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1 ;; This is the main configuration file for OpenSimulator. 1 ;; This is the main configuration file for OpenSimulator.
2 ;; If it's named OpenSim.ini then it will be loaded by OpenSimulator. 2 ;; If it's named OpenSim.ini then it will be loaded by OpenSimulator.
3 ;; If it's named OpenSim.ini.example then you will need to copy it to 3 ;; If it's named OpenSim.ini.example then you will need to copy it to
4 ;; OpenSim.ini first (if that file does not already exist) 4 ;; OpenSim.ini first (if that file does not already exist)
5 ;; 5 ;;
6 ;; If you are copying, then once you have copied OpenSim.ini.example to 6 ;; If you are copying, then once you have copied OpenSim.ini.example to
7 ;; OpenSim.ini you will need to pick an architecture in the [Architecture] 7 ;; OpenSim.ini you will need to pick an architecture in the [Architecture]
8 ;; section at the end of this file. 8 ;; section at the end of this file.
9 ;; 9 ;;
10 ;; The settings in this file are in the form "<key> = <value>". For example, 10 ;; The settings in this file are in the form "<key> = <value>". For example,
11 ;; save_crashes = false in the [Startup] section below. 11 ;; save_crashes = false in the [Startup] section below.
12 ;; 12 ;;
13 ;; All settings are initially commented out and the default value used, as 13 ;; All settings are initially commented out and the default value used, as
14 ;; found in OpenSimDefaults.ini. To change a setting, first uncomment it by 14 ;; found in OpenSimDefaults.ini. To change a setting, first uncomment it by
15 ;; deleting the initial semicolon (;) and then change the value. This will 15 ;; deleting the initial semicolon (;) and then change the value. This will
16 ;; override the value in OpenSimDefaults.ini 16 ;; override the value in OpenSimDefaults.ini
17 ;; 17 ;;
18 ;; If you want to find out what configuration OpenSimulator has finished with 18 ;; If you want to find out what configuration OpenSimulator has finished with
19 ;; once all the configuration files are loaded then type "config show" on the 19 ;; once all the configuration files are loaded then type "config show" on the
20 ;; region console command line. 20 ;; region console command line.
21 ;; 21 ;;
22 ;; 22 ;;
23 ;; NOTES FOR DEVELOPERS REGARDING THE FORMAT OF THIS FILE 23 ;; NOTES FOR DEVELOPERS REGARDING THE FORMAT OF THIS FILE
24 ;; 24 ;;
25 ;; All leading white space is ignored, but preserved. 25 ;; All leading white space is ignored, but preserved.
26 ;; 26 ;;
27 ;; Double semicolons denote a text comment 27 ;; Double semicolons denote a text comment
28 ;; 28 ;;
29 ;; ;# denotes a configuration directive description 29 ;; ;# denotes a configuration directive description
30 ;; formatted as: 30 ;; formatted as:
31 ;; {option} {depends on} {question to ask} {choices} default value 31 ;; {option} {depends on} {question to ask} {choices} default value
32 ;; Any text comments following the declaration, up to the next blank line. 32 ;; Any text comments following the declaration, up to the next blank line.
33 ;; will be copied to the generated file (NOTE: generation is not yet 33 ;; will be copied to the generated file (NOTE: generation is not yet
34 ;; implemented) 34 ;; implemented)
35 ;; 35 ;;
36 ;; A * in the choices list will allow an empty entry. 36 ;; A * in the choices list will allow an empty entry.
37 ;; An empty question will set the default if the dependencies are 37 ;; An empty question will set the default if the dependencies are
38 ;; satisfied. 38 ;; satisfied.
39 ;; 39 ;;
40 ;; ; denotes a commented out option. 40 ;; ; denotes a commented out option.
41 ;; Any options added to OpenSim.ini.example should be initially commented 41 ;; Any options added to OpenSim.ini.example should be initially commented
42 ;; out. 42 ;; out.
43   43  
44   44  
45 [Startup] 45 [Startup]
46 ;# {ConsolePrompt} {} {ConsolePrompt} {} "Region (\R) " 46 ;# {ConsolePrompt} {} {ConsolePrompt} {} "Region (\R) "
47 ;; Console prompt 47 ;; Console prompt
48 ;; Certain special characters can be used to customize the prompt 48 ;; Certain special characters can be used to customize the prompt
49 ;; Currently, these are 49 ;; Currently, these are
50 ;; \R - substitute region name 50 ;; \R - substitute region name
51 ;; \\ - substitute \ 51 ;; \\ - substitute \
52 ; ConsolePrompt = "Region (\R) " 52 ; ConsolePrompt = "Region (\R) "
53   53  
54 ;# {save_crashes} {} {Save crashes to disk?} {true false} false 54 ;# {save_crashes} {} {Save crashes to disk?} {true false} false
55 ;; Set this to true if you want to log crashes to disk 55 ;; Set this to true if you want to log crashes to disk
56 ;; this can be useful when submitting bug reports. 56 ;; this can be useful when submitting bug reports.
57 ;; However, this will only log crashes within OpenSimulator that cause the 57 ;; However, this will only log crashes within OpenSimulator that cause the
58 ;; entire program to exit 58 ;; entire program to exit
59 ;; It will not log crashes caused by virtual machine failures, which 59 ;; It will not log crashes caused by virtual machine failures, which
60 ;; includes mono and ODE failures. 60 ;; includes mono and ODE failures.
61 ;; You will need to capture these native stack traces by recording the 61 ;; You will need to capture these native stack traces by recording the
62 ;; session log itself. 62 ;; session log itself.
63 ; save_crashes = false 63 ; save_crashes = false
64   64  
65 ;# {crash_dir} {save_crashes:true} {Directory to save crashes to?} {} crashes 65 ;# {crash_dir} {save_crashes:true} {Directory to save crashes to?} {} crashes
66 ;; Directory to save crashes to if above is enabled 66 ;; Directory to save crashes to if above is enabled
67 ;; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt) 67 ;; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
68 ; crash_dir = "crashes" 68 ; crash_dir = "crashes"
69   69  
70 ;# {PIDFile} {} {Path to PID file?} {} 70 ;# {PIDFile} {} {Path to PID file?} {}
71 ;; Place to create a PID file 71 ;; Place to create a PID file
72 ; PIDFile = "/tmp/my.pid" 72 ; PIDFile = "/tmp/my.pid"
73   73  
74 ;# {region_info_source} {} {Where to load region from?} {filesystem web} filesystem 74 ;# {region_info_source} {} {Where to load region from?} {filesystem web} filesystem
75 ;; Determine where OpenSimulator looks for the files which tell it 75 ;; Determine where OpenSimulator looks for the files which tell it
76 ;; which regions to server 76 ;; which regions to server
77 ;; Default is "filesystem" 77 ;; Default is "filesystem"
78 ; region_info_source = "filesystem" 78 ; region_info_source = "filesystem"
79 ; region_info_source = "web" 79 ; region_info_source = "web"
80 80
81 ;# {regionload_regionsdir} {region_info_source} {Location of file?} {} Regions 81 ;# {regionload_regionsdir} {region_info_source} {Location of file?} {} Regions
82 ;; Determines where the region XML files are stored if you are loading 82 ;; Determines where the region XML files are stored if you are loading
83 ;; these from the filesystem. 83 ;; these from the filesystem.
84 ;; Defaults to bin/Regions in your OpenSimulator installation directory 84 ;; Defaults to bin/Regions in your OpenSimulator installation directory
85 ; regionload_regionsdir="C:\somewhere\xmlfiles\" 85 ; regionload_regionsdir="C:\somewhere\xmlfiles\"
86   86  
87 ;# {regionload_webserver_url} {region_info_source} {URL to load region from?} {} 87 ;# {regionload_webserver_url} {region_info_source} {URL to load region from?} {}
88 ;; Determines the page from which regions xml is retrieved if you are 88 ;; Determines the page from which regions xml is retrieved if you are
89 ;; loading these from the web. 89 ;; loading these from the web.
90 ;; The XML here has the same format as it does on the filesystem 90 ;; The XML here has the same format as it does on the filesystem
91 ;; (including the <Root> tag), except that everything is also enclosed 91 ;; (including the <Root> tag), except that everything is also enclosed
92 ;; in a <Regions> tag. 92 ;; in a <Regions> tag.
93 ; regionload_webserver_url = "http://example.com/regions.xml"; 93 ; regionload_webserver_url = "http://example.com/regions.xml";
94   94  
95 ;# {allow_regionless} {} {Allow simulator to start up with no regions configured.} {true false} false 95 ;# {allow_regionless} {} {Allow simulator to start up with no regions configured.} {true false} false
96 ;; Allow the simulator to start up if there are no region configuration available 96 ;; Allow the simulator to start up if there are no region configuration available
97 ;; from the selected region_info_source. 97 ;; from the selected region_info_source.
98 ; allow_regionless = false 98 ; allow_regionless = false
99   99  
100 ;# {MaxPrimUndos} {} {Maximum number of undos avialable for position, rotation and scale changes of each prim} {} 20 100 ;# {MaxPrimUndos} {} {Maximum number of undos avialable for position, rotation and scale changes of each prim} {} 20
101 ;; Increasing the number of undos available number will increase memory usage. 101 ;; Increasing the number of undos available number will increase memory usage.
102 MaxPrimUndos = 20 102 MaxPrimUndos = 20
103   103  
104 ;# {NonPhysicalPrimMin} {} {Minimum size of nonphysical prims?} {} 0.001 104 ;# {NonPhysicalPrimMin} {} {Minimum size of nonphysical prims?} {} 0.001
105 ;; Minimum size for non-physical prims. Affects resizing of existing 105 ;; Minimum size for non-physical prims. Affects resizing of existing
106 ;; prims. This can be overriden in the region config file (as 106 ;; prims. This can be overriden in the region config file (as
107 ;; NonPhysicalPrimMin!). 107 ;; NonPhysicalPrimMin!).
108 ; NonPhysicalPrimMin = 0.001 108 ; NonPhysicalPrimMin = 0.001
109   109  
110 ;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256 110 ;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256
111 ;; Maximum size for non-physical prims. Affects resizing of existing 111 ;; Maximum size for non-physical prims. Affects resizing of existing
112 ;; prims. This can be overriden in the region config file (as 112 ;; prims. This can be overriden in the region config file (as
113 ;; NonPhysicalPrimMax!). 113 ;; NonPhysicalPrimMax!).
114 ; NonPhysicalPrimMax = 256 114 ; NonPhysicalPrimMax = 256
115   115  
116 ;# {PhysicalPrimMin} {} {Minimum size of physical prims?} {} 10 116 ;# {PhysicalPrimMin} {} {Minimum size of physical prims?} {} 10
117 ;; Maximum size where a prim can be physical. Affects resizing of 117 ;; Maximum size where a prim can be physical. Affects resizing of
118 ;; existing prims. This can be overriden in the region config file. 118 ;; existing prims. This can be overriden in the region config file.
119 ; PhysicalPrimMin = 0.01 119 ; PhysicalPrimMin = 0.01
120   120  
121 ;# {PhysicalPrimMax} {} {Maximum size of physical prims?} {} 10 121 ;# {PhysicalPrimMax} {} {Maximum size of physical prims?} {} 10
122 ;; Maximum size where a prim can be physical. Affects resizing of 122 ;; Maximum size where a prim can be physical. Affects resizing of
123 ;; existing prims. This can be overriden in the region config file. 123 ;; existing prims. This can be overriden in the region config file.
124 ; PhysicalPrimMax = 10 124 ; PhysicalPrimMax = 10
125   125  
126 ;# {ClampPrimSize} {} {Clamp viewer rezzed prims to max sizes?} {true false} false 126 ;# {ClampPrimSize} {} {Clamp viewer rezzed prims to max sizes?} {true false} false
127 ;; If a viewer attempts to rez a prim larger than the non-physical or 127 ;; If a viewer attempts to rez a prim larger than the non-physical or
128 ;; physical prim max, clamp the dimensions to the appropriate maximum 128 ;; physical prim max, clamp the dimensions to the appropriate maximum
129 ;; This can be overriden in the region config file. 129 ;; This can be overriden in the region config file.
130 ; ClampPrimSize = false 130 ; ClampPrimSize = false
131 131
132 ;# {LinksetPrims} {} {Max prims an object will hold?} {} 0 132 ;# {LinksetPrims} {} {Max prims an object will hold?} {} 0
133 ;; Maximum number of prims allowable in a linkset. Affects creating new 133 ;; Maximum number of prims allowable in a linkset. Affects creating new
134 ;; linksets. Ignored if less than or equal to zero. 134 ;; linksets. Ignored if less than or equal to zero.
135 ;; This can be overriden in the region config file. 135 ;; This can be overriden in the region config file.
136 ; LinksetPrims = 0 136 ; LinksetPrims = 0
137   137  
138 ;# {AllowScriptCrossing} {} {Allow scripts to cross into this region} {true false} true 138 ;# {AllowScriptCrossing} {} {Allow scripts to cross into this region} {true false} true
139 ;; Allow scripts to keep running when they cross region boundaries, rather 139 ;; Allow scripts to keep running when they cross region boundaries, rather
140 ;; than being restarted. State is reloaded on the destination region. 140 ;; than being restarted. State is reloaded on the destination region.
141 ;; This only applies when crossing to a region running in a different 141 ;; This only applies when crossing to a region running in a different
142 ;; simulator. 142 ;; simulator.
143 ;; For crossings where the regions are on the same simulator the script is 143 ;; For crossings where the regions are on the same simulator the script is
144 ;; always kept running. 144 ;; always kept running.
145 ; AllowScriptCrossing = true 145 ; AllowScriptCrossing = true
146   146  
147 ;# {TrustBinaries} {AllowScriptCrossing:true} {Accept compiled binary script code? (DANGEROUS!)} {true false} false 147 ;# {TrustBinaries} {AllowScriptCrossing:true} {Accept compiled binary script code? (DANGEROUS!)} {true false} false
148 ;; Allow compiled script binary code to cross region boundaries. 148 ;; Allow compiled script binary code to cross region boundaries.
149 ;; If you set this to "true", any region that can teleport to you can 149 ;; If you set this to "true", any region that can teleport to you can
150 ;; inject ARBITRARY BINARY CODE into your system. Use at your own risk. 150 ;; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
151 ;; YOU HAVE BEEN WARNED!!! 151 ;; YOU HAVE BEEN WARNED!!!
