corrade-vassal – Diff between revs 13 and 14
?pathlinks?
Rev 13 | Rev 14 | |||
---|---|---|---|---|
1 | /////////////////////////////////////////////////////////////////////////// |
1 | /////////////////////////////////////////////////////////////////////////// |
|
2 | // Copyright (C) Wizardry and Steamworks 2013 - License: GNU GPLv3 // |
2 | // Copyright (C) Wizardry and Steamworks 2013 - License: GNU GPLv3 // |
|
3 | // Please see: http://www.gnu.org/licenses/gpl.html for legal details, // |
3 | // Please see: http://www.gnu.org/licenses/gpl.html for legal details, // |
|
4 | // rights of fair usage, the disclaimer and warranty conditions. // |
4 | // rights of fair usage, the disclaimer and warranty conditions. // |
|
5 | /////////////////////////////////////////////////////////////////////////// |
5 | /////////////////////////////////////////////////////////////////////////// |
|
6 | |
6 | |
|
7 | using System; |
7 | using System; |
|
8 | using System.Collections.Generic; |
8 | using System.Collections.Generic; |
|
9 | using System.Diagnostics; |
9 | using System.Diagnostics; |
|
10 | using System.Linq; |
10 | using System.Linq; |
|
11 | using System.Threading; |
11 | using System.Threading; |
|
12 | using System.Threading.Tasks; |
12 | using System.Threading.Tasks; |
|
13 | using System.Xml.Serialization; |
13 | using System.Xml.Serialization; |
|
14 | |
14 | |
|
15 | namespace wasSharp |
15 | namespace wasSharp |
|
16 | { |
16 | { |
|
17 | public class Time |
17 | public class Time |
|
18 | { |
18 | { |
|
19 | public delegate void TimerCallback(object state); |
19 | public delegate void TimerCallback(object state); |
|
- | 20 | |
||
- | 21 | /// <summary> |
||
- | 22 | /// Convert an Unix timestamp to a DateTime structure. |
||
- | 23 | /// </summary> |
||
- | 24 | /// <param name="unixTimestamp">the Unix timestamp to convert</param> |
||
- | 25 | /// <returns>the DateTime structure</returns> |
||
- | 26 | /// <remarks>the function assumes UTC time</remarks> |
||
- | 27 | public static DateTime UnixTimestampToDateTime(uint unixTimestamp) |
||
- | 28 | { |
||
- | 29 | return new DateTime(1970, 1, 1, 0, 0, 0, 0, DateTimeKind.Utc).AddSeconds(unixTimestamp).ToUniversalTime(); |
||
- | 30 | } |
||
- | 31 | |
||
- | 32 | /// <summary> |
||
- | 33 | /// Convert a DateTime structure to a Unix timestamp. |
||
- | 34 | /// </summary> |
||
- | 35 | /// <param name="dateTime">the DateTime structure to convert</param> |
||
- | 36 | /// <returns>the Unix timestamp</returns> |
||
- | 37 | /// <remarks>the function assumes UTC time</remarks> |
||
- | 38 | public static uint DateTimeToUnixTimestamp(DateTime dateTime) |
||
- | 39 | { |
||
- | 40 | return (uint) (DateTime.UtcNow - new DateTime(1970, 1, 1, 0, 0, 0, 0, DateTimeKind.Utc)).TotalSeconds; |
||
- | 41 | } |
||
20 | |
42 | |
|
21 | public sealed class Timer : IDisposable |
43 | public sealed class Timer : IDisposable |
|
22 | { |
44 | { |
|
23 | private static readonly Task CompletedTask = Task.FromResult(false); |
45 | private static readonly Task CompletedTask = Task.FromResult(false); |
