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/* 
* CVS identifier:
* 
* $Id: ThreadPool.java,v 1.9 2002/05/22 15:00:55 grosbois Exp $
* 
* Class:                   ThreadPool
* 
* Description:             A pool of threads
* 
* 
* 
* COPYRIGHT:
* 
* This software module was originally developed by Raphaël Grosbois and
* Diego Santa Cruz (Swiss Federal Institute of Technology-EPFL); Joel
* Askelöf (Ericsson Radio Systems AB); and Bertrand Berthelot, David
* Bouchard, Félix Henry, Gerard Mozelle and Patrice Onno (Canon Research
* Centre France S.A) in the course of development of the JPEG2000
* standard as specified by ISO/IEC 15444 (JPEG 2000 Standard). This
* software module is an implementation of a part of the JPEG 2000
* Standard. Swiss Federal Institute of Technology-EPFL, Ericsson Radio
* Systems AB and Canon Research Centre France S.A (collectively JJ2000
* Partners) agree not to assert against ISO/IEC and users of the JPEG
* 2000 Standard (Users) any of their rights under the copyright, not
* including other intellectual property rights, for this software module
* with respect to the usage by ISO/IEC and Users of this software module
* or modifications thereof for use in hardware or software products
* claiming conformance to the JPEG 2000 Standard. Those intending to use
* this software module in hardware or software products are advised that
* their use may infringe existing patents. The original developers of
* this software module, JJ2000 Partners and ISO/IEC assume no liability
* for use of this software module or modifications thereof. No license
* or right to this software module is granted for non JPEG 2000 Standard
* conforming products. JJ2000 Partners have full right to use this
* software module for his/her own purpose, assign or donate this
* software module to any third party and to inhibit third parties from
* using this software module for non JPEG 2000 Standard conforming
* products. This copyright notice must be included in all copies or
* derivative works of this software module.
* 
* Copyright (c) 1999/2000 JJ2000 Partners.
* */
using System;
namespace CSJ2K.j2k.util
{
        