152 ; TrustBinaries = false 152 ; TrustBinaries = false
153   153  
154 ;# {CombineContiguousRegions} {} {Create megaregions where possible? (Do not use with existing content!)} {true false} false 154 ;# {CombineContiguousRegions} {} {Create megaregions where possible? (Do not use with existing content!)} {true false} false
155 ;; Combine all contiguous regions into one large megaregion 155 ;; Combine all contiguous regions into one large megaregion
156 ;; Order your regions from South to North, West to East in your regions.ini 156 ;; Order your regions from South to North, West to East in your regions.ini
157 ;; and then set this to true 157 ;; and then set this to true
158 ;; Warning! Don't use this with regions that have existing content!, 158 ;; Warning! Don't use this with regions that have existing content!,
159 ;; This will likely break them 159 ;; This will likely break them
160 ; CombineContiguousRegions = false 160 ; CombineContiguousRegions = false
161   161  
162 ;# {InworldRestartShutsDown} {} {Shutdown instance on region restart?} {true false} false 162 ;# {InworldRestartShutsDown} {} {Shutdown instance on region restart?} {true false} false
163 ;; If you have only one region in an instance, or to avoid the many bugs 163 ;; If you have only one region in an instance, or to avoid the many bugs
164 ;; that you can trigger in modules by restarting a region, set this to 164 ;; that you can trigger in modules by restarting a region, set this to
165 ;; true to make the entire instance exit instead of restarting the region. 165 ;; true to make the entire instance exit instead of restarting the region.
166 ;; This is meant to be used on systems where some external system like 166 ;; This is meant to be used on systems where some external system like
167 ;; Monit will restart any instance that exits, thereby making the shutdown 167 ;; Monit will restart any instance that exits, thereby making the shutdown
168 ;; into a restart. 168 ;; into a restart.
169 ; InworldRestartShutsDown = false 169 ; InworldRestartShutsDown = false
170   170  
171 ;; Persistence of changed objects happens during regular sweeps. The 171 ;; Persistence of changed objects happens during regular sweeps. The
172 ;; following control that behaviour to prevent frequently changing objects 172 ;; following control that behaviour to prevent frequently changing objects
173 ;; from heavily loading the region data store. 173 ;; from heavily loading the region data store.
174 ;; If both of these values are set to zero then persistence of all changed 174 ;; If both of these values are set to zero then persistence of all changed
175 ;; objects will happen on every sweep. 175 ;; objects will happen on every sweep.
176   176  
177 ;# {MinimumTimeBeforePersistenceConsidered} {} {Time before un-changed object may be persisted} {} 60 177 ;# {MinimumTimeBeforePersistenceConsidered} {} {Time before un-changed object may be persisted} {} 60
178 ;; Objects will be considered for persistance in the next sweep when they 178 ;; Objects will be considered for persistance in the next sweep when they
179 ;; have not changed for this number of seconds. 179 ;; have not changed for this number of seconds.
180 ; MinimumTimeBeforePersistenceConsidered = 60 180 ; MinimumTimeBeforePersistenceConsidered = 60
181   181  
182 ;# {MaximumTimeBeforePersistenceConsidered} {} {Time before changed objects may be persisted?} {} 600 182 ;# {MaximumTimeBeforePersistenceConsidered} {} {Time before changed objects may be persisted?} {} 600
183 ;; Objects will always be considered for persistance in the next sweep 183 ;; Objects will always be considered for persistance in the next sweep
184 ;; if the first change occurred this number of seconds ago. 184 ;; if the first change occurred this number of seconds ago.
185 ; MaximumTimeBeforePersistenceConsidered = 600 185 ; MaximumTimeBeforePersistenceConsidered = 600
186   186  
187 ;# {physical_prim} {} {Allow prims to be physical?} {true false} true 187 ;# {physical_prim} {} {Allow prims to be physical?} {true false} true
188 ;; if you would like to allow prims to be physical and move by physics 188 ;; if you would like to allow prims to be physical and move by physics
189 ;; with the physical checkbox in the client set this to true. 189 ;; with the physical checkbox in the client set this to true.
190 ; physical_prim = true 190 ; physical_prim = true
191   191  
192 ;; Select a mesher here. 192 ;; Select a mesher here.
193 ;; 193 ;;
194 ;; Meshmerizer properly handles complex prims by using triangle meshes. 194 ;; Meshmerizer properly handles complex prims by using triangle meshes.
195 ;; Note that only the ODE physics engine currently deals with meshed 195 ;; Note that only the ODE physics engine currently deals with meshed
196 ;; prims in a satisfactory way. 196 ;; prims in a satisfactory way.
197   197  
198 ;# {meshing} {} {Select mesher} {Meshmerizer ZeroMesher} Meshmerizer 198 ;# {meshing} {} {Select mesher} {Meshmerizer ZeroMesher} Meshmerizer
199 ;; ZeroMesher is faster but leaves the physics engine to model the mesh 199 ;; ZeroMesher is faster but leaves the physics engine to model the mesh
200 ;; using the basic shapes that it supports. 200 ;; using the basic shapes that it supports.
201 ;; Usually this is only a box. 201 ;; Usually this is only a box.
202 ;; Default is Meshmerizer 202 ;; Default is Meshmerizer
203 ; meshing = Meshmerizer 203 ; meshing = Meshmerizer
204 ; meshing = ZeroMesher 204 ; meshing = ZeroMesher
205   205  
206 ;; Choose one of the physics engines below 206 ;; Choose one of the physics engines below
207 ;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} OpenDynamicsEngine 207 ;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} OpenDynamicsEngine
208 ;; OpenDynamicsEngine is by some distance the most developed physics engine 208 ;; OpenDynamicsEngine is by some distance the most developed physics engine
209 ;; BulletSim is experimental and in active development. 209 ;; BulletSim is experimental and in active development.
210 ;; basicphysics effectively does not model physics at all, making all 210 ;; basicphysics effectively does not model physics at all, making all
211 ;; objects phantom. 211 ;; objects phantom.
212 ;; Default is OpenDynamicsEngine 212 ;; Default is OpenDynamicsEngine
213 ; physics = OpenDynamicsEngine 213 ; physics = OpenDynamicsEngine
214 ; physics = BulletSim 214 physics = BulletSim
215 ; physics = basicphysics 215 ; physics = basicphysics
216 ; physics = POS 216 ; physics = POS
217   217  
218 ;# {DefaultScriptEngine} {} {Default script engine} {XEngine} XEngine 218 ;# {DefaultScriptEngine} {} {Default script engine} {XEngine} XEngine
219 ;; Default script engine to use. Currently, we only have XEngine 219 ;; Default script engine to use. Currently, we only have XEngine
220 ; DefaultScriptEngine = "XEngine" 220 ; DefaultScriptEngine = "XEngine"
221   221  
222 ;# {HttpProxy} {} {Proxy URL for llHTTPRequest and dynamic texture loading} {} http://proxy.com:8080 222 ;# {HttpProxy} {} {Proxy URL for llHTTPRequest and dynamic texture loading} {} http://proxy.com:8080
223 ;; Http proxy setting for llHTTPRequest and dynamic texture loading, if 223 ;; Http proxy setting for llHTTPRequest and dynamic texture loading, if
224 ;; required 224 ;; required
225 ; HttpProxy = "http://proxy.com:8080" 225 ; HttpProxy = "http://proxy.com:8080"
226   226  
227 ;# {HttpProxyExceptions} {HttpProxy} {Set of regular expressions defining URL that should not be proxied} {} 227 ;# {HttpProxyExceptions} {HttpProxy} {Set of regular expressions defining URL that should not be proxied} {}
228 ;; If you're using HttpProxy, then you can set HttpProxyExceptions to a 228 ;; If you're using HttpProxy, then you can set HttpProxyExceptions to a
229 ;; list of regular expressions for URLs that you don't want to go through 229 ;; list of regular expressions for URLs that you don't want to go through
230 ;; the proxy. 230 ;; the proxy.
231 ;; For example, servers inside your firewall. 231 ;; For example, servers inside your firewall.
232 ;; Separate patterns with a ';' 232 ;; Separate patterns with a ';'
233 ; HttpProxyExceptions = ".mydomain.com;localhost" 233 ; HttpProxyExceptions = ".mydomain.com;localhost"
234   234  
235 ;# {emailmodule} {} {Provide llEmail and llGetNextEmail functionality? (requires SMTP server)} {true false} false 235 ;# {emailmodule} {} {Provide llEmail and llGetNextEmail functionality? (requires SMTP server)} {true false} false
236 ;; The email module requires some configuration. It needs an SMTP 236 ;; The email module requires some configuration. It needs an SMTP
237 ;; server to send mail through. 237 ;; server to send mail through.
238 ; emailmodule = DefaultEmailModule 238 ; emailmodule = DefaultEmailModule
239   239  
240 ;# {SpawnPointRouting} {} {Set routing method for Telehub Spawnpoints} {closest random sequence} closest 240 ;# {SpawnPointRouting} {} {Set routing method for Telehub Spawnpoints} {closest random sequence} closest
241 ;; SpawnPointRouting adjusts the landing for incoming avatars. 241 ;; SpawnPointRouting adjusts the landing for incoming avatars.
242 ;; "closest" will place the avatar at the SpawnPoint located in the closest 242 ;; "closest" will place the avatar at the SpawnPoint located in the closest
243 ;; available spot to the destination (typically map click/landmark). 243 ;; available spot to the destination (typically map click/landmark).
244 ;; "random" will place the avatar on a randomly selected spawnpoint; 244 ;; "random" will place the avatar on a randomly selected spawnpoint;
245 ;; "sequence" will place the avatar on the next sequential SpawnPoint 245 ;; "sequence" will place the avatar on the next sequential SpawnPoint
246 ; SpawnPointRouting = closest 246 ; SpawnPointRouting = closest
247   247  
248 ;# {TelehubAllowLandmark} {} {Allow users with landmarks to override telehub routing} {true false} false 248 ;# {TelehubAllowLandmark} {} {Allow users with landmarks to override telehub routing} {true false} false
249 ;; TelehubAllowLandmark allows users with landmarks to override telehub 249 ;; TelehubAllowLandmark allows users with landmarks to override telehub
250 ;; routing and land at the landmark coordinates when set to true 250 ;; routing and land at the landmark coordinates when set to true
251 ;; default is false 251 ;; default is false
252 ; TelehubAllowLandmark = false 252 ; TelehubAllowLandmark = false
253   253  
254   254  
255 [AccessControl] 255 [AccessControl]
256 ;# {AllowedClients} {} {Bar (|) separated list of allowed clients} {} 256 ;# {AllowedClients} {} {Bar (|) separated list of allowed clients} {}
257 ;; Bar (|) separated list of viewers which may gain access to the regions. 257 ;; Bar (|) separated list of viewers which may gain access to the regions.
258 ;; One can use a substring of the viewer name to enable only certain 258 ;; One can use a substring of the viewer name to enable only certain
259 ;; versions 259 ;; versions
260 ;; Example: Agent uses the viewer "Imprudence 1.3.2.0" 260 ;; Example: Agent uses the viewer "Imprudence 1.3.2.0"
261 ;; - "Imprudence" has access 261 ;; - "Imprudence" has access
262 ;; - "Imprudence 1.3" has access 262 ;; - "Imprudence 1.3" has access
263 ;; - "Imprudence 1.3.1" has no access 263 ;; - "Imprudence 1.3.1" has no access
264 ; AllowedClients = 264 ; AllowedClients =
265   265  
266 ;# {BannedClients} {} {Bar (|) separated list of banned clients} {} 266 ;# {BannedClients} {} {Bar (|) separated list of banned clients} {}
267 ;; Bar (|) separated list of viewers which may not gain access to the regions. 267 ;; Bar (|) separated list of viewers which may not gain access to the regions.
268 ;; One can use a Substring of the viewer name to disable only certain 268 ;; One can use a Substring of the viewer name to disable only certain
269 ;; versions 269 ;; versions
270 ;; Example: Agent uses the viewer "Imprudence 1.3.2.0" 270 ;; Example: Agent uses the viewer "Imprudence 1.3.2.0"
271 ;; - "Imprudence" has no access 271 ;; - "Imprudence" has no access
272 ;; - "Imprudence 1.3" has no access 272 ;; - "Imprudence 1.3" has no access
273 ;; - "Imprudence 1.3.1" has access 273 ;; - "Imprudence 1.3.1" has access
274 ; BannedClients = 274 ; BannedClients =
275   275  
276   276  
277 [Map] 277 [Map]
278 ;# {GenerateMaptiles} {} {Generate map tiles?} {true false} true 278 ;# {GenerateMaptiles} {} {Generate map tiles?} {true false} true
279 ;; Map tile options. 279 ;; Map tile options.
280 ;; If true, then maptiles are generated using the MapImageModule below. 280 ;; If true, then maptiles are generated using the MapImageModule below.
281 ;; If false then the texture referenced by MaptileStaticUUID is used instead, which can also be overriden 281 ;; If false then the texture referenced by MaptileStaticUUID is used instead, which can also be overriden
282 ;; in individual region config file(s). If you do not want to upload map tiles at all, then you will need 282 ;; in individual region config file(s). If you do not want to upload map tiles at all, then you will need
283 ;; both to set this to false and comment out the [Modules] MapImageServiceModule setting in config-include/ 283 ;; both to set this to false and comment out the [Modules] MapImageServiceModule setting in config-include/
284 ; GenerateMaptiles = true 284 ; GenerateMaptiles = true
285   285  
286 ;# {MapImageModule} {} {The map image module to use} {MapImageModule Warp3DImageModule} MapImageModule 286 ;# {MapImageModule} {} {The map image module to use} {MapImageModule Warp3DImageModule} MapImageModule
287 ;; The module to use in order to generate map images. 287 ;; The module to use in order to generate map images.
288 ;; MapImageModule is the default. Warp3DImageModule is an alternative experimental module that can 288 ;; MapImageModule is the default. Warp3DImageModule is an alternative experimental module that can
289 ;; generate better images. 289 ;; generate better images.
290 ;MapImageModule = "MapImageModule" 290 ;MapImageModule = "MapImageModule"
291   291  
292 ;# {MaptileRefresh} {GenerateMaptiles} {Maptile refresh period?} {} 0 292 ;# {MaptileRefresh} {GenerateMaptiles} {Maptile refresh period?} {} 0
293 ;; If desired, a running region can update the map tiles periodically 293 ;; If desired, a running region can update the map tiles periodically
294 ;; to reflect building activity. This names no sense of you don't have 294 ;; to reflect building activity. This names no sense of you don't have
295 ;; prims on maptiles. Value is in seconds. 295 ;; prims on maptiles. Value is in seconds.
296 ; MaptileRefresh = 0 296 ; MaptileRefresh = 0
297   297  
298 ;# {MaptileStaticUUID} {} {Asset ID for static map texture} {} 00000000-0000-0000-0000-000000000000 298 ;# {MaptileStaticUUID} {} {Asset ID for static map texture} {} 00000000-0000-0000-0000-000000000000
299 ;; If not generating maptiles, use this static texture asset ID 299 ;; If not generating maptiles, use this static texture asset ID
300 ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" 300 ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
301   301  
302 ;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} true 302 ;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} true
303 ;; Use terrain texture for maptiles if true, use shaded green if false 303 ;; Use terrain texture for maptiles if true, use shaded green if false
304 ; TextureOnMapTile = true 304 ; TextureOnMapTile = true
305   305  
306 ;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false 306 ;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false
307 ;; Draw objects on maptile. This step might take a long time if you've 307 ;; Draw objects on maptile. This step might take a long time if you've
308 ;; got a large number of objects, so you can turn it off here if you'd like. 308 ;; got a large number of objects, so you can turn it off here if you'd like.