|
24 | private readonly TimerCallback Callback; |
46 | private readonly TimerCallback Callback; |
|
25 | private readonly object State; |
47 | private readonly object State; |
|
26 | private Task Delay; |
48 | private Task Delay; |
|
27 | private bool Disposed; |
49 | private bool Disposed; |
|
28 | private int Period; |
50 | private int Period; |
|
29 | private CancellationTokenSource TokenSource; |
51 | private CancellationTokenSource TokenSource; |
|
30 | |
52 | |
|
31 | public Timer(TimerCallback callback, object state, int dueTime, int period) |
53 | public Timer(TimerCallback callback, object state, int dueTime, int period) |
|
32 | { |
54 | { |
|
33 | Callback = callback; |
55 | Callback = callback; |
|
34 | State = state; |
56 | State = state; |
|
35 | Period = period; |
57 | Period = period; |
|
36 | Reset(dueTime); |
58 | Reset(dueTime); |
|
37 | } |
59 | } |
|
38 | |
60 | |
|
39 | public Timer(TimerCallback callback, object state, TimeSpan dueTime, TimeSpan period) |
61 | public Timer(TimerCallback callback, object state, TimeSpan dueTime, TimeSpan period) |
|
40 | : this(callback, state, (int) dueTime.TotalMilliseconds, (int) period.TotalMilliseconds) |
62 | : this(callback, state, (int) dueTime.TotalMilliseconds, (int) period.TotalMilliseconds) |
|
41 | { |
63 | { |
|
42 | } |
64 | } |
|
43 | |
65 | |
|
44 | public void Dispose() |
66 | public void Dispose() |
|
45 | { |
67 | { |
|
46 | Dispose(true); |
68 | Dispose(true); |
|
47 | GC.SuppressFinalize(this); |
69 | GC.SuppressFinalize(this); |
|
48 | } |
70 | } |
|
49 | |
71 | |
|
50 | ~Timer() |
72 | ~Timer() |
|
51 | { |
73 | { |
|
52 | Dispose(false); |
74 | Dispose(false); |
|
53 | } |
75 | } |
|
54 | |
76 | |
|
55 | private void Dispose(bool cleanUpManagedObjects) |
77 | private void Dispose(bool cleanUpManagedObjects) |
|
56 | { |
78 | { |
|
57 | if (cleanUpManagedObjects) |
79 | if (cleanUpManagedObjects) |
|
58 | Cancel(); |
80 | Cancel(); |
|
59 | Disposed = true; |
81 | Disposed = true; |
|
60 | } |
82 | } |
|
61 | |
83 | |
|
62 | public void Change(int dueTime, int period) |
84 | public void Change(int dueTime, int period) |
|
63 | { |
85 | { |
|
64 | Period = period; |
86 | Period = period; |
|
65 | Reset(dueTime); |
87 | Reset(dueTime); |
|
66 | } |
88 | } |
|
67 | |
89 | |
|
68 | public void Change(TimeSpan dueTime, TimeSpan period) |
90 | public void Change(TimeSpan dueTime, TimeSpan period) |
|
69 | { |
91 | { |
|
70 | Change((int) dueTime.TotalMilliseconds, (int) period.TotalMilliseconds); |
92 | Change((int) dueTime.TotalMilliseconds, (int) period.TotalMilliseconds); |
|
71 | } |
93 | } |
|
72 | |
94 | |
|
73 | private void Reset(int due) |
95 | private void Reset(int due) |
|
74 | { |
96 | { |
|
75 | Cancel(); |
97 | Cancel(); |
|
76 | if (due >= 0) |
98 | if (due >= 0) |
|
77 | { |
99 | { |
|
78 | TokenSource = new CancellationTokenSource(); |
100 | TokenSource = new CancellationTokenSource(); |
|
79 | Action tick = null; |
101 | Action tick = null; |
|
80 | tick = () => |
102 | tick = () => |
|
81 | { |
103 | { |
|
82 | Task.Run(() => Callback(State)); |
