opensim-config

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/OpenSimDefaults.ini
@@ -21,7 +21,7 @@
crash_dir = "crashes"
 
; Place to create a PID file
; PIDFile = "/tmp/OpenSim.exe.pid"
; PIDFile = "/tmp/my.pid"
 
; Console commands run at startup
startup_console_commands_file = "startup_commands.txt"
@@ -229,13 +229,14 @@
;CacheSculptMaps = true
; Choose one of the physics engines below.
; BulletSim is a high performance physics engine. It is the default OpenSimulator physics engine
; OpenDynamicsEngine is another developed physics engine that was the previous default in OpenSimulator 0.7.6 and before
physics = BulletSim
;physics = modified_BulletX
;physics = OpenDynamicsEngine
; OpenDynamicsEngine is by some distance the most developed physics engine.
; BulletSim is a high performance, up-and-coming physics engine.
; basicphysics effectively does not model physics at all, making all objects phantom.
physics = OpenDynamicsEngine
;physics = basicphysics
;physics = POS
;physics = modified_BulletX
;physics = BulletSim
 
; ##
; ## SCRIPT ENGINE
@@ -310,15 +311,6 @@
; Use terrain texture for maptiles if true, use shaded green if false
TextureOnMapTile = true
 
; Texture prims
TexturePrims = true
 
; Only texture prims that have a diagonal size greater than this number
TexturePrimSize = 48
 
; Attempt to render meshes and sculpties on the map
RenderMeshes = false;
 
[Permissions]
; ##
; ## PERMISSIONS
@@ -548,16 +540,6 @@
;
;TextureSendLimit = 20
 
; CannibalizeTextureRate allows bandwidth to be moved from the
; UDP texture throttle to the task throttle. Since most viewers
; use HTTP textures, this provides a means of using what is largely
; unused bandwidth in the total throttle. The value is the proportion
; of the texture rate to move to the task queue. It must be between
; 0.0 (none of the bandwidth is cannibalized) and 0.9 (90% of the
; bandwidth is grabbed)
;
; CannibalizeTextureRate = 0.5
 
; Quash and remove any light properties from attachments not on the
; hands. This allows flashlights and lanterns to function, but kills
; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
@@ -670,6 +652,11 @@
 
 
[EntityTransfer]
; The maximum distance in regions that an agent is allowed to teleport along the x or y axis
; This is set to 4095 by default because viewers released before September 2013 can't handle teleports that are greater than this distance
; Setting to 0 will allow teleports of any distance
max_distance = 4095
 
; The maximum protocol version that we will use for outgoing transfers
; Valid values are
; "SIMULATION/0.2"
@@ -679,13 +666,6 @@
; - this is an older teleport protocol used in OpenSimulator 0.7.5 and before.
MaxOutgoingTransferVersion = "SIMULATION/0.2"
 
; The maximum distance in regions that an agent is allowed to teleport
; along the x or y axis. This is set to 16383 because current viewers
; can't handle teleports that are greater than this distance
; Setting to 0 will allow teleports of any distance
;
max_distance = 16383
 
; Minimum user level required for HyperGrid teleports
LevelHGTeleport = 0
 
@@ -1001,10 +981,10 @@
 
; Terrain implementation can use either Bullet's heightField or BulletSim can build
; a mesh. 0=heightField, 1=mesh
TerrainImplementation = 0
TerrainImplementation = 1
; For mesh terrain, the detail of the created mesh. '1' gives 256x256 (heightfield
; resolution). '2' gives 512x512. Etc. Cannot be larger than '4'. Higher
; magnifications use lots of memory.
; magnification uses lots of memory.
TerrainMeshMagnification = 2
 
; Avatar physics height adjustments.
@@ -1491,7 +1471,7 @@
 
; Minimum settable timer interval. Any timer setting less than this is
; rounded up to this minimum interval.
; MinTimerInterval = 0.01
; MinTimerInterval = 0.5
 
; Sensor settings
SensorMaxRange = 96.0