309 ; DrawPrimOnMapTile = true 309 ; DrawPrimOnMapTile = true
310   310  
311   311  
312 [Permissions] 312 [Permissions]
313 ;# {permissionmodules} {} {Permission modules to use (may specify multiple modules, separated by comma} {} DefaultPermissionsModule 313 ;# {permissionmodules} {} {Permission modules to use (may specify multiple modules, separated by comma} {} DefaultPermissionsModule
314 ;; Permission modules to use, separated by comma. 314 ;; Permission modules to use, separated by comma.
315 ;; Possible modules are DefaultPermissionsModule, PrimLimitsModule 315 ;; Possible modules are DefaultPermissionsModule, PrimLimitsModule
316 ; permissionmodules = DefaultPermissionsModule 316 ; permissionmodules = DefaultPermissionsModule
317   317  
318 ;# {serverside_object_permissions} {permissionmodules:DefaultPermissionsModule} {Activate permission handling by the sim?} {true false} true 318 ;# {serverside_object_permissions} {permissionmodules:DefaultPermissionsModule} {Activate permission handling by the sim?} {true false} true
319 ;; These are the parameters for the default permissions module 319 ;; These are the parameters for the default permissions module
320 ;; 320 ;;
321 ;; If set to false, then, in theory, the server never carries out 321 ;; If set to false, then, in theory, the server never carries out
322 ;; permission checks (allowing anybody to copy 322 ;; permission checks (allowing anybody to copy
323 ;; any item, etc. This may not yet be implemented uniformally. 323 ;; any item, etc. This may not yet be implemented uniformally.
324 ;; If set to true, then all permissions checks are carried out 324 ;; If set to true, then all permissions checks are carried out
325 ; serverside_object_permissions = true 325 ; serverside_object_permissions = true
326   326  
327 ;# {allow_grid_gods} {} {Allow grid gods?} {true false} false 327 ;# {allow_grid_gods} {} {Allow grid gods?} {true false} false
328 ;; This allows users with a UserLevel of 200 or more to assume god 328 ;; This allows users with a UserLevel of 200 or more to assume god
329 ;; powers in the regions in this simulator. 329 ;; powers in the regions in this simulator.
330 ; allow_grid_gods = false 330 ; allow_grid_gods = false
331   331  
332 ;; This allows some control over permissions 332 ;; This allows some control over permissions
333 ;; please note that this still doesn't duplicate SL, and is not intended to 333 ;; please note that this still doesn't duplicate SL, and is not intended to
334 ;# {region_owner_is_god} {} {Allow region owner gods} {true false} true 334 ;# {region_owner_is_god} {} {Allow region owner gods} {true false} true
335 ;; Allow region owners to assume god powers in their regions 335 ;; Allow region owners to assume god powers in their regions
336 ; region_owner_is_god = true 336 ; region_owner_is_god = true
337   337  
338 ;# {region_manager_is_god} {} {Allow region manager gods} {true false} false 338 ;# {region_manager_is_god} {} {Allow region manager gods} {true false} false
339 ;; Allow region managers to assume god powers in regions they manage 339 ;; Allow region managers to assume god powers in regions they manage
340 ; region_manager_is_god = false 340 ; region_manager_is_god = false
341   341  
342 ;# {parcel_owner_is_god} {} {Allow parcel owner gods} {true false} true 342 ;# {parcel_owner_is_god} {} {Allow parcel owner gods} {true false} true
343 ;; Allow parcel owners to assume god powers in their parcels 343 ;; Allow parcel owners to assume god powers in their parcels
344 ; parcel_owner_is_god = true 344 ; parcel_owner_is_god = true
345   345  
346 ;# {simple_build_permissions} {} {Allow building in parcel by access list (no groups)} {true false} false 346 ;# {simple_build_permissions} {} {Allow building in parcel by access list (no groups)} {true false} false
347 ;; More control over permissions 347 ;; More control over permissions
348 ;; This is definitely not SL! 348 ;; This is definitely not SL!
349 ;; Provides a simple control for land owners to give build rights to 349 ;; Provides a simple control for land owners to give build rights to
350 ;; specific avatars in publicly accessible parcels that disallow object 350 ;; specific avatars in publicly accessible parcels that disallow object
351 ;; creation in general. 351 ;; creation in general.
352 ;; Owners specific avatars by adding them to the Access List of the parcel 352 ;; Owners specific avatars by adding them to the Access List of the parcel
353 ;; without having to use the Groups feature 353 ;; without having to use the Groups feature
354 ; simple_build_permissions = false 354 ; simple_build_permissions = false
355   355  
356   356  
357 [Estates] 357 [Estates]
358 ; If these values are commented out then the user will be asked for estate details when required (this is the normal case). 358 ; If these values are commented out then the user will be asked for estate details when required (this is the normal case).
359 ; If these values are uncommented then they will be used to create a default estate as necessary. 359 ; If these values are uncommented then they will be used to create a default estate as necessary.
360 ; New regions will be automatically assigned to that default estate. 360 ; New regions will be automatically assigned to that default estate.
361 361
362 ;# {DefaultEstateName} {} {Default name for estate?} {} My Estate 362 ;# {DefaultEstateName} {} {Default name for estate?} {} My Estate
363 ;; Name for the default estate 363 ;; Name for the default estate
364 ; DefaultEstateName = My Estate 364 ; DefaultEstateName = My Estate
365   365  
366 ;# {DefaultEstateOwnerName} {} {Default estate owner name?} {} FirstName LastName 366 ;# {DefaultEstateOwnerName} {} {Default estate owner name?} {} FirstName LastName
367 ;; Name for default estate owner 367 ;; Name for default estate owner
368 ; DefaultEstateOwnerName = FirstName LastName 368 ; DefaultEstateOwnerName = FirstName LastName
369   369  
370   370  
371 ; ** Standalone Estate Settings ** 371 ; ** Standalone Estate Settings **
372 ; The following parameters will only be used on a standalone system to 372 ; The following parameters will only be used on a standalone system to
373 ; create an estate owner that does not already exist 373 ; create an estate owner that does not already exist
374   374  
375 ;# {DefaultEstateOwnerUUID} {} {Default estate owner UUID?} {} 00000000-0000-0000-0000-000000000000 375 ;# {DefaultEstateOwnerUUID} {} {Default estate owner UUID?} {} 00000000-0000-0000-0000-000000000000
376 ;; If DefaultEstateOwnerUUID is left at UUID.Zero (as below) then a random 376 ;; If DefaultEstateOwnerUUID is left at UUID.Zero (as below) then a random
377 ;; UUID will be assigned. This is normally what you want 377 ;; UUID will be assigned. This is normally what you want
378 ; DefaultEstateOwnerUUID = 00000000-0000-0000-0000-000000000000 378 ; DefaultEstateOwnerUUID = 00000000-0000-0000-0000-000000000000
379   379  
380 ;# {DefaultEstateOwnerEMail} {} {Default estate owner email?} {} 380 ;# {DefaultEstateOwnerEMail} {} {Default estate owner email?} {}
381 ;; Email address for the default estate owner 381 ;; Email address for the default estate owner
382 ; DefaultEstateOwnerEMail = owner@domain.com 382 ; DefaultEstateOwnerEMail = owner@domain.com
383   383  
384 ;# {DefaultEstateOwnerPassword} {} {Default estate owner password} {} 384 ;# {DefaultEstateOwnerPassword} {} {Default estate owner password} {}
385 ;; Password for the default estate owner 385 ;; Password for the default estate owner
386 ; DefaultEstateOwnerPassword = password 386 ; DefaultEstateOwnerPassword = password
387   387  
388   388  
389 [SMTP] 389 [SMTP]
390 ;; The SMTP server enabled the email module to send email to external 390 ;; The SMTP server enabled the email module to send email to external
391 ;; destinations. 391 ;; destinations.
392   392  
393 ;# {enabled} {[Startup]emailmodule:DefaultEmailModule} {Enable SMTP service?} {true false} false 393 ;# {enabled} {[Startup]emailmodule:DefaultEmailModule} {Enable SMTP service?} {true false} false
394 ;; Enable sending email via SMTP 394 ;; Enable sending email via SMTP
395 ; enabled = false 395 ; enabled = false
396   396  
397 ;# {internal_object_host} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Host name to treat as internal (object to object) email?} {} lsl.opensim.local 397 ;# {internal_object_host} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Host name to treat as internal (object to object) email?} {} lsl.opensim.local
398 ; internal_object_host = lsl.opensim.local 398 ; internal_object_host = lsl.opensim.local
399   399  
400 ;# {host_domain_header_from} {[Startup]emailmodule:DefaultEmailModule enabled:true} {From address to use in the sent email header?} {} 127.0.0.1 400 ;# {host_domain_header_from} {[Startup]emailmodule:DefaultEmailModule enabled:true} {From address to use in the sent email header?} {} 127.0.0.1
401 ; host_domain_header_from = "127.0.0.1" 401 ; host_domain_header_from = "127.0.0.1"
402   402  
403 ;# {email_pause_time} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Period in seconds to delay after an email is sent.} {} 20 403 ;# {email_pause_time} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Period in seconds to delay after an email is sent.} {} 20
404 ; email_pause_time = 20 404 ; email_pause_time = 20
405   405  
406 ;# {email_max_size} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Maximum total size of email in bytes.} {} 4096 406 ;# {email_max_size} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Maximum total size of email in bytes.} {} 4096
407 ; email_max_size = 4096 407 ; email_max_size = 4096
408   408  
409 ;# {SMTP_SERVER_HOSTNAME} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server name?} {} 127.0.0.1 409 ;# {SMTP_SERVER_HOSTNAME} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server name?} {} 127.0.0.1
410 ; SMTP_SERVER_HOSTNAME = "127.0.0.1" 410 ; SMTP_SERVER_HOSTNAME = "127.0.0.1"
411   411  
412 ;# {SMTP_SERVER_PORT} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server name?} {SMTP server port?} {} 25 412 ;# {SMTP_SERVER_PORT} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server name?} {SMTP server port?} {} 25
413 ; SMTP_SERVER_PORT = 25 413 ; SMTP_SERVER_PORT = 25
414   414  
415 ;# {SMTP_SERVER_LOGIN} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server user name?} {} 415 ;# {SMTP_SERVER_LOGIN} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server user name?} {}
416 ; SMTP_SERVER_LOGIN = "" 416 ; SMTP_SERVER_LOGIN = ""
417   417  
418 ;# {SMTP_SERVER_PASSWORD} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server password} {} 418 ;# {SMTP_SERVER_PASSWORD} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server password} {}
419 ; SMTP_SERVER_PASSWORD = "" 419 ; SMTP_SERVER_PASSWORD = ""
420   420  
421   421  
422 [Network] 422 [Network]
423 ;# {ConsoleUser} {} {User name for console account} {} 423 ;# {ConsoleUser} {} {User name for console account} {}
424 ;; Configure the remote console user here. This will not actually be used 424 ;; Configure the remote console user here. This will not actually be used
425 ;; unless you use -console=rest at startup. 425 ;; unless you use -console=rest at startup.
426 ; ConsoleUser = "Test" 426 ; ConsoleUser = "Test"
427 ;# {ConsolePass} {} {Password for console account} {} 427 ;# {ConsolePass} {} {Password for console account} {}
428 ; ConsolePass = "secret" 428 ; ConsolePass = "secret"
429 ;# {console_port} {} {Port for console connections} {} 0 429 ;# {console_port} {} {Port for console connections} {} 0
430 ; console_port = 0 430 ; console_port = 0
431   431  
432 ;# {http_listener_port} {} {TCP Port for this simulator to listen on? (This must be unique to the simulator!)} {} 9000 432 ;# {http_listener_port} {} {TCP Port for this simulator to listen on? (This must be unique to the simulator!)} {} 9000
433 ;; Simulator HTTP port. This is not the region port, but the port the 433 ;; Simulator HTTP port. This is not the region port, but the port the
434 ;; entire simulator listens on. This port uses the TCP protocol, while 434 ;; entire simulator listens on. This port uses the TCP protocol, while
435 ;; the region ports use UDP. 435 ;; the region ports use UDP.
436 ; http_listener_port = 9000 436 ; http_listener_port = 9000
437   437  
438 ;# {ExternalHostNameForLSL} {} {Hostname to use for HTTP-IN URLs. This should be reachable from the internet.} {} 438 ;# {ExternalHostNameForLSL} {} {Hostname to use for HTTP-IN URLs. This should be reachable from the internet.} {}
439 ;; Hostname to use in llRequestURL/llRequestSecureURL 439 ;; Hostname to use in llRequestURL/llRequestSecureURL
440 ;; if not defined - default machine name is being used 440 ;; if not defined - default machine name is being used
441 ;; (on Windows this mean NETBIOS name - useably only inside local network) 441 ;; (on Windows this mean NETBIOS name - useably only inside local network)
442 ; ExternalHostNameForLSL = "127.0.0.1" 442 ; ExternalHostNameForLSL = "127.0.0.1"
443   443  
444 ;# {shard} {} {Name to use for X-Secondlife-Shard header? (press enter if unsure)} {} OpenSim 444 ;# {shard} {} {Name to use for X-Secondlife-Shard header? (press enter if unsure)} {} OpenSim
445 ;; What is reported as the "X-Secondlife-Shard" 445 ;; What is reported as the "X-Secondlife-Shard"
446 ;; Defaults to the user server url if not set 446 ;; Defaults to the user server url if not set
447 ;; The old default is "OpenSim", set here for compatibility 447 ;; The old default is "OpenSim", set here for compatibility
448 ;; The below is not commented for compatibility. 448 ;; The below is not commented for compatibility.