104 | Task.Run(() => Callback(State)); |
|
83 | if (Disposed || Period < 0) return; |
105 | if (Disposed || Period < 0) return; |
|
84 | Delay = Period > 0 ? Task.Delay(Period, TokenSource.Token) : CompletedTask; |
106 | Delay = Period > 0 ? Task.Delay(Period, TokenSource.Token) : CompletedTask; |
|
85 | Delay.ContinueWith(t => tick(), TokenSource.Token); |
107 | Delay.ContinueWith(t => tick(), TokenSource.Token); |
|
86 | }; |
108 | }; |
|
87 | Delay = due > 0 ? Task.Delay(due, TokenSource.Token) : CompletedTask; |
109 | Delay = due > 0 ? Task.Delay(due, TokenSource.Token) : CompletedTask; |
|
88 | Delay.ContinueWith(t => tick(), TokenSource.Token); |
110 | Delay.ContinueWith(t => tick(), TokenSource.Token); |
|
89 | } |
111 | } |
|
90 | } |
112 | } |
|
91 | |
113 | |
|
92 | private void Cancel() |
114 | private void Cancel() |
|
93 | { |
115 | { |
|
94 | if (TokenSource != null) |
116 | if (TokenSource != null) |
|
95 | { |
117 | { |
|
96 | TokenSource.Cancel(); |
118 | TokenSource.Cancel(); |
|
97 | TokenSource.Dispose(); |
119 | TokenSource.Dispose(); |
|
98 | TokenSource = null; |
120 | TokenSource = null; |
|
99 | } |
121 | } |
|
100 | } |
122 | } |
|
101 | } |
123 | } |
|
102 | |
124 | |
|
103 | /////////////////////////////////////////////////////////////////////////// |
125 | /////////////////////////////////////////////////////////////////////////// |
|
104 | // Copyright (C) Wizardry and Steamworks 2015 - License: GNU GPLv3 // |
126 | // Copyright (C) Wizardry and Steamworks 2015 - License: GNU GPLv3 // |
|
105 | /////////////////////////////////////////////////////////////////////////// |
127 | /////////////////////////////////////////////////////////////////////////// |
|
106 | /// <summary> |
128 | /// <summary> |
|
107 | /// Given a number of allowed events per seconds, this class allows you |
129 | /// Given a number of allowed events per seconds, this class allows you |
|
108 | /// to determine via the IsSafe property whether it is safe to trigger |
130 | /// to determine via the IsSafe property whether it is safe to trigger |
|
109 | /// another lined-up event. This is mostly used to check that throttles |
131 | /// another lined-up event. This is mostly used to check that throttles |
|
110 | /// are being respected. |
132 | /// are being respected. |
|
111 | /// </summary> |
133 | /// </summary> |
|
112 | public class TimedThrottle : IDisposable |
134 | public class TimedThrottle : IDisposable |
|
113 | { |
135 | { |
|
114 | private readonly uint EventsAllowed; |
136 | private readonly uint EventsAllowed; |
|
115 | private readonly object LockObject = new object(); |
137 | private readonly object LockObject = new object(); |
|
116 | private Timer timer; |
138 | private Timer timer; |
|
117 | private uint TriggeredEvents; |
139 | private uint TriggeredEvents; |
|
118 | |
140 | |
|
119 | public TimedThrottle(uint events, uint seconds) |
141 | public TimedThrottle(uint events, uint seconds) |
|
120 | { |
142 | { |
|
121 | EventsAllowed = events; |
143 | EventsAllowed = events; |
|
122 | if (timer == null) |