        /// <summary> This class implements a thread pool. The thread pool contains a set of
        /// threads which can be given work to do.
        /// 
        /// <P>If the Java Virtual Machine (JVM) uses native threads, then the
        /// different threads will be able to execute in different processors in
        /// parallel on multiprocessors machines. However, under some JVMs and
        /// operating systems using native threads is not sufficient to allow the JVM
        /// access to multiple processors. This is the case when native threads are
        /// implemented using POSIX threads on lightweight processes
        /// (i.e. PTHREAD_SCOPE_PROCESS sopce scheduling), which is the case on most
        /// UNIX operating systems. In order to do provide access to multiple
        /// processors it is necessary to set the concurrency level to the number of
        /// processors or slightly higher. This can be achieved by setting the Java
        /// system property with the name defined by CONCURRENCY_PROP_NAME to some
        /// non-negative number. This will make use of the 'NativeServices' class and
        /// supporting native libraries. See 'NativeServices' for details. See
        /// 'CONCURRENCY_PROP_NAME' for the name of the property.
        /// 
        /// <P>Initially the thread pool contains a user specified number of idle
        /// threads. Idle threads can be given a target which is run. While running the
        /// target the thread temporarily leaves the idle list. When the target
        /// finishes, it joins the idle list again, waiting for a new target. When a
        /// target is finished a thread can be notified on a particular object that is
        /// given as a lock.
        /// 
        /// <P>Jobs can be submitted using Runnable interfaces, using the 'runTarget()'
        /// methods. When the job is submitted, an idle thread will be obtained, the
        /// 'run()' method of the 'Runnable' interface will be executed and when it
        /// completes the thread will be returned to the idle list. In general the
        /// 'run()' method should complete in a rather short time, so that the threds
        /// of the pool are not starved.
        /// 
        /// <P>If using the non-asynchronous calls to 'runTarget()', it is important
        /// that any target's 'run()' method, or any method called from it, does not
        /// use non-asynchronous calls to 'runTarget()' on the same thread pool where
        /// it was started. Otherwise this could create a dead-lock when there are not
        /// enough idle threads.
        /// 
        /// <P>The pool also has a global error and runtime exception condition (one
        /// for 'Error' and one for 'RuntimeException'). If a target's 'run()' method
        /// throws an 'Error' or 'RuntimeException' the corresponding exception
        /// condition is set and the exception object saved. In any subsequent call to
        /// 'checkTargetErrors()' the saved exception object is thrown. Likewise, if a
        /// target's 'run()' method throws any other subclass of 'Throwable' a new
        /// 'RuntimeException' is created and saved. It will be thrown on a subsequent
        /// call to 'checkTargetErrors()'. If more than one exception occurs between
        /// calls to 'checkTargetErrors()' only the last one is saved. Any 'Error'
        /// condition has precedence on all 'RuntimeException' conditions. The threads
        /// in the pool are unaffected by any exceptions thrown by targets.
        /// 
        /// <P>The only exception to the above is the 'ThreadDeath' exception. If a
        /// target's 'run()' method throws the 'ThreadDeath' exception a warning
        /// message is printed and the exception is propagated, which will terminate
        /// the thread in which it occurs. This could lead to instabilities of the
        /// pool. The 'ThreadDeath' exception should never be thrown by the program. It 
        /// is thrown by the Java(TM) Virtual Machine when Thread.stop() is
        /// called. This method is deprecated and should never be called.
        /// 
        /// <P>All the threads in the pool are "daemon" threads and will automatically
        /// terminate when no daemon threads are running.
        /// 
        /// </summary>
        /// <seealso cref="NativeServices">
        /// 
        /// </seealso>
        /// <seealso cref="CONCURRENCY_PROP_NAME">
        /// 
        /// </seealso>
        /// <seealso cref="Runnable">
        /// 
        /// </seealso>
        /// <seealso cref="Thread">
        /// 
        /// </seealso>
        /// <seealso cref="Error">
        /// 
        /// </seealso>
        /// <seealso cref="RuntimeException">
        /// 
        /// 
        /// </seealso>
        public class ThreadPool
        {
                /// <summary> Returns the size of the pool. That is the number of threads in this
                /// pool (idle + busy).
                /// 
                /// </summary>
                /// <returns> The pool's size.
                /// 
                /// 
                /// </returns>
                virtual public int Size
                {
                        get
                        {
                                return idle.Length;
                        }
                        
                }
                
                /// <summary>The name of the property that sets the concurrency level:
                /// jj2000.j2k.util.ThreadPool.concurrency 
                /// </summary>
                public const System.String CONCURRENCY_PROP_NAME = "jj2000.j2k.util.ThreadPool.concurrency";
                
                /// <summary>The array of idle threads and the lock for the manipulation of the
                /// idle thread list. 
                /// </summary>
                private ThreadPoolThread[] idle;
                
                /// <summary>The number of idle threads </summary>
                private int nidle;
                
                /// <summary>The name of the pool </summary>
                private System.String poolName;
                
                /// <summary>The priority for the pool </summary>
                private int poolPriority;
                
                /// <summary>The last error thrown by a target. Null if none </summary>
                // NOTE: needs to be volatile, so that only one copy exits in memory
                private volatile System.ApplicationException targetE;
                
                /// <summary>The last runtime exception thrown by a target. Null if none </summary>
                // NOTE: needs to be volatile, so that only one copy exits in memory
                private volatile System.SystemException targetRE;
                
                //UPGRADE_NOTE: Field 'EnclosingInstance' was added to class 'ThreadPoolThread' to access its enclosing instance. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1019'"
                /// <summary> The threads that are managed by the pool.
                /// 
                /// </summary>
                internal class ThreadPoolThread:SupportClass.ThreadClass
                {
                        private void  InitBlock(ThreadPool enclosingInstance)
                        {
                                this.enclosingInstance = enclosingInstance;
                        }
                        private ThreadPool enclosingInstance;
                        public ThreadPool Enclosing_Instance
                        {
                                get
                                {
                                        return enclosingInstance;
                                }
                                
                        }
                        private IThreadRunnable target;
                        private System.Object lock_Renamed;
                        private bool doNotifyAll;
                        