449 shard = "OpenSim" 449 shard = "OpenSim"
450   450  
451 ;# {user_agent} {} {User agent to report to web servers?} {} OpenSim LSL (Mozilla Compatible) 451 ;# {user_agent} {} {User agent to report to web servers?} {} OpenSim LSL (Mozilla Compatible)
452 ;; What is reported as the "User-Agent" when using llHTTPRequest 452 ;; What is reported as the "User-Agent" when using llHTTPRequest
453 ;; Defaults to not sent if not set here. See the notes section in the wiki 453 ;; Defaults to not sent if not set here. See the notes section in the wiki
454 ;; at http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding 454 ;; at http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
455 ;; " (Mozilla Compatible)" to the text where there are problems with a 455 ;; " (Mozilla Compatible)" to the text where there are problems with a
456 ;; web server 456 ;; web server
457 ; user_agent = "OpenSim LSL (Mozilla Compatible)" 457 ; user_agent = "OpenSim LSL (Mozilla Compatible)"
458   458  
459   459  
460 [XMLRPC] 460 [XMLRPC]
461 ;# {XmlRpcRouterModule} {} {Module used to route incoming llRemoteData calls} {XmlRpcRouterModule XmlRpcGridRouterModule} XmlRpcRouterModule 461 ;# {XmlRpcRouterModule} {} {Module used to route incoming llRemoteData calls} {XmlRpcRouterModule XmlRpcGridRouterModule} XmlRpcRouterModule
462 ;; If enabled and set to XmlRpcRouterModule, this will post an event, 462 ;; If enabled and set to XmlRpcRouterModule, this will post an event,
463 ;; "xmlrpc_uri(string)" to the script concurrently with the first 463 ;; "xmlrpc_uri(string)" to the script concurrently with the first
464 ;; remote_data event. This will contain the fully qualified URI an 464 ;; remote_data event. This will contain the fully qualified URI an
465 ;; external site needs to use to send XMLRPC requests to that script 465 ;; external site needs to use to send XMLRPC requests to that script
466 ;; 466 ;;
467 ;; If enabled and set to XmlRpcGridRouterModule, newly created channels 467 ;; If enabled and set to XmlRpcGridRouterModule, newly created channels
468 ;; will be registered with an external service via a configured uri 468 ;; will be registered with an external service via a configured uri
469 ;XmlRpcRouterModule = "XmlRpcRouterModule" 469 ;XmlRpcRouterModule = "XmlRpcRouterModule"
470   470  
471 ;# {XmlRpcPort} {} {Port for incoming llRemoteData xmlrpc calls} {} 20800 471 ;# {XmlRpcPort} {} {Port for incoming llRemoteData xmlrpc calls} {} 20800
472 ;XmlRpcPort = 20800 472 ;XmlRpcPort = 20800
473   473  
474 ;# {XmlRpcHubURI} {XmlRpcRouterModule} {URI for external service used to register xmlrpc channels created in the simulator. This depends on XmlRpcRouterModule being set to XmlRpcGridRouterModule} {} http://example.com 474 ;# {XmlRpcHubURI} {XmlRpcRouterModule} {URI for external service used to register xmlrpc channels created in the simulator. This depends on XmlRpcRouterModule being set to XmlRpcGridRouterModule} {} http://example.com
475 ;; If XmlRpcRouterModule is set to XmlRpcGridRouterModule, the simulator 475 ;; If XmlRpcRouterModule is set to XmlRpcGridRouterModule, the simulator
476 ;; will use this address to register xmlrpc channels on the external 476 ;; will use this address to register xmlrpc channels on the external
477 ;; service 477 ;; service
478 ; XmlRpcHubURI = http://example.com 478 ; XmlRpcHubURI = http://example.com
479   479  
480   480  
481 [ClientStack.LindenUDP] 481 [ClientStack.LindenUDP]
482 ;; See OpensSimDefaults.ini for the throttle options. You can copy the 482 ;; See OpensSimDefaults.ini for the throttle options. You can copy the
483 ;; relevant sections and override them here. 483 ;; relevant sections and override them here.
484 ;; DO NOT MODIFY OpenSimDefaults.ini, as your changes would be lost 484 ;; DO NOT MODIFY OpenSimDefaults.ini, as your changes would be lost
485 ;; with the next update! 485 ;; with the next update!
486   486  
487 ;# {DisableFacelights} {} {Stop facelights from working?} {true false} false 487 ;# {DisableFacelights} {} {Stop facelights from working?} {true false} false
488 ;; Quash and remove any light properties from attachments not on the 488 ;; Quash and remove any light properties from attachments not on the
489 ;; hands. This allows flashlights and lanterns to function, but kills 489 ;; hands. This allows flashlights and lanterns to function, but kills
490 ;; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps 490 ;; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
491 ;; will also be affected. 491 ;; will also be affected.
492 ;; This is especially important in artistic builds that depend on lights 492 ;; This is especially important in artistic builds that depend on lights
493 ;; on the build for their appearance, since facelights will cause the 493 ;; on the build for their appearance, since facelights will cause the
494 ;; building's lights to possibly not be rendered. 494 ;; building's lights to possibly not be rendered.
495 ; DisableFacelights = "false" 495 ; DisableFacelights = "false"
496   496  
497   497  
498 [ClientStack.LindenCaps] 498 [ClientStack.LindenCaps]
499 ;; For the long list of capabilities, see OpenSimDefaults.ini 499 ;; For the long list of capabilities, see OpenSimDefaults.ini
500 ;; Here are the few ones you may want to change. Possible values 500 ;; Here are the few ones you may want to change. Possible values
501 ;; are: 501 ;; are:
502 ;; "" -- empty, capability disabled 502 ;; "" -- empty, capability disabled
503 ;; "localhost" -- capability enabled and served by the simulator 503 ;; "localhost" -- capability enabled and served by the simulator
504 ;; "<url>" -- capability enabled and served by some other server 504 ;; "<url>" -- capability enabled and served by some other server
505 ;; 505 ;;
506 ; These are enabled by default to localhost. Change if you see fit. 506 ; These are enabled by default to localhost. Change if you see fit.
507 Cap_GetTexture = "localhost" 507 Cap_GetTexture = "localhost"
508 Cap_GetMesh = "localhost" 508 Cap_GetMesh = "localhost"
509 Cap_AvatarPickerSearch = "localhost" 509 Cap_AvatarPickerSearch = "localhost"
510   510  
511 ; This is disabled by default. Change if you see fit. Note that 511 ; This is disabled by default. Change if you see fit. Note that
512 ; serving this cap from the simulators may lead to poor performace. 512 ; serving this cap from the simulators may lead to poor performace.
513 Cap_WebFetchInventoryDescendents = "" 513 Cap_WebFetchInventoryDescendents = ""
514   514  
515   515  
516 [SimulatorFeatures] 516 [SimulatorFeatures]
517 ;# {MapImageServerURI} {} {URL for the map server} {} 517 ;# {MapImageServerURI} {} {URL for the map server} {}
518 ; Experimental new information sent in SimulatorFeatures cap for Kokua 518 ; Experimental new information sent in SimulatorFeatures cap for Kokua
519 ; viewers 519 ; viewers
520 ; meant to override the MapImage and search server url given at login, and varying 520 ; meant to override the MapImage and search server url given at login, and varying
521 ; on a sim-basis. 521 ; on a sim-basis.
522 ; Viewers that don't understand it, will ignore it 522 ; Viewers that don't understand it, will ignore it
523 ;MapImageServerURI = "http://127.0.0.1:9000/" 523 ;MapImageServerURI = "http://127.0.0.1:9000/"
524 ;# {SearchServerURI} {} {URL of the search server} {} 524 ;# {SearchServerURI} {} {URL of the search server} {}
525 ;SearchServerURI = "http://127.0.0.1:9000/" 525 ;SearchServerURI = "http://127.0.0.1:9000/"
526   526  
527   527  
528 [Chat] 528 [Chat]
529 ;# {whisper_distance} {} {Distance at which a whisper is heard, in meters?} {} 10 529 ;# {whisper_distance} {} {Distance at which a whisper is heard, in meters?} {} 10
530 ;; Distance in meters that whispers should travel. 530 ;; Distance in meters that whispers should travel.
531 ; whisper_distance = 10 531 ; whisper_distance = 10
532   532  
533 ;# {say_distance} {} {Distance at which normal chat is heard, in meters?} {} 20 533 ;# {say_distance} {} {Distance at which normal chat is heard, in meters?} {} 20
534 ;; Distance in meters that ordinary chat should travel. 534 ;; Distance in meters that ordinary chat should travel.
535 ; say_distance = 20 535 ; say_distance = 20
536   536  
537 ;# {shout_distance} {} {Distance at which a shout is heard, in meters?} {} 100 537 ;# {shout_distance} {} {Distance at which a shout is heard, in meters?} {} 100
538 ;; Distance in meters that shouts should travel. 538 ;; Distance in meters that shouts should travel.
539 ; shout_distance = 100 539 ; shout_distance = 100
540   540  
541   541  
542 [EntityTransfer] 542 [EntityTransfer]
543 ;# {DisableInterRegionTeleportCancellation} {} {Determine whether the cancel button is shown at all during teleports.} {false true} false 543 ;# {DisableInterRegionTeleportCancellation} {} {Determine whether the cancel button is shown at all during teleports.} {false true} false
544 ;; This option exists because cancelling at certain points can result in an unuseable session (frozen avatar, etc.) 544 ;; This option exists because cancelling at certain points can result in an unuseable session (frozen avatar, etc.)
545 ;; Disabling cancellation can be okay in small closed grids where all teleports are highly likely to suceed. 545 ;; Disabling cancellation can be okay in small closed grids where all teleports are highly likely to suceed.
546 ;DisableInterRegionTeleportCancellation = false 546 ;DisableInterRegionTeleportCancellation = false
547   547  
548   548  
549 [Messaging] 549 [Messaging]
550 ;# {OfflineMessageModule} {} {Module to use for offline message storage} {OfflineMessageModule "Offline Message Module V2" *} 550 ;# {OfflineMessageModule} {} {Module to use for offline message storage} {OfflineMessageModule "Offline Message Module V2" *}
551 ;; Module to handle offline messaging. The core module requires an external 551 ;; Module to handle offline messaging. The core module requires an external
552 ;; web service to do this. See OpenSim wiki. 552 ;; web service to do this. See OpenSim wiki.
553 ; OfflineMessageModule = OfflineMessageModule 553 ; OfflineMessageModule = OfflineMessageModule
554 ;; Or, alternatively, use this one, which works for both standalones and grids 554 ;; Or, alternatively, use this one, which works for both standalones and grids
555 OfflineMessageModule = "Offline Message Module V2" 555 OfflineMessageModule = "Offline Message Module V2"
556   556  
557 ;# {OfflineMessageURL} {OfflineMessageModule:OfflineMessageModule Offline Message Module V2:Offline Message Module V2} {URL of offline messaging service} {} 557 ;# {OfflineMessageURL} {OfflineMessageModule:OfflineMessageModule Offline Message Module V2:Offline Message Module V2} {URL of offline messaging service} {}
558 ;; URL of web service for offline message storage. Leave it commented if your service is local to the sim. 558 ;; URL of web service for offline message storage. Leave it commented if your service is local to the sim.
559 ; OfflineMessageURL = http://yourserver/Offline.php or http://yourrobustserver:8003 559 ; OfflineMessageURL = http://yourserver/Offline.php or http://yourrobustserver:8003
560   560  
561 ;# {StorageProvider} {Offline Message Module V2:Offline Message Module V2} {DLL that provides the storage interface} {OpenSim.Data.MySQL.dll} 561 ;# {StorageProvider} {Offline Message Module V2:Offline Message Module V2} {DLL that provides the storage interface} {OpenSim.Data.MySQL.dll}
562 ;; For standalones, this is the storage dll. 562 ;; For standalones, this is the storage dll.
563 StorageProvider = OpenSim.Data.MySQL.dll 563 StorageProvider = OpenSim.Data.MySQL.dll
564   564  
565 ;# {MuteListModule} {OfflineMessageModule:OfflineMessageModule} {} {} MuteListModule 565 ;# {MuteListModule} {OfflineMessageModule:OfflineMessageModule} {} {} MuteListModule
566 ;; Mute list handler (not yet implemented). MUST BE SET to allow offline 566 ;; Mute list handler (not yet implemented). MUST BE SET to allow offline
567 ;; messages to work 567 ;; messages to work
568 ; MuteListModule = MuteListModule 568 ; MuteListModule = MuteListModule
569   569  
570 ;# {MuteListURL} {OfflineMessageModule:OfflineMessageModule} {} {} http://yourserver/Mute.php 570 ;# {MuteListURL} {OfflineMessageModule:OfflineMessageModule} {} {} http://yourserver/Mute.php
571 ;; URL of the web service that serves mute lists. Not currently used, but 571 ;; URL of the web service that serves mute lists. Not currently used, but
572 ;; must be set to allow offline messaging to work. 572 ;; must be set to allow offline messaging to work.
573 ; MuteListURL = http://yourserver/Mute.php 573 ; MuteListURL = http://yourserver/Mute.php
574   574  
575 ;; Control whether group invites and notices are stored for offline users. 575 ;; Control whether group invites and notices are stored for offline users.
576 ;; Default is true. 576 ;; Default is true.
577 ;; This applies to both core groups module. 577 ;; This applies to both core groups module.
578 ForwardOfflineGroupMessages = true 578 ForwardOfflineGroupMessages = true
579   579  
580   580  
581 [ODEPhysicsSettings] 581 [ODEPhysicsSettings]
582 ;# {mesh_sculpted_prim} {[Startup]physics:OpenDynamicsEngine} {Mesh sculpties so they collide as they look?} {true false} true 582 ;# {mesh_sculpted_prim} {[Startup]physics:OpenDynamicsEngine} {Mesh sculpties so they collide as they look?} {true false} true
583 ;; Do we want to mesh sculpted prim to collide like they look? 583 ;; Do we want to mesh sculpted prim to collide like they look?
584 ;; If you are seeing sculpt texture decode problems 584 ;; If you are seeing sculpt texture decode problems
585 ;; (messages such as "Decoded image with unhandled number of components: 0 shortly followed by a physcs exception") 585 ;; (messages such as "Decoded image with unhandled number of components: 0 shortly followed by a physcs exception")
586 ;; then you might want to try setting this to false. 586 ;; then you might want to try setting this to false.
587 ; mesh_sculpted_prim = true 587 ; mesh_sculpted_prim = true
588   588  
589 ;# {use_NINJA_physics_joints} {[Startup]physics:OpenDynamicsEngine} {Use jointed (NINJA) physics?} {true false} false 589 ;# {use_NINJA_physics_joints} {[Startup]physics:OpenDynamicsEngine} {Use jointed (NINJA) physics?} {true false} false
590 ;; If you would like physics joints to be enabled through a special naming 590 ;; If you would like physics joints to be enabled through a special naming
591 ;; convention in the client, set this to true. 591 ;; convention in the client, set this to true.
592 ;; (see NINJA Physics, http://opensimulator.org/wiki/NINJA_Physics) 592 ;; (see NINJA Physics, http://opensimulator.org/wiki/NINJA_Physics)
593 ; use_NINJA_physics_joints = false 593 ; use_NINJA_physics_joints = false
594   594  
595   595  
596 [RemoteAdmin] 596 [RemoteAdmin]
597 ;; This is the remote admin module, which uses XMLRPC requests to 597 ;; This is the remote admin module, which uses XMLRPC requests to
598 ;; manage regions from a web interface. 598 ;; manage regions from a web interface.
599   599  
600 ;# {enabled} {} {Enable the remote admin interface?} {true false} false 600 ;# {enabled} {} {Enable the remote admin interface?} {true false} false
601 enabled = true 601 enabled = true
602   602  
603 ;# {port} {enabled:true} {Port to use for the remote admin interface? (0 = default)} {} 0 603 ;# {port} {enabled:true} {Port to use for the remote admin interface? (0 = default)} {} 0
604 ;; Set this to a nonzero value to have remote admin use a different port 604 ;; Set this to a nonzero value to have remote admin use a different port
605 port = 10000 605 port = 10000
606   606  
607 ;# {access_password} {enabled:true} {Password for the remote admin interface} {} 607 ;# {access_password} {enabled:true} {Password for the remote admin interface} {}
608 ;; This password is required to make any XMLRPC call (should be set as 608 ;; This password is required to make any XMLRPC call (should be set as
609 ;; the "password" parameter) 609 ;; the "password" parameter)
610 access_password = "opensim" 610 access_password = "opensim"
611   611  
612 ;# {access_ip_addresses} {enabled:true} {List the IP addresses allowed to call RemoteAdmin?} {} 612 ;# {access_ip_addresses} {enabled:true} {List the IP addresses allowed to call RemoteAdmin?} {}
613 ;; List the IP addresses allowed to call RemoteAdmin 613 ;; List the IP addresses allowed to call RemoteAdmin
614 ;; If access_ip_addresses isn't set, then all IP addresses can access RemoteAdmin. 614 ;; If access_ip_addresses isn't set, then all IP addresses can access RemoteAdmin.
