stream
/// </summary>
public InventoryLSL(SerializationInfo info, StreamingContext ctxt)
: base(info, ctxt)
{
InventoryType = InventoryType.LSL;
}
}
/// <summary>
/// InventorySnapshot Class, an image taken with the viewer
/// </summary>
[Serializable()]
public class InventorySnapshot : InventoryItem
{
/// <summary>
/// Construct an InventorySnapshot object
/// </summary>
/// <param name="itemID">A <seealso cref="OpenMetaverse.UUID"/> which becomes the
/// <seealso cref="OpenMetaverse.InventoryItem"/> objects AssetUUID</param>
public InventorySnapshot(UUID itemID)
: base(itemID)
{
InventoryType = InventoryType.Snapshot;
}
/// <summary>
/// Construct an InventorySnapshot object from a serialization stream
/// </summary>
public InventorySnapshot(SerializationInfo info, StreamingContext ctxt)
: base(info, ctxt)
{
InventoryType = InventoryType.Snapshot;
}
}
/// <summary>
/// InventoryAttachment Class, contains details on an attachable object
/// </summary>
[Serializable()]
public class InventoryAttachment : InventoryItem
{
/// <summary>
/// Construct an InventoryAttachment object
/// </summary>
/// <param name="itemID">A <seealso cref="OpenMetaverse.UUID"/> which becomes the
/// <seealso cref="OpenMetaverse.InventoryItem"/> objects AssetUUID</param>
public InventoryAttachment(UUID itemID)
: base(itemID)
{
InventoryType = InventoryType.Attachment;
}
/// <summary>
/// Construct an InventoryAttachment object from a serialization stream
/// </summary>
public InventoryAttachment(SerializationInfo info, StreamingContext ctxt)
: base(info, ctxt)
{
InventoryType = InventoryType.Attachment;
}
/// <summary>
/// Get the last AttachmentPoint this object was attached to
/// </summary>
public AttachmentPoint AttachmentPoint
{
get { return (AttachmentPoint)Flags; }
set { Flags = (uint)value; }
}
}
/// <summary>
/// InventoryWearable Class, details on a clothing item or body part
/// </summary>
[Serializable()]
public class InventoryWearable : InventoryItem
{
/// <summary>
/// Construct an InventoryWearable object
/// </summary>
/// <param name="itemID">A <seealso cref="OpenMetaverse.UUID"/> which becomes the
/// <seealso cref="OpenMetaverse.InventoryItem"/> objects AssetUUID</param>
public InventoryWearable(UUID itemID) : base(itemID) { InventoryType = InventoryType.Wearable; }
/// <summary>
/// Construct an InventoryWearable object from a serialization stream
/// </summary>
public InventoryWearable(SerializationInfo info, StreamingContext ctxt)
: base(info, ctxt)
{
InventoryType = InventoryType.Wearable;
}
/// <summary>
/// The <seealso cref="OpenMetaverse.WearableType"/>, Skin, Shape, Skirt, Etc
/// </summary>
public WearableType WearableType
{
get { return (WearableType)Flags; }
set { Flags = (uint)value; }
}
}
/// <summary>
/// InventoryAnimation Class, A bvh encoded object which animates an avatar
/// </summary>
[Serializable()]
public class InventoryAnimation : InventoryItem
{
/// <summary>
/// Construct an InventoryAnimation object
/// </summary>
/// <param name="itemID">A <seealso cref="OpenMetaverse.UUID"/> which becomes the
/// <seealso cref="OpenMetaverse.InventoryItem"/> objects AssetUUID</param>
public InventoryAnimation(UUID itemID)
: base(itemID)
{
InventoryType = InventoryType.Animation;
}
/// <summary>
/// Construct an InventoryAnimation object from a serialization stream
/// </summary>
public InventoryAnimation(SerializationInfo info, StreamingContext ctxt)
: base(info, ctxt)
{
InventoryType = InventoryType.Animation;
}
}
/// <summary>
/// InventoryGesture Class, details on a series of animations, sounds, and actions
/// </summary>
[Serializable()]
public class InventoryGesture : InventoryItem
{
/// <summary>
/// Construct an InventoryGesture object
/// </summary>
/// <param name="itemID">A <seealso cref="OpenMetaverse.UUID"/> which becomes the
/// <seealso cref="OpenMetaverse.InventoryItem"/> objects AssetUUID</param>
public InventoryGesture(UUID itemID)
: base(itemID)
{
InventoryType = InventoryType.Gesture;
}
/// <summary>
/// Construct an InventoryGesture object from a serialization stream
/// </summary>
public InventoryGesture(SerializationInfo info, StreamingContext ctxt)
: base(info, ctxt)
{
InventoryType = InventoryType.Gesture;
}
}
/// <summary>
/// A folder contains <seealso cref="T:OpenMetaverse.InventoryItem"/>s and has certain attributes specific
/// to itself
/// </summary>
[Serializable()]
public class InventoryFolder : InventoryBase
{
/// <summary>The Preferred <seealso cref="T:OpenMetaverse.AssetType"/> for a folder.</summary>
public AssetType PreferredType;
/// <summary>The Version of this folder</summary>
public int Version;
/// <summary>Number of child items this folder contains.</summary>
public int DescendentCount;
/// <summary>
/// Constructor
/// </summary>
/// <param name="itemID">UUID of the folder</param>
public InventoryFolder(UUID itemID)
: base(itemID)
{
PreferredType = AssetType.Unknown;
Version = 1;
DescendentCount = 0;
}
/// <summary>
///
/// </summary>
/// <returns></returns>
public override string ToString()
{
return Name;
}
/// <summary>
/// Get Serilization data for this InventoryFolder object
/// </summary>
override public void GetObjectData(SerializationInfo info, StreamingContext ctxt)
{
base.GetObjectData(info, ctxt);
info.AddValue("PreferredType", PreferredType, typeof(AssetType));
info.AddValue("Version", Version);
info.AddValue("DescendentCount", DescendentCount);
}
/// <summary>
/// Construct an InventoryFolder object from a serialization stream
/// </summary>
public InventoryFolder(SerializationInfo info, StreamingContext ctxt)
: base(info, ctxt)
{
PreferredType = (AssetType)info.GetValue("PreferredType", typeof(AssetType));
Version = (int)info.GetValue("Version", typeof(int));
DescendentCount = (int)info.GetValue("DescendentCount", typeof(int));
}
/// <summary>
///
/// </summary>
/// <returns></returns>
public override int GetHashCode()
{
return PreferredType.GetHashCode() ^ Version.GetHashCode() ^ DescendentCount.GetHashCode();
}
/// <summary>
///
/// </summary>
/// <param name="o"></param>
/// <returns></returns>
public override bool Equals(object o)
{
InventoryFolder folder = o as InventoryFolder;
return folder != null && Equals(folder);
}
/// <summary>
///
/// </summary>
/// <param name="o"></param>
/// <returns></returns>
public override bool Equals(InventoryBase o)
{
InventoryFolder folder = o as InventoryFolder;
return folder != null && Equals(folder);
}
/// <summary>
///
/// </summary>
/// <param name="o"></param>
/// <returns></returns>
public bool Equals(InventoryFolder o)
{
return base.Equals(o as InventoryBase)
&& o.DescendentCount == DescendentCount
&& o.PreferredType == PreferredType
&& o.Version == Version;
}
/// <summary>
/// Create InventoryFolder from OSD
/// </summary>
/// <param name="data">OSD Data that makes up InventoryFolder</param>
/// <returns>Inventory folder created</returns>
public static InventoryFolder FromOSD(OSD data)
{
OSDMap res = (OSDMap)data;
UUID folderID = res.ContainsKey("category_id") ? res["category_id"] : res["folder_id"];
InventoryFolder folder = new InventoryFolder(folderID);
folder.Name = res["name"];
folder.DescendentCount = res["descendents"];
folder.Version = res["version"];
folder.OwnerID = res.ContainsKey("agent_id") ? res["agent_id"] : res["owner_id"];
folder.ParentUUID = res["parent_id"];
folder.PreferredType = (AssetType)(int)res["type_default"];
return folder;
}
/// <summary>
/// Convert InventoryItem to OSD
/// </summary>
/// <returns>OSD representation of InventoryItem</returns>
public override OSD GetOSD()
{
OSDMap res = new OSDMap(4);
res["name"] = Name;
res["type_default"] = (int)PreferredType;
res["folder_id"] = UUID;
res["descendents"] = DescendentCount;
res["version"] = Version;
res["owner_id"] = OwnerID;
res["parent_id"] = ParentUUID;
return res;
}
}
#endregion Inventory Object Classes
/// <summary>
/// Tools for dealing with agents inventory
/// </summary>
[Serializable()]
public class InventoryManager
{
/// <summary>Used for converting shadow_id to asset_id</summary>
public static readonly UUID MAGIC_ID = new UUID("3c115e51-04f4-523c-9fa6-98aff1034730");
protected struct InventorySearch
{
public UUID Folder;
public UUID Owner;
public string[] Path;
public int Level;
}
#region Delegates
/// <summary>
/// Callback for inventory item creation finishing
/// </summary>
/// <param name="success">Whether the request to create an inventory
/// item succeeded or not</param>
/// <param name="item">Inventory item being created. If success is
/// false this will be null</param>
public delegate void ItemCreatedCallback(bool success, InventoryItem item);
/// <summary>
/// Callback for an inventory item being create from an uploaded asset
/// </summary>
/// <param name="success">true if inventory item creation was successful</param>
/// <param name="status"></param>
/// <param name="itemID"></param>
/// <param name="assetID"></param>
public delegate void ItemCreatedFromAssetCallback(bool success, string status, UUID itemID, UUID assetID);
/// <summary>
///
/// </summary>
/// <param name="item"></param>
public delegate void ItemCopiedCallback(InventoryBase item);
/// <summary>The event subscribers, null of no subscribers</summary>
private EventHandler<ItemReceivedEventArgs> m_ItemReceived;
///<summary>Raises the ItemReceived Event</summary>
/// <param name="e">A ItemReceivedEventArgs object containing
/// the data sent from the simulator</param>
protected virtual void OnItemReceived(ItemReceivedEventArgs e)
{
EventHandler<ItemReceivedEventArgs> handler = m_ItemReceived;
if (handler != null)
handler(this, e);
}
/// <summary>Thread sync lock object</summary>
private readonly object m_ItemReceivedLock = new object();
/// <summary>Raised when the simulator sends us data containing
/// ...</summary>
public event EventHandler<ItemReceivedEventArgs> ItemReceived
{
add { lock (m_ItemReceivedLock) { m_ItemReceived += value; } }
remove { lock (m_ItemReceivedLock) { m_ItemReceived -= value; } }
}
/// <summary>The event subscribers, null of no subscribers</summary>
private EventHandler<FolderUpdatedEventArgs> m_FolderUpdated;
///<summary>Raises the FolderUpdated Event</summary>
/// <param name="e">A FolderUpdatedEventArgs object containing
/// the data sent from the simulator</param>
protected virtual void OnFolderUpdated(FolderUpdatedEventArgs e)
{
EventHandler<FolderUpdatedEventArgs> handler = m_FolderUpdated;
if (handler != null)
handler(this, e);
}
/// <summary>Thread sync lock object</summary>
private readonly object m_FolderUpdatedLock = new object();
/// <summary>Raised when the simulator sends us data containing
/// ...</summary>
public event EventHandler<FolderUpdatedEventArgs> FolderUpdated
{
add { lock (m_FolderUpdatedLock) { m_FolderUpdated += value; } }
remove { lock (m_FolderUpdatedLock) { m_FolderUpdated -= value; } }
}
/// <summary>The event subscribers, null of no subscribers</summary>
private EventHandler<InventoryObjectOfferedEventArgs> m_InventoryObjectOffered;
///<summary>Raises the InventoryObjectOffered Event</summary>
/// <param name="e">A InventoryObjectOfferedEventArgs object containing
/// the data sent from the simulator</param>
protected virtual void OnInventoryObjectOffered(InventoryObjectOfferedEventArgs e)
{
EventHandler<InventoryObjectOfferedEventArgs> handler = m_InventoryObjectOffered;
if (handler != null)
handler(this, e);
}
/// <summary>Thread sync lock object</summary>
private readonly object m_InventoryObjectOfferedLock = new object();
/// <summary>Raised when the simulator sends us data containing
/// an inventory object sent by another avatar or primitive</summary>
public event EventHandler<InventoryObjectOfferedEventArgs> InventoryObjectOffered
{
add { lock (m_InventoryObjectOfferedLock) { m_InventoryObjectOffered += value; } }
remove { lock (m_InventoryObjectOfferedLock) { m_InventoryObjectOffered -= value; } }
}
/// <summary>The event subscribers, null of no subscribers</summary>
private EventHandler<TaskItemReceivedEventArgs> m_TaskItemReceived;
///<summary>Raises the TaskItemReceived Event</summary>
/// <param name="e">A TaskItemReceivedEventArgs object containing
/// the data sent from the simulator</param>
protected virtual void OnTaskItemReceived(TaskItemReceivedEventArgs e)
{
EventHandler<TaskItemReceivedEventArgs> handler = m_TaskItemReceived;
if (handler != null)
handler(this, e);
}
/// <summary>Thread sync lock object</summary>
private readonly object m_TaskItemReceivedLock = new object();
/// <summary>Raised when the simulator sends us data containing
/// ...</summary>
public event EventHandler<TaskItemReceivedEventArgs> TaskItemReceived
{
add { lock (m_TaskItemReceivedLock) { m_TaskItemReceived += value; } }
remove { lock (m_TaskItemReceivedLock) { m_TaskItemReceived -= value; } }
}
/// <summary>The event subscribers, null of no subscribers</summary>
private EventHandler<FindObjectByPathReplyEventArgs> m_FindObjectByPathReply;
///<summary>Raises the FindObjectByPath Event</summary>
/// <param name="e">A FindObjectByPathEventArgs object containing
/// the data sent from the simulator</param>
protected virtual void OnFindObjectByPathReply(FindObjectByPathReplyEventArgs e)
{
EventHandler<FindObjectByPathReplyEventArgs> handler = m_FindObjectByPathReply;
if (handler != null)
handler(this, e);
}
/// <summary>Thread sync lock object</summary>
private readonly object m_FindObjectByPathReplyLock = new object();
/// <summary>Raised when the simulator sends us data containing
/// ...</summary>
public event EventHandler<FindObjectByPathReplyEventArgs> FindObjectByPathReply
{
add { lock (m_FindObjectByPathReplyLock) { m_FindObjectByPathReply += value; } }
remove { lock (m_FindObjectByPathReplyLock) { m_FindObjectByPathReply -= value; } }
}
/// <summary>The event subscribers, null of no subscribers</summary>
private EventHandler<TaskInventoryReplyEventArgs> m_TaskInventoryReply;
///<summary>Raises the TaskInventoryReply Event</summary>
/// <param name="e">A TaskInventoryReplyEventArgs object containing
/// the data sent from the simulator</param>
protected virtual void OnTaskInventoryReply(TaskInventoryReplyEventArgs e)
{
EventHandler<TaskInventoryReplyEventArgs> handler = m_TaskInventoryReply;
if (handler != null)
handler(this, e);
}
/// <summary>Thread sync lock object</summary>
private readonly object m_TaskInventoryReplyLock = new object();
/// <summary>Raised when the simulator sends us data containing
/// ...</summary>
public event EventHandler<TaskInventoryReplyEventArgs> TaskInventoryReply
{
add { lock (m_TaskInventoryReplyLock) { m_TaskInventoryReply += value; } }
remove { lock (m_TaskInventoryReplyLock) { m_TaskInventoryReply -= value; } }
}
/// <summary>
/// Reply received when uploading an inventory asset
/// </summary>
/// <param name="success">Has upload been successful</param>
/// <param name="status">Error message if upload failed</param>
/// <param name="itemID">Inventory asset UUID</param>
/// <param name="assetID">New asset UUID</param>
public delegate void InventoryUploadedAssetCallback(bool success, string status, UUID itemID, UUID assetID);
/// <summary>The event subscribers, null of no subscribers</summary>
private EventHandler<SaveAssetToInventoryEventArgs> m_SaveAssetToInventory;
///<summary>Raises the SaveAssetToInventory Event</summary>
/// <param name="e">A SaveAssetToInventoryEventArgs object containing
/// the data sent from the simulator</param>
protected virtual void OnSaveAssetToInventory(SaveAssetToInventoryEventArgs e)
{
EventHandler<SaveAssetToInventoryEventArgs> handler = m_SaveAssetToInventory;
if (handler != null)
handler(this, e);
}
/// <summary>Thread sync lock object</summary>
private readonly object m_SaveAssetToInventoryLock = new object();
/// <summary>Raised when the simulator sends us data containing
/// ...</summary>
public event EventHandler<SaveAssetToInventoryEventArgs> SaveAssetToInventory
{
add { lock (m_SaveAssetToInventoryLock) { m_SaveAssetToInventory += value; } }
remove { lock (m_SaveAssetToInventoryLock) { m_SaveAssetToInventory -= value; } }
}
/// <summary>
/// Delegate that is invoked when script upload is completed
/// </summary>
/// <param name="uploadSuccess">Has upload succeded (note, there still might be compile errors)</param>
/// <param name="uploadStatus">Upload status message</param>
/// <param name="compileSuccess">Is compilation successful</param>
/// <param name="compileMessages">If compilation failed, list of error messages, null on compilation success</param>
/// <param name="itemID">Script inventory UUID</param>
/// <param name="assetID">Script's new asset UUID</param>
public delegate void ScriptUpdatedCallback(bool uploadSuccess, string uploadStatus, bool compileSuccess, List<string> compileMessages, UUID itemID, UUID assetID);
/// <summary>The event subscribers, null of no subscribers</summary>
private EventHandler<ScriptRunningReplyEventArgs> m_ScriptRunningReply;
///<summary>Raises the ScriptRunningReply Event</summary>
/// <param name="e">A ScriptRunningReplyEventArgs object containing
/// the data sent from the simulator</param>
protected virtual void OnScriptRunningReply(ScriptRunningReplyEventArgs e)
{
EventHandler<ScriptRunningReplyEventArgs> handler = m_ScriptRunningReply;
if (handler != null)
handler(this, e);
}
/// <summary>Thread sync lock object</summary>
private readonly object m_ScriptRunningReplyLock = new object();
/// <summary>Raised when the simulator sends us data containing
/// ...</summary>
public event EventHandler<ScriptRunningReplyEventArgs> ScriptRunningReply
{
add { lock (m_ScriptRunningReplyLock) { m_ScriptRunningReply += value; } }
remove { lock (m_ScriptRunningReplyLock) { m_ScriptRunningReply -= value; } }
}
#endregion Delegates
#region String Arrays
/// <summary>Partial mapping of AssetTypes to folder names</summary>
private static readonly string[] _NewFolderNames = new string[]
{
"Textures",
"Sounds",
"Calling Cards",
"Landmarks",
"Scripts",
"Clothing",
"Objects",
"Notecards",
"New Folder",
"Inventory",
"Scripts",
"Scripts",
"Uncompressed Images",
"Body Parts",
"Trash",
"Photo Album",
"Lost And Found",
"Uncompressed Sounds",
"Uncompressed Images",
"Uncompressed Images",
"Animations",
"Gestures"
};
#endregion String Arrays
private GridClient Client;
private Inventory _Store;
//private Random _RandNumbers = new Random();
private object _CallbacksLock = new object();
private uint _CallbackPos;
private Dictionary<uint, ItemCreatedCallback> _ItemCreatedCallbacks = new Dictionary<uint, ItemCreatedCallback>();
private Dictionary<uint, ItemCopiedCallback> _ItemCopiedCallbacks = new Dictionary<uint, ItemCopiedCallback>();
private Dictionary<uint, InventoryType> _ItemInventoryTypeRequest = new Dictionary<uint, InventoryType>();
private List<InventorySearch> _Searches = new List<InventorySearch>();
#region Properties
/// <summary>
/// Get this agents Inventory data
/// </summary>
public Inventory Store { get { return _Store; } }
#endregion Properties
/// <summary>
/// Default constructor
/// </summary>
/// <param name="client">Reference to the GridClient object</param>
public InventoryManager(GridClient client)
{
Client = client;
Client.Network.RegisterCallback(PacketType.UpdateCreateInventoryItem, UpdateCreateInventoryItemHandler);
Client.Network.RegisterCallback(PacketType.SaveAssetIntoInventory, SaveAssetIntoInventoryHandler);
Client.Network.RegisterCallback(PacketType.BulkUpdateInventory, BulkUpdateInventoryHandler);
Client.Network.RegisterEventCallback("BulkUpdateInventory", new Caps.EventQueueCallback(BulkUpdateInventoryCapHandler));
Client.Network.RegisterCallback(PacketType.MoveInventoryItem, MoveInventoryItemHandler);
Client.Network.RegisterCallback(PacketType.InventoryDescendents, InventoryDescendentsHandler);
Client.Network.RegisterCallback(PacketType.FetchInventoryReply, FetchInventoryReplyHandler);
Client.Network.RegisterCallback(PacketType.ReplyTaskInventory, ReplyTaskInventoryHandler);