144 | if (timer == null) |
|
123 | { |
145 | { |
|
124 | timer = new Timer(o => |
146 | timer = new Timer(o => |
|
125 | { |
147 | { |
|
126 | lock (LockObject) |
148 | lock (LockObject) |
|
127 | { |
149 | { |
|
128 | TriggeredEvents = 0; |
150 | TriggeredEvents = 0; |
|
129 | } |
151 | } |
|
130 | }, null, (int) seconds, (int) seconds); |
152 | }, null, (int) seconds, (int) seconds); |
|
131 | } |
153 | } |
|
132 | } |
154 | } |
|
133 | |
155 | |
|
134 | public bool IsSafe |
156 | public bool IsSafe |
|
135 | { |
157 | { |
|
136 | get |
158 | get |
|
137 | { |
159 | { |
|
138 | lock (LockObject) |
160 | lock (LockObject) |
|
139 | { |
161 | { |
|
140 | return ++TriggeredEvents <= EventsAllowed; |
162 | return ++TriggeredEvents <= EventsAllowed; |
|
141 | } |
163 | } |
|
142 | } |
164 | } |
|
143 | } |
165 | } |
|
144 | |
166 | |
|
145 | public void Dispose() |
167 | public void Dispose() |
|
146 | { |
168 | { |
|
147 | Dispose(true); |
169 | Dispose(true); |
|
148 | GC.SuppressFinalize(this); |
170 | GC.SuppressFinalize(this); |
|
149 | } |
171 | } |
|
150 | |
172 | |
|
151 | protected virtual void Dispose(bool dispose) |
173 | protected virtual void Dispose(bool dispose) |
|
152 | { |
174 | { |
|
153 | if (timer != null) |
175 | if (timer != null) |
|
154 | { |
176 | { |
|
155 | timer.Dispose(); |
177 | timer.Dispose(); |
|
156 | timer = null; |
178 | timer = null; |
|
157 | } |
179 | } |
|
158 | } |
180 | } |
|
159 | } |
181 | } |
|
160 | |
182 | |
|
161 | /////////////////////////////////////////////////////////////////////////// |
183 | /////////////////////////////////////////////////////////////////////////// |
|
162 | // Copyright (C) Wizardry and Steamworks 2013 - License: GNU GPLv3 // |
184 | // Copyright (C) Wizardry and Steamworks 2013 - License: GNU GPLv3 // |
|
163 | /////////////////////////////////////////////////////////////////////////// |
185 | /////////////////////////////////////////////////////////////////////////// |
|
164 | /// <summary> |
186 | /// <summary> |
|
165 | /// An alarm class similar to the UNIX alarm with the added benefit |
187 | /// An alarm class similar to the UNIX alarm with the added benefit |
|
166 | /// of a decaying timer that tracks the time between rescheduling. |
188 | /// of a decaying timer that tracks the time between rescheduling. |
|
167 | /// </summary> |
189 | /// </summary> |
|
168 | /// <remarks> |
190 | /// <remarks> |
|
169 | /// (C) Wizardry and Steamworks 2013 - License: GNU GPLv3 |
191 | /// (C) Wizardry and Steamworks 2013 - License: GNU GPLv3 |
|
170 | /// </remarks> |
192 | /// </remarks> |
|
171 | public class DecayingAlarm : IDisposable |
193 | public class DecayingAlarm : IDisposable |
|
172 | { |
194 | { |
|
173 | [Flags] |
195 | [Flags] |
|
174 | public enum DECAY_TYPE |
196 | public enum DECAY_TYPE |
|
175 | { |
197 | { |
|
176 | [XmlEnum(Name = "none")] NONE = 0, |
198 | [XmlEnum(Name = "none")] NONE = 0, |
|
177 | [XmlEnum(Name = "arithmetic")] ARITHMETIC = 1, |
199 | [XmlEnum(Name = "arithmetic")] ARITHMETIC = 1, |
|