                        /// <summary> Creates a ThreadPoolThread object, setting its name according to
                        /// the given 'idx', daemon type and the priority to the one of the
                        /// pool.
                        /// 
                        /// </summary>
                        /// <param name="idx">The index of this thread in the pool
                        /// 
                        /// </param>
                        /// <param name="name">The name of the thread
                        /// 
                        /// </param>
                        public ThreadPoolThread(ThreadPool enclosingInstance, int idx, System.String name):base(name)
                        {
                                InitBlock(enclosingInstance);
                                IsBackground = true;
                                //UPGRADE_TODO: The differences in the type  of parameters for method 'java.lang.Thread.setPriority'  may cause compilation errors.  "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1092'"
                                Priority = (System.Threading.ThreadPriority) Enclosing_Instance.poolPriority;
                        }
                        
                        /// <summary> The method that is run by the thread. This method first joins the
                        /// idle state in the pool and then enters an infinite loop. In this
                        /// loop it waits until a target to run exists and runs it. Once the
                        /// target's run() method is done it re-joins the idle state and
                        /// notifies the waiting lock object, if one exists.
                        /// 
                        /// <P>An interrupt on this thread has no effect other than forcing a
                        /// check on the target. Normally the target is checked every time the
                        /// thread is woken up by notify, no interrupts should be done.
                        /// 
                        /// <P>Any exception thrown by the target's 'run()' method is catched
                        /// and this thread is not affected, except for 'ThreadDeath'. If a
                        /// 'ThreadDeath' exception is catched a warning message is printed by
                        /// the 'FacilityManager' and the exception is propagated up. For
                        /// exceptions which are subclasses of 'Error' or 'RuntimeException'
                        /// the corresponding error condition is set and this thread is not
                        /// affected. For any other exceptions a new 'RuntimeException' is
                        /// created and the error condition is set, this thread is not affected.
                        /// 
                        /// </summary>
                        override public void  Run()
                        {
                                // Join the idle threads list
                                Enclosing_Instance.putInIdleList(this);
                                // Permanently lock the object while running so that target can
                                // not be changed until we are waiting again. While waiting for a
                                // target the lock is released.
                                lock (this)
                                {
                                        while (true)
                                        {
                                                // Wait until we get a target
                                                while (target == null)
                                                {
                                                        try
                                                        {
                                                                System.Threading.Monitor.Wait(this);
                                                        }
                                                        catch (System.Threading.ThreadInterruptedException)
                                                        {
                                                        }
                                                }
                                                // Run the target and catch all possible errors
                                                try
                                                {
                                                        target.Run();
                                                }
                                                //UPGRADE_NOTE: Exception 'java.lang.ThreadDeath' was converted to 'System.ApplicationException' which has different behavior. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1100'"
                                                catch (System.Threading.ThreadAbortException td)
                                                {
                                                        // We have been instructed to abruptly terminate
                                                        // the thread, which should never be done. This can
                                                        // cause another thread, or the system, to lock.
                                                        FacilityManager.getMsgLogger().printmsg(CSJ2K.j2k.util.MsgLogger_Fields.WARNING, "Thread.stop() called on a ThreadPool " + "thread or ThreadDeath thrown. This is " + "deprecated. Lock-up might occur.");
                                                        throw td;
                                                }
                                                catch (System.ApplicationException e)
                                                {
                                                        Enclosing_Instance.targetE = e;
                                                }
                                                catch (System.SystemException re)
                                                {
                                                        Enclosing_Instance.targetRE = re;
                                                }
                                                //UPGRADE_NOTE: Exception 'java.lang.Throwable' was converted to 'System.Exception' which has different behavior. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1100'"
                                                catch (System.Exception)
                                                {
                                                        // A totally unexpected error has occurred
                                                        // (Thread.stop(Throwable) has been used, which should 
                                                        // never be.
                                                        Enclosing_Instance.targetRE = new System.SystemException("Unchecked exception " + "thrown by target's " + "run() method in pool " + Enclosing_Instance.poolName + ".");
                                                }
                                                // Join idle threads
                                                Enclosing_Instance.putInIdleList(this);
                                                // Release the target and notify lock (i.e. wakeup)
                                                target = null;
                                                if (lock_Renamed != null)
                                                {
                                                        lock (lock_Renamed)
                                                        {
                                                                if (doNotifyAll)
                                                                {
                                                                        System.Threading.Monitor.PulseAll(lock_Renamed);
                                                                }
                                                                else
                                                                {
                                                                        System.Threading.Monitor.Pulse(lock_Renamed);
                                                                }
                                                        }
                                                }
                                        }
                                }
                        }
                        