Client.Network.RegisterEventCallback("ScriptRunningReply", new Caps.EventQueueCallback(ScriptRunningReplyMessageHandler));
// Watch for inventory given to us through instant message
Client.Self.IM += Self_IM;
// Register extra parameters with login and parse the inventory data that comes back
Client.Network.RegisterLoginResponseCallback(
new NetworkManager.LoginResponseCallback(Network_OnLoginResponse),
new string[] {
"inventory-root", "inventory-skeleton", "inventory-lib-root",
"inventory-lib-owner", "inventory-skel-lib"});
}
#region Fetch
/// <summary>
/// Fetch an inventory item from the dataserver
/// </summary>
/// <param name="itemID">The items <seealso cref="UUID"/></param>
/// <param name="ownerID">The item Owners <seealso cref="OpenMetaverse.UUID"/></param>
/// <param name="timeoutMS">a integer representing the number of milliseconds to wait for results</param>
/// <returns>An <seealso cref="InventoryItem"/> object on success, or null if no item was found</returns>
/// <remarks>Items will also be sent to the <seealso cref="InventoryManager.OnItemReceived"/> event</remarks>
public InventoryItem FetchItem(UUID itemID, UUID ownerID, int timeoutMS)
{
AutoResetEvent fetchEvent = new AutoResetEvent(false);
InventoryItem fetchedItem = null;
EventHandler<ItemReceivedEventArgs> callback =
delegate(object sender, ItemReceivedEventArgs e)
{
if (e.Item.UUID == itemID)
{
fetchedItem = e.Item;
fetchEvent.Set();
}
};
ItemReceived += callback;
RequestFetchInventory(itemID, ownerID);
fetchEvent.WaitOne(timeoutMS, false);
ItemReceived -= callback;
return fetchedItem;
}
/// <summary>
/// Request A single inventory item
/// </summary>
/// <param name="itemID">The items <seealso cref="OpenMetaverse.UUID"/></param>
/// <param name="ownerID">The item Owners <seealso cref="OpenMetaverse.UUID"/></param>
/// <seealso cref="InventoryManager.OnItemReceived"/>
public void RequestFetchInventory(UUID itemID, UUID ownerID)
{
RequestFetchInventory(new List<UUID>(1) { itemID }, new List<UUID>(1) { ownerID });
}
/// <summary>
/// Request inventory items
/// </summary>
/// <param name="itemIDs">Inventory items to request</param>
/// <param name="ownerIDs">Owners of the inventory items</param>
/// <seealso cref="InventoryManager.OnItemReceived"/>
public void RequestFetchInventory(List<UUID> itemIDs, List<UUID> ownerIDs)
{
if (itemIDs.Count != ownerIDs.Count)
throw new ArgumentException("itemIDs and ownerIDs must contain the same number of entries");
if (Client.Settings.HTTP_INVENTORY &&
Client.Network.CurrentSim.Caps != null &&
Client.Network.CurrentSim.Caps.CapabilityURI("FetchInventory2") != null)
{
RequestFetchInventoryCap(itemIDs, ownerIDs);
return;
}
FetchInventoryPacket fetch = new FetchInventoryPacket();
fetch.AgentData = new FetchInventoryPacket.AgentDataBlock();
fetch.AgentData.AgentID = Client.Self.AgentID;
fetch.AgentData.SessionID = Client.Self.SessionID;
fetch.InventoryData = new FetchInventoryPacket.InventoryDataBlock[itemIDs.Count];
for (int i = 0; i < itemIDs.Count; i++)
{
fetch.InventoryData[i] = new FetchInventoryPacket.InventoryDataBlock();
fetch.InventoryData[i].ItemID = itemIDs[i];
fetch.InventoryData[i].OwnerID = ownerIDs[i];
}
Client.Network.SendPacket(fetch);
}
/// <summary>
/// Request inventory items via Capabilities
/// </summary>
/// <param name="itemIDs">Inventory items to request</param>
/// <param name="ownerIDs">Owners of the inventory items</param>
/// <seealso cref="InventoryManager.OnItemReceived"/>
private void RequestFetchInventoryCap(List<UUID> itemIDs, List<UUID> ownerIDs)
{
if (itemIDs.Count != ownerIDs.Count)
throw new ArgumentException("itemIDs and ownerIDs must contain the same number of entries");
if (Client.Settings.HTTP_INVENTORY &&
Client.Network.CurrentSim.Caps != null &&
Client.Network.CurrentSim.Caps.CapabilityURI("FetchInventory2") != null)
{
Uri url = Client.Network.CurrentSim.Caps.CapabilityURI("FetchInventory2");
CapsClient request = new CapsClient(url);
request.OnComplete += (client, result, error) =>
{
if (error == null)
{
try
{
OSDMap res = (OSDMap)result;
OSDArray itemsOSD = (OSDArray)res["items"];
for (int i = 0; i < itemsOSD.Count; i++)
{
InventoryItem item = InventoryItem.FromOSD(itemsOSD[i]);
_Store[item.UUID] = item;
OnItemReceived(new ItemReceivedEventArgs(item));
}
}
catch (Exception ex)
{
Logger.Log("Failed getting data from FetchInventory2 capability.", Helpers.LogLevel.Error, Client, ex);
}
}
};
OSDMap OSDRequest = new OSDMap();
OSDRequest["agent_id"] = Client.Self.AgentID;
OSDArray items = new OSDArray(itemIDs.Count);
for (int i = 0; i < itemIDs.Count; i++)
{
OSDMap item = new OSDMap(2);
item["item_id"] = itemIDs[i];
item["owner_id"] = ownerIDs[i];
items.Add(item);
}
OSDRequest["items"] = items;
request.BeginGetResponse(OSDRequest, OSDFormat.Xml, Client.Settings.CAPS_TIMEOUT);
}
}
/// <summary>
/// Get contents of a folder
/// </summary>
/// <param name="folder">The <seealso cref="UUID"/> of the folder to search</param>
/// <param name="owner">The <seealso cref="UUID"/> of the folders owner</param>
/// <param name="folders">true to retrieve folders</param>
/// <param name="items">true to retrieve items</param>
/// <param name="order">sort order to return results in</param>
/// <param name="timeoutMS">a integer representing the number of milliseconds to wait for results</param>
/// <returns>A list of inventory items matching search criteria within folder</returns>
/// <seealso cref="InventoryManager.RequestFolderContents"/>
/// <remarks>InventoryFolder.DescendentCount will only be accurate if both folders and items are
/// requested</remarks>
public List<InventoryBase> FolderContents(UUID folder, UUID owner, bool folders, bool items,
InventorySortOrder order, int timeoutMS)
{
List<InventoryBase> objects = null;
AutoResetEvent fetchEvent = new AutoResetEvent(false);
EventHandler<FolderUpdatedEventArgs> callback =
delegate(object sender, FolderUpdatedEventArgs e)
{
if (e.FolderID == folder
&& _Store[folder] is InventoryFolder)
{
// InventoryDescendentsHandler only stores DescendendCount if both folders and items are fetched.
if (_Store.GetContents(folder).Count >= ((InventoryFolder)_Store[folder]).DescendentCount)
{
fetchEvent.Set();
}
}
else
{
fetchEvent.Set();
}
};
FolderUpdated += callback;
RequestFolderContents(folder, owner, folders, items, order);
if (fetchEvent.WaitOne(timeoutMS, false))
objects = _Store.GetContents(folder);
FolderUpdated -= callback;
return objects;
}
/// <summary>
/// Request the contents of an inventory folder
/// </summary>
/// <param name="folder">The folder to search</param>
/// <param name="owner">The folder owners <seealso cref="UUID"/></param>
/// <param name="folders">true to return <seealso cref="InventoryManager.InventoryFolder"/>s contained in folder</param>
/// <param name="items">true to return <seealso cref="InventoryManager.InventoryItem"/>s containd in folder</param>
/// <param name="order">the sort order to return items in</param>
/// <seealso cref="InventoryManager.FolderContents"/>
public void RequestFolderContents(UUID folder, UUID owner, bool folders, bool items,
InventorySortOrder order)
{
string cap = owner == Client.Self.AgentID ? "FetchInventoryDescendents2" : "FetchLibDescendents2";
if (Client.Settings.HTTP_INVENTORY &&
Client.Network.CurrentSim.Caps != null &&
Client.Network.CurrentSim.Caps.CapabilityURI(cap) != null)
{
RequestFolderContentsCap(folder, owner, folders, items, order);
return;
}
FetchInventoryDescendentsPacket fetch = new FetchInventoryDescendentsPacket();
fetch.AgentData.AgentID = Client.Self.AgentID;
fetch.AgentData.SessionID = Client.Self.SessionID;
fetch.InventoryData.FetchFolders = folders;
fetch.InventoryData.FetchItems = items;
fetch.InventoryData.FolderID = folder;
fetch.InventoryData.OwnerID = owner;
fetch.InventoryData.SortOrder = (int)order;
Client.Network.SendPacket(fetch);
}
/// <summary>
/// Request the contents of an inventory folder using HTTP capabilities
/// </summary>
/// <param name="folderID">The folder to search</param>
/// <param name="ownerID">The folder owners <seealso cref="UUID"/></param>
/// <param name="fetchFolders">true to return <seealso cref="InventoryManager.InventoryFolder"/>s contained in folder</param>
/// <param name="fetchItems">true to return <seealso cref="InventoryManager.InventoryItem"/>s containd in folder</param>
/// <param name="order">the sort order to return items in</param>
/// <seealso cref="InventoryManager.FolderContents"/>
public void RequestFolderContentsCap(UUID folderID, UUID ownerID, bool fetchFolders, bool fetchItems,
InventorySortOrder order)
{
Uri url = null;
string cap = ownerID == Client.Self.AgentID ? "FetchInventoryDescendents2" : "FetchLibDescendents2";
if (Client.Network.CurrentSim.Caps == null ||
null == (url = Client.Network.CurrentSim.Caps.CapabilityURI(cap)))
{
Logger.Log(cap + " capability not available in the current sim", Helpers.LogLevel.Warning, Client);
OnFolderUpdated(new FolderUpdatedEventArgs(folderID, false));
return;
}
InventoryFolder folder = new InventoryFolder(folderID);
folder.OwnerID = ownerID;
folder.UUID = folderID;
RequestFolderContentsCap(new List<InventoryFolder>() { folder }, url, fetchFolders, fetchItems, order);
}
public void RequestFolderContentsCap(List<InventoryFolder> batch, Uri url, bool fetchFolders, bool fetchItems, InventorySortOrder order)
{
try
{
CapsClient request = new CapsClient(url);
request.OnComplete += (client, result, error) =>
{
try
{
if (error != null)
{
throw error;
}
OSDMap resultMap = ((OSDMap)result);
if (resultMap.ContainsKey("folders"))
{
OSDArray fetchedFolders = (OSDArray)resultMap["folders"];
for (int fetchedFolderNr = 0; fetchedFolderNr < fetchedFolders.Count; fetchedFolderNr++)
{
OSDMap res = (OSDMap)fetchedFolders[fetchedFolderNr];
InventoryFolder fetchedFolder = null;
if (_Store.Contains(res["folder_id"])
&& _Store[res["folder_id"]] is InventoryFolder)
{
fetchedFolder = (InventoryFolder)_Store[res["folder_id"]];
}
else
{
fetchedFolder = new InventoryFolder(res["folder_id"]);
_Store[res["folder_id"]] = fetchedFolder;
}
fetchedFolder.DescendentCount = res["descendents"];
fetchedFolder.Version = res["version"];
fetchedFolder.OwnerID = res["owner_id"];
_Store.GetNodeFor(fetchedFolder.UUID).NeedsUpdate = false;
// Do we have any descendants
if (fetchedFolder.DescendentCount > 0)
{
// Fetch descendent folders
if (res["categories"] is OSDArray)
{
OSDArray folders = (OSDArray)res["categories"];
for (int i = 0; i < folders.Count; i++)
{
OSDMap descFolder = (OSDMap)folders[i];
InventoryFolder folder;
UUID folderID = descFolder.ContainsKey("category_id") ? descFolder["category_id"] : descFolder["folder_id"];
if (!_Store.Contains(folderID))
{
folder = new InventoryFolder(folderID);
folder.ParentUUID = descFolder["parent_id"];
_Store[folderID] = folder;
}
else
{
folder = (InventoryFolder)_Store[folderID];
}
folder.OwnerID = descFolder["agent_id"];
folder.ParentUUID = descFolder["parent_id"];
folder.Name = descFolder["name"];
folder.Version = descFolder["version"];
folder.PreferredType = (AssetType)(int)descFolder["type_default"];
}
// Fetch descendent items
OSDArray items = (OSDArray)res["items"];
for (int i = 0; i < items.Count; i++)
{
InventoryItem item = InventoryItem.FromOSD(items[i]);
_Store[item.UUID] = item;
}
}
}
OnFolderUpdated(new FolderUpdatedEventArgs(res["folder_id"], true));
}
}
}
catch (Exception exc)
{
Logger.Log(string.Format("Failed to fetch inventory descendants: {0}\n{1}", exc.Message, exc.StackTrace.ToString()), Helpers.LogLevel.Warning, Client);
foreach (var f in batch)
{
OnFolderUpdated(new FolderUpdatedEventArgs(f.UUID, false));
}
return;
}
};
// Construct request
OSDArray requestedFolders = new OSDArray(1);
foreach (var f in batch)
{
OSDMap requestedFolder = new OSDMap(1);
requestedFolder["folder_id"] = f.UUID;
requestedFolder["owner_id"] = f.OwnerID;
requestedFolder["fetch_folders"] = fetchFolders;
requestedFolder["fetch_items"] = fetchItems;
requestedFolder["sort_order"] = (int)order;
requestedFolders.Add(requestedFolder);
}
OSDMap req = new OSDMap(1);
req["folders"] = requestedFolders;
request.BeginGetResponse(req, OSDFormat.Xml, Client.Settings.CAPS_TIMEOUT);
}
catch (Exception ex)
{
Logger.Log(string.Format("Failed to fetch inventory descendants: {0}\n{1}", ex.Message, ex.StackTrace.ToString()), Helpers.LogLevel.Warning, Client);
foreach (var f in batch)
{
OnFolderUpdated(new FolderUpdatedEventArgs(f.UUID, false));
}
return;
}
}
#endregion Fetch
#region Find
/// <summary>
/// Returns the UUID of the folder (category) that defaults to
/// containing 'type'. The folder is not necessarily only for that
/// type
/// </summary>
/// <remarks>This will return the root folder if one does not exist</remarks>
/// <param name="type"></param>
/// <returns>The UUID of the desired folder if found, the UUID of the RootFolder
/// if not found, or UUID.Zero on failure</returns>
public UUID FindFolderForType(AssetType type)
{
if (_Store == null)
{
Logger.Log("Inventory is null, FindFolderForType() lookup cannot continue",
Helpers.LogLevel.Error, Client);
return UUID.Zero;
}
// Folders go in the root
if (type == AssetType.Folder)
return _Store.RootFolder.UUID;
// Loop through each top-level directory and check if PreferredType
// matches the requested type
List<InventoryBase> contents = _Store.GetContents(_Store.RootFolder.UUID);
foreach (InventoryBase inv in contents)
{
if (inv is InventoryFolder)
{
InventoryFolder folder = inv as InventoryFolder;
if (folder.PreferredType == type)
return folder.UUID;
}
}
// No match found, return Root Folder ID
return _Store.RootFolder.UUID;
}
/// <summary>
/// Find an object in inventory using a specific path to search
/// </summary>
/// <param name="baseFolder">The folder to begin the search in</param>
/// <param name="inventoryOwner">The object owners <seealso cref="UUID"/></param>
/// <param name="path">A string path to search</param>
/// <param name="timeoutMS">milliseconds to wait for a reply</param>
/// <returns>Found items <seealso cref="UUID"/> or <seealso cref="UUID.Zero"/> if
/// timeout occurs or item is not found</returns>
public UUID FindObjectByPath(UUID baseFolder, UUID inventoryOwner, string path, int timeoutMS)
{
AutoResetEvent findEvent = new AutoResetEvent(false);
UUID foundItem = UUID.Zero;
EventHandler<FindObjectByPathReplyEventArgs> callback =
delegate(object sender, FindObjectByPathReplyEventArgs e)
{
if (e.Path == path)
{
foundItem = e.InventoryObjectID;
findEvent.Set();
}
};
FindObjectByPathReply += callback;
RequestFindObjectByPath(baseFolder, inventoryOwner, path);
findEvent.WaitOne(timeoutMS, false);
FindObjectByPathReply -= callback;
return foundItem;
}
/// <summary>
/// Find inventory items by path
/// </summary>
/// <param name="baseFolder">The folder to begin the search in</param>
/// <param name="inventoryOwner">The object owners <seealso cref="UUID"/></param>
/// <param name="path">A string path to search, folders/objects separated by a '/'</param>
/// <remarks>Results are sent to the <seealso cref="InventoryManager.OnFindObjectByPath"/> event</remarks>
public void RequestFindObjectByPath(UUID baseFolder, UUID inventoryOwner, string path)
{
if (path == null || path.Length == 0)
throw new ArgumentException("Empty path is not supported");
// Store this search
InventorySearch search;
search.Folder = baseFolder;
search.Owner = inventoryOwner;
search.Path = path.Split('/');
search.Level = 0;
lock (_Searches) _Searches.Add(search);
// Start the search
RequestFolderContents(baseFolder, inventoryOwner, true, true, InventorySortOrder.ByName);
}
/// <summary>
/// Search inventory Store object for an item or folder
/// </summary>
/// <param name="baseFolder">The folder to begin the search in</param>
/// <param name="path">An array which creates a path to search</param>
/// <param name="level">Number of levels below baseFolder to conduct searches</param>
/// <param name="firstOnly">if True, will stop searching after first match is found</param>
/// <returns>A list of inventory items found</returns>
public List<InventoryBase> LocalFind(UUID baseFolder, string[] path, int level, bool firstOnly)
{
List<InventoryBase> objects = new List<InventoryBase>();
//List<InventoryFolder> folders = new List<InventoryFolder>();
List<InventoryBase> contents = _Store.GetContents(baseFolder);
foreach (InventoryBase inv in contents)
{
if (inv.Name.CompareTo(path[level]) == 0)
{
if (level == path.Length - 1)
{
objects.Add(inv);
if (firstOnly) return objects;
}
else if (inv is InventoryFolder)
objects.AddRange(LocalFind(inv.UUID, path, level + 1, firstOnly));
}
}
return objects;
}
#endregion Find
#region Move/Rename
/// <summary>
/// Move an inventory item or folder to a new location
/// </summary>
/// <param name="item">The <seealso cref="T:InventoryBase"/> item or folder to move</param>
/// <param name="newParent">The <seealso cref="T:InventoryFolder"/> to move item or folder to</param>
public void Move(InventoryBase item, InventoryFolder newParent)
{
if (item is InventoryFolder)
MoveFolder(item.UUID, newParent.UUID);
else
MoveItem(item.UUID, newParent.UUID);
}
/// <summary>
/// Move an inventory item or folder to a new location and change its name
/// </summary>
/// <param name="item">The <seealso cref="T:InventoryBase"/> item or folder to move</param>
/// <param name="newParent">The <seealso cref="T:InventoryFolder"/> to move item or folder to</param>
/// <param name="newName">The name to change the item or folder to</param>
public void Move(InventoryBase item, InventoryFolder newParent, string newName)
{
if (item is InventoryFolder)
MoveFolder(item.UUID, newParent.UUID, newName);
else
MoveItem(item.UUID, newParent.UUID, newName);
}
/// <summary>
/// Move and rename a folder
/// </summary>
/// <param name="folderID">The source folders <seealso cref="UUID"/></param>
/// <param name="newparentID">The destination folders <seealso cref="UUID"/></param>
/// <param name="newName">The name to change the folder to</param>
public void MoveFolder(UUID folderID, UUID newparentID, string newName)
{
UpdateFolderProperties(folderID, newparentID, newName, AssetType.Unknown);
}
/// <summary>
/// Update folder properties
/// </summary>
/// <param name="folderID"><seealso cref="UUID"/> of the folder to update</param>
/// <param name="parentID">Sets folder's parent to <seealso cref="UUID"/></param>
/// <param name="name">Folder name</param>
/// <param name="type">Folder type</param>
public void UpdateFolderProperties(UUID folderID, UUID parentID, string name, AssetType type)
{
lock (Store)
{
if (_Store.Contains(folderID))
{
InventoryFolder inv = (InventoryFolder)Store[folderID];
inv.Name = name;
inv.ParentUUID = parentID;
inv.PreferredType = type;
_Store.UpdateNodeFor(inv);
}
}
UpdateInventoryFolderPacket invFolder = new UpdateInventoryFolderPacket();
invFolder.AgentData.AgentID = Client.Self.AgentID;
invFolder.AgentData.SessionID = Client.Self.SessionID;
invFolder.FolderData = new UpdateInventoryFolderPacket.FolderDataBlock[1];
invFolder.FolderData[0] = new UpdateInventoryFolderPacket.FolderDataBlock();
invFolder.FolderData[0].FolderID = folderID;
invFolder.FolderData[0].ParentID = parentID;
invFolder.FolderData[0].Name = Utils.StringToBytes(name);
invFolder.FolderData[0].Type = (sbyte)type;
Client.Network.SendPacket(invFolder);
}
/// <summary>
/// Move a folder
/// </summary>
/// <param name="folderID">The source folders <seealso cref="UUID"/></param>
/// <param name="newParentID">The destination folders <seealso cref="UUID"/></param>
public void MoveFolder(UUID folderID, UUID newParentID)
{
lock (Store)
{
if (_Store.Contains(folderID))
{
InventoryBase inv = Store[folderID];
inv.ParentUUID = newParentID;
_Store.UpdateNodeFor(inv);
}
}
MoveInventoryFolderPacket move = new MoveInventoryFolderPacket();
move.AgentData.AgentID = Client.Self.AgentID;
move.AgentData.SessionID = Client.Self.SessionID;
move.AgentData.Stamp = false; //FIXME: ??
