wasSharpNET

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?path1? @ 8  →  ?path2? @ 9
/Console/ConsoleSpin.cs
@@ -5,12 +5,17 @@
///////////////////////////////////////////////////////////////////////////
 
using System;
using System.Text;
using System.Threading;
using wasSharp.Collections.Generic;
 
namespace wasSharpNET.Console
{
///////////////////////////////////////////////////////////////////////////
// Copyright (C) 2016 Wizardry and Steamworks - License: GNU GPLv3 //
///////////////////////////////////////////////////////////////////////////
/// <summary>
/// A command-line spinner indicating activity.
/// </summary>
public class ConsoleSpin : IDisposable
{
private static readonly CircularQueue<string> spinArt =
@@ -20,21 +25,24 @@
private static Thread spinThread;
private static bool run = true;
 
public ConsoleSpin()
public ConsoleSpin() : this(ConsoleExtensions.ConsoleTextAlignment.TOP_LEFT)
{
}
 
public ConsoleSpin(ConsoleExtensions.ConsoleTextAlignment alignment)
{
spinThread = new Thread(() =>
{
do
while (run)
{
spinEvent.WaitOne();
Thread.Sleep(100);
 
var deco = spinArt.Dequeue();
System.Console.Write(deco);
deco.Write(alignment);
foreach (var c in deco)
System.Console.Write("\b");
"\b".Write(alignment);
 
} while (run);
Thread.Sleep(100);
}
})
{
IsBackground = true
@@ -47,12 +55,16 @@
// Stop the callback thread.
try
{
run = false;
spinEvent.Set();
if ((!spinThread.ThreadState.Equals(ThreadState.Running) &&
!spinThread.ThreadState.Equals(ThreadState.WaitSleepJoin)) || spinThread.Join(1000)) return;
spinThread.Abort();
spinThread.Join();
if (spinThread != null)
{
run = false;
spinEvent.Reset();
if ((!spinThread.ThreadState.Equals(ThreadState.Running) &&
!spinThread.ThreadState.Equals(ThreadState.WaitSleepJoin)) || spinThread.Join(1000))
return;
spinThread.Abort();
spinThread.Join();
}
}
catch (Exception)
{