                        /// <summary> Assigns a target to this thread, with an optional notify lock and a
                        /// notify mode. The another target is currently running the method
                        /// will block until it terminates. After setting the new target the
                        /// runner thread will be wakenup and execytion will start.
                        /// 
                        /// </summary>
                        /// <param name="target">The runnable object containing the 'run()' method to
                        /// run.
                        /// 
                        /// </param>
                        /// <param name="lock">An object on which notify will be called once the
                        /// target's run method has finished. A thread to be notified should be 
                        /// waiting on that object. If null no thread is notified.
                        /// 
                        /// </param>
                        /// <param name="notifyAll">If true 'notifyAll()', instead of 'notify()', will
                        /// be called on tghe lock.
                        /// 
                        /// </param>
                        //UPGRADE_NOTE: Synchronized keyword was removed from method 'setTarget'. Lock expression was added. "ms-help://MS.VSCC.v80/dv_commoner/local/redirect.htm?index='!DefaultContextWindowIndex'&keyword='jlca1027'"
                        internal virtual void  setTarget(IThreadRunnable target, System.Object lock_Renamed, bool notifyAll)
                        {
                                lock (this)
                                {
                                        // Set the target
                                        this.target = target;
                                        this.lock_Renamed = lock_Renamed;
                                        doNotifyAll = notifyAll;
                                        // Wakeup the thread
                                        System.Threading.Monitor.Pulse(this);
                                }
                        }
                }
                
                /// <summary> Creates a new thread pool of the given size, thread priority and pool
                /// name.
                /// 
                /// <P>If the Java system property of the name defined by
                /// 'CONCURRENCY_PROP_NAME' is set, then an attempt will be made to load
                /// the library that supports concurrency setting (see
                /// 'NativeServices'). If that succeds the concurrency level will be set to 
                /// the specified value. Otherwise a warning is printed.
                /// 
                /// </summary>
                /// <param name="size">The size of the pool (number of threads to create in the
                /// pool).
                /// 
                /// </param>
                /// <param name="priority">The priority to give to the threads in the pool. If
                /// less than 'Thread.MIN_PRIORITY' it will be the same as the priority of
                /// the calling thread.
                /// 
                /// </param>
                /// <param name="name">The name of the pool. If null a default generic name is
                /// chosen.
                /// 
                /// </param>
                /// <seealso cref="NativeServices">
                /// 
                /// </seealso>
                /// <seealso cref="CONCURRENCY_PROP_NAME">
                /// 
                /// </seealso>
                public ThreadPool(int size, int priority, System.String name)
                {
                        int i;
                        ThreadPoolThread t;
                        //System.String prop;
                        //int clevel;
                        
                        // Initialize variables checking for special cases
                        if (size <= 0)
                        {
                                throw new System.ArgumentException("Pool must be of positive size");
                        }
                        if (priority < (int) System.Threading.ThreadPriority.Lowest)
                        {
                                poolPriority = (System.Int32) SupportClass.ThreadClass.Current().Priority;
                        }
                        else
                        {
                                poolPriority = (priority < (int) System.Threading.ThreadPriority.Highest)?priority:(int) System.Threading.ThreadPriority.Highest;
                        }
                        if (name == null)
                        {
                                poolName = "Anonymous ThreadPool";
                        }
                        else
                        {
                                poolName = name;
                        }
                                        
                        // Allocate internal variables
                        idle = new ThreadPoolThread[size];
                        nidle = 0;
                        
                        // Create and start the threads
                        for (i = 0; i < size; i++)
                        {
                                t = new ThreadPoolThread(this, i, poolName + "-" + i);
                                t.Start();
                        }
                }
                