move.InventoryData = new MoveInventoryFolderPacket.InventoryDataBlock[1];
move.InventoryData[0] = new MoveInventoryFolderPacket.InventoryDataBlock();
move.InventoryData[0].FolderID = folderID;
move.InventoryData[0].ParentID = newParentID;
Client.Network.SendPacket(move);
}
/// <summary>
/// Move multiple folders, the keys in the Dictionary parameter,
/// to a new parents, the value of that folder's key.
/// </summary>
/// <param name="foldersNewParents">A Dictionary containing the
/// <seealso cref="UUID"/> of the source as the key, and the
/// <seealso cref="UUID"/> of the destination as the value</param>
public void MoveFolders(Dictionary<UUID, UUID> foldersNewParents)
{
// FIXME: Use two List<UUID> to stay consistent
lock (Store)
{
foreach (KeyValuePair<UUID, UUID> entry in foldersNewParents)
{
if (_Store.Contains(entry.Key))
{
InventoryBase inv = _Store[entry.Key];
inv.ParentUUID = entry.Value;
_Store.UpdateNodeFor(inv);
}
}
}
//TODO: Test if this truly supports multiple-folder move
MoveInventoryFolderPacket move = new MoveInventoryFolderPacket();
move.AgentData.AgentID = Client.Self.AgentID;
move.AgentData.SessionID = Client.Self.SessionID;
move.AgentData.Stamp = false; //FIXME: ??
move.InventoryData = new MoveInventoryFolderPacket.InventoryDataBlock[foldersNewParents.Count];
int index = 0;
foreach (KeyValuePair<UUID, UUID> folder in foldersNewParents)
{
MoveInventoryFolderPacket.InventoryDataBlock block = new MoveInventoryFolderPacket.InventoryDataBlock();
block.FolderID = folder.Key;
block.ParentID = folder.Value;
move.InventoryData[index++] = block;
}
Client.Network.SendPacket(move);
}
/// <summary>
/// Move an inventory item to a new folder
/// </summary>
/// <param name="itemID">The <seealso cref="UUID"/> of the source item to move</param>
/// <param name="folderID">The <seealso cref="UUID"/> of the destination folder</param>
public void MoveItem(UUID itemID, UUID folderID)
{
MoveItem(itemID, folderID, String.Empty);
}
/// <summary>
/// Move and rename an inventory item
/// </summary>
/// <param name="itemID">The <seealso cref="UUID"/> of the source item to move</param>
/// <param name="folderID">The <seealso cref="UUID"/> of the destination folder</param>
/// <param name="newName">The name to change the folder to</param>
public void MoveItem(UUID itemID, UUID folderID, string newName)
{
lock (_Store)
{
if (_Store.Contains(itemID))
{
InventoryBase inv = _Store[itemID];
if (!string.IsNullOrEmpty(newName))
{
inv.Name = newName;
}
inv.ParentUUID = folderID;
_Store.UpdateNodeFor(inv);
}
}
MoveInventoryItemPacket move = new MoveInventoryItemPacket();
move.AgentData.AgentID = Client.Self.AgentID;
move.AgentData.SessionID = Client.Self.SessionID;
move.AgentData.Stamp = false; //FIXME: ??
move.InventoryData = new MoveInventoryItemPacket.InventoryDataBlock[1];
move.InventoryData[0] = new MoveInventoryItemPacket.InventoryDataBlock();
move.InventoryData[0].ItemID = itemID;
move.InventoryData[0].FolderID = folderID;
move.InventoryData[0].NewName = Utils.StringToBytes(newName);
Client.Network.SendPacket(move);
}
/// <summary>
/// Move multiple inventory items to new locations
/// </summary>
/// <param name="itemsNewParents">A Dictionary containing the
/// <seealso cref="UUID"/> of the source item as the key, and the
/// <seealso cref="UUID"/> of the destination folder as the value</param>
public void MoveItems(Dictionary<UUID, UUID> itemsNewParents)
{
lock (_Store)
{
foreach (KeyValuePair<UUID, UUID> entry in itemsNewParents)
{
if (_Store.Contains(entry.Key))
{
InventoryBase inv = _Store[entry.Key];
inv.ParentUUID = entry.Value;
_Store.UpdateNodeFor(inv);
}
}
}
MoveInventoryItemPacket move = new MoveInventoryItemPacket();
move.AgentData.AgentID = Client.Self.AgentID;
move.AgentData.SessionID = Client.Self.SessionID;
move.AgentData.Stamp = false; //FIXME: ??
move.InventoryData = new MoveInventoryItemPacket.InventoryDataBlock[itemsNewParents.Count];
int index = 0;
foreach (KeyValuePair<UUID, UUID> entry in itemsNewParents)
{
MoveInventoryItemPacket.InventoryDataBlock block = new MoveInventoryItemPacket.InventoryDataBlock();
block.ItemID = entry.Key;
block.FolderID = entry.Value;
block.NewName = Utils.EmptyBytes;
move.InventoryData[index++] = block;
}
Client.Network.SendPacket(move);
}
#endregion Move
#region Remove
/// <summary>
/// Remove descendants of a folder
/// </summary>
/// <param name="folder">The <seealso cref="UUID"/> of the folder</param>
public void RemoveDescendants(UUID folder)
{
PurgeInventoryDescendentsPacket purge = new PurgeInventoryDescendentsPacket();
purge.AgentData.AgentID = Client.Self.AgentID;
purge.AgentData.SessionID = Client.Self.SessionID;
purge.InventoryData.FolderID = folder;
Client.Network.SendPacket(purge);
// Update our local copy
lock (_Store)
{
if (_Store.Contains(folder))
{
List<InventoryBase> contents = _Store.GetContents(folder);
foreach (InventoryBase obj in contents)
{
_Store.RemoveNodeFor(obj);
}
}
}
}
/// <summary>
/// Remove a single item from inventory
/// </summary>
/// <param name="item">The <seealso cref="UUID"/> of the inventory item to remove</param>
public void RemoveItem(UUID item)
{
List<UUID> items = new List<UUID>(1);
items.Add(item);
Remove(items, null);
}
/// <summary>
/// Remove a folder from inventory
/// </summary>
/// <param name="folder">The <seealso cref="UUID"/> of the folder to remove</param>
public void RemoveFolder(UUID folder)
{
List<UUID> folders = new List<UUID>(1);
folders.Add(folder);
Remove(null, folders);
}
/// <summary>
/// Remove multiple items or folders from inventory
/// </summary>
/// <param name="items">A List containing the <seealso cref="UUID"/>s of items to remove</param>
/// <param name="folders">A List containing the <seealso cref="UUID"/>s of the folders to remove</param>
public void Remove(List<UUID> items, List<UUID> folders)
{
if ((items == null || items.Count == 0) && (folders == null || folders.Count == 0))
return;
RemoveInventoryObjectsPacket rem = new RemoveInventoryObjectsPacket();
rem.AgentData.AgentID = Client.Self.AgentID;
rem.AgentData.SessionID = Client.Self.SessionID;
if (items == null || items.Count == 0)
{
// To indicate that we want no items removed:
rem.ItemData = new RemoveInventoryObjectsPacket.ItemDataBlock[1];
rem.ItemData[0] = new RemoveInventoryObjectsPacket.ItemDataBlock();
rem.ItemData[0].ItemID = UUID.Zero;
}
else
{
lock (_Store)
{
rem.ItemData = new RemoveInventoryObjectsPacket.ItemDataBlock[items.Count];
for (int i = 0; i < items.Count; i++)
{
rem.ItemData[i] = new RemoveInventoryObjectsPacket.ItemDataBlock();
rem.ItemData[i].ItemID = items[i];
// Update local copy
if (_Store.Contains(items[i]))
_Store.RemoveNodeFor(Store[items[i]]);
}
}
}
if (folders == null || folders.Count == 0)
{
// To indicate we want no folders removed:
rem.FolderData = new RemoveInventoryObjectsPacket.FolderDataBlock[1];
rem.FolderData[0] = new RemoveInventoryObjectsPacket.FolderDataBlock();
rem.FolderData[0].FolderID = UUID.Zero;
}
else
{
lock (_Store)
{
rem.FolderData = new RemoveInventoryObjectsPacket.FolderDataBlock[folders.Count];
for (int i = 0; i < folders.Count; i++)
{
rem.FolderData[i] = new RemoveInventoryObjectsPacket.FolderDataBlock();
rem.FolderData[i].FolderID = folders[i];
// Update local copy
if (_Store.Contains(folders[i]))
_Store.RemoveNodeFor(Store[folders[i]]);
}
}
}
Client.Network.SendPacket(rem);
}
/// <summary>
/// Empty the Lost and Found folder
/// </summary>
public void EmptyLostAndFound()
{
EmptySystemFolder(AssetType.LostAndFoundFolder);
}
/// <summary>
/// Empty the Trash folder
/// </summary>
public void EmptyTrash()
{
EmptySystemFolder(AssetType.TrashFolder);
}
private void EmptySystemFolder(AssetType folderType)
{
List<InventoryBase> items = _Store.GetContents(_Store.RootFolder);
UUID folderKey = UUID.Zero;
foreach (InventoryBase item in items)
{
if ((item as InventoryFolder) != null)
{
InventoryFolder folder = item as InventoryFolder;
if (folder.PreferredType == folderType)
{
folderKey = folder.UUID;
break;
}
}
}
items = _Store.GetContents(folderKey);
List<UUID> remItems = new List<UUID>();
List<UUID> remFolders = new List<UUID>();
foreach (InventoryBase item in items)
{
if ((item as InventoryFolder) != null)
{
remFolders.Add(item.UUID);
}
else
{
remItems.Add(item.UUID);
}
}
Remove(remItems, remFolders);
}
#endregion Remove
#region Create
/// <summary>
///
/// </summary>
/// <param name="parentFolder"></param>
/// <param name="name"></param>
/// <param name="description"></param>
/// <param name="type"></param>
/// <param name="assetTransactionID">Proper use is to upload the inventory's asset first, then provide the Asset's TransactionID here.</param>
/// <param name="invType"></param>
/// <param name="nextOwnerMask"></param>
/// <param name="callback"></param>
public void RequestCreateItem(UUID parentFolder, string name, string description, AssetType type, UUID assetTransactionID,
InventoryType invType, PermissionMask nextOwnerMask, ItemCreatedCallback callback)
{
// Even though WearableType 0 is Shape, in this context it is treated as NOT_WEARABLE
RequestCreateItem(parentFolder, name, description, type, assetTransactionID, invType, (WearableType)0, nextOwnerMask,
callback);
}
/// <summary>
///
/// </summary>
/// <param name="parentFolder"></param>
/// <param name="name"></param>
/// <param name="description"></param>
/// <param name="type"></param>
/// <param name="assetTransactionID">Proper use is to upload the inventory's asset first, then provide the Asset's TransactionID here.</param>
/// <param name="invType"></param>
/// <param name="wearableType"></param>
/// <param name="nextOwnerMask"></param>
/// <param name="callback"></param>
public void RequestCreateItem(UUID parentFolder, string name, string description, AssetType type, UUID assetTransactionID,
InventoryType invType, WearableType wearableType, PermissionMask nextOwnerMask, ItemCreatedCallback callback)
{
CreateInventoryItemPacket create = new CreateInventoryItemPacket();
create.AgentData.AgentID = Client.Self.AgentID;
create.AgentData.SessionID = Client.Self.SessionID;
create.InventoryBlock.CallbackID = RegisterItemCreatedCallback(callback);
create.InventoryBlock.FolderID = parentFolder;
create.InventoryBlock.TransactionID = assetTransactionID;
create.InventoryBlock.NextOwnerMask = (uint)nextOwnerMask;
create.InventoryBlock.Type = (sbyte)type;
create.InventoryBlock.InvType = (sbyte)invType;
create.InventoryBlock.WearableType = (byte)wearableType;
create.InventoryBlock.Name = Utils.StringToBytes(name);
create.InventoryBlock.Description = Utils.StringToBytes(description);
Client.Network.SendPacket(create);
}
/// <summary>
/// Creates a new inventory folder
/// </summary>
/// <param name="parentID">ID of the folder to put this folder in</param>
/// <param name="name">Name of the folder to create</param>
/// <returns>The UUID of the newly created folder</returns>
public UUID CreateFolder(UUID parentID, string name)
{
return CreateFolder(parentID, name, AssetType.Unknown);
}
/// <summary>
/// Creates a new inventory folder
/// </summary>
/// <param name="parentID">ID of the folder to put this folder in</param>
/// <param name="name">Name of the folder to create</param>
/// <param name="preferredType">Sets this folder as the default folder
/// for new assets of the specified type. Use <code>AssetType.Unknown</code>
/// to create a normal folder, otherwise it will likely create a
/// duplicate of an existing folder type</param>
/// <returns>The UUID of the newly created folder</returns>
/// <remarks>If you specify a preferred type of <code>AsseType.Folder</code>
/// it will create a new root folder which may likely cause all sorts
/// of strange problems</remarks>
public UUID CreateFolder(UUID parentID, string name, AssetType preferredType)
{
UUID id = UUID.Random();
// Assign a folder name if one is not already set
if (String.IsNullOrEmpty(name))
{
if (preferredType >= AssetType.Texture && preferredType <= AssetType.Gesture)
{
name = _NewFolderNames[(int)preferredType];
}
else
{
name = "New Folder";
}
}
// Create the new folder locally
InventoryFolder newFolder = new InventoryFolder(id);
newFolder.Version = 1;
newFolder.DescendentCount = 0;
newFolder.ParentUUID = parentID;
newFolder.PreferredType = preferredType;
newFolder.Name = name;
newFolder.OwnerID = Client.Self.AgentID;
// Update the local store
try { _Store[newFolder.UUID] = newFolder; }
catch (InventoryException ie) { Logger.Log(ie.Message, Helpers.LogLevel.Warning, Client, ie); }
// Create the create folder packet and send it
CreateInventoryFolderPacket create = new CreateInventoryFolderPacket();
create.AgentData.AgentID = Client.Self.AgentID;
create.AgentData.SessionID = Client.Self.SessionID;
create.FolderData.FolderID = id;
create.FolderData.ParentID = parentID;
create.FolderData.Type = (sbyte)preferredType;
create.FolderData.Name = Utils.StringToBytes(name);
Client.Network.SendPacket(create);
return id;
}
/// <summary>
/// Create an inventory item and upload asset data
/// </summary>
/// <param name="data">Asset data</param>
/// <param name="name">Inventory item name</param>
/// <param name="description">Inventory item description</param>
/// <param name="assetType">Asset type</param>
/// <param name="invType">Inventory type</param>
/// <param name="folderID">Put newly created inventory in this folder</param>
/// <param name="callback">Delegate that will receive feedback on success or failure</param>
public void RequestCreateItemFromAsset(byte[] data, string name, string description, AssetType assetType,
InventoryType invType, UUID folderID, ItemCreatedFromAssetCallback callback)
{
Permissions permissions = new Permissions();
permissions.EveryoneMask = PermissionMask.None;
permissions.GroupMask = PermissionMask.None;
permissions.NextOwnerMask = PermissionMask.All;
RequestCreateItemFromAsset(data, name, description, assetType, invType, folderID, permissions, callback);
}
/// <summary>
/// Create an inventory item and upload asset data
/// </summary>
/// <param name="data">Asset data</param>
/// <param name="name">Inventory item name</param>
/// <param name="description">Inventory item description</param>
/// <param name="assetType">Asset type</param>
/// <param name="invType">Inventory type</param>
/// <param name="folderID">Put newly created inventory in this folder</param>
/// <param name="permissions">Permission of the newly created item
/// (EveryoneMask, GroupMask, and NextOwnerMask of Permissions struct are supported)</param>
/// <param name="callback">Delegate that will receive feedback on success or failure</param>
public void RequestCreateItemFromAsset(byte[] data, string name, string description, AssetType assetType,
InventoryType invType, UUID folderID, Permissions permissions, ItemCreatedFromAssetCallback callback)
{
if (Client.Network.CurrentSim == null || Client.Network.CurrentSim.Caps == null)
throw new Exception("NewFileAgentInventory capability is not currently available");
Uri url = Client.Network.CurrentSim.Caps.CapabilityURI("NewFileAgentInventory");
if (url != null)
{
OSDMap query = new OSDMap();
query.Add("folder_id", OSD.FromUUID(folderID));
query.Add("asset_type", OSD.FromString(Utils.AssetTypeToString(assetType)));
query.Add("inventory_type", OSD.FromString(Utils.InventoryTypeToString(invType)));
query.Add("name", OSD.FromString(name));
query.Add("description", OSD.FromString(description));
query.Add("everyone_mask", OSD.FromInteger((int)permissions.EveryoneMask));
query.Add("group_mask", OSD.FromInteger((int)permissions.GroupMask));
query.Add("next_owner_mask", OSD.FromInteger((int)permissions.NextOwnerMask));
query.Add("expected_upload_cost", OSD.FromInteger(Client.Settings.UPLOAD_COST));
// Make the request
CapsClient request = new CapsClient(url);
request.OnComplete += CreateItemFromAssetResponse;
request.UserData = new object[] { callback, data, Client.Settings.CAPS_TIMEOUT, query };
request.BeginGetResponse(query, OSDFormat.Xml, Client.Settings.CAPS_TIMEOUT);
}
else
{
throw new Exception("NewFileAgentInventory capability is not currently available");
}
}
/// <summary>
/// Creates inventory link to another inventory item or folder
/// </summary>
/// <param name="folderID">Put newly created link in folder with this UUID</param>
/// <param name="bse">Inventory item or folder</param>
/// <param name="callback">Method to call upon creation of the link</param>
public void CreateLink(UUID folderID, InventoryBase bse, ItemCreatedCallback callback)
{
if (bse is InventoryFolder)
{
InventoryFolder folder = (InventoryFolder)bse;
CreateLink(folderID, folder, callback);
}
else if (bse is InventoryItem)
{
InventoryItem item = (InventoryItem)bse;
CreateLink(folderID, item.UUID, item.Name, item.Description, AssetType.Link, item.InventoryType, UUID.Random(), callback);
}
}
/// <summary>
/// Creates inventory link to another inventory item
/// </summary>
/// <param name="folderID">Put newly created link in folder with this UUID</param>
/// <param name="item">Original inventory item</param>
/// <param name="callback">Method to call upon creation of the link</param>
public void CreateLink(UUID folderID, InventoryItem item, ItemCreatedCallback callback)