615 ;; access_ip_addresses = 0.0.0.0, 0.0.0.0 ... 615 ;; access_ip_addresses = 0.0.0.0, 0.0.0.0 ...
616 access_ip_addresses = 127.0.0.1 616 access_ip_addresses = 127.0.0.1
617   617  
618 ;# {create_region_enable_voice} {enabled:true} {Enable voice for newly created regions?} {true false} false 618 ;# {create_region_enable_voice} {enabled:true} {Enable voice for newly created regions?} {true false} false
619 ;; set this variable to true if you want the create_region XmlRpc 619 ;; set this variable to true if you want the create_region XmlRpc
620 ;; call to unconditionally enable voice on all parcels for a newly 620 ;; call to unconditionally enable voice on all parcels for a newly
621 ;; created region 621 ;; created region
622 create_region_enable_voice = true 622 create_region_enable_voice = true
623   623  
624 ;# {create_region_public} {enabled:true} {Make newly created regions public?} {true false} false 624 ;# {create_region_public} {enabled:true} {Make newly created regions public?} {true false} false
625 ;; set this variable to false if you want the create_region XmlRpc 625 ;; set this variable to false if you want the create_region XmlRpc
626 ;; call to create all regions as private per default (can be 626 ;; call to create all regions as private per default (can be
627 ;; overridden in the XmlRpc call) 627 ;; overridden in the XmlRpc call)
628 create_region_public = true 628 create_region_public = true
629   629  
630 ;# {enabled_methods} {enabled:true} {List of methods to allow, separated by |} {} all 630 ;# {enabled_methods} {enabled:true} {List of methods to allow, separated by |} {} all
631 ;; enable only those methods you deem to be appropriate using a | delimited 631 ;; enable only those methods you deem to be appropriate using a | delimited
632 ;; whitelist. 632 ;; whitelist.
633 ;; For example: 633 ;; For example:
634 ;; enabled_methods = admin_broadcast|admin_save_oar|admin_save_xml 634 ;; enabled_methods = admin_broadcast|admin_save_oar|admin_save_xml
635 ;; if this parameter is not specified but enabled = true, all methods 635 ;; if this parameter is not specified but enabled = true, all methods
636 ;; will be available 636 ;; will be available
637 enabled_methods = all 637 enabled_methods = all
638   638  
639 ;; specify the default appearance for an avatar created through the remote 639 ;; specify the default appearance for an avatar created through the remote
640 ;; admin interface 640 ;; admin interface
641 ;; This will only take effect is the file specified by the 641 ;; This will only take effect is the file specified by the
642 ;; default_appearance setting below exists 642 ;; default_appearance setting below exists
643 ; default_male = Default Male 643 ; default_male = Default Male
644 ; default_female = Default Female 644 ; default_female = Default Female
645   645  
646 ;; Update appearance copies inventory items and wearables of default 646 ;; Update appearance copies inventory items and wearables of default
647 ;; avatars. if this value is false, just worn assets are copied to the 647 ;; avatars. if this value is false, just worn assets are copied to the
648 ;; Clothes folder; if true, all Clothes and Bodyparts subfolders are copied. 648 ;; Clothes folder; if true, all Clothes and Bodyparts subfolders are copied.
649 ;; The receiver will wear the same items the default avatar did wear. 649 ;; The receiver will wear the same items the default avatar did wear.
650 copy_folders = true 650 copy_folders = true
651   651  
652 ;; Path to default appearance XML file that specifies the look of the 652 ;; Path to default appearance XML file that specifies the look of the
653 ;; default avatars 653 ;; default avatars
654 ; default_appearance = default_appearance.xml 654 ; default_appearance = default_appearance.xml
655   655  
656   656  
657 [Wind] 657 [Wind]
658 ;# {enabled} {} {Enable wind module?} {true false} true 658 ;# {enabled} {} {Enable wind module?} {true false} true
659 ;; Enables the wind module. 659 ;; Enables the wind module.
660 ; enabled = true 660 ; enabled = true
661   661  
662 ;# {wind_update_rate} {enabled:true} {Wind update rate in frames?} {} 150 662 ;# {wind_update_rate} {enabled:true} {Wind update rate in frames?} {} 150
663 ;; How often should wind be updated, as a function of world frames. 663 ;; How often should wind be updated, as a function of world frames.
664 ;; Approximately 50 frames a second 664 ;; Approximately 50 frames a second
665 ; wind_update_rate = 150 665 ; wind_update_rate = 150
666   666  
667 ;; The Default Wind Plugin to load 667 ;; The Default Wind Plugin to load
668 ; wind_plugin = SimpleRandomWind 668 ; wind_plugin = SimpleRandomWind
669   669  
670 ;; These settings are specific to the ConfigurableWind plugin 670 ;; These settings are specific to the ConfigurableWind plugin
671 ;; To use ConfigurableWind as the default, simply change wind_plugin 671 ;; To use ConfigurableWind as the default, simply change wind_plugin
672 ;; to ConfigurableWind and uncomment the following. 672 ;; to ConfigurableWind and uncomment the following.
673 ; avg_strength = 5.0 673 ; avg_strength = 5.0
674 ; avg_direction = 0.0 674 ; avg_direction = 0.0
675 ; var_strength = 5.0 675 ; var_strength = 5.0
676 ; var_direction = 30.0 676 ; var_direction = 30.0
677 ; rate_change = 1.0 677 ; rate_change = 1.0
678   678  
679 ;# {strength} {enabled:true wind_plugin:SimpleRandomWind} {Wind strength?} {} 1.0 679 ;# {strength} {enabled:true wind_plugin:SimpleRandomWind} {Wind strength?} {} 1.0
680 ;; This setting is specific to the SimpleRandomWind plugin 680 ;; This setting is specific to the SimpleRandomWind plugin
681 ;; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. 681 ;; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind.
682 ; strength = 1.0 682 ; strength = 1.0
683   683  
684   684  
685 [LightShare] 685 [LightShare]
686 ;# {enable_windlight} {} {Enable LightShare technology?} {true false} false 686 ;# {enable_windlight} {} {Enable LightShare technology?} {true false} false
687 ;; This enables the transmission of Windlight scenes to supporting clients, 687 ;; This enables the transmission of Windlight scenes to supporting clients,
688 ;; such as the Meta7 viewer. 688 ;; such as the Meta7 viewer.
689 ;; It has no ill effect on viewers which do not support server-side 689 ;; It has no ill effect on viewers which do not support server-side
690 ;; windlight settings. 690 ;; windlight settings.
691 enable_windlight = true 691 enable_windlight = true
692   692  
693   693  
694 [DataSnapshot] 694 [DataSnapshot]
695 ;# {index_sims} {} {Enable data snapshotting (search)?} {true false} false 695 ;# {index_sims} {} {Enable data snapshotting (search)?} {true false} false
696 ;; The following set of configs pertains to search. 696 ;; The following set of configs pertains to search.
697 ;; Set index_sims to true to enable search engines to index your 697 ;; Set index_sims to true to enable search engines to index your
698 ;; searchable data. 698 ;; searchable data.
699 ;; If false, no data will be exposed, DataSnapshot module will be off, 699 ;; If false, no data will be exposed, DataSnapshot module will be off,
700 ;; and you can ignore the rest of these search-related configs. 700 ;; and you can ignore the rest of these search-related configs.
701 index_sims = false 701 index_sims = false
702   702  
703 ;# {data_exposure} {index_sims:true} {How much data should be exposed?} {minimum all} minimum 703 ;# {data_exposure} {index_sims:true} {How much data should be exposed?} {minimum all} minimum
704 ;; The variable data_exposure controls what the regions expose: 704 ;; The variable data_exposure controls what the regions expose:
705 ;; minimum: exposes only things explicitly marked for search 705 ;; minimum: exposes only things explicitly marked for search
706 ;; all: exposes everything 706 ;; all: exposes everything
707 ; data_exposure = minimum 707 ; data_exposure = minimum
708   708  
709 ;# {gridname} {index_sims:true} {Enter the name fo your grid} {} OSGrid 709 ;# {gridname} {index_sims:true} {Enter the name fo your grid} {} OSGrid
710 ;; If search is on, change this to your grid name; will be ignored for 710 ;; If search is on, change this to your grid name; will be ignored for
711 ;; standalones 711 ;; standalones
712 ; gridname = "OSGrid" 712 ; gridname = "OSGrid"
713   713  
714 ;# {default_snapshot_period} {index_sims:true} {Period between data snapshots?} {} 1200 714 ;# {default_snapshot_period} {index_sims:true} {Period between data snapshots?} {} 1200
715 ;; Period between data snapshots, in seconds. 20 minutes, for starters, 715 ;; Period between data snapshots, in seconds. 20 minutes, for starters,
716 ;; so that you see the initial changes fast. 716 ;; so that you see the initial changes fast.
717 ;; Later, you may want to increase this to 3600 (1 hour) or more 717 ;; Later, you may want to increase this to 3600 (1 hour) or more
718 ; default_snapshot_period = 1200 718 ; default_snapshot_period = 1200
719   719  
720 ;; This will be created in bin, if it doesn't exist already. It will hold 720 ;; This will be created in bin, if it doesn't exist already. It will hold
721 ;; the data snapshots. 721 ;; the data snapshots.
722 ; snapshot_cache_directory = "DataSnapshot" 722 ; snapshot_cache_directory = "DataSnapshot"
723   723  
724 ;# {data_services} {index_sims:true} {Data service URLs to register with?} {} http://metaverseink.com/cgi-bin/register.py 724 ;# {data_services} {index_sims:true} {Data service URLs to register with?} {} http://metaverseink.com/cgi-bin/register.py
725 ; This semicolon-separated string serves to notify specific data services 725 ; This semicolon-separated string serves to notify specific data services
726 ; about the existence of this sim. Uncomment if you want to index your 726 ; about the existence of this sim. Uncomment if you want to index your
727 ; data with this and/or other search providers. 727 ; data with this and/or other search providers.
728 ; data_services="http://metaverseink.com/cgi-bin/register.py" 728 ; data_services="http://metaverseink.com/cgi-bin/register.py"
729   729  
730   730  
731 [Economy] 731 [Economy]
732 ;# {SellEnabled} {} {Enable selling for 0?} {true false} true 732 ;# {SellEnabled} {} {Enable selling for 0?} {true false} true
733 ; The default economy module only implements just enough to allow free actions (transfer of objects, etc). 733 ; The default economy module only implements just enough to allow free actions (transfer of objects, etc).
734 ; There is no intention to implement anything further in core OpenSimulator. 734 ; There is no intention to implement anything further in core OpenSimulator.
735 ; This functionality has to be provided by third party modules. 735 ; This functionality has to be provided by third party modules.
736   736  
737 ;; Enables selling things for $0. Default is true. 737 ;; Enables selling things for $0. Default is true.
738 ; SellEnabled = true 738 ; SellEnabled = true
739   739  
740 ;# {PriceUpload} {} {Price for uploading?} {} 0 740 ;# {PriceUpload} {} {Price for uploading?} {} 0
741 ;; Money Unit fee to upload textures, animations etc. Default is 0. 741 ;; Money Unit fee to upload textures, animations etc. Default is 0.
742 ; PriceUpload = 0 742 ; PriceUpload = 0
743   743  
744 ;# {PriceGroupCreate} {} {Fee for group creation} {} 0 744 ;# {PriceGroupCreate} {} {Fee for group creation} {} 0
745 ;; Money Unit fee to create groups. Default is 0. 745 ;; Money Unit fee to create groups. Default is 0.
746 ; PriceGroupCreate = 0 746 ; PriceGroupCreate = 0
747   747  
748   748  
749 [XEngine] 749 [XEngine]
750 ;# {Enabled} {} {Enable the XEngine scripting engine?} {true false} true 750 ;# {Enabled} {} {Enable the XEngine scripting engine?} {true false} true
751 ;; Enable this engine in this OpenSim instance 751 ;; Enable this engine in this OpenSim instance
752 ; Enabled = true 752 ; Enabled = true
753   753  
754 ;; How many threads to keep alive even if nothing is happening 754 ;; How many threads to keep alive even if nothing is happening
755 ; MinThreads = 2 755 ; MinThreads = 2
756   756  
757 ;; How many threads to start at maximum load 757 ;; How many threads to start at maximum load
758 ; MaxThreads = 100 758 ; MaxThreads = 100
759   759  
760 ;; Time a thread must be idle (in seconds) before it dies 760 ;; Time a thread must be idle (in seconds) before it dies
761 ; IdleTimeout = 60 761 ; IdleTimeout = 60
762   762  
763 ;# {Priority} {Enabled:true} {Priority for script engine threads?} {Lowest BelowNormal Normal AboveNormal Highest} BelowNormal 763 ;# {Priority} {Enabled:true} {Priority for script engine threads?} {Lowest BelowNormal Normal AboveNormal Highest} BelowNormal
764 ;; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", 764 ;; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal",
765 ;; "Highest") 765 ;; "Highest")
766 ; Priority = "BelowNormal" 766 ; Priority = "BelowNormal"
767   767  
768 ;; Maximum number of events to queue for a script (excluding timers) 768 ;; Maximum number of events to queue for a script (excluding timers)
769 ; MaxScriptEventQueue = 300 769 ; MaxScriptEventQueue = 300
770   770  
771 ;; Stack size per script engine thread in bytes. 771 ;; Stack size per script engine thread in bytes.
772 ;; If you are experiencing StackOverflowExceptions you may want to increase this (e.g. double it). 772 ;; If you are experiencing StackOverflowExceptions you may want to increase this (e.g. double it).
773 ;; The trade-off may be increased memory usage by the script engine. 773 ;; The trade-off may be increased memory usage by the script engine.
774 ; ThreadStackSize = 262144 774 ; ThreadStackSize = 262144
775   775  
776 ;; Set this to true (the default) to load each script into a separate 776 ;; Set this to true (the default) to load each script into a separate
777 ;; AppDomain. 777 ;; AppDomain.
778 ;; 778 ;;
779 ;; Setting this to false will load all script assemblies into the 779 ;; Setting this to false will load all script assemblies into the
780 ;; current AppDomain, which will significantly improve script loading times. 780 ;; current AppDomain, which will significantly improve script loading times.
781 ;; It will also reduce initial per-script memory overhead. 781 ;; It will also reduce initial per-script memory overhead.
782 ;; 782 ;;
783 ;; However, setting this to false will also prevent script DLLs from being unloaded from memory if the script is deleted. 783 ;; However, setting this to false will also prevent script DLLs from being unloaded from memory if the script is deleted.