                /// <summary> Runs the run method of the specified target in an idle thread of this
                /// pool. When the target's run method completes, the thread waiting on the
                /// lock object is notified, if any. If there is currently no idle thread
                /// the method will block until a thread of the pool becomes idle or the
                /// calling thread is interrupted.
                /// 
                /// <P>This method is the same as <tt>runTarget(t,l,true,false)</tt>.
                /// 
                /// </summary>
                /// <param name="t">The target. The 'run()' method of this object will be run in
                /// an idle thread of the pool.
                /// 
                /// </param>
                /// <param name="l">The lock object. A thread waiting on the lock of the 'l'
                /// object will be notified, through the 'notify()' call, when the target's 
                /// run method completes. If null no thread is notified.
                /// 
                /// </param>
                /// <returns> True if the target was submitted to some thread. False if no
                /// idle thread could be found and the target was not submitted for
                /// execution.
                /// 
                /// 
                /// </returns>
                public virtual bool runTarget(IThreadRunnable t, System.Object l)
                {
                        return runTarget(t, l, false, false);
                }
                
                /// <summary> Runs the run method of the specified target in an idle thread of this
                /// pool. When the target's run method completes, the thread waiting on the
                /// lock object is notified, if any. If there is currently no idle thread
                /// and the asynchronous mode is not used the method will block until a
                /// thread of the pool becomes idle or the calling thread is
                /// interrupted. If the asynchronous mode is used then the method will not
                /// block and will return false.
                /// 
                /// <P>This method is the same as <tt>runTarget(t,l,async,false)</tt>.
                /// 
                /// </summary>
                /// <param name="t">The target. The 'run()' method of this object will be run in
                /// an idle thread of the pool.
                /// 
                /// </param>
                /// <param name="l">The lock object. A thread waiting on the lock of the 'l'
                /// object will be notified, through the 'notify()' call, when the target's 
                /// run method completes. If null no thread is notified.
                /// 
                /// </param>
                /// <param name="async">If true the asynchronous mode will be used.
                /// 
                /// </param>
                /// <returns> True if the target was submitted to some thread. False if no
                /// idle thread could be found and the target was not submitted for
                /// execution.
                /// 
                /// 
                /// </returns>
                public virtual bool runTarget(IThreadRunnable t, System.Object l, bool async)
                {
                        return runTarget(t, l, async, false);
                }
                
                /// <summary> Runs the run method of the specified target in an idle thread of this
                /// pool. When the target's run method completes, the thread waiting on the
                /// lock object is notified, if any. If there is currently no idle thread
                /// and the asynchronous mode is not used the method will block until a
                /// thread of the pool becomes idle or the calling thread is
                /// interrupted. If the asynchronous mode is used then the method will not
                /// block and will return false.
                /// 
                /// </summary>
                /// <param name="t">The target. The 'run()' method of this object will be run in
                /// an idle thread of the pool.
                /// 
                /// </param>
                /// <param name="l">The lock object. A thread waiting on the lock of the 'l'
                /// object will be notified, through the 'notify()' call, when the target's 
                /// run method completes. If null no thread is notified.
                /// 
                /// </param>
                /// <param name="async">If true the asynchronous mode will be used.
                /// 
                /// </param>
                /// <param name="notifyAll">If true, threads waiting on the lock of the 'l' object
                /// will be notified trough the 'notifyAll()' instead of the normal
                /// 'notify()' call. This is not normally needed.
                /// 
                /// </param>
                /// <returns> True if the target was submitted to some thread. False if no
                /// idle thread could be found and the target was not submitted for
                /// execution.
                /// 
                /// 
                /// </returns>
                public virtual bool runTarget(IThreadRunnable t, System.Object l, bool async, bool notifyAll)
                {
                        ThreadPoolThread runner; // The thread to run the target
                        
                        // Get a thread to run
                        runner = getIdle(async);
                        // If no runner return failure
                        if (runner == null)
                                return false;
                        // Set the runner
                        runner.setTarget(t, l, notifyAll);
                        return true;
                }
                