{
CreateLink(folderID, item.UUID, item.Name, item.Description, AssetType.Link, item.InventoryType, UUID.Random(), callback);
}
/// <summary>
/// Creates inventory link to another inventory folder
/// </summary>
/// <param name="folderID">Put newly created link in folder with this UUID</param>
/// <param name="folder">Original inventory folder</param>
/// <param name="callback">Method to call upon creation of the link</param>
public void CreateLink(UUID folderID, InventoryFolder folder, ItemCreatedCallback callback)
{
CreateLink(folderID, folder.UUID, folder.Name, "", AssetType.LinkFolder, InventoryType.Folder, UUID.Random(), callback);
}
/// <summary>
/// Creates inventory link to another inventory item or folder
/// </summary>
/// <param name="folderID">Put newly created link in folder with this UUID</param>
/// <param name="itemID">Original item's UUID</param>
/// <param name="name">Name</param>
/// <param name="description">Description</param>
/// <param name="assetType">Asset Type</param>
/// <param name="invType">Inventory Type</param>
/// <param name="transactionID">Transaction UUID</param>
/// <param name="callback">Method to call upon creation of the link</param>
public void CreateLink(UUID folderID, UUID itemID, string name, string description, AssetType assetType, InventoryType invType, UUID transactionID, ItemCreatedCallback callback)
{
LinkInventoryItemPacket create = new LinkInventoryItemPacket();
create.AgentData.AgentID = Client.Self.AgentID;
create.AgentData.SessionID = Client.Self.SessionID;
create.InventoryBlock.CallbackID = RegisterItemCreatedCallback(callback);
lock (_ItemInventoryTypeRequest)
{
_ItemInventoryTypeRequest[create.InventoryBlock.CallbackID] = invType;
}
create.InventoryBlock.FolderID = folderID;
create.InventoryBlock.TransactionID = transactionID;
create.InventoryBlock.OldItemID = itemID;
create.InventoryBlock.Type = (sbyte)assetType;
create.InventoryBlock.InvType = (sbyte)invType;
create.InventoryBlock.Name = Utils.StringToBytes(name);
create.InventoryBlock.Description = Utils.StringToBytes(description);
Client.Network.SendPacket(create);
}
#endregion Create
#region Copy
/// <summary>
///
/// </summary>
/// <param name="item"></param>
/// <param name="newParent"></param>
/// <param name="newName"></param>
/// <param name="callback"></param>
public void RequestCopyItem(UUID item, UUID newParent, string newName, ItemCopiedCallback callback)
{
RequestCopyItem(item, newParent, newName, Client.Self.AgentID, callback);
}
/// <summary>
///
/// </summary>
/// <param name="item"></param>
/// <param name="newParent"></param>
/// <param name="newName"></param>
/// <param name="oldOwnerID"></param>
/// <param name="callback"></param>
public void RequestCopyItem(UUID item, UUID newParent, string newName, UUID oldOwnerID,
ItemCopiedCallback callback)
{
List<UUID> items = new List<UUID>(1);
items.Add(item);
List<UUID> folders = new List<UUID>(1);
folders.Add(newParent);
List<string> names = new List<string>(1);
names.Add(newName);
RequestCopyItems(items, folders, names, oldOwnerID, callback);
}
/// <summary>
///
/// </summary>
/// <param name="items"></param>
/// <param name="targetFolders"></param>
/// <param name="newNames"></param>
/// <param name="oldOwnerID"></param>
/// <param name="callback"></param>
public void RequestCopyItems(List<UUID> items, List<UUID> targetFolders, List<string> newNames,
UUID oldOwnerID, ItemCopiedCallback callback)
{
if (items.Count != targetFolders.Count || (newNames != null && items.Count != newNames.Count))
throw new ArgumentException("All list arguments must have an equal number of entries");
uint callbackID = RegisterItemsCopiedCallback(callback);
CopyInventoryItemPacket copy = new CopyInventoryItemPacket();
copy.AgentData.AgentID = Client.Self.AgentID;
copy.AgentData.SessionID = Client.Self.SessionID;
copy.InventoryData = new CopyInventoryItemPacket.InventoryDataBlock[items.Count];
for (int i = 0; i < items.Count; ++i)
{
copy.InventoryData[i] = new CopyInventoryItemPacket.InventoryDataBlock();
copy.InventoryData[i].CallbackID = callbackID;
copy.InventoryData[i].NewFolderID = targetFolders[i];
copy.InventoryData[i].OldAgentID = oldOwnerID;
copy.InventoryData[i].OldItemID = items[i];
if (newNames != null && !String.IsNullOrEmpty(newNames[i]))
copy.InventoryData[i].NewName = Utils.StringToBytes(newNames[i]);
else
copy.InventoryData[i].NewName = Utils.EmptyBytes;
}
Client.Network.SendPacket(copy);
}
/// <summary>
/// Request a copy of an asset embedded within a notecard
/// </summary>
/// <param name="objectID">Usually UUID.Zero for copying an asset from a notecard</param>
/// <param name="notecardID">UUID of the notecard to request an asset from</param>
/// <param name="folderID">Target folder for asset to go to in your inventory</param>
/// <param name="itemID">UUID of the embedded asset</param>
/// <param name="callback">callback to run when item is copied to inventory</param>
public void RequestCopyItemFromNotecard(UUID objectID, UUID notecardID, UUID folderID, UUID itemID, ItemCopiedCallback callback)
{
_ItemCopiedCallbacks[0] = callback; //Notecards always use callback ID 0
Uri url = Client.Network.CurrentSim.Caps.CapabilityURI("CopyInventoryFromNotecard");
if (url != null)
{
CopyInventoryFromNotecardMessage message = new CopyInventoryFromNotecardMessage();
message.CallbackID = 0;
message.FolderID = folderID;
message.ItemID = itemID;
message.NotecardID = notecardID;
message.ObjectID = objectID;
CapsClient request = new CapsClient(url);
request.BeginGetResponse(message.Serialize(), OSDFormat.Xml, Client.Settings.CAPS_TIMEOUT);
}
else
{
CopyInventoryFromNotecardPacket copy = new CopyInventoryFromNotecardPacket();
copy.AgentData.AgentID = Client.Self.AgentID;
copy.AgentData.SessionID = Client.Self.SessionID;
copy.NotecardData.ObjectID = objectID;
copy.NotecardData.NotecardItemID = notecardID;
copy.InventoryData = new CopyInventoryFromNotecardPacket.InventoryDataBlock[1];
copy.InventoryData[0] = new CopyInventoryFromNotecardPacket.InventoryDataBlock();
copy.InventoryData[0].FolderID = folderID;
copy.InventoryData[0].ItemID = itemID;
Client.Network.SendPacket(copy);
}
}
#endregion Copy
#region Update
/// <summary>
///
/// </summary>
/// <param name="item"></param>
public void RequestUpdateItem(InventoryItem item)
{
List<InventoryItem> items = new List<InventoryItem>(1);
items.Add(item);
RequestUpdateItems(items, UUID.Random());
}
/// <summary>
///
/// </summary>
/// <param name="items"></param>
public void RequestUpdateItems(List<InventoryItem> items)
{
RequestUpdateItems(items, UUID.Random());
}
/// <summary>
///
/// </summary>
/// <param name="items"></param>
/// <param name="transactionID"></param>
public void RequestUpdateItems(List<InventoryItem> items, UUID transactionID)
{
UpdateInventoryItemPacket update = new UpdateInventoryItemPacket();
update.AgentData.AgentID = Client.Self.AgentID;
update.AgentData.SessionID = Client.Self.SessionID;
update.AgentData.TransactionID = transactionID;
update.InventoryData = new UpdateInventoryItemPacket.InventoryDataBlock[items.Count];
for (int i = 0; i < items.Count; i++)
{
InventoryItem item = items[i];
UpdateInventoryItemPacket.InventoryDataBlock block = new UpdateInventoryItemPacket.InventoryDataBlock();
block.BaseMask = (uint)item.Permissions.BaseMask;
block.CRC = ItemCRC(item);
block.CreationDate = (int)Utils.DateTimeToUnixTime(item.CreationDate);
block.CreatorID = item.CreatorID;
block.Description = Utils.StringToBytes(item.Description);
block.EveryoneMask = (uint)item.Permissions.EveryoneMask;
block.Flags = (uint)item.Flags;
block.FolderID = item.ParentUUID;
block.GroupID = item.GroupID;
block.GroupMask = (uint)item.Permissions.GroupMask;
block.GroupOwned = item.GroupOwned;
block.InvType = (sbyte)item.InventoryType;
block.ItemID = item.UUID;
block.Name = Utils.StringToBytes(item.Name);
block.NextOwnerMask = (uint)item.Permissions.NextOwnerMask;
block.OwnerID = item.OwnerID;
block.OwnerMask = (uint)item.Permissions.OwnerMask;
block.SalePrice = item.SalePrice;
block.SaleType = (byte)item.SaleType;
block.TransactionID = item.TransactionID;
block.Type = (sbyte)item.AssetType;
update.InventoryData[i] = block;
}
Client.Network.SendPacket(update);
}
/// <summary>
///
/// </summary>
/// <param name="data"></param>
/// <param name="notecardID"></param>
/// <param name="callback"></param>
public void RequestUploadNotecardAsset(byte[] data, UUID notecardID, InventoryUploadedAssetCallback callback)
{
if (Client.Network.CurrentSim == null || Client.Network.CurrentSim.Caps == null)
throw new Exception("UpdateNotecardAgentInventory capability is not currently available");
Uri url = Client.Network.CurrentSim.Caps.CapabilityURI("UpdateNotecardAgentInventory");
if (url != null)
{
OSDMap query = new OSDMap();
query.Add("item_id", OSD.FromUUID(notecardID));
// Make the request
CapsClient request = new CapsClient(url);
request.OnComplete += UploadInventoryAssetResponse;
request.UserData = new object[] { new KeyValuePair<InventoryUploadedAssetCallback, byte[]>(callback, data), notecardID };
request.BeginGetResponse(query, OSDFormat.Xml, Client.Settings.CAPS_TIMEOUT);
}
else
{
throw new Exception("UpdateNotecardAgentInventory capability is not currently available");
}
}
/// <summary>
/// Save changes to notecard embedded in object contents
/// </summary>
/// <param name="data">Encoded notecard asset data</param>
/// <param name="notecardID">Notecard UUID</param>
/// <param name="taskID">Object's UUID</param>
/// <param name="callback">Called upon finish of the upload with status information</param>
public void RequestUpdateNotecardTask(byte[] data, UUID notecardID, UUID taskID, InventoryUploadedAssetCallback callback)
{
if (Client.Network.CurrentSim == null || Client.Network.CurrentSim.Caps == null)
throw new Exception("UpdateNotecardTaskInventory capability is not currently available");
Uri url = Client.Network.CurrentSim.Caps.CapabilityURI("UpdateNotecardTaskInventory");
if (url != null)
{
OSDMap query = new OSDMap();
query.Add("item_id", OSD.FromUUID(notecardID));
query.Add("task_id", OSD.FromUUID(taskID));
// Make the request
CapsClient request = new CapsClient(url);
request.OnComplete += UploadInventoryAssetResponse;
request.UserData = new object[] { new KeyValuePair<InventoryUploadedAssetCallback, byte[]>(callback, data), notecardID };
request.BeginGetResponse(query, OSDFormat.Xml, Client.Settings.CAPS_TIMEOUT);
}
else
{
throw new Exception("UpdateNotecardTaskInventory capability is not currently available");
}
}
/// <summary>
/// Upload new gesture asset for an inventory gesture item
/// </summary>
/// <param name="data">Encoded gesture asset</param>
/// <param name="gestureID">Gesture inventory UUID</param>
/// <param name="callback">Callback whick will be called when upload is complete</param>
public void RequestUploadGestureAsset(byte[] data, UUID gestureID, InventoryUploadedAssetCallback callback)
{
if (Client.Network.CurrentSim == null || Client.Network.CurrentSim.Caps == null)
throw new Exception("UpdateGestureAgentInventory capability is not currently available");
Uri url = Client.Network.CurrentSim.Caps.CapabilityURI("UpdateGestureAgentInventory");
if (url != null)
{
OSDMap query = new OSDMap();
query.Add("item_id", OSD.FromUUID(gestureID));
// Make the request
CapsClient request = new CapsClient(url);
request.OnComplete += UploadInventoryAssetResponse;
request.UserData = new object[] { new KeyValuePair<InventoryUploadedAssetCallback, byte[]>(callback, data), gestureID };
request.BeginGetResponse(query, OSDFormat.Xml, Client.Settings.CAPS_TIMEOUT);
}
else
{
throw new Exception("UpdateGestureAgentInventory capability is not currently available");
}
}
/// <summary>
/// Update an existing script in an agents Inventory
/// </summary>
/// <param name="data">A byte[] array containing the encoded scripts contents</param>
/// <param name="itemID">the itemID of the script</param>
/// <param name="mono">if true, sets the script content to run on the mono interpreter</param>
/// <param name="callback"></param>
public void RequestUpdateScriptAgentInventory(byte[] data, UUID itemID, bool mono, ScriptUpdatedCallback callback)
{
Uri url = Client.Network.CurrentSim.Caps.CapabilityURI("UpdateScriptAgent");
if (url != null)
{
UpdateScriptAgentRequestMessage msg = new UpdateScriptAgentRequestMessage();
msg.ItemID = itemID;
msg.Target = mono ? "mono" : "lsl2";
CapsClient request = new CapsClient(url);
request.OnComplete += new CapsClient.CompleteCallback(UpdateScriptAgentInventoryResponse);
request.UserData = new object[2] { new KeyValuePair<ScriptUpdatedCallback, byte[]>(callback, data), itemID };
request.BeginGetResponse(msg.Serialize(), OSDFormat.Xml, Client.Settings.CAPS_TIMEOUT);
}
else
{
throw new Exception("UpdateScriptAgent capability is not currently available");
}
}
/// <summary>
/// Update an existing script in an task Inventory
/// </summary>
/// <param name="data">A byte[] array containing the encoded scripts contents</param>
/// <param name="itemID">the itemID of the script</param>
/// <param name="taskID">UUID of the prim containting the script</param>
/// <param name="mono">if true, sets the script content to run on the mono interpreter</param>
/// <param name="running">if true, sets the script to running</param>
/// <param name="callback"></param>
public void RequestUpdateScriptTask(byte[] data, UUID itemID, UUID taskID, bool mono, bool running, ScriptUpdatedCallback callback)
{
Uri url = Client.Network.CurrentSim.Caps.CapabilityURI("UpdateScriptTask");
if (url != null)
{
UpdateScriptTaskUpdateMessage msg = new UpdateScriptTaskUpdateMessage();
msg.ItemID = itemID;
msg.TaskID = taskID;
msg.ScriptRunning = running;
msg.Target = mono ? "mono" : "lsl2";
CapsClient request = new CapsClient(url);
request.OnComplete += new CapsClient.CompleteCallback(UpdateScriptAgentInventoryResponse);
request.UserData = new object[2] { new KeyValuePair<ScriptUpdatedCallback, byte[]>(callback, data), itemID };
request.BeginGetResponse(msg.Serialize(), OSDFormat.Xml, Client.Settings.CAPS_TIMEOUT);
}
else
{
throw new Exception("UpdateScriptTask capability is not currently available");
}
}
#endregion Update
#region Rez/Give
/// <summary>
/// Rez an object from inventory
/// </summary>
/// <param name="simulator">Simulator to place object in</param>
/// <param name="rotation">Rotation of the object when rezzed</param>
/// <param name="position">Vector of where to place object</param>
/// <param name="item">InventoryItem object containing item details</param>
public UUID RequestRezFromInventory(Simulator simulator, Quaternion rotation, Vector3 position,
InventoryItem item)
{
return RequestRezFromInventory(simulator, rotation, position, item, Client.Self.ActiveGroup,
UUID.Random(), true);
}
/// <summary>
/// Rez an object from inventory
/// </summary>
/// <param name="simulator">Simulator to place object in</param>
/// <param name="rotation">Rotation of the object when rezzed</param>
/// <param name="position">Vector of where to place object</param>
/// <param name="item">InventoryItem object containing item details</param>
/// <param name="groupOwner">UUID of group to own the object</param>
public UUID RequestRezFromInventory(Simulator simulator, Quaternion rotation, Vector3 position,
InventoryItem item, UUID groupOwner)
{
return RequestRezFromInventory(simulator, rotation, position, item, groupOwner, UUID.Random(), true);
}
/// <summary>
/// Rez an object from inventory
/// </summary>
/// <param name="simulator">Simulator to place object in</param>
/// <param name="rotation">Rotation of the object when rezzed</param>
/// <param name="position">Vector of where to place object</param>
/// <param name="item">InventoryItem object containing item details</param>
/// <param name="groupOwner">UUID of group to own the object</param>
/// <param name="queryID">User defined queryID to correlate replies</param>
/// <param name="rezSelected">If set to true, the CreateSelected flag
/// will be set on the rezzed object</param>
public UUID RequestRezFromInventory(Simulator simulator, Quaternion rotation, Vector3 position,
InventoryItem item, UUID groupOwner, UUID queryID, bool rezSelected)
{
return RequestRezFromInventory(simulator, UUID.Zero, rotation, position, item, groupOwner, queryID,
rezSelected);
}
/// <summary>
/// Rez an object from inventory
/// </summary>
/// <param name="simulator">Simulator to place object in</param>
/// <param name="taskID">TaskID object when rezzed</param>
/// <param name="rotation">Rotation of the object when rezzed</param>
/// <param name="position">Vector of where to place object</param>
/// <param name="item">InventoryItem object containing item details</param>
/// <param name="groupOwner">UUID of group to own the object</param>
/// <param name="queryID">User defined queryID to correlate replies</param>
/// <param name="rezSelected">If set to true, the CreateSelected flag
/// will be set on the rezzed object</param>
public UUID RequestRezFromInventory(Simulator simulator, UUID taskID, Quaternion rotation, Vector3 position,
InventoryItem item, UUID groupOwner, UUID queryID, bool rezSelected)
{
RezObjectPacket add = new RezObjectPacket();
