/instantMessage/bower_components/jquery-ui/ui/effects/effect-bounce.js |
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/*! |
* jQuery UI Effects Bounce 1.12.1 |
* http://jqueryui.com |
* |
* Copyright jQuery Foundation and other contributors |
* Released under the MIT license. |
* http://jquery.org/license |
*/ |
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//>>label: Bounce Effect |
//>>group: Effects |
//>>description: Bounces an element horizontally or vertically n times. |
//>>docs: http://api.jqueryui.com/bounce-effect/ |
//>>demos: http://jqueryui.com/effect/ |
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( function( factory ) { |
if ( typeof define === "function" && define.amd ) { |
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// AMD. Register as an anonymous module. |
define( [ |
"jquery", |
"../version", |
"../effect" |
], factory ); |
} else { |
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// Browser globals |
factory( jQuery ); |
} |
}( function( $ ) { |
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return $.effects.define( "bounce", function( options, done ) { |
var upAnim, downAnim, refValue, |
element = $( this ), |
|
// Defaults: |
mode = options.mode, |
hide = mode === "hide", |
show = mode === "show", |
direction = options.direction || "up", |
distance = options.distance, |
times = options.times || 5, |
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// Number of internal animations |
anims = times * 2 + ( show || hide ? 1 : 0 ), |
speed = options.duration / anims, |
easing = options.easing, |
|
// Utility: |
ref = ( direction === "up" || direction === "down" ) ? "top" : "left", |
motion = ( direction === "up" || direction === "left" ), |
i = 0, |
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queuelen = element.queue().length; |
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$.effects.createPlaceholder( element ); |
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refValue = element.css( ref ); |
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// Default distance for the BIGGEST bounce is the outer Distance / 3 |
if ( !distance ) { |
distance = element[ ref === "top" ? "outerHeight" : "outerWidth" ]() / 3; |
} |
|
if ( show ) { |
downAnim = { opacity: 1 }; |
downAnim[ ref ] = refValue; |
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// If we are showing, force opacity 0 and set the initial position |
// then do the "first" animation |
element |
.css( "opacity", 0 ) |
.css( ref, motion ? -distance * 2 : distance * 2 ) |
.animate( downAnim, speed, easing ); |
} |
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// Start at the smallest distance if we are hiding |
if ( hide ) { |
distance = distance / Math.pow( 2, times - 1 ); |
} |
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downAnim = {}; |
downAnim[ ref ] = refValue; |
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// Bounces up/down/left/right then back to 0 -- times * 2 animations happen here |
for ( ; i < times; i++ ) { |
upAnim = {}; |
upAnim[ ref ] = ( motion ? "-=" : "+=" ) + distance; |
|
element |
.animate( upAnim, speed, easing ) |
.animate( downAnim, speed, easing ); |
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distance = hide ? distance * 2 : distance / 2; |
} |
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// Last Bounce when Hiding |
if ( hide ) { |
upAnim = { opacity: 0 }; |
upAnim[ ref ] = ( motion ? "-=" : "+=" ) + distance; |
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element.animate( upAnim, speed, easing ); |
} |
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element.queue( done ); |
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$.effects.unshift( element, queuelen, anims + 1 ); |
} ); |
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} ) ); |