                /// <summary> Checks that no error or runtime exception in any target have occurred
                /// so far. If an error or runtime exception has occurred in a target's run 
                /// method they are thrown by this method.
                /// 
                /// </summary>
                /// <exception cref="Error">If an error condition has been thrown by a target
                /// 'run()' method.
                /// 
                /// </exception>
                /// <exception cref="RuntimeException">If a runtime exception has been thrown by a 
                /// target 'run()' method.
                /// 
                /// </exception>
                public virtual void  checkTargetErrors()
                {
                        // Check for Error
                        if (targetE != null)
                                throw targetE;
                        // Check for RuntimeException
                        if (targetRE != null)
                                throw targetRE;
                }
                
                /// <summary> Clears the current target error conditions, if any. Note that a thread
                /// in the pool might have set the error conditions since the last check
                /// and that those error conditions will be lost. Likewise, before
                /// returning from this method another thread might set the error
                /// conditions. There is no guarantee that no error conditions exist when
                /// returning from this method.
                /// 
                /// <P>In order to ensure that no error conditions exist when returning
                /// from this method cooperation from the targets and the thread using this
                /// pool is necessary (i.e. currently no targets running or waiting to
                /// run).
                /// 
                /// </summary>
                public virtual void  clearTargetErrors()
                {
                        // Clear the error and runtime exception conditions
                        targetE = null;
                        targetRE = null;
                }
                
                /// <summary> Puts the thread 't' in the idle list. The thread 't' should be in fact
                /// idle and ready to accept a new target when it joins the idle list.
                /// 
                /// <P> An idle thread that is already in the list should never add itself
                /// to the list before it is removed. For efficiency reasons there is no
                /// check to see if the thread is already in the list of idle threads.
                /// 
                /// <P> If the idle list was empty 'notify()' will be called on the 'idle'
                /// array, to wake up a thread that might be waiting (within the
                /// 'getIdle()' method) on an idle thread to become available.
                /// 
                /// </summary>
                /// <param name="t">The thread to put in the idle list.
                /// 
                /// </param>
                private void  putInIdleList(ThreadPoolThread t)
                {
                        // NOTE: if already in idle => catastrophe! (should be OK since //
                        // this is private method)
                        // Lock the idle array to avoid races with 'getIdle()'
                        lock (idle)
                        {
                                idle[nidle] = t;
                                nidle++;
                                // If idle array was empty wakeup any waiting threads.
                                if (nidle == 1)
                                        System.Threading.Monitor.Pulse(idle);
                        }
                }
                
                /// <summary> Returns and idle thread and removes it from the list of idle
                /// threads. In asynchronous mode it will immediately return an idle
                /// thread, or null if none is available. In non-asynchronous mode it will
                /// block until a thread of the pool becomes idle or the calling thread is
                /// interrupted.
                /// 
                /// <P>If in non-asynchronous mode and there are currently no idle threads
                /// available the calling thread will wait on the 'idle' array lock, until
                /// notified by 'putInIdleList()' that an idle thread might have become
                /// available.
                /// 
                /// </summary>
                /// <param name="async">If true asynchronous mode is used.
                /// 
                /// </param>
                /// <returns> An idle thread of the pool, that has been removed from the idle 
                /// list, or null if none is available.
                /// 
                /// </returns>
                private ThreadPoolThread getIdle(bool async)
                {
                        // Lock the idle array to avoid races with 'putInIdleList()'
                        lock (idle)
                        {
                                if (async)
                                {
                                        // In asynchronous mode just return null if no idle thread
                                        if (nidle == 0)
                                                return null;
                                }
                                else
                                {
                                        // In synchronous mode wait until a thread becomes idle
                                        while (nidle == 0)
                                        {
                                                try
                                                {
                                                        System.Threading.Monitor.Wait(idle);
                                                }
                                                catch (System.Threading.ThreadInterruptedException)
                                                {
                                                        // If we were interrupted just return null
                                                        return null;
                                                }
                                        }
                                }
                                // Decrease the idle count and return one of the idle threads
                                nidle--;
                                return idle[nidle];
                        }
                }
        }
}

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