add.AgentData.AgentID = Client.Self.AgentID;
add.AgentData.SessionID = Client.Self.SessionID;
add.AgentData.GroupID = groupOwner;
add.RezData.FromTaskID = taskID;
add.RezData.BypassRaycast = 1;
add.RezData.RayStart = position;
add.RezData.RayEnd = position;
add.RezData.RayTargetID = UUID.Zero;
add.RezData.RayEndIsIntersection = false;
add.RezData.RezSelected = rezSelected;
add.RezData.RemoveItem = false;
add.RezData.ItemFlags = (uint)item.Flags;
add.RezData.GroupMask = (uint)item.Permissions.GroupMask;
add.RezData.EveryoneMask = (uint)item.Permissions.EveryoneMask;
add.RezData.NextOwnerMask = (uint)item.Permissions.NextOwnerMask;
add.InventoryData.ItemID = item.UUID;
add.InventoryData.FolderID = item.ParentUUID;
add.InventoryData.CreatorID = item.CreatorID;
add.InventoryData.OwnerID = item.OwnerID;
add.InventoryData.GroupID = item.GroupID;
add.InventoryData.BaseMask = (uint)item.Permissions.BaseMask;
add.InventoryData.OwnerMask = (uint)item.Permissions.OwnerMask;
add.InventoryData.GroupMask = (uint)item.Permissions.GroupMask;
add.InventoryData.EveryoneMask = (uint)item.Permissions.EveryoneMask;
add.InventoryData.NextOwnerMask = (uint)item.Permissions.NextOwnerMask;
add.InventoryData.GroupOwned = item.GroupOwned;
add.InventoryData.TransactionID = queryID;
add.InventoryData.Type = (sbyte)item.InventoryType;
add.InventoryData.InvType = (sbyte)item.InventoryType;
add.InventoryData.Flags = (uint)item.Flags;
add.InventoryData.SaleType = (byte)item.SaleType;
add.InventoryData.SalePrice = item.SalePrice;
add.InventoryData.Name = Utils.StringToBytes(item.Name);
add.InventoryData.Description = Utils.StringToBytes(item.Description);
add.InventoryData.CreationDate = (int)Utils.DateTimeToUnixTime(item.CreationDate);
Client.Network.SendPacket(add, simulator);
// Remove from store if the item is no copy
if (Store.Items.ContainsKey(item.UUID) && Store[item.UUID] is InventoryItem)
{
InventoryItem invItem = (InventoryItem)Store[item.UUID];
if ((invItem.Permissions.OwnerMask & PermissionMask.Copy) == PermissionMask.None)
{
Store.RemoveNodeFor(invItem);
}
}
return queryID;
}
/// <summary>
/// DeRez an object from the simulator to the agents Objects folder in the agents Inventory
/// </summary>
/// <param name="objectLocalID">The simulator Local ID of the object</param>
/// <remarks>If objectLocalID is a child primitive in a linkset, the entire linkset will be derezzed</remarks>
public void RequestDeRezToInventory(uint objectLocalID)
{
RequestDeRezToInventory(objectLocalID, DeRezDestination.AgentInventoryTake,
Client.Inventory.FindFolderForType(AssetType.Object), UUID.Random());
}
/// <summary>
/// DeRez an object from the simulator and return to inventory
/// </summary>
/// <param name="objectLocalID">The simulator Local ID of the object</param>
/// <param name="destType">The type of destination from the <seealso cref="DeRezDestination"/> enum</param>
/// <param name="destFolder">The destination inventory folders <seealso cref="UUID"/> -or-
/// if DeRezzing object to a tasks Inventory, the Tasks <seealso cref="UUID"/></param>
/// <param name="transactionID">The transaction ID for this request which
/// can be used to correlate this request with other packets</param>
/// <remarks>If objectLocalID is a child primitive in a linkset, the entire linkset will be derezzed</remarks>
public void RequestDeRezToInventory(uint objectLocalID, DeRezDestination destType, UUID destFolder, UUID transactionID)
{
DeRezObjectPacket take = new DeRezObjectPacket();
take.AgentData.AgentID = Client.Self.AgentID;
take.AgentData.SessionID = Client.Self.SessionID;
take.AgentBlock = new DeRezObjectPacket.AgentBlockBlock();
take.AgentBlock.GroupID = UUID.Zero;
take.AgentBlock.Destination = (byte)destType;
take.AgentBlock.DestinationID = destFolder;
take.AgentBlock.PacketCount = 1;
take.AgentBlock.PacketNumber = 1;
take.AgentBlock.TransactionID = transactionID;
take.ObjectData = new DeRezObjectPacket.ObjectDataBlock[1];
take.ObjectData[0] = new DeRezObjectPacket.ObjectDataBlock();
take.ObjectData[0].ObjectLocalID = objectLocalID;
Client.Network.SendPacket(take);
}
/// <summary>
/// Rez an item from inventory to its previous simulator location
/// </summary>
/// <param name="simulator"></param>
/// <param name="item"></param>
/// <param name="queryID"></param>
/// <returns></returns>
public UUID RequestRestoreRezFromInventory(Simulator simulator, InventoryItem item, UUID queryID)
{
RezRestoreToWorldPacket add = new RezRestoreToWorldPacket();
add.AgentData.AgentID = Client.Self.AgentID;
add.AgentData.SessionID = Client.Self.SessionID;
add.InventoryData.ItemID = item.UUID;
add.InventoryData.FolderID = item.ParentUUID;
add.InventoryData.CreatorID = item.CreatorID;
add.InventoryData.OwnerID = item.OwnerID;
add.InventoryData.GroupID = item.GroupID;
add.InventoryData.BaseMask = (uint)item.Permissions.BaseMask;
add.InventoryData.OwnerMask = (uint)item.Permissions.OwnerMask;
add.InventoryData.GroupMask = (uint)item.Permissions.GroupMask;
add.InventoryData.EveryoneMask = (uint)item.Permissions.EveryoneMask;
add.InventoryData.NextOwnerMask = (uint)item.Permissions.NextOwnerMask;
add.InventoryData.GroupOwned = item.GroupOwned;
add.InventoryData.TransactionID = queryID;
add.InventoryData.Type = (sbyte)item.InventoryType;
add.InventoryData.InvType = (sbyte)item.InventoryType;
add.InventoryData.Flags = (uint)item.Flags;
add.InventoryData.SaleType = (byte)item.SaleType;
add.InventoryData.SalePrice = item.SalePrice;
add.InventoryData.Name = Utils.StringToBytes(item.Name);
add.InventoryData.Description = Utils.StringToBytes(item.Description);
add.InventoryData.CreationDate = (int)Utils.DateTimeToUnixTime(item.CreationDate);
Client.Network.SendPacket(add, simulator);
return queryID;
}
/// <summary>
/// Give an inventory item to another avatar
/// </summary>
/// <param name="itemID">The <seealso cref="UUID"/> of the item to give</param>
/// <param name="itemName">The name of the item</param>
/// <param name="assetType">The type of the item from the <seealso cref="AssetType"/> enum</param>
/// <param name="recipient">The <seealso cref="UUID"/> of the recipient</param>
/// <param name="doEffect">true to generate a beameffect during transfer</param>
public void GiveItem(UUID itemID, string itemName, AssetType assetType, UUID recipient,
bool doEffect)
{
byte[] bucket;
bucket = new byte[17];
bucket[0] = (byte)assetType;
Buffer.BlockCopy(itemID.GetBytes(), 0, bucket, 1, 16);
Client.Self.InstantMessage(
Client.Self.Name,
recipient,
itemName,
UUID.Random(),
InstantMessageDialog.InventoryOffered,
InstantMessageOnline.Online,
Client.Self.SimPosition,
Client.Network.CurrentSim.ID,
bucket);
if (doEffect)
{
Client.Self.BeamEffect(Client.Self.AgentID, recipient, Vector3d.Zero,
Client.Settings.DEFAULT_EFFECT_COLOR, 1f, UUID.Random());
}
// Remove from store if the item is no copy
if (Store.Items.ContainsKey(itemID) && Store[itemID] is InventoryItem)
{
InventoryItem invItem = (InventoryItem)Store[itemID];
if ((invItem.Permissions.OwnerMask & PermissionMask.Copy) == PermissionMask.None)
{
Store.RemoveNodeFor(invItem);
}
}
}
/// <summary>
/// Give an inventory Folder with contents to another avatar
/// </summary>
/// <param name="folderID">The <seealso cref="UUID"/> of the Folder to give</param>
/// <param name="folderName">The name of the folder</param>
/// <param name="assetType">The type of the item from the <seealso cref="AssetType"/> enum</param>
/// <param name="recipient">The <seealso cref="UUID"/> of the recipient</param>
/// <param name="doEffect">true to generate a beameffect during transfer</param>
public void GiveFolder(UUID folderID, string folderName, AssetType assetType, UUID recipient,
bool doEffect)
{
byte[] bucket;
List<InventoryItem> folderContents = new List<InventoryItem>();
Client.Inventory.FolderContents(folderID, Client.Self.AgentID, false, true, InventorySortOrder.ByDate, 1000 * 15).ForEach(
delegate(InventoryBase ib)
{
folderContents.Add(Client.Inventory.FetchItem(ib.UUID, Client.Self.AgentID, 1000 * 10));
});
bucket = new byte[17 * (folderContents.Count + 1)];
//Add parent folder (first item in bucket)
bucket[0] = (byte)assetType;
Buffer.BlockCopy(folderID.GetBytes(), 0, bucket, 1, 16);
//Add contents to bucket after folder
for (int i = 1; i <= folderContents.Count; ++i)
{
bucket[i * 17] = (byte)folderContents[i - 1].AssetType;
Buffer.BlockCopy(folderContents[i - 1].UUID.GetBytes(), 0, bucket, i * 17 + 1, 16);
}
Client.Self.InstantMessage(
Client.Self.Name,
recipient,
folderName,
UUID.Random(),
InstantMessageDialog.InventoryOffered,
InstantMessageOnline.Online,
Client.Self.SimPosition,
Client.Network.CurrentSim.ID,
bucket);
if (doEffect)
{
Client.Self.BeamEffect(Client.Self.AgentID, recipient, Vector3d.Zero,
Client.Settings.DEFAULT_EFFECT_COLOR, 1f, UUID.Random());
}
// Remove from store if items were no copy
for (int i = 0; i < folderContents.Count; i++)
{
if (Store.Items.ContainsKey(folderContents[i].UUID) && Store[folderContents[i].UUID] is InventoryItem)
{
InventoryItem invItem = (InventoryItem)Store[folderContents[i].UUID];
if ((invItem.Permissions.OwnerMask & PermissionMask.Copy) == PermissionMask.None)
{
Store.RemoveNodeFor(invItem);
}
}
}
}
#endregion Rez/Give
#region Task
/// <summary>
/// Copy or move an <see cref="InventoryItem"/> from agent inventory to a task (primitive) inventory
/// </summary>
/// <param name="objectLocalID">The target object</param>
/// <param name="item">The item to copy or move from inventory</param>
/// <returns></returns>
/// <remarks>For items with copy permissions a copy of the item is placed in the tasks inventory,
/// for no-copy items the object is moved to the tasks inventory</remarks>
// DocTODO: what does the return UUID correlate to if anything?
public UUID UpdateTaskInventory(uint objectLocalID, InventoryItem item)
{
UUID transactionID = UUID.Random();
UpdateTaskInventoryPacket update = new UpdateTaskInventoryPacket();
update.AgentData.AgentID = Client.Self.AgentID;
update.AgentData.SessionID = Client.Self.SessionID;
update.UpdateData.Key = 0;
update.UpdateData.LocalID = objectLocalID;
update.InventoryData.ItemID = item.UUID;
update.InventoryData.FolderID = item.ParentUUID;
update.InventoryData.CreatorID = item.CreatorID;
update.InventoryData.OwnerID = item.OwnerID;
update.InventoryData.GroupID = item.GroupID;
update.InventoryData.BaseMask = (uint)item.Permissions.BaseMask;
update.InventoryData.OwnerMask = (uint)item.Permissions.OwnerMask;
update.InventoryData.GroupMask = (uint)item.Permissions.GroupMask;
update.InventoryData.EveryoneMask = (uint)item.Permissions.EveryoneMask;
update.InventoryData.NextOwnerMask = (uint)item.Permissions.NextOwnerMask;
update.InventoryData.GroupOwned = item.GroupOwned;
update.InventoryData.TransactionID = transactionID;
update.InventoryData.Type = (sbyte)item.AssetType;
update.InventoryData.InvType = (sbyte)item.InventoryType;
update.InventoryData.Flags = (uint)item.Flags;
update.InventoryData.SaleType = (byte)item.SaleType;
update.InventoryData.SalePrice = item.SalePrice;
update.InventoryData.Name = Utils.StringToBytes(item.Name);
update.InventoryData.Description = Utils.StringToBytes(item.Description);
update.InventoryData.CreationDate = (int)Utils.DateTimeToUnixTime(item.CreationDate);
update.InventoryData.CRC = ItemCRC(item);
Client.Network.SendPacket(update);
return transactionID;
}
/// <summary>
/// Retrieve a listing of the items contained in a task (Primitive)
/// </summary>
/// <param name="objectID">The tasks <seealso cref="UUID"/></param>
/// <param name="objectLocalID">The tasks simulator local ID</param>
/// <param name="timeoutMS">milliseconds to wait for reply from simulator</param>
/// <returns>A list containing the inventory items inside the task or null
/// if a timeout occurs</returns>
/// <remarks>This request blocks until the response from the simulator arrives
/// or timeoutMS is exceeded</remarks>
public List<InventoryBase> GetTaskInventory(UUID objectID, UInt32 objectLocalID, Int32 timeoutMS)
{
String filename = null;
AutoResetEvent taskReplyEvent = new AutoResetEvent(false);
EventHandler<TaskInventoryReplyEventArgs> callback =
delegate(object sender, TaskInventoryReplyEventArgs e)
{
if (e.ItemID == objectID)
{
filename = e.AssetFilename;
taskReplyEvent.Set();
}
};
TaskInventoryReply += callback;
RequestTaskInventory(objectLocalID);
if (taskReplyEvent.WaitOne(timeoutMS, false))
{
TaskInventoryReply -= callback;
if (!String.IsNullOrEmpty(filename))
{
byte[] assetData = null;
ulong xferID = 0;
AutoResetEvent taskDownloadEvent = new AutoResetEvent(false);
EventHandler<XferReceivedEventArgs> xferCallback =
delegate(object sender, XferReceivedEventArgs e)
{
if (e.Xfer.XferID == xferID)
{
assetData = e.Xfer.AssetData;
taskDownloadEvent.Set();
}
};
Client.Assets.XferReceived += xferCallback;
// Start the actual asset xfer
xferID = Client.Assets.RequestAssetXfer(filename, true, false, UUID.Zero, AssetType.Unknown, true);
if (taskDownloadEvent.WaitOne(timeoutMS, false))
{
Client.Assets.XferReceived -= xferCallback;
String taskList = Utils.BytesToString(assetData);
return ParseTaskInventory(taskList);
}
else
{
Logger.Log("Timed out waiting for task inventory download for " + filename, Helpers.LogLevel.Warning, Client);
Client.Assets.XferReceived -= xferCallback;
return null;
}
}
else
{
Logger.DebugLog("Task is empty for " + objectLocalID, Client);
return new List<InventoryBase>(0);
}
}
else
{
Logger.Log("Timed out waiting for task inventory reply for " + objectLocalID, Helpers.LogLevel.Warning, Client);
TaskInventoryReply -= callback;
return null;
}
}
/// <summary>
/// Request the contents of a tasks (primitives) inventory from the
/// current simulator
/// </summary>
/// <param name="objectLocalID">The LocalID of the object</param>
/// <seealso cref="TaskInventoryReply"/>
public void RequestTaskInventory(uint objectLocalID)
{
RequestTaskInventory(objectLocalID, Client.Network.CurrentSim);
}
/// <summary>
/// Request the contents of a tasks (primitives) inventory
/// </summary>
/// <param name="objectLocalID">The simulator Local ID of the object</param>
/// <param name="simulator">A reference to the simulator object that contains the object</param>
/// <seealso cref="TaskInventoryReply"/>
public void RequestTaskInventory(uint objectLocalID, Simulator simulator)
{
RequestTaskInventoryPacket request = new RequestTaskInventoryPacket();
request.AgentData.AgentID = Client.Self.AgentID;
request.AgentData.SessionID = Client.Self.SessionID;
request.InventoryData.LocalID = objectLocalID;
Client.Network.SendPacket(request, simulator);
}
/// <summary>
/// Move an item from a tasks (Primitive) inventory to the specified folder in the avatars inventory
/// </summary>
/// <param name="objectLocalID">LocalID of the object in the simulator</param>
/// <param name="taskItemID">UUID of the task item to move</param>
/// <param name="inventoryFolderID">The ID of the destination folder in this agents inventory</param>
/// <param name="simulator">Simulator Object</param>
/// <remarks>Raises the <see cref="OnTaskItemReceived"/> event</remarks>
public void MoveTaskInventory(uint objectLocalID, UUID taskItemID, UUID inventoryFolderID, Simulator simulator)
{
MoveTaskInventoryPacket request = new MoveTaskInventoryPacket();
request.AgentData.AgentID = Client.Self.AgentID;
request.AgentData.SessionID = Client.Self.SessionID;
request.AgentData.FolderID = inventoryFolderID;
request.InventoryData.ItemID = taskItemID;
request.InventoryData.LocalID = objectLocalID;
Client.Network.SendPacket(request, simulator);
}
/// <summary>
/// Remove an item from an objects (Prim) Inventory
/// </summary>
/// <param name="objectLocalID">LocalID of the object in the simulator</param>
/// <param name="taskItemID">UUID of the task item to remove</param>
/// <param name="simulator">Simulator Object</param>
/// <remarks>You can confirm the removal by comparing the tasks inventory serial before and after the
/// request with the <see cref="RequestTaskInventory"/> request combined with
/// the <seealso cref="TaskInventoryReply"/> event</remarks>
public void RemoveTaskInventory(uint objectLocalID, UUID taskItemID, Simulator simulator)
{
RemoveTaskInventoryPacket remove = new RemoveTaskInventoryPacket();
remove.AgentData.AgentID = Client.Self.AgentID;
remove.AgentData.SessionID = Client.Self.SessionID;
remove.InventoryData.ItemID = taskItemID;
remove.InventoryData.LocalID = objectLocalID;
Client.Network.SendPacket(remove, simulator);
}
/// <summary>
/// Copy an InventoryScript item from the Agents Inventory into a primitives task inventory
/// </summary>
/// <param name="objectLocalID">An unsigned integer representing a primitive being simulated</param>
/// <param name="item">An <seealso cref="InventoryItem"/> which represents a script object from the agents inventory</param>
/// <param name="enableScript">true to set the scripts running state to enabled</param>
/// <returns>A Unique Transaction ID</returns>
/// <example>
/// The following example shows the basic steps necessary to copy a script from the agents inventory into a tasks inventory
/// and assumes the script exists in the agents inventory.
