opensim-development – Blame information for rev 1

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1 eva 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using OpenMetaverse;
29 using System;
30 using System.Collections.Generic;
31 using System.Linq;
32 using System.Threading;
33 using pCampBot.Interfaces;
34  
35 namespace pCampBot
36 {
37 /// <summary>
38 /// Click (grab) on random objects in the scene.
39 /// </summary>
40 /// <remarks>
41 /// The viewer itself does not give the option of grabbing objects that haven't been signalled as grabbable.
42 /// </remarks>
43 public class GrabbingBehaviour : AbstractBehaviour
44 {
45 public GrabbingBehaviour()
46 {
47 AbbreviatedName = "g";
48 Name = "Grabbing";
49 }
50  
51 public override void Action()
52 {
53 Dictionary<UUID, Primitive> objects = Bot.Objects;
54  
55 if (objects.Count <= 0)
56 return;
57  
58 Primitive prim = objects.ElementAt(Bot.Random.Next(0, objects.Count - 1)).Value;
59  
60 // This appears to be a typical message sent when a viewer user clicks a clickable object
61 Bot.Client.Self.Grab(prim.LocalID);
62 Bot.Client.Self.GrabUpdate(prim.ID, Vector3.Zero);
63 Bot.Client.Self.DeGrab(prim.LocalID);
64  
65 Thread.Sleep(1000);
66 }
67 }
68 }