784 ;; This may cause an OutOfMemory problem over time when avatars with scripted attachments move in and out of the region. 784 ;; This may cause an OutOfMemory problem over time when avatars with scripted attachments move in and out of the region.
785 ;; Some Windows users have also reported script loading problems when AppDomainLoading = false 785 ;; Some Windows users have also reported script loading problems when AppDomainLoading = false
786 AppDomainLoading = true 786 AppDomainLoading = true
787   787  
788 ;; Controls whether scripts are stopped by aborting their threads externally (abort) or by co-operative checks from the compiled script (co-op) 788 ;; Controls whether scripts are stopped by aborting their threads externally (abort) or by co-operative checks from the compiled script (co-op)
789 ;; co-op will be more stable but this option is currently experimental. 789 ;; co-op will be more stable but this option is currently experimental.
790 ;; If moving from co-op to abort, existing script DLLs will need to be recompiled. 790 ;; If moving from co-op to abort, existing script DLLs will need to be recompiled.
791 ;; This currently can only be done manually, either by setting DeleteScriptsOnStartup = true for one run 791 ;; This currently can only be done manually, either by setting DeleteScriptsOnStartup = true for one run
792 ;; or by deleting the script DLL* files in bin/ScriptEngines/<region-id>/ 792 ;; or by deleting the script DLL* files in bin/ScriptEngines/<region-id>/
793 ;; One can move from co-op back to abort without recompilation, but reverting back to co-op again will need script recompile 793 ;; One can move from co-op back to abort without recompilation, but reverting back to co-op again will need script recompile
794 ;; Current valid values are "abort" and "co-op" 794 ;; Current valid values are "abort" and "co-op"
795 ScriptStopStrategy = co-op 795 ScriptStopStrategy = co-op
796 796
797   797  
798 ;# {DeleteScriptsOnStartup} {} {Delete previously compiled script DLLs on startup?} {true false} true 798 ;# {DeleteScriptsOnStartup} {} {Delete previously compiled script DLLs on startup?} {true false} true
799 ;; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false 799 ;; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false
800 ;; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the 800 ;; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the
801 ;; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used 801 ;; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used
802 ;; by scripts have changed. 802 ;; by scripts have changed.
803 DeleteScriptsOnStartup = true 803 DeleteScriptsOnStartup = true
804   804  
805 ;# {DefaultCompileLanguage} {Enabled:true} {Default script language?} {lsl vb cs} lsl 805 ;# {DefaultCompileLanguage} {Enabled:true} {Default script language?} {lsl vb cs} lsl
806 ;; Default language for scripts 806 ;; Default language for scripts
807 DefaultCompileLanguage = "lsl" 807 DefaultCompileLanguage = "lsl"
808   808  
809 ;# {AllowedCompilers} {Enabled:true} {Languages to allow (comma separated)?} {} lsl 809 ;# {AllowedCompilers} {Enabled:true} {Languages to allow (comma separated)?} {} lsl
810 ;; List of allowed languages (lsl,vb,cs) 810 ;; List of allowed languages (lsl,vb,cs)
811 ;; AllowedCompilers=lsl,cs,js,vb. 811 ;; AllowedCompilers=lsl,cs,js,vb.
812 ;; *warning*, non lsl languages have access to static methods such as 812 ;; *warning*, non lsl languages have access to static methods such as
813 ;; System.IO.File. Enable at your own risk. 813 ;; System.IO.File. Enable at your own risk.
814 AllowedCompilers = "lsl" 814 AllowedCompilers = "lsl"
815   815  
816 ;; Compile debug info (line numbers) into the script assemblies 816 ;; Compile debug info (line numbers) into the script assemblies
817 ; CompileWithDebugInformation = true 817 ; CompileWithDebugInformation = true
818   818  
819 ;; Allow the user of mod* functions. This allows a script to pass messages 819 ;; Allow the user of mod* functions. This allows a script to pass messages
820 ;; to a region module via the modSendCommand() function 820 ;; to a region module via the modSendCommand() function
821 ;; Default is false 821 ;; Default is false
822 AllowMODFunctions = false 822 AllowMODFunctions = false
823   823  
824 ;# {AllowOSFunctions} {Enabled:true} {Allow OSFunctions? (DANGEROUS!)} {true false} false 824 ;# {AllowOSFunctions} {Enabled:true} {Allow OSFunctions? (DANGEROUS!)} {true false} false
825 ;; Allow the use of os* functions (some are dangerous) 825 ;; Allow the use of os* functions (some are dangerous)
826 AllowOSFunctions = true 826 AllowOSFunctions = true
827   827  
828 ;# {AllowLightShareFunctions} {Enabled:false [LightShare]enable_windlight:true} {Allow LightShare functions?} {true false} false 828 ;# {AllowLightShareFunctions} {Enabled:false [LightShare]enable_windlight:true} {Allow LightShare functions?} {true false} false
829 ; Allow the use of LightShare functions. 829 ; Allow the use of LightShare functions.
830 ; The setting enable_windlight = true must also be enabled in the [LightShare] section. 830 ; The setting enable_windlight = true must also be enabled in the [LightShare] section.
831 AllowLightShareFunctions = true 831 AllowLightShareFunctions = true
832   832  
833 ;# {OSFunctionThreatLevel} {Enabled:true AllowOSFunctions:true} {OSFunction threat level? (DANGEROUS!)} {None VeryLow Low Moderate High VeryHigh Severe} VeryLow 833 ;# {OSFunctionThreatLevel} {Enabled:true AllowOSFunctions:true} {OSFunction threat level? (DANGEROUS!)} {None VeryLow Low Moderate High VeryHigh Severe} VeryLow
834 ;; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe 834 ;; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
835 ;; See http://opensimulator.org/wiki/Threat_level for more information on these levels. 835 ;; See http://opensimulator.org/wiki/Threat_level for more information on these levels.
836 ;; We do not recommend that use set a general level above Low unless you have a high level of trust 836 ;; We do not recommend that use set a general level above Low unless you have a high level of trust
837 ;; in all the users that can run scripts in your simulator. It is safer to explicitly 837 ;; in all the users that can run scripts in your simulator. It is safer to explicitly
838 ;; allow certain types of user to run higher threat level OSSL functions, as detailed later on. 838 ;; allow certain types of user to run higher threat level OSSL functions, as detailed later on.
839 OSFunctionThreatLevel = Severe 839 OSFunctionThreatLevel = Severe
840   840  
841 ; OS Functions enable/disable 841 ; OS Functions enable/disable
842 ; For each function, you can add one line, as shown 842 ; For each function, you can add one line, as shown
843 ; The default for all functions allows them if below threat level 843 ; The default for all functions allows them if below threat level
844   844  
845 ; true allows the use of the function unconditionally 845 ; true allows the use of the function unconditionally
846 ; Allow_osSetRegionWaterHeight = true 846 ; Allow_osSetRegionWaterHeight = true
847 847
848 ; false disables the function completely 848 ; false disables the function completely
849 ; Allow_osSetRegionWaterHeight = false 849 ; Allow_osSetRegionWaterHeight = false
850 850
851 ; Comma separated list of UUIDS allows the function for that list of UUIDS 851 ; Comma separated list of UUIDS allows the function for that list of UUIDS
852 ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb 852 ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
853 853
854 ; Comma separated list of owner classes that allow the function for a particular class of owners. Choices are 854 ; Comma separated list of owner classes that allow the function for a particular class of owners. Choices are
855 ; - PARCEL_GROUP_MEMBER: allow if the object group is the same group as the parcel 855 ; - PARCEL_GROUP_MEMBER: allow if the object group is the same group as the parcel
856 ; - PARCEL_OWNER: allow if the object owner is the parcel owner 856 ; - PARCEL_OWNER: allow if the object owner is the parcel owner
857 ; - ESTATE_MANAGER: allow if the object owner is an estate manager 857 ; - ESTATE_MANAGER: allow if the object owner is an estate manager
858 ; - ESTATE_OWNER: allow if the object owner is the estate owner 858 ; - ESTATE_OWNER: allow if the object owner is the estate owner
859 ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb, PARCEL_OWNER, ESTATE_OWNER>, ... 859 ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb, PARCEL_OWNER, ESTATE_OWNER>, ...
860 Allow_osGetAgentIP = ESTATE_OWNER 860 Allow_osGetAgentIP = ESTATE_OWNER
861 Allow_osGetAgents = true 861 Allow_osGetAgents = true
862 Allow_osKickAgent = PARCEL_GROUP_MEMBER 862 Allow_osKickAgent = PARCEL_GROUP_MEMBER
863 Allow_osTeleportAgent = PARCEL_GROUP_MEMBER 863 Allow_osTeleportAgent = PARCEL_GROUP_MEMBER
864 Allow_osCauseDamage = PARCEL_GROUP_MEMBER 864 Allow_osCauseDamage = PARCEL_GROUP_MEMBER
865 Allow_osCauseHealing = PARCEL_GROUP_MEMBER 865 Allow_osCauseHealing = PARCEL_GROUP_MEMBER
866 Allow_osGetHealth = PARCEL_GROUP_MEMBER 866 Allow_osGetHealth = PARCEL_GROUP_MEMBER
867 Allow_osGetAgents = PARCEL_GROUP_MEMBER 867 Allow_osGetAgents = PARCEL_GROUP_MEMBER
868 Allow_osGetSimulatorVersion = PARCEL_GROUP_MEMBER 868 Allow_osGetSimulatorVersion = PARCEL_GROUP_MEMBER
869 Allow_osTeleportAgent = PARCEL_GROUP_MEMBER 869 Allow_osTeleportAgent = PARCEL_GROUP_MEMBER
870 Allow_osAvatarName2Key = true 870 Allow_osAvatarName2Key = true
871 Allow_osGetNotecard = true 871 Allow_osGetNotecard = true
872 Allow_osGetNotecardLine = true 872 Allow_osGetNotecardLine = true
873 Allow_osGetNumberOfNotecardLines = true 873 Allow_osGetNumberOfNotecardLines = true
874 Allow_osMakeNotecard = true 874 Allow_osMakeNotecard = true
875 Allow_osNpcCreate = PARCEL_GROUP_MEMBER 875 Allow_osNpcCreate = PARCEL_GROUP_MEMBER
876 Allow_osNpcMoveTo = PARCEL_GROUP_MEMBER 876 Allow_osNpcMoveTo = PARCEL_GROUP_MEMBER
877 Allow_osNpcMoveToTarget = PARCEL_GROUP_MEMBER 877 Allow_osNpcMoveToTarget = PARCEL_GROUP_MEMBER
878 Allow_osNpcStopMoveToTarget = PARCEL_GROUP_MEMBER 878 Allow_osNpcStopMoveToTarget = PARCEL_GROUP_MEMBER
879 Allow_osNpcSetRot = PARCEL_GROUP_MEMBER 879 Allow_osNpcSetRot = PARCEL_GROUP_MEMBER
880 Allow_osNpcGetRot = PARCEL_GROUP_MEMBER 880 Allow_osNpcGetRot = PARCEL_GROUP_MEMBER
881 Allow_osNpcGetPos = PARCEL_GROUP_MEMBER 881 Allow_osNpcGetPos = PARCEL_GROUP_MEMBER
882 Allow_osNpcRemove = PARCEL_GROUP_MEMBER 882 Allow_osNpcRemove = PARCEL_GROUP_MEMBER
883 Allow_osNpcSay = PARCEL_GROUP_MEMBER 883 Allow_osNpcSay = PARCEL_GROUP_MEMBER
884 Allow_osNpcWhisper = PARCEL_GROUP_MEMBER 884 Allow_osNpcWhisper = PARCEL_GROUP_MEMBER
885 Allow_osNpcTouch = PARCEL_GROUP_MEMBER 885 Allow_osNpcTouch = PARCEL_GROUP_MEMBER
886 Allow_osNpcIsNpc = PARCEL_GROUP_MEMBER 886 Allow_osNpcIsNpc = PARCEL_GROUP_MEMBER
887 Allow_osNpcGetOwner = PARCEL_GROUP_MEMBER 887 Allow_osNpcGetOwner = PARCEL_GROUP_MEMBER
888 Allow_osNpcSit = PARCEL_GROUP_MEMBER 888 Allow_osNpcSit = PARCEL_GROUP_MEMBER
889 Allow_osNpcStand = PARCEL_GROUP_MEMBER 889 Allow_osNpcStand = PARCEL_GROUP_MEMBER
890 Allow_osOwnerSaveAppearance = PARCEL_GROUP_MEMBER 890 Allow_osOwnerSaveAppearance = PARCEL_GROUP_MEMBER
891 Allow_osNpcLoadAppearance = PARCEL_GROUP_MEMBER 891 Allow_osNpcLoadAppearance = PARCEL_GROUP_MEMBER
892 Allow_osNpcSaveAppearance = PARCEL_GROUP_MEMBER 892 Allow_osNpcSaveAppearance = PARCEL_GROUP_MEMBER
893 Allow_osAvatarPlayAnimation = PARCEL_GROUP_MEMBER 893 Allow_osAvatarPlayAnimation = PARCEL_GROUP_MEMBER