/// <code>
/// uint primID = 95899503; // Fake prim ID
/// UUID scriptID = UUID.Parse("92a7fe8a-e949-dd39-a8d8-1681d8673232"); // Fake Script UUID in Inventory
///
/// Client.Inventory.FolderContents(Client.Inventory.FindFolderForType(AssetType.LSLText), Client.Self.AgentID,
/// false, true, InventorySortOrder.ByName, 10000);
///
/// Client.Inventory.RezScript(primID, (InventoryItem)Client.Inventory.Store[scriptID]);
/// </code>
/// </example>
// DocTODO: what does the return UUID correlate to if anything?
public UUID CopyScriptToTask(uint objectLocalID, InventoryItem item, bool enableScript)
{
UUID transactionID = UUID.Random();
RezScriptPacket ScriptPacket = new RezScriptPacket();
ScriptPacket.AgentData.AgentID = Client.Self.AgentID;
ScriptPacket.AgentData.SessionID = Client.Self.SessionID;
ScriptPacket.UpdateBlock.ObjectLocalID = objectLocalID;
ScriptPacket.UpdateBlock.Enabled = enableScript;
ScriptPacket.InventoryBlock.ItemID = item.UUID;
ScriptPacket.InventoryBlock.FolderID = item.ParentUUID;
ScriptPacket.InventoryBlock.CreatorID = item.CreatorID;
ScriptPacket.InventoryBlock.OwnerID = item.OwnerID;
ScriptPacket.InventoryBlock.GroupID = item.GroupID;
ScriptPacket.InventoryBlock.BaseMask = (uint)item.Permissions.BaseMask;
ScriptPacket.InventoryBlock.OwnerMask = (uint)item.Permissions.OwnerMask;
ScriptPacket.InventoryBlock.GroupMask = (uint)item.Permissions.GroupMask;
ScriptPacket.InventoryBlock.EveryoneMask = (uint)item.Permissions.EveryoneMask;
ScriptPacket.InventoryBlock.NextOwnerMask = (uint)item.Permissions.NextOwnerMask;
ScriptPacket.InventoryBlock.GroupOwned = item.GroupOwned;
ScriptPacket.InventoryBlock.TransactionID = transactionID;
ScriptPacket.InventoryBlock.Type = (sbyte)item.AssetType;
ScriptPacket.InventoryBlock.InvType = (sbyte)item.InventoryType;
ScriptPacket.InventoryBlock.Flags = (uint)item.Flags;
ScriptPacket.InventoryBlock.SaleType = (byte)item.SaleType;
ScriptPacket.InventoryBlock.SalePrice = item.SalePrice;
ScriptPacket.InventoryBlock.Name = Utils.StringToBytes(item.Name);
ScriptPacket.InventoryBlock.Description = Utils.StringToBytes(item.Description);
ScriptPacket.InventoryBlock.CreationDate = (int)Utils.DateTimeToUnixTime(item.CreationDate);
ScriptPacket.InventoryBlock.CRC = ItemCRC(item);
Client.Network.SendPacket(ScriptPacket);
return transactionID;
}
/// <summary>
/// Request the running status of a script contained in a task (primitive) inventory
/// </summary>
/// <param name="objectID">The ID of the primitive containing the script</param>
/// <param name="scriptID">The ID of the script</param>
/// <remarks>The <see cref="ScriptRunningReply"/> event can be used to obtain the results of the
/// request</remarks>
/// <seealso cref="ScriptRunningReply"/>
public void RequestGetScriptRunning(UUID objectID, UUID scriptID)
{
GetScriptRunningPacket request = new GetScriptRunningPacket();
request.Script.ObjectID = objectID;
request.Script.ItemID = scriptID;
Client.Network.SendPacket(request);
}
/// <summary>
/// Send a request to set the running state of a script contained in a task (primitive) inventory
/// </summary>
/// <param name="objectID">The ID of the primitive containing the script</param>
/// <param name="scriptID">The ID of the script</param>
/// <param name="running">true to set the script running, false to stop a running script</param>
/// <remarks>To verify the change you can use the <see cref="RequestGetScriptRunning"/> method combined
/// with the <see cref="ScriptRunningReply"/> event</remarks>
public void RequestSetScriptRunning(UUID objectID, UUID scriptID, bool running)
{
SetScriptRunningPacket request = new SetScriptRunningPacket();
request.AgentData.AgentID = Client.Self.AgentID;
request.AgentData.SessionID = Client.Self.SessionID;
request.Script.Running = running;
request.Script.ItemID = scriptID;
request.Script.ObjectID = objectID;
Client.Network.SendPacket(request);
}
#endregion Task
#region Helper Functions
private uint RegisterItemCreatedCallback(ItemCreatedCallback callback)
{
lock (_CallbacksLock)
{
if (_CallbackPos == UInt32.MaxValue)
_CallbackPos = 0;
_CallbackPos++;
if (_ItemCreatedCallbacks.ContainsKey(_CallbackPos))
Logger.Log("Overwriting an existing ItemCreatedCallback", Helpers.LogLevel.Warning, Client);
_ItemCreatedCallbacks[_CallbackPos] = callback;
return _CallbackPos;
}
}
private uint RegisterItemsCopiedCallback(ItemCopiedCallback callback)
{
lock (_CallbacksLock)
{
if (_CallbackPos == UInt32.MaxValue)
_CallbackPos = 0;
_CallbackPos++;
if (_ItemCopiedCallbacks.ContainsKey(_CallbackPos))
Logger.Log("Overwriting an existing ItemsCopiedCallback", Helpers.LogLevel.Warning, Client);
_ItemCopiedCallbacks[_CallbackPos] = callback;
return _CallbackPos;
}
}
/// <summary>
/// Create a CRC from an InventoryItem
/// </summary>
/// <param name="iitem">The source InventoryItem</param>
/// <returns>A uint representing the source InventoryItem as a CRC</returns>
public static uint ItemCRC(InventoryItem iitem)
{
uint CRC = 0;
// IDs
CRC += iitem.AssetUUID.CRC(); // AssetID
CRC += iitem.ParentUUID.CRC(); // FolderID
CRC += iitem.UUID.CRC(); // ItemID
// Permission stuff
CRC += iitem.CreatorID.CRC(); // CreatorID
CRC += iitem.OwnerID.CRC(); // OwnerID
CRC += iitem.GroupID.CRC(); // GroupID
// CRC += another 4 words which always seem to be zero -- unclear if this is a UUID or what
CRC += (uint)iitem.Permissions.OwnerMask; //owner_mask; // Either owner_mask or next_owner_mask may need to be
CRC += (uint)iitem.Permissions.NextOwnerMask; //next_owner_mask; // switched with base_mask -- 2 values go here and in my
CRC += (uint)iitem.Permissions.EveryoneMask; //everyone_mask; // study item, the three were identical.
CRC += (uint)iitem.Permissions.GroupMask; //group_mask;
// The rest of the CRC fields
CRC += (uint)iitem.Flags; // Flags
CRC += (uint)iitem.InventoryType; // InvType
CRC += (uint)iitem.AssetType; // Type
CRC += (uint)Utils.DateTimeToUnixTime(iitem.CreationDate); // CreationDate
CRC += (uint)iitem.SalePrice; // SalePrice
CRC += (uint)((uint)iitem.SaleType * 0x07073096); // SaleType
return CRC;
}
/// <summary>
/// Reverses a cheesy XORing with a fixed UUID to convert a shadow_id to an asset_id
/// </summary>
/// <param name="shadowID">Obfuscated shadow_id value</param>
/// <returns>Deobfuscated asset_id value</returns>
public static UUID DecryptShadowID(UUID shadowID)
{
return shadowID ^ MAGIC_ID;
}
/// <summary>
/// Does a cheesy XORing with a fixed UUID to convert an asset_id to a shadow_id
/// </summary>
/// <param name="assetID">asset_id value to obfuscate</param>
/// <returns>Obfuscated shadow_id value</returns>
public static UUID EncryptAssetID(UUID assetID)
{
return assetID ^ MAGIC_ID;
}
/// <summary>
/// Wrapper for creating a new <seealso cref="InventoryItem"/> object
/// </summary>
/// <param name="type">The type of item from the <seealso cref="InventoryType"/> enum</param>
/// <param name="id">The <seealso cref="UUID"/> of the newly created object</param>
/// <returns>An <seealso cref="InventoryItem"/> object with the type and id passed</returns>
public static InventoryItem CreateInventoryItem(InventoryType type, UUID id)
{
switch (type)
{
case InventoryType.Texture: return new InventoryTexture(id);
case InventoryType.Sound: return new InventorySound(id);
case InventoryType.CallingCard: return new InventoryCallingCard(id);
case InventoryType.Landmark: return new InventoryLandmark(id);
case InventoryType.Object: return new InventoryObject(id);
case InventoryType.Notecard: return new InventoryNotecard(id);
case InventoryType.Category: return new InventoryCategory(id);
case InventoryType.LSL: return new InventoryLSL(id);
case InventoryType.Snapshot: return new InventorySnapshot(id);
case InventoryType.Attachment: return new InventoryAttachment(id);
case InventoryType.Wearable: return new InventoryWearable(id);
case InventoryType.Animation: return new InventoryAnimation(id);
case InventoryType.Gesture: return new InventoryGesture(id);
default: return new InventoryItem(type, id);
}
}
private InventoryItem SafeCreateInventoryItem(InventoryType InvType, UUID ItemID)
{
InventoryItem ret = null;
if (_Store.Contains(ItemID))
ret = _Store[ItemID] as InventoryItem;
if (ret == null)
ret = CreateInventoryItem(InvType, ItemID);
return ret;
}
private static bool ParseLine(string line, out string key, out string value)
{
// Clean up and convert tabs to spaces
line = line.Trim();
line = line.Replace('\t', ' ');
// Shrink all whitespace down to single spaces
while (line.IndexOf(" ") > 0)
line = line.Replace(" ", " ");
if (line.Length > 2)
{
int sep = line.IndexOf(' ');
if (sep > 0)
{
key = line.Substring(0, sep);
value = line.Substring(sep + 1);
return true;
}
}
else if (line.Length == 1)
{
key = line;
value = String.Empty;
return true;
}
key = null;
value = null;
return false;
}
/// <summary>
/// Parse the results of a RequestTaskInventory() response
/// </summary>
/// <param name="taskData">A string which contains the data from the task reply</param>
/// <returns>A List containing the items contained within the tasks inventory</returns>
public static List<InventoryBase> ParseTaskInventory(string taskData)
{
List<InventoryBase> items = new List<InventoryBase>();
int lineNum = 0;
string[] lines = taskData.Replace("\r\n", "\n").Split('\n');
while (lineNum < lines.Length)
{
string key, value;
if (ParseLine(lines[lineNum++], out key, out value))
{
if (key == "inv_object")
{
#region inv_object
// In practice this appears to only be used for folders
UUID itemID = UUID.Zero;
UUID parentID = UUID.Zero;
string name = String.Empty;
AssetType assetType = AssetType.Unknown;
while (lineNum < lines.Length)
{
if (ParseLine(lines[lineNum++], out key, out value))
{
if (key == "{")
{
continue;
}
else if (key == "}")
{
break;
}
else if (key == "obj_id")
{
UUID.TryParse(value, out itemID);
}
else if (key == "parent_id")
{
UUID.TryParse(value, out parentID);
}
else if (key == "type")
{
assetType = Utils.StringToAssetType(value);
}
else if (key == "name")
{
name = value.Substring(0, value.IndexOf('|'));
}
}
}
if (assetType == AssetType.Folder)
{
InventoryFolder folder = new InventoryFolder(itemID);
folder.Name = name;
folder.ParentUUID = parentID;
items.Add(folder);
}
else
{
InventoryItem item = new InventoryItem(itemID);
item.Name = name;
item.ParentUUID = parentID;
item.AssetType = assetType;
items.Add(item);
}
#endregion inv_object
}
else if (key == "inv_item")
{
#region inv_item
// Any inventory item that links to an assetID, has permissions, etc
UUID itemID = UUID.Zero;
UUID assetID = UUID.Zero;
UUID parentID = UUID.Zero;
UUID creatorID = UUID.Zero;
UUID ownerID = UUID.Zero;
UUID lastOwnerID = UUID.Zero;
UUID groupID = UUID.Zero;
bool groupOwned = false;
string name = String.Empty;
string desc = String.Empty;
AssetType assetType = AssetType.Unknown;
InventoryType inventoryType = InventoryType.Unknown;
DateTime creationDate = Utils.Epoch;
uint flags = 0;
Permissions perms = Permissions.NoPermissions;
SaleType saleType = SaleType.Not;
int salePrice = 0;
while (lineNum < lines.Length)
{
if (ParseLine(lines[lineNum++], out key, out value))
{
if (key == "{")
{
continue;
}
else if (key == "}")
{
break;
}
else if (key == "item_id")
{
UUID.TryParse(value, out itemID);
}
else if (key == "parent_id")
{
UUID.TryParse(value, out parentID);
}
else if (key == "permissions")
{
#region permissions
while (lineNum < lines.Length)
{
if (ParseLine(lines[lineNum++], out key, out value))
{
if (key == "{")
{
continue;
}
else if (key == "}")
{
break;
}
else if (key == "creator_mask")
{
// Deprecated
uint val;
if (Utils.TryParseHex(value, out val))
perms.BaseMask = (PermissionMask)val;
}
else if (key == "base_mask")
{
uint val;
if (Utils.TryParseHex(value, out val))
perms.BaseMask = (PermissionMask)val;
}
else if (key == "owner_mask")
{
uint val;
if (Utils.TryParseHex(value, out val))
perms.OwnerMask = (PermissionMask)val;
}
else if (key == "group_mask")
{
uint val;
if (Utils.TryParseHex(value, out val))
perms.GroupMask = (PermissionMask)val;
}
else if (key == "everyone_mask")
{
uint val;
if (Utils.TryParseHex(value, out val))
perms.EveryoneMask = (PermissionMask)val;
}
else if (key == "next_owner_mask")
{
uint val;
if (Utils.TryParseHex(value, out val))
perms.NextOwnerMask = (PermissionMask)val;
}
else if (key == "creator_id")
{
UUID.TryParse(value, out creatorID);
}
else if (key == "owner_id")
{
UUID.TryParse(value, out ownerID);
}
else if (key == "last_owner_id")
{
UUID.TryParse(value, out lastOwnerID);
}
else if (key == "group_id")
{
UUID.TryParse(value, out groupID);
}
else if (key == "group_owned")
{
uint val;
if (UInt32.TryParse(value, out val))
groupOwned = (val != 0);
}
}
}
#endregion permissions
}
else if (key == "sale_info")
{
#region sale_info
while (lineNum < lines.Length)
{
if (ParseLine(lines[lineNum++], out key, out value))
{
if (key == "{")
{
continue;
}
else if (key == "}")
{
break;
}
else if (key == "sale_type")
{
saleType = Utils.StringToSaleType(value);
}
else if (key == "sale_price")
{
Int32.TryParse(value, out salePrice);
}
}
}
#endregion sale_info
}
else if (key == "shadow_id")
{
UUID shadowID;
if (UUID.TryParse(value, out shadowID))
assetID = DecryptShadowID(shadowID);
}
else if (key == "asset_id")
{
UUID.TryParse(value, out assetID);
}
else if (key == "type")
{
assetType = Utils.StringToAssetType(value);
}
else if (key == "inv_type")
{
inventoryType = Utils.StringToInventoryType(value);
}
else if (key == "flags")
{
UInt32.TryParse(value, out flags);
}
else if (key == "name")
{
name = value.Substring(0, value.IndexOf('|'));
}
else if (key == "desc")
{
desc = value.Substring(0, value.IndexOf('|'));
}
else if (key == "creation_date")
{
uint timestamp;
if (UInt32.TryParse(value, out timestamp))
creationDate = Utils.UnixTimeToDateTime(timestamp);
else
Logger.Log("Failed to parse creation_date " + value, Helpers.LogLevel.Warning);
}
}
}
InventoryItem item = CreateInventoryItem(inventoryType, itemID);
item.AssetUUID = assetID;
item.AssetType = assetType;
item.CreationDate = creationDate;
item.CreatorID = creatorID;
item.Description = desc;
item.Flags = flags;
item.GroupID = groupID;
item.GroupOwned = groupOwned;
item.Name = name;
item.OwnerID = ownerID;
item.LastOwnerID = lastOwnerID;
item.ParentUUID = parentID;
item.Permissions = perms;
item.SalePrice = salePrice;
item.SaleType = saleType;
items.Add(item);
#endregion inv_item
}
else
{
Logger.Log("Unrecognized token " + key + " in: " + Environment.NewLine + taskData,
Helpers.LogLevel.Error);
}
}
}
return items;
}
#endregion Helper Functions
#region Internal Callbacks
void Self_IM(object sender, InstantMessageEventArgs e)
{
// TODO: MainAvatar.InstantMessageDialog.GroupNotice can also be an inventory offer, should we
// handle it here?
