/OpenSimDefaults.ini |
@@ -21,7 +21,7 @@ |
crash_dir = "crashes" |
|
; Place to create a PID file |
; PIDFile = "/tmp/my.pid" |
; PIDFile = "/tmp/OpenSim.exe.pid" |
|
; Console commands run at startup |
startup_console_commands_file = "startup_commands.txt" |
@@ -229,14 +229,13 @@ |
;CacheSculptMaps = true |
|
; Choose one of the physics engines below. |
; OpenDynamicsEngine is by some distance the most developed physics engine. |
; BulletSim is a high performance, up-and-coming physics engine. |
; basicphysics effectively does not model physics at all, making all objects phantom. |
physics = OpenDynamicsEngine |
; BulletSim is a high performance physics engine. It is the default OpenSimulator physics engine |
; OpenDynamicsEngine is another developed physics engine that was the previous default in OpenSimulator 0.7.6 and before |
physics = BulletSim |
;physics = modified_BulletX |
;physics = OpenDynamicsEngine |
;physics = basicphysics |
;physics = POS |
;physics = modified_BulletX |
;physics = BulletSim |
|
; ## |
; ## SCRIPT ENGINE |
@@ -311,6 +310,15 @@ |
; Use terrain texture for maptiles if true, use shaded green if false |
TextureOnMapTile = true |
|
; Texture prims |
TexturePrims = true |
|
; Only texture prims that have a diagonal size greater than this number |
TexturePrimSize = 48 |
|
; Attempt to render meshes and sculpties on the map |
RenderMeshes = false; |
|
[Permissions] |
; ## |
; ## PERMISSIONS |
@@ -540,6 +548,16 @@ |
; |
;TextureSendLimit = 20 |
|
; CannibalizeTextureRate allows bandwidth to be moved from the |
; UDP texture throttle to the task throttle. Since most viewers |
; use HTTP textures, this provides a means of using what is largely |
; unused bandwidth in the total throttle. The value is the proportion |
; of the texture rate to move to the task queue. It must be between |
; 0.0 (none of the bandwidth is cannibalized) and 0.9 (90% of the |
; bandwidth is grabbed) |
; |
; CannibalizeTextureRate = 0.5 |
|
; Quash and remove any light properties from attachments not on the |
; hands. This allows flashlights and lanterns to function, but kills |
; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps |
@@ -652,11 +670,6 @@ |
|
|
[EntityTransfer] |
; The maximum distance in regions that an agent is allowed to teleport along the x or y axis |
; This is set to 4095 by default because viewers released before September 2013 can't handle teleports that are greater than this distance |
; Setting to 0 will allow teleports of any distance |
max_distance = 4095 |
|
; The maximum protocol version that we will use for outgoing transfers |
; Valid values are |
; "SIMULATION/0.2" |
@@ -666,6 +679,13 @@ |
; - this is an older teleport protocol used in OpenSimulator 0.7.5 and before. |
MaxOutgoingTransferVersion = "SIMULATION/0.2" |
|
; The maximum distance in regions that an agent is allowed to teleport |
; along the x or y axis. This is set to 16383 because current viewers |
; can't handle teleports that are greater than this distance |
; Setting to 0 will allow teleports of any distance |
; |
max_distance = 16383 |
|
; Minimum user level required for HyperGrid teleports |
LevelHGTeleport = 0 |
|
@@ -981,10 +1001,10 @@ |
|
; Terrain implementation can use either Bullet's heightField or BulletSim can build |
; a mesh. 0=heightField, 1=mesh |
TerrainImplementation = 1 |
TerrainImplementation = 0 |
; For mesh terrain, the detail of the created mesh. '1' gives 256x256 (heightfield |
; resolution). '2' gives 512x512. Etc. Cannot be larger than '4'. Higher |
; magnification uses lots of memory. |
; magnifications use lots of memory. |
TerrainMeshMagnification = 2 |
|
; Avatar physics height adjustments. |
@@ -1471,7 +1491,7 @@ |
|
; Minimum settable timer interval. Any timer setting less than this is |
; rounded up to this minimum interval. |
; MinTimerInterval = 0.5 |
; MinTimerInterval = 0.01 |
|
; Sensor settings |
SensorMaxRange = 96.0 |