894 Allow_osAvatarStopSnimation = PARCEL_GROUP_MEMBER 894 Allow_osAvatarStopSnimation = PARCEL_GROUP_MEMBER
895 Allow_osMessageObject = PARCEL_GROUP_MEMBER 895 Allow_osMessageObject = PARCEL_GROUP_MEMBER
896 Allow_osGetRezzingAgent = PARCEL_GROUP_MEMBER 896 Allow_osGetRezzingAgent = PARCEL_GROUP_MEMBER
897 Allow_osIsUUID = true 897 Allow_osIsUUID = true
898 Allow_osListenRegex = PARCEL_GROUP_MEMBER 898 Allow_osListenRegex = PARCEL_GROUP_MEMBER
899 Allow_osMessageAttachments = PARCEL_GROUP_MEMBER 899 Allow_osMessageAttachments = PARCEL_GROUP_MEMBER
900 Allow_osMovePen = true 900 Allow_osMovePen = true
901 Allow_osDrawLine = true 901 Allow_osDrawLine = true
902 Allow_osDrawText = true 902 Allow_osDrawText = true
903 Allow_osDrawEllipse = true 903 Allow_osDrawEllipse = true
904 Allow_osDrawRectangle = true 904 Allow_osDrawRectangle = true
905 Allow_osDrawFilledRectangle = true 905 Allow_osDrawFilledRectangle = true
906 Allow_osDrawPolygon = true 906 Allow_osDrawPolygon = true
907 Allow_osDrawFilledPolygon = true 907 Allow_osDrawFilledPolygon = true
908 Allow_osDrawImage = true 908 Allow_osDrawImage = true
909 Allow_osGetDrawStringSize = true 909 Allow_osGetDrawStringSize = true
910 Allow_osSetFontName = true 910 Allow_osSetFontName = true
911 Allow_osSetFontSize = true 911 Allow_osSetFontSize = true
912 Allow_osSetPenSize = true 912 Allow_osSetPenSize = true
913 Allow_osSetPenColor = true 913 Allow_osSetPenColor = true
914 Allow_osSetPenCap = true 914 Allow_osSetPenCap = true
915 Allow_osSetDynamicTextureData = true 915 Allow_osSetDynamicTextureData = true
916 Allow_osSetDynamicTextureDataBlend = true 916 Allow_osSetDynamicTextureDataBlend = true
917 Allow_osSetDynamicTextureDataBlendFace = true 917 Allow_osSetDynamicTextureDataBlendFace = true
918 Allow_osSetDynamicTextureURL = true 918 Allow_osSetDynamicTextureURL = true
919 Allow_osSetDynamicTextureURLBlend = true 919 Allow_osSetDynamicTextureURLBlend = true
920 Allow_osSetDynamicTextureURLBlendFace = true 920 Allow_osSetDynamicTextureURLBlendFace = true
921 Allow_osParcelJoin = PARCEL_OWNER 921 Allow_osParcelJoin = PARCEL_OWNER
922 Allow_osParcelSubdivide = PARCEL_OWNER 922 Allow_osParcelSubdivide = PARCEL_OWNER
923 Allow_osSetParcelDetails = PARCEL_OWNER 923 Allow_osSetParcelDetails = PARCEL_OWNER
924 Allow_osGetTerrainHeight = PARCEL_OWNER 924 Allow_osGetTerrainHeight = PARCEL_OWNER
925 Allow_osSetTerrainHeight = PARCEL_OWNER 925 Allow_osSetTerrainHeight = PARCEL_OWNER
926 Allow_osTerrainFlush = PARCEL_OWNER 926 Allow_osTerrainFlush = PARCEL_OWNER
927 Allow_osSetTerrainTeture = PARCEL_OWNER 927 Allow_osSetTerrainTeture = PARCEL_OWNER
928 Allow_osSetTerrainTextureHeight = PARCEL_OWNER 928 Allow_osSetTerrainTextureHeight = PARCEL_OWNER
929 Allow_osSetRegionWaterHeight = ESTATE_OWNER 929 Allow_osSetRegionWaterHeight = ESTATE_OWNER
930 Allow_osSetRegionSunSettings = ESTATE_OWNER 930 Allow_osSetRegionSunSettings = ESTATE_OWNER
931 Allow_osSetEstateSunSettings = ESTATE_OWNER 931 Allow_osSetEstateSunSettings = ESTATE_OWNER
932 Allow_osGetCurrentSunHour = ESTATE_OWNER 932 Allow_osGetCurrentSunHour = ESTATE_OWNER
933 Allow_osGetSunParam = ESTATE_OWNER 933 Allow_osGetSunParam = ESTATE_OWNER
934 Allow_osSetSunParam = ESTATE_OWNER 934 Allow_osSetSunParam = ESTATE_OWNER
935 Allow_osWindActiveModelPluginName = ESTATE_OWNER 935 Allow_osWindActiveModelPluginName = ESTATE_OWNER
936 Allow_osGetWindParam = ESTATE_OWNER 936 Allow_osGetWindParam = ESTATE_OWNER
937 Allow_osSetWindParam = ESTATE_OWNER 937 Allow_osSetWindParam = ESTATE_OWNER
938 Allow_osGetGridName = ESTATE_OWNER 938 Allow_osGetGridName = ESTATE_OWNER
939 Allow_osGetGridNick = ESTATE_OWNER 939 Allow_osGetGridNick = ESTATE_OWNER
940 Allow_osGetGridLoginURI = ESTATE_OWNER 940 Allow_osGetGridLoginURI = ESTATE_OWNER
941 Allow_osGetGridHomeURI = ESTATE_OWNER 941 Allow_osGetGridHomeURI = ESTATE_OWNER
942 Allow_osGetGridGatekeeperURI = ESTATE_OWNER 942 Allow_osGetGridGatekeeperURI = ESTATE_OWNER
943 Allow_osGetGridCustom = ESTATE_OWNER 943 Allow_osGetGridCustom = ESTATE_OWNER
944 Allow_osGetScriptEngineName = ESTATE_OWNER 944 Allow_osGetScriptEngineName = ESTATE_OWNER
945 Allow_osGetSimulatorVersion = ESTATE_OWNER 945 Allow_osGetSimulatorVersion = ESTATE_OWNER
946 Allow_osGetSimulatorMemory = ESTATE_OWNER 946 Allow_osGetSimulatorMemory = ESTATE_OWNER
947 Allow_osGetMapTexture = ESTATE_OWNER 947 Allow_osGetMapTexture = ESTATE_OWNER
948 Allow_osGetRegionMapTexture = ESTATE_OWNER 948 Allow_osGetRegionMapTexture = ESTATE_OWNER
949 Allow_osGetRegionStats = ESTATE_OWNER 949 Allow_osGetRegionStats = ESTATE_OWNER
950 Allow_osLoadedCreationDate = ESTATE_OWNER 950 Allow_osLoadedCreationDate = ESTATE_OWNER
951 Allow_osLoadedCreationTime = ESTATE_OWNER 951 Allow_osLoadedCreationTime = ESTATE_OWNER
952 Allow_osLoadedCreationID = ESTATE_OWNER 952 Allow_osLoadedCreationID = ESTATE_OWNER
953 Allow_osGetPhysicsEngineType = ESTATE_OWNER 953 Allow_osGetPhysicsEngineType = ESTATE_OWNER
954 Allow_osRegionNotice = ESTATE_OWNER 954 Allow_osRegionNotice = ESTATE_OWNER
955 Allow_osRegionRestart = ESTATE_OWNER 955 Allow_osRegionRestart = ESTATE_OWNER
956 Allow_osConsoleCommand = ESTATE_OWNER 956 Allow_osConsoleCommand = ESTATE_OWNER
957 Allow_osSetParcelMediaURL = PARCEL_GROUP_MEMBER 957 Allow_osSetParcelMediaURL = PARCEL_GROUP_MEMBER
958 Allow_osSetPrimFloatOnWater = ESTATE_OWNER 958 Allow_osSetPrimFloatOnWater = ESTATE_OWNER
959 Allow_osSetParcelSIPAddress = PARCEL_GROUP_MEMBER 959 Allow_osSetParcelSIPAddress = PARCEL_GROUP_MEMBER
960 Allow_osSetStateEvents = ESTATE_OWNER 960 Allow_osSetStateEvents = ESTATE_OWNER
961 Allow_osList2Double = true 961 Allow_osList2Double = true
962 Allow_osKey2Name = true 962 Allow_osKey2Name = true
963 Allow_osFormatString = true 963 Allow_osFormatString = true
964 Allow_osMatchString = true 964 Allow_osMatchString = true
965 Allow_osUnixTimeToTimestamp = true 965 Allow_osUnixTimeToTimestamp = true
966 Allow_osParseJSON = true 966 Allow_osParseJSON = true
967 Allow_osParseJSONNew = true 967 Allow_osParseJSONNew = true
968 Allow_osMax = true 968 Allow_osMax = true
969 Allow_osMin = true 969 Allow_osMin = true
970 Allow_osRegexIsMatch = true 970 Allow_osRegexIsMatch = true
971 Allow_osReplaceString = true 971 Allow_osReplaceString = true
972 Allow_osSetContentType = true 972 Allow_osSetContentType = true
973   973  
974 ; You can also use script creators as the uuid 974 ; You can also use script creators as the uuid
975 ; Creators_osSetRegionWaterHeight = <uuid>, ... 975 ; Creators_osSetRegionWaterHeight = <uuid>, ...
976   976  
977 ; If both Allow_ and Creators_ are given, effective permissions 977 ; If both Allow_ and Creators_ are given, effective permissions
978 ; are the union of the two. 978 ; are the union of the two.
979   979  
980 ;# {EventLimit} {} {Amount of time a script can spend in an event handler} {} 30 980 ;# {EventLimit} {} {Amount of time a script can spend in an event handler} {} 30
981 ;; Time a script can spend in an event handler before it is interrupted 981 ;; Time a script can spend in an event handler before it is interrupted
982 ; EventLimit = 30 982 ; EventLimit = 30
983   983  
984 ;# {KillTimedOutScripts} {} {Kill script in case of event time overruns?} {true false} false 984 ;# {KillTimedOutScripts} {} {Kill script in case of event time overruns?} {true false} false
985 ;; If a script overruns it's event limit, kill the script? 985 ;; If a script overruns it's event limit, kill the script?
986 ; KillTimedOutScripts = false 986 ; KillTimedOutScripts = false
987   987  
988 ;# {ScriptDelayFactor} {} {Multiplier for scripting delays} {} 1.0 988 ;# {ScriptDelayFactor} {} {Multiplier for scripting delays} {} 1.0
989 ;; Sets the multiplier for the scripting delays 989 ;; Sets the multiplier for the scripting delays
990 ; ScriptDelayFactor = 1.0 990 ; ScriptDelayFactor = 1.0
991   991  
992 ;# {ScriptDistanceLimitFactor} {} {Multiplier for 10.0m distance limits?} {} 992 ;# {ScriptDistanceLimitFactor} {} {Multiplier for 10.0m distance limits?} {}
993 ;; The factor the 10 m distances limits are multiplied by 993 ;; The factor the 10 m distances limits are multiplied by
994 ; ScriptDistanceLimitFactor = 1.0 994 ; ScriptDistanceLimitFactor = 1.0
995   995  
996 ;# {NotecardLineReadCharsMax} {} {Maximum length of notecard line?} {} 255 996 ;# {NotecardLineReadCharsMax} {} {Maximum length of notecard line?} {} 255
997 ;; Maximum length of notecard line read 997 ;; Maximum length of notecard line read
998 ;; Increasing this to large values potentially opens 998 ;; Increasing this to large values potentially opens
999 ;; up the system to malicious scripters 999 ;; up the system to malicious scripters
1000 ; NotecardLineReadCharsMax = 255 1000 ; NotecardLineReadCharsMax = 255
1001   1001  
1002 ;# {SensorMaxRange} {} {Sensor range} {} 96.0 1002 ;# {SensorMaxRange} {} {Sensor range} {} 96.0
1003 ;; Sensor settings 1003 ;; Sensor settings
1004 ; SensorMaxRange = 96.0 1004 ; SensorMaxRange = 96.0
1005 ;# {SensorMaxResults} {} {Max sensor results returned?} {} 1005 ;# {SensorMaxResults} {} {Max sensor results returned?} {}
1006 ; SensorMaxResults = 16 1006 ; SensorMaxResults = 16
1007   1007  
1008 ;# {DisableUndergroundMovement} {} {Disable underground movement of prims} {true false} true 1008 ;# {DisableUndergroundMovement} {} {Disable underground movement of prims} {true false} true
1009 ;; Disable underground movement of prims (default true); set to 1009 ;; Disable underground movement of prims (default true); set to
1010 ;; false to allow script controlled underground positioning of 1010 ;; false to allow script controlled underground positioning of
1011 ;; prims 1011 ;; prims
1012 ; DisableUndergroundMovement = true 1012 ; DisableUndergroundMovement = true
1013   1013  
1014 ;# {ScriptEnginesPath} {} {Path to script assemblies} {} ScriptEngines 1014 ;# {ScriptEnginesPath} {} {Path to script assemblies} {} ScriptEngines
1015 ;; Path to script engine assemblies 1015 ;; Path to script engine assemblies
1016 ;; Default is ./bin/ScriptEngines 1016 ;; Default is ./bin/ScriptEngines
1017 ; ScriptEnginesPath = "ScriptEngines" 1017 ; ScriptEnginesPath = "ScriptEngines"
1018   1018  
1019   1019  
1020 [MRM] 1020 [MRM]
1021 ;; Enables the Mini Region Modules Script Engine. 1021 ;; Enables the Mini Region Modules Script Engine.
1022 Enabled = true 1022 Enabled = true
1023   1023  
1024 ;; Runs MRM in a Security Sandbox 1024 ;; Runs MRM in a Security Sandbox
1025 ;; WARNING: DISABLING IS A SECURITY RISK. 1025 ;; WARNING: DISABLING IS A SECURITY RISK.
1026 Sandboxed = true 1026 Sandboxed = true
1027   1027  
1028 ;; The level sandbox to use, adjust at your OWN RISK. 1028 ;; The level sandbox to use, adjust at your OWN RISK.
1029 ;; Valid values are: 1029 ;; Valid values are:
1030 ;; * FullTrust 1030 ;; * FullTrust
1031 ;; * SkipVerification 1031 ;; * SkipVerification
1032 ;; * Execution 1032 ;; * Execution
1033 ;; * Nothing 1033 ;; * Nothing
1034 ;; * LocalIntranet 1034 ;; * LocalIntranet
1035 ;; * Internet 1035 ;; * Internet
1036 ;; * Everything 1036 ;; * Everything
1037 SandboxLevel = "Internet" 1037 SandboxLevel = "Internet"
1038   1038  
1039 ;; Only allow Region Owners to run MRMs 1039 ;; Only allow Region Owners to run MRMs
1040 ;; May represent a security risk if you disable this. 1040 ;; May represent a security risk if you disable this.
1041 OwnerOnly = true 1041 OwnerOnly = true
1042   1042  
1043   1043  
1044 [FreeSwitchVoice] 1044 [FreeSwitchVoice]
1045 ;; In order for this to work you need a functioning FreeSWITCH PBX set up. 1045 ;; In order for this to work you need a functioning FreeSWITCH PBX set up.