if (m_InventoryObjectOffered != null &&
(e.IM.Dialog == InstantMessageDialog.InventoryOffered
|| e.IM.Dialog == InstantMessageDialog.TaskInventoryOffered))
{
AssetType type = AssetType.Unknown;
UUID objectID = UUID.Zero;
bool fromTask = false;
if (e.IM.Dialog == InstantMessageDialog.InventoryOffered)
{
if (e.IM.BinaryBucket.Length == 17)
{
type = (AssetType)e.IM.BinaryBucket[0];
objectID = new UUID(e.IM.BinaryBucket, 1);
fromTask = false;
}
else
{
Logger.Log("Malformed inventory offer from agent", Helpers.LogLevel.Warning, Client);
return;
}
}
else if (e.IM.Dialog == InstantMessageDialog.TaskInventoryOffered)
{
if (e.IM.BinaryBucket.Length == 1)
{
type = (AssetType)e.IM.BinaryBucket[0];
fromTask = true;
}
else
{
Logger.Log("Malformed inventory offer from object", Helpers.LogLevel.Warning, Client);
return;
}
}
// Find the folder where this is going to go
UUID destinationFolderID = FindFolderForType(type);
// Fire the callback
try
{
ImprovedInstantMessagePacket imp = new ImprovedInstantMessagePacket();
imp.AgentData.AgentID = Client.Self.AgentID;
imp.AgentData.SessionID = Client.Self.SessionID;
imp.MessageBlock.FromGroup = false;
imp.MessageBlock.ToAgentID = e.IM.FromAgentID;
imp.MessageBlock.Offline = 0;
imp.MessageBlock.ID = e.IM.IMSessionID;
imp.MessageBlock.Timestamp = 0;
imp.MessageBlock.FromAgentName = Utils.StringToBytes(Client.Self.Name);
imp.MessageBlock.Message = Utils.EmptyBytes;
imp.MessageBlock.ParentEstateID = 0;
imp.MessageBlock.RegionID = UUID.Zero;
imp.MessageBlock.Position = Client.Self.SimPosition;
InventoryObjectOfferedEventArgs args = new InventoryObjectOfferedEventArgs(e.IM, type, objectID, fromTask, destinationFolderID);
OnInventoryObjectOffered(args);
if (args.Accept)
{
// Accept the inventory offer
switch (e.IM.Dialog)
{
case InstantMessageDialog.InventoryOffered:
imp.MessageBlock.Dialog = (byte)InstantMessageDialog.InventoryAccepted;
break;
case InstantMessageDialog.TaskInventoryOffered:
imp.MessageBlock.Dialog = (byte)InstantMessageDialog.TaskInventoryAccepted;
break;
case InstantMessageDialog.GroupNotice:
imp.MessageBlock.Dialog = (byte)InstantMessageDialog.GroupNoticeInventoryAccepted;
break;
}
imp.MessageBlock.BinaryBucket = args.FolderID.GetBytes();
}
else
{
// Decline the inventory offer
switch (e.IM.Dialog)
{
case InstantMessageDialog.InventoryOffered:
imp.MessageBlock.Dialog = (byte)InstantMessageDialog.InventoryDeclined;
break;
case InstantMessageDialog.TaskInventoryOffered:
imp.MessageBlock.Dialog = (byte)InstantMessageDialog.TaskInventoryDeclined;
break;
case InstantMessageDialog.GroupNotice:
imp.MessageBlock.Dialog = (byte)InstantMessageDialog.GroupNoticeInventoryDeclined;
break;
}
imp.MessageBlock.BinaryBucket = Utils.EmptyBytes;
}
Client.Network.SendPacket(imp, e.Simulator);
}
catch (Exception ex)
{
Logger.Log(ex.Message, Helpers.LogLevel.Error, Client, ex);
}
}
}
private void CreateItemFromAssetResponse(CapsClient client, OSD result, Exception error)
{
object[] args = (object[])client.UserData;
ItemCreatedFromAssetCallback callback = (ItemCreatedFromAssetCallback)args[0];
byte[] itemData = (byte[])args[1];
int millisecondsTimeout = (int)args[2];
OSDMap request = (OSDMap)args[3];
if (result == null)
{
try { callback(false, error.Message, UUID.Zero, UUID.Zero); }
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
return;
}
if (result.Type == OSDType.Unknown)
{
try
{
callback(false, "Failed to parse asset and item UUIDs", UUID.Zero, UUID.Zero);
}
catch (Exception e)
{
Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e);
}
}
OSDMap contents = (OSDMap)result;
string status = contents["state"].AsString().ToLower();
if (status == "upload")
{
string uploadURL = contents["uploader"].AsString();
Logger.DebugLog("CreateItemFromAsset: uploading to " + uploadURL);
// This makes the assumption that all uploads go to CurrentSim, to avoid
// the problem of HttpRequestState not knowing anything about simulators
CapsClient upload = new CapsClient(new Uri(uploadURL));
upload.OnComplete += CreateItemFromAssetResponse;
upload.UserData = new object[] { callback, itemData, millisecondsTimeout, request };
upload.BeginGetResponse(itemData, "application/octet-stream", millisecondsTimeout);
}
else if (status == "complete")
{
Logger.DebugLog("CreateItemFromAsset: completed");
if (contents.ContainsKey("new_inventory_item") && contents.ContainsKey("new_asset"))
{
// Request full update on the item in order to update the local store
RequestFetchInventory(contents["new_inventory_item"].AsUUID(), Client.Self.AgentID);
try { callback(true, String.Empty, contents["new_inventory_item"].AsUUID(), contents["new_asset"].AsUUID()); }
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
}
else
{
try { callback(false, "Failed to parse asset and item UUIDs", UUID.Zero, UUID.Zero); }
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
}
}
else
{
// Failure
try { callback(false, status, UUID.Zero, UUID.Zero); }
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
}
}
private void Network_OnLoginResponse(bool loginSuccess, bool redirect, string message, string reason, LoginResponseData replyData)
{
if (loginSuccess)
{
// Initialize the store here so we know who owns it:
_Store = new Inventory(Client, this, Client.Self.AgentID);
Logger.DebugLog("Setting InventoryRoot to " + replyData.InventoryRoot.ToString(), Client);
InventoryFolder rootFolder = new InventoryFolder(replyData.InventoryRoot);
rootFolder.Name = String.Empty;
rootFolder.ParentUUID = UUID.Zero;
_Store.RootFolder = rootFolder;
for (int i = 0; i < replyData.InventorySkeleton.Length; i++)
_Store.UpdateNodeFor(replyData.InventorySkeleton[i]);
InventoryFolder libraryRootFolder = new InventoryFolder(replyData.LibraryRoot);
libraryRootFolder.Name = String.Empty;
libraryRootFolder.ParentUUID = UUID.Zero;
_Store.LibraryFolder = libraryRootFolder;
for (int i = 0; i < replyData.LibrarySkeleton.Length; i++)
_Store.UpdateNodeFor(replyData.LibrarySkeleton[i]);
}
}
private void UploadInventoryAssetResponse(CapsClient client, OSD result, Exception error)
{
OSDMap contents = result as OSDMap;
KeyValuePair<InventoryUploadedAssetCallback, byte[]> kvp = (KeyValuePair<InventoryUploadedAssetCallback, byte[]>)(((object[])client.UserData)[0]);
InventoryUploadedAssetCallback callback = kvp.Key;
byte[] itemData = (byte[])kvp.Value;
if (error == null && contents != null)
{
string status = contents["state"].AsString();
if (status == "upload")
{
Uri uploadURL = contents["uploader"].AsUri();
if (uploadURL != null)
{
// This makes the assumption that all uploads go to CurrentSim, to avoid
// the problem of HttpRequestState not knowing anything about simulators
CapsClient upload = new CapsClient(uploadURL);
upload.OnComplete += UploadInventoryAssetResponse;
upload.UserData = new object[2] { kvp, (UUID)(((object[])client.UserData)[1]) };
upload.BeginGetResponse(itemData, "application/octet-stream", Client.Settings.CAPS_TIMEOUT);
}
else
{
try { callback(false, "Missing uploader URL", UUID.Zero, UUID.Zero); }
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
}
}
else if (status == "complete")
{
if (contents.ContainsKey("new_asset"))
{
// Request full item update so we keep store in sync
RequestFetchInventory((UUID)(((object[])client.UserData)[1]), contents["new_asset"].AsUUID());
try { callback(true, String.Empty, (UUID)(((object[])client.UserData)[1]), contents["new_asset"].AsUUID()); }
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
}
else
{
try { callback(false, "Failed to parse asset and item UUIDs", UUID.Zero, UUID.Zero); }
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
}
}
else
{
try { callback(false, status, UUID.Zero, UUID.Zero); }
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
}
}
else
{
string message = "Unrecognized or empty response";
if (error != null)
{
if (error is WebException)
message = ((HttpWebResponse)((WebException)error).Response).StatusDescription;
if (message == null || message == "None")
message = error.Message;
}
try { callback(false, message, UUID.Zero, UUID.Zero); }
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
}
}
private void UpdateScriptAgentInventoryResponse(CapsClient client, OSD result, Exception error)
{
KeyValuePair<ScriptUpdatedCallback, byte[]> kvp = (KeyValuePair<ScriptUpdatedCallback, byte[]>)(((object[])client.UserData)[0]);
ScriptUpdatedCallback callback = kvp.Key;
byte[] itemData = (byte[])kvp.Value;
if (result == null)
{
try { callback(false, error.Message, false, null, UUID.Zero, UUID.Zero); }
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
return;
}
OSDMap contents = (OSDMap)result;
string status = contents["state"].AsString();
if (status == "upload")
{
string uploadURL = contents["uploader"].AsString();
CapsClient upload = new CapsClient(new Uri(uploadURL));
upload.OnComplete += new CapsClient.CompleteCallback(UpdateScriptAgentInventoryResponse);
upload.UserData = new object[2] { kvp, (UUID)(((object[])client.UserData)[1]) };
upload.BeginGetResponse(itemData, "application/octet-stream", Client.Settings.CAPS_TIMEOUT);
}
else if (status == "complete" && callback != null)
{
if (contents.ContainsKey("new_asset"))
{
// Request full item update so we keep store in sync
RequestFetchInventory((UUID)(((object[])client.UserData)[1]), contents["new_asset"].AsUUID());
try
{
List<string> compileErrors = null;
if (contents.ContainsKey("errors"))
{
OSDArray errors = (OSDArray)contents["errors"];
compileErrors = new List<string>(errors.Count);
for (int i = 0; i < errors.Count; i++)
{
compileErrors.Add(errors[i].AsString());
}
}
callback(true,
status,
contents["compiled"].AsBoolean(),
compileErrors,
(UUID)(((object[])client.UserData)[1]),
contents["new_asset"].AsUUID());
}
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
}
else
{
try { callback(false, "Failed to parse asset UUID", false, null, UUID.Zero, UUID.Zero); }
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
}
}
else if (callback != null)
{
try { callback(false, status, false, null, UUID.Zero, UUID.Zero); }
catch (Exception e) { Logger.Log(e.Message, Helpers.LogLevel.Error, Client, e); }
}
}
#endregion Internal Handlers
#region Packet Handlers
/// <summary>Process an incoming packet and raise the appropriate events</summary>
/// <param name="sender">The sender</param>
/// <param name="e">The EventArgs object containing the packet data</param>
protected void SaveAssetIntoInventoryHandler(object sender, PacketReceivedEventArgs e)
{
if (m_SaveAssetToInventory != null)
{
Packet packet = e.Packet;
SaveAssetIntoInventoryPacket save = (SaveAssetIntoInventoryPacket)packet;
OnSaveAssetToInventory(new SaveAssetToInventoryEventArgs(save.InventoryData.ItemID, save.InventoryData.NewAssetID));
}
}
/// <summary>Process an incoming packet and raise the appropriate events</summary>
/// <param name="sender">The sender</param>
/// <param name="e">The EventArgs object containing the packet data</param>
protected void InventoryDescendentsHandler(object sender, PacketReceivedEventArgs e)
{
Packet packet = e.Packet;
InventoryDescendentsPacket reply = (InventoryDescendentsPacket)packet;
if (reply.AgentData.Descendents > 0)
{
// InventoryDescendantsReply sends a null folder if the parent doesnt contain any folders
if (reply.FolderData[0].FolderID != UUID.Zero)
{
// Iterate folders in this packet
for (int i = 0; i < reply.FolderData.Length; i++)
{
// If folder already exists then ignore, we assume the version cache
// logic is working and if the folder is stale then it should not be present.
if (!_Store.Contains(reply.FolderData[i].FolderID))
{
InventoryFolder folder = new InventoryFolder(reply.FolderData[i].FolderID);
folder.ParentUUID = reply.FolderData[i].ParentID;
folder.Name = Utils.BytesToString(reply.FolderData[i].Name);
folder.PreferredType = (AssetType)reply.FolderData[i].Type;
folder.OwnerID = reply.AgentData.OwnerID;
_Store[folder.UUID] = folder;
}
}
}
// InventoryDescendantsReply sends a null item if the parent doesnt contain any items.
if (reply.ItemData[0].ItemID != UUID.Zero)
{
// Iterate items in this packet
for (int i = 0; i < reply.ItemData.Length; i++)
{
if (reply.ItemData[i].ItemID != UUID.Zero)
{
InventoryItem item;
/*
* Objects that have been attached in-world prior to being stored on the
* asset server are stored with the InventoryType of 0 (Texture)
* instead of 17 (Attachment)
*
* This corrects that behavior by forcing Object Asset types that have an
* invalid InventoryType with the proper InventoryType of Attachment.
*/
if ((AssetType)reply.ItemData[i].Type == AssetType.Object
&& (InventoryType)reply.ItemData[i].InvType == InventoryType.Texture)
{
item = CreateInventoryItem(InventoryType.Attachment, reply.ItemData[i].ItemID);
item.InventoryType = InventoryType.Attachment;
}
else
{
item = CreateInventoryItem((InventoryType)reply.ItemData[i].InvType, reply.ItemData[i].ItemID);
item.InventoryType = (InventoryType)reply.ItemData[i].InvType;
}
item.ParentUUID = reply.ItemData[i].FolderID;
item.CreatorID = reply.ItemData[i].CreatorID;
item.AssetType = (AssetType)reply.ItemData[i].Type;
item.AssetUUID = reply.ItemData[i].AssetID;
item.CreationDate = Utils.UnixTimeToDateTime((uint)reply.ItemData[i].CreationDate);
item.Description = Utils.BytesToString(reply.ItemData[i].Description);
item.Flags = reply.ItemData[i].Flags;
item.Name = Utils.BytesToString(reply.ItemData[i].Name);
item.GroupID = reply.ItemData[i].GroupID;
item.GroupOwned = reply.ItemData[i].GroupOwned;
item.Permissions = new Permissions(
reply.ItemData[i].BaseMask,
reply.ItemData[i].EveryoneMask,
reply.ItemData[i].GroupMask,
reply.ItemData[i].NextOwnerMask,
reply.ItemData[i].OwnerMask);
item.SalePrice = reply.ItemData[i].SalePrice;
item.SaleType = (SaleType)reply.ItemData[i].SaleType;
item.OwnerID = reply.AgentData.OwnerID;
_Store[item.UUID] = item;
}
}
}
}
InventoryFolder parentFolder = null;
if (_Store.Contains(reply.AgentData.FolderID) &&
_Store[reply.AgentData.FolderID] is InventoryFolder)
{
parentFolder = _Store[reply.AgentData.FolderID] as InventoryFolder;
}
else
{
Logger.Log("Don't have a reference to FolderID " + reply.AgentData.FolderID.ToString() +
" or it is not a folder", Helpers.LogLevel.Error, Client);
return;
}
if (reply.AgentData.Version < parentFolder.Version)
{
Logger.Log("Got an outdated InventoryDescendents packet for folder " + parentFolder.Name +
", this version = " + reply.AgentData.Version + ", latest version = " + parentFolder.Version,
Helpers.LogLevel.Warning, Client);
return;
}
parentFolder.Version = reply.AgentData.Version;
// FIXME: reply.AgentData.Descendants is not parentFolder.DescendentCount if we didn't
// request items and folders
parentFolder.DescendentCount = reply.AgentData.Descendents;
_Store.GetNodeFor(reply.AgentData.FolderID).NeedsUpdate = false;
#region FindObjectsByPath Handling
if (_Searches.Count > 0)
{
lock (_Searches)
{
StartSearch:
// Iterate over all of the outstanding searches
for (int i = 0; i < _Searches.Count; i++)
{
InventorySearch search = _Searches[i];
List<InventoryBase> folderContents = _Store.GetContents(search.Folder);
// Iterate over all of the inventory objects in the base search folder
for (int j = 0; j < folderContents.Count; j++)
{
// Check if this inventory object matches the current path node
if (folderContents[j].Name == search.Path[search.Level])
{
if (search.Level == search.Path.Length - 1)
{
Logger.DebugLog("Finished path search of " + String.Join("/", search.Path), Client);
// This is the last node in the path, fire the callback and clean up
if (m_FindObjectByPathReply != null)
{
OnFindObjectByPathReply(new FindObjectByPathReplyEventArgs(String.Join("/", search.Path),
folderContents[j].UUID));
}
// Remove this entry and restart the loop since we are changing the collection size
_Searches.RemoveAt(i);
goto StartSearch;
}
else
{
// We found a match but it is not the end of the path, request the next level
Logger.DebugLog(String.Format("Matched level {0}/{1} in a path search of {2}",
search.Level, search.Path.Length - 1, String.Join("/", search.Path)), Client);
search.Folder = folderContents[j].UUID;
search.Level++;
_Searches[i] = search;
RequestFolderContents(search.Folder, search.Owner, true, true,
InventorySortOrder.ByName);
}
}
}
}
}
}
#endregion FindObjectsByPath Handling
// Callback for inventory folder contents being updated
OnFolderUpdated(new FolderUpdatedEventArgs(parentFolder.UUID, true));
}
/// <summary>
/// UpdateCreateInventoryItem packets are received when a new inventory item
/// is created. This may occur when an object that's rezzed in world is
/// taken into inventory, when an item is created using the CreateInventoryItem
/// packet, or when an object is purchased
/// </summary>
/// <param name="sender">The sender</param>
/// <param name="e">The EventArgs object containing the packet data</param>
protected void UpdateCreateInventoryItemHandler(object sender, PacketReceivedEventArgs e)
{
Packet packet = e.Packet;
UpdateCreateInventoryItemPacket reply = packet as UpdateCreateInventoryItemPacket;
foreach (UpdateCreateInventoryItemPacket.InventoryDataBlock dataBlock in reply.InventoryData)
{
if (dataBlock.InvType == (sbyte)InventoryType.Folder)
{
Logger.Log("Received InventoryFolder in an UpdateCreateInventoryItem packet, this should not happen!",
Helpers.LogLevel.Error, Client);
continue;
}
InventoryItem item = CreateInventoryItem((InventoryType)dataBlock.InvType, dataBlock.ItemID);
item.AssetType = (AssetType)dataBlock.Type;
item.AssetUUID = dataBlock.AssetID;
item.CreationDate = Utils.UnixTimeToDateTime(dataBlock.CreationDate);
item.CreatorID = dataBlock.CreatorID;
item.Description = Utils.BytesToString(dataBlock.Description);
item.Flags = dataBlock.Flags;
item.GroupID = dataBlock.GroupID;
item.GroupOwned = dataBlock.GroupOwned;
item.Name = Utils.BytesToString(dataBlock.Name);
item.OwnerID = dataBlock.OwnerID;
item.ParentUUID = dataBlock.FolderID;
item.Permissions = new Permissions(
dataBlock.BaseMask,
dataBlock.EveryoneMask,
dataBlock.GroupMask,
dataBlock.NextOwnerMask,
dataBlock.OwnerMask);
item.SalePrice = dataBlock.SalePrice;
item.SaleType = (SaleType)dataBlock.SaleType;
/*
* When attaching new objects, an UpdateCreateInventoryItem packet will be
* returned by the server that has a FolderID/ParentUUID of zero. It is up
* to the client to make sure that the item gets a good folder, otherwise
* it will end up inaccesible in inventory.