178 | [XmlEnum(Name = "geometric")] GEOMETRIC = 2, |
200 | [XmlEnum(Name = "geometric")] GEOMETRIC = 2, |
|
179 | [XmlEnum(Name = "harmonic")] HARMONIC = 4, |
201 | [XmlEnum(Name = "harmonic")] HARMONIC = 4, |
|
180 | [XmlEnum(Name = "weighted")] WEIGHTED = 5 |
202 | [XmlEnum(Name = "weighted")] WEIGHTED = 5 |
|
181 | } |
203 | } |
|
182 | |
204 | |
|
183 | private readonly DECAY_TYPE decay = DECAY_TYPE.NONE; |
205 | private readonly DECAY_TYPE decay = DECAY_TYPE.NONE; |
|
184 | private readonly Stopwatch elapsed = new Stopwatch(); |
206 | private readonly Stopwatch elapsed = new Stopwatch(); |
|
185 | private readonly object LockObject = new object(); |
207 | private readonly object LockObject = new object(); |
|
186 | private readonly HashSet<double> times = new HashSet<double>(); |
208 | private readonly HashSet<double> times = new HashSet<double>(); |
|
187 | private Timer alarm; |
209 | private Timer alarm; |
|
188 | |
210 | |
|
189 | /// <summary> |
211 | /// <summary> |
|
190 | /// The default constructor using no decay. |
212 | /// The default constructor using no decay. |
|
191 | /// </summary> |
213 | /// </summary> |
|
192 | public DecayingAlarm() |
214 | public DecayingAlarm() |
|
193 | { |
215 | { |
|
194 | Signal = new ManualResetEvent(false); |
216 | Signal = new ManualResetEvent(false); |
|
195 | } |
217 | } |
|
196 | |
218 | |
|
197 | /// <summary> |
219 | /// <summary> |
|
198 | /// The constructor for the DecayingAlarm class taking as parameter a decay type. |
220 | /// The constructor for the DecayingAlarm class taking as parameter a decay type. |
|
199 | /// </summary> |
221 | /// </summary> |
|
200 | /// <param name="decay">the type of decay: arithmetic, geometric, harmonic, heronian or quadratic</param> |
222 | /// <param name="decay">the type of decay: arithmetic, geometric, harmonic, heronian or quadratic</param> |
|
201 | public DecayingAlarm(DECAY_TYPE decay) |
223 | public DecayingAlarm(DECAY_TYPE decay) |
|
202 | { |
224 | { |
|
203 | Signal = new ManualResetEvent(false); |
225 | Signal = new ManualResetEvent(false); |
|
204 | this.decay = decay; |
226 | this.decay = decay; |
|
205 | } |
227 | } |
|
206 | |
228 | |
|
207 | public ManualResetEvent Signal { get; set; } |
229 | public ManualResetEvent Signal { get; set; } |
|
208 | |
230 | |
|
209 | public void Dispose() |
231 | public void Dispose() |
|
210 | { |
232 | { |
|
211 | Dispose(true); |
233 | Dispose(true); |
|
212 | GC.SuppressFinalize(this); |
234 | GC.SuppressFinalize(this); |
|
213 | } |
235 | } |
|
214 | |
236 | |
|
215 | public void Alarm(double deadline) |
237 | public void Alarm(double deadline) |
|
216 | { |
238 | { |
|
217 | lock (LockObject) |
239 | lock (LockObject) |
|
218 | { |
240 | { |
|
219 | switch (alarm == null) |
241 | switch (alarm == null) |
|
220 | { |
242 | { |
|
221 | case true: |
243 | case true: |
|
222 | elapsed.Start(); |
244 | elapsed.Start(); |
|
223 | alarm = new Timer(o => |
245 | alarm = new Timer(o => |
|
224 | { |
246 | { |
|
225 | lock (LockObject) |
247 | lock (LockObject) |
|
226 | { |
248 | { |
|
227 | Signal.Set(); |