1046 ;; Configuration details at http://opensimulator.org/wiki/Freeswitch_Module 1046 ;; Configuration details at http://opensimulator.org/wiki/Freeswitch_Module
1047 ; Enabled = false 1047 ; Enabled = false
1048   1048  
1049 ;; You need to load a local service for a standalone, and a remote service 1049 ;; You need to load a local service for a standalone, and a remote service
1050 ;; for a grid region. Use one of the lines below, as appropriate 1050 ;; for a grid region. Use one of the lines below, as appropriate
1051 ;; If you're using Freeswitch on a standalone then you will also need to configure the [FreeswitchService] section in config-include/StandaloneCommon.ini 1051 ;; If you're using Freeswitch on a standalone then you will also need to configure the [FreeswitchService] section in config-include/StandaloneCommon.ini
1052 ; LocalServiceModule = OpenSim.Services.FreeswitchService.dll:FreeswitchService 1052 ; LocalServiceModule = OpenSim.Services.FreeswitchService.dll:FreeswitchService
1053 ; LocalServiceModule = OpenSim.Services.Connectors.dll:RemoteFreeswitchConnector 1053 ; LocalServiceModule = OpenSim.Services.Connectors.dll:RemoteFreeswitchConnector
1054   1054  
1055 ;; If using a remote connector, specify the server URL 1055 ;; If using a remote connector, specify the server URL
1056 ; FreeswitchServiceURL = http://my.grid.server:8004/fsapi 1056 ; FreeswitchServiceURL = http://my.grid.server:8004/fsapi
1057   1057  
1058   1058  
1059 [Groups] 1059 [Groups]
1060 ;# {Enabled} {} {Enable groups?} {true false} false 1060 ;# {Enabled} {} {Enable groups?} {true false} false
1061 ;; Enables the groups module 1061 ;; Enables the groups module
1062 Enabled = true 1062 Enabled = true
1063   1063  
1064 ;# {LevelGroupCreate} {Enabled:true} {User level for creating groups} {} 0 1064 ;# {LevelGroupCreate} {Enabled:true} {User level for creating groups} {} 0
1065 ;; Minimum user level required to create groups 1065 ;; Minimum user level required to create groups
1066 LevelGroupCreate = 0 1066 LevelGroupCreate = 0
1067   1067  
1068 ;# {Module} {Enabled:true} {Groups module to use? (Use GroupsModule to use Flotsam/Simian)} {Default "Groups Module V2"} Default 1068 ;# {Module} {Enabled:true} {Groups module to use? (Use GroupsModule to use Flotsam/Simian)} {Default "Groups Module V2"} Default
1069 ;; The default module can use a PHP XmlRpc server from the Flotsam project at 1069 ;; The default module can use a PHP XmlRpc server from the Flotsam project at
1070 ;; http://code.google.com/p/flotsam/ 1070 ;; http://code.google.com/p/flotsam/
1071 ;; or from the SimianGrid project at http://code.google.com/p/openmetaverse 1071 ;; or from the SimianGrid project at http://code.google.com/p/openmetaverse
1072 ; Module = Default 1072 ; Module = Default
1073 ;; or... use Groups Module V2, which works for standalones and robust grids 1073 ;; or... use Groups Module V2, which works for standalones and robust grids
1074 Module = "Groups Module V2" 1074 Module = "Groups Module V2"
1075   1075  
1076 ;# {StorageProvider} {Module:Groups Module V2} {The DLL that provides the storage for V2} {OpenSim.Data.MySQL.dll} 1076 ;# {StorageProvider} {Module:Groups Module V2} {The DLL that provides the storage for V2} {OpenSim.Data.MySQL.dll}
1077 StorageProvider = OpenSim.Data.MySQL.dll 1077 StorageProvider = OpenSim.Data.MySQL.dll
1078   1078  
1079 ;# {ServicesConnectorModule} {Module:GroupsModule Module:Groups Module V2} {Service connector to use for groups} {XmlRpcGroupsServicesConnector SimianGroupsServicesConnector "Groups Local Service Connector" "Groups Remote Service Connector" "Groups HG Service Connector"} XmlRpcGroupsServicesConnector 1079 ;# {ServicesConnectorModule} {Module:GroupsModule Module:Groups Module V2} {Service connector to use for groups} {XmlRpcGroupsServicesConnector SimianGroupsServicesConnector "Groups Local Service Connector" "Groups Remote Service Connector" "Groups HG Service Connector"} XmlRpcGroupsServicesConnector
1080 ;; Service connectors to the Groups Service as used in the GroupsModule. Select one as follows: 1080 ;; Service connectors to the Groups Service as used in the GroupsModule. Select one as follows:
1081 ;; -- for Flotsam Groups use XmlRpcGroupsServicesConnector 1081 ;; -- for Flotsam Groups use XmlRpcGroupsServicesConnector
1082 ;; -- for Simian Groups use SimianGroupsServicesConnector 1082 ;; -- for Simian Groups use SimianGroupsServicesConnector
1083 ;; -- for V2 Groups, standalone, non-HG use "Groups Local Service Connector" 1083 ;; -- for V2 Groups, standalone, non-HG use "Groups Local Service Connector"
1084 ;; -- for V2 Groups, grided sim, non-HG use "Groups Remote Service Connector" 1084 ;; -- for V2 Groups, grided sim, non-HG use "Groups Remote Service Connector"
1085 ;; -- for V2 Groups, HG, both standalone and grided sim, use "Groups HG Service Connector" 1085 ;; -- for V2 Groups, HG, both standalone and grided sim, use "Groups HG Service Connector"
1086 ;; Note that the quotes "" around the words are important! 1086 ;; Note that the quotes "" around the words are important!
1087 ServicesConnectorModule = "Groups HG Service Connector" 1087 ServicesConnectorModule = "Groups HG Service Connector"
1088   1088  
1089 ;# {LocalService} {ServicesConnectorModule:Groups HG Service Connector} {Is the group service in this process or elsewhere?} {local remote} local 1089 ;# {LocalService} {ServicesConnectorModule:Groups HG Service Connector} {Is the group service in this process or elsewhere?} {local remote} local
1090 ;; Used for V2 in HG only. If standalone, set this to local; if grided sim, set this to remote 1090 ;; Used for V2 in HG only. If standalone, set this to local; if grided sim, set this to remote
1091 LocalService = local 1091 LocalService = local
1092   1092  
1093 ;# {GroupsServerURI} {Module:GroupsModule (ServicesConnectorModule:Groups Remote Service Connector or (ServicesConnectorModule:Groups HG Service Connector and LocalService:remote))} {Groups Server URI} {} 1093 ;# {GroupsServerURI} {Module:GroupsModule (ServicesConnectorModule:Groups Remote Service Connector or (ServicesConnectorModule:Groups HG Service Connector and LocalService:remote))} {Groups Server URI} {}
1094 ;; URI for the groups services of this grid 1094 ;; URI for the groups services of this grid
1095 ;; e.g. http://yourxmlrpcserver.com/xmlrpc.php for Flotsam XmlRpc 1095 ;; e.g. http://yourxmlrpcserver.com/xmlrpc.php for Flotsam XmlRpc
1096 ;; or http://mygridserver.com:82/Grid/ for SimianGrid 1096 ;; or http://mygridserver.com:82/Grid/ for SimianGrid
1097 ;; or http:://mygridserver.com:8003 for robust, V2 1097 ;; or http:://mygridserver.com:8003 for robust, V2
1098 ;; Leave it commented for standalones, V2 1098 ;; Leave it commented for standalones, V2
1099 ; GroupsServerURI = "" 1099 ; GroupsServerURI = ""
1100   1100  
1101 ;# {HomeURI} {ServicesConnectorModule:Groups HG Service Connector} {What's the home address of this world?} {} 1101 ;# {HomeURI} {ServicesConnectorModule:Groups HG Service Connector} {What's the home address of this world?} {}
1102 ;; Used for V2 in HG only. For example 1102 ;; Used for V2 in HG only. For example
1103 ;; http://mygridserver.com:9000 or http://mygridserver.com:8002 1103 ;; http://mygridserver.com:9000 or http://mygridserver.com:8002
1104 ;; If you have this set under [Startup], no need to set it here, leave it commented 1104 ;; If you have this set under [Startup], no need to set it here, leave it commented
1105 ; HomeURI = "" 1105 ; HomeURI = ""
1106   1106  
1107 ;# {MessagingEnabled} {Module:GroupsModule Module:Groups Module V2} {Is groups messaging enabled?} {true false} true 1107 ;# {MessagingEnabled} {Module:GroupsModule Module:Groups Module V2} {Is groups messaging enabled?} {true false} true
1108 MessagingEnabled = true 1108 MessagingEnabled = true
1109   1109  
1110 ;# {MessagingModule} {MessagingEnabled:true} {Module to use for groups messaging} {GroupsMessagingModule "Groups Messaging Module V2"} GroupsMessagingModule 1110 ;# {MessagingModule} {MessagingEnabled:true} {Module to use for groups messaging} {GroupsMessagingModule "Groups Messaging Module V2"} GroupsMessagingModule
1111 ; MessagingModule = GroupsMessagingModule 1111 ; MessagingModule = GroupsMessagingModule
1112 ;; or use V2 for Groups V2 1112 ;; or use V2 for Groups V2
1113 MessagingModule = "Groups Messaging Module V2" 1113 MessagingModule = "Groups Messaging Module V2"
1114   1114  
1115 ;# {NoticesEnabled} {Module:GroupsModule Module:Groups Module V2} {Enable group notices?} {true false} true 1115 ;# {NoticesEnabled} {Module:GroupsModule Module:Groups Module V2} {Enable group notices?} {true false} true
1116 ;; Enable Group Notices 1116 ;; Enable Group Notices
1117 NoticesEnabled = true 1117 NoticesEnabled = true
1118   1118  
1119 ;# {MessageOnlineUsersOnly} {Module:GroupsModule Module} {Message online users only?} {true false} false 1119 ;# {MessageOnlineUsersOnly} {Module:GroupsModule Module} {Message online users only?} {true false} false
1120 ; Experimental option to only message online users rather than all users 1120 ; Experimental option to only message online users rather than all users
1121 ; Should make large groups with few online members messaging faster, as the expense of more calls to presence service 1121 ; Should make large groups with few online members messaging faster, as the expense of more calls to presence service
1122 ; Applies Flotsam Group only. V2 has this always on, no other option 1122 ; Applies Flotsam Group only. V2 has this always on, no other option
1123 MessageOnlineUsersOnly = true 1123 MessageOnlineUsersOnly = true
1124   1124  
1125 ;; This makes the Groups modules very chatty on the console. 1125 ;; This makes the Groups modules very chatty on the console.
1126 ; DebugEnabled = false 1126 ; DebugEnabled = false
1127   1127  
1128 ;; XmlRpc Security settings. These must match those set on your backend 1128 ;; XmlRpc Security settings. These must match those set on your backend
1129 ;; groups service if the service is using these keys 1129 ;; groups service if the service is using these keys
1130 ; XmlRpcServiceReadKey = 1234 1130 ; XmlRpcServiceReadKey = 1234
1131 ; XmlRpcServiceWriteKey = 1234 1131 ; XmlRpcServiceWriteKey = 1234
1132   1132  
1133   1133  
1134 [InterestManagement] 1134 [InterestManagement]
1135 ;# {UpdatePrioritizationScheme} {} {Update prioritization scheme?} {BestAvatarResponsiveness Time Distance SimpleAngularDistance FrontBack} BestAvatarResponsiveness 1135 ;# {UpdatePrioritizationScheme} {} {Update prioritization scheme?} {BestAvatarResponsiveness Time Distance SimpleAngularDistance FrontBack} BestAvatarResponsiveness
1136 ;; This section controls how state updates are prioritized for each client 1136 ;; This section controls how state updates are prioritized for each client
1137 ;; Valid values are BestAvatarResponsiveness, Time, Distance, 1137 ;; Valid values are BestAvatarResponsiveness, Time, Distance,
1138 ;; SimpleAngularDistance, FrontBack 1138 ;; SimpleAngularDistance, FrontBack
1139 ; UpdatePrioritizationScheme = BestAvatarResponsiveness 1139 ; UpdatePrioritizationScheme = BestAvatarResponsiveness
1140   1140  
1141   1141  
1142 [MediaOnAPrim] 1142 [MediaOnAPrim]
1143 ;# {Enabled} {} {Enable Media-on-a-Prim (MOAP)} {true false} true 1143 ;# {Enabled} {} {Enable Media-on-a-Prim (MOAP)} {true false} true
1144 ;; Enable media on a prim facilities 1144 ;; Enable media on a prim facilities
1145 ; Enabled = true; 1145 ; Enabled = true;
1146   1146  
1147   1147  
1148 [NPC] 1148 [NPC]
1149 ;# {Enabled} {} {Enable Non Player Character (NPC) facilities} {true false} false 1149 ;# {Enabled} {} {Enable Non Player Character (NPC) facilities} {true false} false
1150 Enabled = true 1150 Enabled = true
1151   1151  
1152   1152  
1153 [Terrain] 1153 [Terrain]
1154 ;# {InitialTerrain} {} {Initial terrain type} {pinhead-island flat} pinhead-island 1154 ;# {InitialTerrain} {} {Initial terrain type} {pinhead-island flat} pinhead-island
1155 InitialTerrain = "flat" 1155 InitialTerrain = "flat"
1156   1156  
1157   1157  
1158 [UserProfiles] 1158 [UserProfiles]
1159 ;# {ProfileURL} {} {Set url to UserProfilesService} {} 1159 ;# {ProfileURL} {} {Set url to UserProfilesService} {}
1160 ;; Set the value of the url to your UserProfilesService 1160 ;; Set the value of the url to your UserProfilesService
1161 ;; If un-set / "" the module is disabled 1161 ;; If un-set / "" the module is disabled
1162 ;; ProfileServiceURL = http://127.0.0.1:8002 1162 ;; ProfileServiceURL = http://127.0.0.1:8002
1163   1163  
1164   1164  
1165 [Architecture] 1165 [Architecture]
1166 ;# {Include-Architecture} {} {Choose one of the following architectures} {config-include/Standalone.ini config-include/StandaloneHypergrid.ini config-include/Grid.ini config-include/GridHypergrid.ini config-include/SimianGrid.ini config-include/HyperSimianGrid.ini} config-include/Standalone.ini 1166 ;# {Include-Architecture} {} {Choose one of the following architectures} {config-include/Standalone.ini config-include/StandaloneHypergrid.ini config-include/Grid.ini config-include/GridHypergrid.ini config-include/SimianGrid.ini config-include/HyperSimianGrid.ini} config-include/Standalone.ini
1167 ;; Uncomment one of the following includes as required. For instance, to create a standalone OpenSim, 1167 ;; Uncomment one of the following includes as required. For instance, to create a standalone OpenSim,
1168 ;; uncomment Include-Architecture = "config-include/Standalone.ini" 1168 ;; uncomment Include-Architecture = "config-include/Standalone.ini"
1169 ;; 1169 ;;
1170 ;; Then you will need to copy and edit the corresponding *Common.example file in config-include/ 1170 ;; Then you will need to copy and edit the corresponding *Common.example file in config-include/
1171 ;; that the referenced .ini file goes on to include. 1171 ;; that the referenced .ini file goes on to include.
1172 ;; 1172 ;;
1173 ;; For instance, if you chose "config-include/Standalone.ini" then you will need to copy 1173 ;; For instance, if you chose "config-include/Standalone.ini" then you will need to copy
1174 ;; "config-include/StandaloneCommon.ini.example" to "config-include/StandaloneCommon.ini" before 1174 ;; "config-include/StandaloneCommon.ini.example" to "config-include/StandaloneCommon.ini" before
1175 ;; editing it to set the database and backend services that OpenSim will use. 1175 ;; editing it to set the database and backend services that OpenSim will use.
1176 ;; 1176 ;;
1177 ;Include-Architecture = "config-include/Standalone.ini" 1177 ;Include-Architecture = "config-include/Standalone.ini"
1178 Include-Architecture = "config-include/StandaloneHypergrid.ini" 1178 Include-Architecture = "config-include/StandaloneHypergrid.ini"
1179 ; Include-Architecture = "config-include/Grid.ini" 1179 ; Include-Architecture = "config-include/Grid.ini"
1180 ; Include-Architecture = "config-include/GridHypergrid.ini" 1180 ; Include-Architecture = "config-include/GridHypergrid.ini"
1181 ; Include-Architecture = "config-include/SimianGrid.ini" 1181 ; Include-Architecture = "config-include/SimianGrid.ini"
1182 ; Include-Architecture = "config-include/HyperSimianGrid.ini" 1182 ; Include-Architecture = "config-include/HyperSimianGrid.ini"
1183   1183