*/
if (item.ParentUUID == UUID.Zero)
{
// assign default folder for type
item.ParentUUID = FindFolderForType(item.AssetType);
Logger.Log("Received an item through UpdateCreateInventoryItem with no parent folder, assigning to folder " +
item.ParentUUID, Helpers.LogLevel.Info);
// send update to the sim
RequestUpdateItem(item);
}
// Update the local copy
_Store[item.UUID] = item;
// Look for an "item created" callback
ItemCreatedCallback createdCallback;
if (_ItemCreatedCallbacks.TryGetValue(dataBlock.CallbackID, out createdCallback))
{
_ItemCreatedCallbacks.Remove(dataBlock.CallbackID);
try { createdCallback(true, item); }
catch (Exception ex) { Logger.Log(ex.Message, Helpers.LogLevel.Error, Client, ex); }
}
// TODO: Is this callback even triggered when items are copied?
// Look for an "item copied" callback
ItemCopiedCallback copyCallback;
if (_ItemCopiedCallbacks.TryGetValue(dataBlock.CallbackID, out copyCallback))
{
_ItemCopiedCallbacks.Remove(dataBlock.CallbackID);
try { copyCallback(item); }
catch (Exception ex) { Logger.Log(ex.Message, Helpers.LogLevel.Error, Client, ex); }
}
//This is triggered when an item is received from a task
if (m_TaskItemReceived != null)
{
OnTaskItemReceived(new TaskItemReceivedEventArgs(item.UUID, dataBlock.FolderID,
item.CreatorID, item.AssetUUID, item.InventoryType));
}
}
}
/// <summary>Process an incoming packet and raise the appropriate events</summary>
/// <param name="sender">The sender</param>
/// <param name="e">The EventArgs object containing the packet data</param>
protected void MoveInventoryItemHandler(object sender, PacketReceivedEventArgs e)
{
Packet packet = e.Packet;
MoveInventoryItemPacket move = (MoveInventoryItemPacket)packet;
for (int i = 0; i < move.InventoryData.Length; i++)
{
// FIXME: Do something here
string newName = Utils.BytesToString(move.InventoryData[i].NewName);
Logger.Log(String.Format(
"MoveInventoryItemHandler: Item {0} is moving to Folder {1} with new name \"{2}\". Someone write this function!",
move.InventoryData[i].ItemID.ToString(), move.InventoryData[i].FolderID.ToString(),
newName), Helpers.LogLevel.Warning, Client);
}
}
protected void BulkUpdateInventoryCapHandler(string capsKey, Interfaces.IMessage message, Simulator simulator)
{
BulkUpdateInventoryMessage msg = (BulkUpdateInventoryMessage)message;
foreach (BulkUpdateInventoryMessage.FolderDataInfo newFolder in msg.FolderData)
{
if (newFolder.FolderID == UUID.Zero) continue;
InventoryFolder folder;
if (!_Store.Contains(newFolder.FolderID))
{
folder = new InventoryFolder(newFolder.FolderID);
}
else
{
folder = (InventoryFolder)_Store[newFolder.FolderID];
}
folder.Name = newFolder.Name;
folder.ParentUUID = newFolder.ParentID;
folder.PreferredType = newFolder.Type;
_Store[folder.UUID] = folder;
}
foreach (BulkUpdateInventoryMessage.ItemDataInfo newItem in msg.ItemData)
{
if (newItem.ItemID == UUID.Zero) continue;
InventoryType invType = newItem.InvType;
lock (_ItemInventoryTypeRequest)
{
InventoryType storedType = 0;
if (_ItemInventoryTypeRequest.TryGetValue(newItem.CallbackID, out storedType))
{
_ItemInventoryTypeRequest.Remove(newItem.CallbackID);
invType = storedType;
}
}
InventoryItem item = SafeCreateInventoryItem(invType, newItem.ItemID);
item.AssetType = newItem.Type;
item.AssetUUID = newItem.AssetID;
item.CreationDate = newItem.CreationDate;
item.CreatorID = newItem.CreatorID;
item.Description = newItem.Description;
item.Flags = newItem.Flags;
item.GroupID = newItem.GroupID;
item.GroupOwned = newItem.GroupOwned;
item.Name = newItem.Name;
item.OwnerID = newItem.OwnerID;
item.ParentUUID = newItem.FolderID;
item.Permissions.BaseMask = newItem.BaseMask;
item.Permissions.EveryoneMask = newItem.EveryoneMask;
item.Permissions.GroupMask = newItem.GroupMask;
item.Permissions.NextOwnerMask = newItem.NextOwnerMask;
item.Permissions.OwnerMask = newItem.OwnerMask;
item.SalePrice = newItem.SalePrice;
item.SaleType = newItem.SaleType;
_Store[item.UUID] = item;
// Look for an "item created" callback
ItemCreatedCallback callback;
if (_ItemCreatedCallbacks.TryGetValue(newItem.CallbackID, out callback))
{
_ItemCreatedCallbacks.Remove(newItem.CallbackID);
try { callback(true, item); }
catch (Exception ex) { Logger.Log(ex.Message, Helpers.LogLevel.Error, Client, ex); }
}
// Look for an "item copied" callback
ItemCopiedCallback copyCallback;
if (_ItemCopiedCallbacks.TryGetValue(newItem.CallbackID, out copyCallback))
{
_ItemCopiedCallbacks.Remove(newItem.CallbackID);
try { copyCallback(item); }
catch (Exception ex) { Logger.Log(ex.Message, Helpers.LogLevel.Error, Client, ex); }
}
}
}
/// <summary>Process an incoming packet and raise the appropriate events</summary>
/// <param name="sender">The sender</param>
/// <param name="e">The EventArgs object containing the packet data</param>
protected void BulkUpdateInventoryHandler(object sender, PacketReceivedEventArgs e)
{
Packet packet = e.Packet;
BulkUpdateInventoryPacket update = packet as BulkUpdateInventoryPacket;
if (update.FolderData.Length > 0 && update.FolderData[0].FolderID != UUID.Zero)
{
foreach (BulkUpdateInventoryPacket.FolderDataBlock dataBlock in update.FolderData)
{
InventoryFolder folder;
if (!_Store.Contains(dataBlock.FolderID))
{
folder = new InventoryFolder(dataBlock.FolderID);
}
else
{
folder = (InventoryFolder)_Store[dataBlock.FolderID];
}
if (dataBlock.Name != null)
{
folder.Name = Utils.BytesToString(dataBlock.Name);
}
folder.OwnerID = update.AgentData.AgentID;
folder.ParentUUID = dataBlock.ParentID;
_Store[folder.UUID] = folder;
}
}
if (update.ItemData.Length > 0 && update.ItemData[0].ItemID != UUID.Zero)
{
for (int i = 0; i < update.ItemData.Length; i++)
{
BulkUpdateInventoryPacket.ItemDataBlock dataBlock = update.ItemData[i];
InventoryItem item = SafeCreateInventoryItem((InventoryType)dataBlock.InvType, dataBlock.ItemID);
item.AssetType = (AssetType)dataBlock.Type;
if (dataBlock.AssetID != UUID.Zero) item.AssetUUID = dataBlock.AssetID;
item.CreationDate = Utils.UnixTimeToDateTime(dataBlock.CreationDate);
item.CreatorID = dataBlock.CreatorID;
item.Description = Utils.BytesToString(dataBlock.Description);
item.Flags = dataBlock.Flags;
item.GroupID = dataBlock.GroupID;
item.GroupOwned = dataBlock.GroupOwned;
item.Name = Utils.BytesToString(dataBlock.Name);
item.OwnerID = dataBlock.OwnerID;
item.ParentUUID = dataBlock.FolderID;
item.Permissions = new Permissions(
dataBlock.BaseMask,
dataBlock.EveryoneMask,
dataBlock.GroupMask,
dataBlock.NextOwnerMask,
dataBlock.OwnerMask);
item.SalePrice = dataBlock.SalePrice;
item.SaleType = (SaleType)dataBlock.SaleType;
_Store[item.UUID] = item;
// Look for an "item created" callback
ItemCreatedCallback callback;
if (_ItemCreatedCallbacks.TryGetValue(dataBlock.CallbackID, out callback))
{
_ItemCreatedCallbacks.Remove(dataBlock.CallbackID);
try { callback(true, item); }
catch (Exception ex) { Logger.Log(ex.Message, Helpers.LogLevel.Error, Client, ex); }
}
// Look for an "item copied" callback
ItemCopiedCallback copyCallback;
if (_ItemCopiedCallbacks.TryGetValue(dataBlock.CallbackID, out copyCallback))
{
_ItemCopiedCallbacks.Remove(dataBlock.CallbackID);
try { copyCallback(item); }
catch (Exception ex) { Logger.Log(ex.Message, Helpers.LogLevel.Error, Client, ex); }
}
}
}
}
/// <summary>Process an incoming packet and raise the appropriate events</summary>
/// <param name="sender">The sender</param>
/// <param name="e">The EventArgs object containing the packet data</param>
protected void FetchInventoryReplyHandler(object sender, PacketReceivedEventArgs e)
{
Packet packet = e.Packet;
FetchInventoryReplyPacket reply = packet as FetchInventoryReplyPacket;
foreach (FetchInventoryReplyPacket.InventoryDataBlock dataBlock in reply.InventoryData)
{
if (dataBlock.InvType == (sbyte)InventoryType.Folder)
{
Logger.Log("Received FetchInventoryReply for an inventory folder, this should not happen!",
Helpers.LogLevel.Error, Client);
continue;
}
InventoryItem item = CreateInventoryItem((InventoryType)dataBlock.InvType, dataBlock.ItemID);
item.AssetType = (AssetType)dataBlock.Type;
item.AssetUUID = dataBlock.AssetID;
item.CreationDate = Utils.UnixTimeToDateTime(dataBlock.CreationDate);
item.CreatorID = dataBlock.CreatorID;
item.Description = Utils.BytesToString(dataBlock.Description);
item.Flags = dataBlock.Flags;
item.GroupID = dataBlock.GroupID;
item.GroupOwned = dataBlock.GroupOwned;
item.InventoryType = (InventoryType)dataBlock.InvType;
item.Name = Utils.BytesToString(dataBlock.Name);
item.OwnerID = dataBlock.OwnerID;
item.ParentUUID = dataBlock.FolderID;
item.Permissions = new Permissions(
dataBlock.BaseMask,
dataBlock.EveryoneMask,
dataBlock.GroupMask,
dataBlock.NextOwnerMask,
dataBlock.OwnerMask);
item.SalePrice = dataBlock.SalePrice;
item.SaleType = (SaleType)dataBlock.SaleType;
item.UUID = dataBlock.ItemID;
_Store[item.UUID] = item;
// Fire the callback for an item being fetched
OnItemReceived(new ItemReceivedEventArgs(item));
}
}
/// <summary>Process an incoming packet and raise the appropriate events</summary>
/// <param name="sender">The sender</param>
/// <param name="e">The EventArgs object containing the packet data</param>
protected void ReplyTaskInventoryHandler(object sender, PacketReceivedEventArgs e)
{
if (m_TaskInventoryReply != null)
{
Packet packet = e.Packet;
ReplyTaskInventoryPacket reply = (ReplyTaskInventoryPacket)packet;
OnTaskInventoryReply(new TaskInventoryReplyEventArgs(reply.InventoryData.TaskID, reply.InventoryData.Serial,
Utils.BytesToString(reply.InventoryData.Filename)));
}
}
protected void ScriptRunningReplyMessageHandler(string capsKey, Interfaces.IMessage message, Simulator simulator)
{
if (m_ScriptRunningReply != null)
{
ScriptRunningReplyMessage msg = (ScriptRunningReplyMessage)message;
OnScriptRunningReply(new ScriptRunningReplyEventArgs(msg.ObjectID, msg.ItemID, msg.Mono, msg.Running));
}
}
#endregion Packet Handlers
}
#region EventArgs
public class InventoryObjectOfferedEventArgs : EventArgs
{
private readonly InstantMessage m_Offer;
private readonly AssetType m_AssetType;
private readonly UUID m_ObjectID;
private readonly bool m_FromTask;
/// <summary>Set to true to accept offer, false to decline it</summary>
public bool Accept { get; set; }
/// <summary>The folder to accept the inventory into, if null default folder for <see cref="AssetType"/> will be used</summary>
public UUID FolderID { get; set; }
public InstantMessage Offer { get { return m_Offer; } }
public AssetType AssetType { get { return m_AssetType; } }
public UUID ObjectID { get { return m_ObjectID; } }
public bool FromTask { get { return m_FromTask; } }
public InventoryObjectOfferedEventArgs(InstantMessage offerDetails, AssetType type, UUID objectID, bool fromTask, UUID folderID)
{
this.Accept = false;
this.FolderID = folderID;
this.m_Offer = offerDetails;
this.m_AssetType = type;
this.m_ObjectID = objectID;
this.m_FromTask = fromTask;
}
}
public class FolderUpdatedEventArgs : EventArgs
{
private readonly UUID m_FolderID;
public UUID FolderID { get { return m_FolderID; } }
private readonly bool m_Success;
public bool Success { get { return m_Success; } }
public FolderUpdatedEventArgs(UUID folderID, bool success)
{
this.m_FolderID = folderID;
this.m_Success = success;
}
}
public class ItemReceivedEventArgs : EventArgs
{
private readonly InventoryItem m_Item;
public InventoryItem Item { get { return m_Item; } }
public ItemReceivedEventArgs(InventoryItem item)
{
this.m_Item = item;
}
}
public class FindObjectByPathReplyEventArgs : EventArgs
{
private readonly String m_Path;
private readonly UUID m_InventoryObjectID;
public String Path { get { return m_Path; } }
public UUID InventoryObjectID { get { return m_InventoryObjectID; } }
public FindObjectByPathReplyEventArgs(string path, UUID inventoryObjectID)
{
this.m_Path = path;
this.m_InventoryObjectID = inventoryObjectID;
}
}
/// <summary>
/// Callback when an inventory object is accepted and received from a
/// task inventory. This is the callback in which you actually get
/// the ItemID, as in ObjectOfferedCallback it is null when received
/// from a task.
/// </summary>
public class TaskItemReceivedEventArgs : EventArgs
{
private readonly UUID m_ItemID;
private readonly UUID m_FolderID;
private readonly UUID m_CreatorID;
private readonly UUID m_AssetID;
private readonly InventoryType m_Type;
public UUID ItemID { get { return m_ItemID; } }
public UUID FolderID { get { return m_FolderID; } }
public UUID CreatorID { get { return m_CreatorID; } }
public UUID AssetID { get { return m_AssetID; } }
public InventoryType Type { get { return m_Type; } }
public TaskItemReceivedEventArgs(UUID itemID, UUID folderID, UUID creatorID, UUID assetID, InventoryType type)
{
this.m_ItemID = itemID;
this.m_FolderID = folderID;
this.m_CreatorID = creatorID;
this.m_AssetID = assetID;
this.m_Type = type;
}
}
public class TaskInventoryReplyEventArgs : EventArgs
{
private readonly UUID m_ItemID;
private readonly Int16 m_Serial;
private readonly String m_AssetFilename;
public UUID ItemID { get { return m_ItemID; } }
public Int16 Serial { get { return m_Serial; } }
public String AssetFilename { get { return m_AssetFilename; } }
public TaskInventoryReplyEventArgs(UUID itemID, short serial, string assetFilename)
{
this.m_ItemID = itemID;
this.m_Serial = serial;
this.m_AssetFilename = assetFilename;
}
}
public class SaveAssetToInventoryEventArgs : EventArgs
{
private readonly UUID m_ItemID;
private readonly UUID m_NewAssetID;
public UUID ItemID { get { return m_ItemID; } }
public UUID NewAssetID { get { return m_NewAssetID; } }
public SaveAssetToInventoryEventArgs(UUID itemID, UUID newAssetID)
{
this.m_ItemID = itemID;
this.m_NewAssetID = newAssetID;
}
}
public class ScriptRunningReplyEventArgs : EventArgs
{
private readonly UUID m_ObjectID;
private readonly UUID m_ScriptID;
private readonly bool m_IsMono;
private readonly bool m_IsRunning;
public UUID ObjectID { get { return m_ObjectID; } }
public UUID ScriptID { get { return m_ScriptID; } }
public bool IsMono { get { return m_IsMono; } }
public bool IsRunning { get { return m_IsRunning; } }
public ScriptRunningReplyEventArgs(UUID objectID, UUID sctriptID, bool isMono, bool isRunning)
{
this.m_ObjectID = objectID;
this.m_ScriptID = sctriptID;
this.m_IsMono = isMono;
this.m_IsRunning = isRunning;
}
}
#endregion
}