opensim

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?path1? @ 10  →  ?path2? @ 11
/OpenSim/Services/UserAccountService/UserAccountService.cs
@@ -614,36 +614,6 @@
 
InventoryFolderBase clothingFolder = m_InventoryService.GetFolderForType(principalID, AssetType.Clothing);
 
InventoryItemBase shirt = new InventoryItemBase(UUID.Random(), principalID);
shirt.AssetID = AvatarWearable.DEFAULT_SHIRT_ASSET;
shirt.Name = "Default Shirt";
shirt.CreatorId = principalID.ToString();
shirt.AssetType = (int)AssetType.Clothing;
shirt.InvType = (int)InventoryType.Wearable;
shirt.Folder = clothingFolder.ID;
shirt.BasePermissions = (uint)PermissionMask.All;
shirt.CurrentPermissions = (uint)PermissionMask.All;
shirt.EveryOnePermissions = (uint)PermissionMask.All;
shirt.GroupPermissions = (uint)PermissionMask.All;
shirt.NextPermissions = (uint)PermissionMask.All;
shirt.Flags = (uint)WearableType.Shirt;
m_InventoryService.AddItem(shirt);
 
InventoryItemBase pants = new InventoryItemBase(UUID.Random(), principalID);
pants.AssetID = AvatarWearable.DEFAULT_PANTS_ASSET;
pants.Name = "Default Pants";
pants.CreatorId = principalID.ToString();
pants.AssetType = (int)AssetType.Clothing;
pants.InvType = (int)InventoryType.Wearable;
pants.Folder = clothingFolder.ID;
pants.BasePermissions = (uint)PermissionMask.All;
pants.CurrentPermissions = (uint)PermissionMask.All;
pants.EveryOnePermissions = (uint)PermissionMask.All;
pants.GroupPermissions = (uint)PermissionMask.All;
pants.NextPermissions = (uint)PermissionMask.All;
pants.Flags = (uint)WearableType.Pants;
m_InventoryService.AddItem(pants);
 
if (m_AvatarService != null)
{
m_log.DebugFormat("[USER ACCOUNT SERVICE]: Creating default avatar entries for {0}", principalID);
@@ -653,8 +623,6 @@
wearables[AvatarWearable.BODY] = new AvatarWearable(shape.ID, shape.AssetID);
wearables[AvatarWearable.SKIN] = new AvatarWearable(skin.ID, skin.AssetID);
wearables[AvatarWearable.HAIR] = new AvatarWearable(hair.ID, hair.AssetID);
wearables[AvatarWearable.SHIRT] = new AvatarWearable(shirt.ID, shirt.AssetID);
wearables[AvatarWearable.PANTS] = new AvatarWearable(pants.ID, pants.AssetID);
 
AvatarAppearance ap = new AvatarAppearance();
for (int i = 0; i < 6; i++)