249 | Signal.Set(); |
|
228 | elapsed.Stop(); |
250 | elapsed.Stop(); |
|
229 | times.Clear(); |
251 | times.Clear(); |
|
230 | alarm.Dispose(); |
252 | alarm.Dispose(); |
|
231 | alarm = null; |
253 | alarm = null; |
|
232 | } |
254 | } |
|
233 | }, null, (int) deadline, 0); |
255 | }, null, (int) deadline, 0); |
|
234 | return; |
256 | return; |
|
235 | case false: |
257 | case false: |
|
236 | elapsed.Stop(); |
258 | elapsed.Stop(); |
|
237 | times.Add(elapsed.ElapsedMilliseconds); |
259 | times.Add(elapsed.ElapsedMilliseconds); |
|
238 | switch (decay) |
260 | switch (decay) |
|
239 | { |
261 | { |
|
240 | case DECAY_TYPE.ARITHMETIC: |
262 | case DECAY_TYPE.ARITHMETIC: |
|
241 | alarm?.Change( |
263 | alarm?.Change( |
|
242 | (int) ((deadline + times.Aggregate((a, b) => b + a))/(1f + times.Count)), 0); |
264 | (int) ((deadline + times.Aggregate((a, b) => b + a))/(1f + times.Count)), 0); |
|
243 | break; |
265 | break; |
|
244 | case DECAY_TYPE.GEOMETRIC: |
266 | case DECAY_TYPE.GEOMETRIC: |
|
245 | alarm?.Change((int) (Math.Pow(deadline*times.Aggregate((a, b) => b*a), |
267 | alarm?.Change((int) (Math.Pow(deadline*times.Aggregate((a, b) => b*a), |
|
246 | 1f/(1f + times.Count))), 0); |
268 | 1f/(1f + times.Count))), 0); |
|
247 | break; |
269 | break; |
|
248 | case DECAY_TYPE.HARMONIC: |
270 | case DECAY_TYPE.HARMONIC: |
|
249 | alarm?.Change((int) ((1f + times.Count)/ |
271 | alarm?.Change((int) ((1f + times.Count)/ |
|
250 | (1f/deadline + times.Aggregate((a, b) => 1f/b + 1f/a))), 0); |
272 | (1f/deadline + times.Aggregate((a, b) => 1f/b + 1f/a))), 0); |
|
251 | break; |
273 | break; |
|
252 | case DECAY_TYPE.WEIGHTED: |
274 | case DECAY_TYPE.WEIGHTED: |
|
253 | HashSet<double> d = new HashSet<double>(times) {deadline}; |
275 | HashSet<double> d = new HashSet<double>(times) {deadline}; |
|
254 | double total = d.Aggregate((a, b) => b + a); |
276 | double total = d.Aggregate((a, b) => b + a); |
|
255 | alarm?.Change( |
277 | alarm?.Change( |
|
256 | (int) (d.Aggregate((a, b) => Math.Pow(a, 2)/total + Math.Pow(b, 2)/total)), 0); |
278 | (int) (d.Aggregate((a, b) => Math.Pow(a, 2)/total + Math.Pow(b, 2)/total)), 0); |
|
257 | break; |
279 | break; |
|
258 | default: |
280 | default: |
|
259 | alarm?.Change((int) deadline, 0); |
281 | alarm?.Change((int) deadline, 0); |
|
260 | break; |
282 | break; |
|
261 | } |
283 | } |
|
262 | elapsed.Reset(); |
284 | elapsed.Reset(); |
|
263 | elapsed.Start(); |
285 | elapsed.Start(); |
|
264 | break; |
286 | break; |
|
265 | } |
287 | } |
|
266 | } |
288 | } |
|
267 | } |
289 | } |
|
268 | |
290 | |
|
269 | protected virtual void Dispose(bool dispose) |
291 | protected virtual void Dispose(bool dispose) |
|
270 | { |
292 | { |
|
271 | if (alarm != null) |
293 | if (alarm != null) |
|
272 | { |
294 | { |
|
273 | alarm.Dispose(); |
295 | alarm.Dispose(); |
|
274 | alarm = null; |
296 | alarm = null; |
|
275 | } |
297 | } |
|
276 | } |
298 | } |
|
277 | } |
299 | } |
|
278 | } |
300 | } |
|
279 | } |
301 | } |
|
280 | |
302 | |
|
281 |
|
303 |
|
|
282 | |
304 | |
|
283 | |
305 | |
|
284 | |
306 | |