opensim-development – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections.Generic; |
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30 | using System.Reflection; |
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31 | using System.Threading; |
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32 | using log4net; |
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33 | using OpenMetaverse; |
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34 | using OpenSim.Framework; |
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35 | using pCampBot.Interfaces; |
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36 | |||
37 | namespace pCampBot |
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38 | { |
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39 | /// <summary> |
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40 | /// Get the bot to make a region crossing. |
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41 | /// </summary> |
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42 | public class CrossBehaviour : AbstractBehaviour |
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43 | { |
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44 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
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45 | |||
46 | public AutoResetEvent m_regionCrossedMutex = new AutoResetEvent(false); |
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47 | |||
48 | public const int m_regionCrossingTimeout = 1000 * 60; |
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49 | |||
50 | public CrossBehaviour() |
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51 | { |
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52 | AbbreviatedName = "c"; |
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53 | Name = "Cross"; |
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54 | } |
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55 | |||
56 | public override void Action() |
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57 | { |
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58 | GridClient client = Bot.Client; |
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59 | |||
60 | // // Fly to make the border cross easier. |
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61 | // client.Self.Movement.Fly = true; |
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62 | // client.Self.Movement.Fly = false; |
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63 | |||
64 | // Seek out neighbouring region |
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65 | Simulator currentSim = client.Network.CurrentSim; |
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66 | ulong currentHandle = currentSim.Handle; |
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67 | uint currentX, currentY; |
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68 | Utils.LongToUInts(currentHandle, out currentX, out currentY); |
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69 | |||
70 | List<GridRegion> candidateRegions = new List<GridRegion>(); |
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71 | TryAddRegion(Utils.UIntsToLong(Math.Max(0, currentX - Constants.RegionSize), currentY), candidateRegions); // West |
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72 | TryAddRegion(Utils.UIntsToLong(currentX + Constants.RegionSize, currentY), candidateRegions); // East |
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73 | TryAddRegion(Utils.UIntsToLong(currentX, Math.Max(0, currentY - Constants.RegionSize)), candidateRegions); // South |
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74 | TryAddRegion(Utils.UIntsToLong(currentX, currentY + Constants.RegionSize), candidateRegions); // North |
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75 | |||
76 | if (candidateRegions.Count != 0) |
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77 | { |
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78 | GridRegion destRegion = candidateRegions[Bot.Manager.Rng.Next(candidateRegions.Count)]; |
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79 | |||
80 | uint targetX, targetY; |
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81 | Utils.LongToUInts(destRegion.RegionHandle, out targetX, out targetY); |
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82 | |||
83 | Vector3 pos = client.Self.SimPosition; |
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84 | if (targetX < currentX) |
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85 | pos.X = -1; |
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86 | else if (targetX > currentX) |
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87 | pos.X = Constants.RegionSize + 1; |
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88 | |||
89 | if (targetY < currentY) |
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90 | pos.Y = -1; |
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91 | else if (targetY > currentY) |
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92 | pos.Y = Constants.RegionSize + 1; |
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93 | |||
94 | m_log.DebugFormat( |
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95 | "[CROSS BEHAVIOUR]: {0} moving to cross from {1} into {2}, target {3}", |
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96 | Bot.Name, currentSim.Name, destRegion.Name, pos); |
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97 | |||
98 | // Face in the direction of the candidate region |
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99 | client.Self.Movement.TurnToward(pos); |
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100 | |||
101 | // Listen for event so that we know when we've crossed the region boundary |
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102 | Bot.Client.Self.RegionCrossed += Self_RegionCrossed; |
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103 | |||
104 | // Start moving |
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105 | Bot.Client.Self.Movement.AtPos = true; |
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106 | |||
107 | // Stop when reach region target or border cross detected |
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108 | if (!m_regionCrossedMutex.WaitOne(m_regionCrossingTimeout)) |
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109 | { |
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110 | m_log.ErrorFormat( |
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111 | "[CROSS BEHAVIOUR]: {0} failed to cross from {1} into {2} with {3}ms", |
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112 | Bot.Name, currentSim.Name, destRegion.Name, m_regionCrossingTimeout); |
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113 | } |
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114 | else |
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115 | { |
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116 | m_log.DebugFormat( |
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117 | "[CROSS BEHAVIOUR]: {0} crossed from {1} into {2}", |
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118 | Bot.Name, currentSim.Name, destRegion.Name); |
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119 | } |
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120 | |||
121 | Bot.Client.Self.RegionCrossed -= Self_RegionCrossed; |
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122 | |||
123 | // We will hackishly carry on travelling into the region for a little bit. |
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124 | Thread.Sleep(6000); |
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125 | |||
126 | m_log.DebugFormat( |
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127 | "[CROSS BEHAVIOUR]: {0} stopped moving after cross from {1} into {2}", |
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128 | Bot.Name, currentSim.Name, destRegion.Name); |
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129 | |||
130 | Bot.Client.Self.Movement.AtPos = false; |
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131 | } |
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132 | else |
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133 | { |
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134 | m_log.DebugFormat( |
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135 | "[CROSS BEHAVIOUR]: No candidate region for {0} to cross into from {1}. Ignoring.", |
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136 | Bot.Name, currentSim.Name); |
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137 | } |
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138 | } |
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139 | |||
140 | private bool TryAddRegion(ulong handle, List<GridRegion> regions) |
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141 | { |
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142 | Dictionary<ulong, GridRegion> knownRegions = Bot.Manager.RegionsKnown; |
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143 | |||
144 | lock (knownRegions) |
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145 | { |
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146 | if (knownRegions.Count == 0) |
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147 | return false; |
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148 | |||
149 | m_log.DebugFormat("[CROSS BEHAVIOUR]: Looking for region with handle {0} in known regions", handle); |
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150 | |||
151 | if (knownRegions.ContainsKey(handle)) |
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152 | { |
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153 | GridRegion region = knownRegions[handle]; |
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154 | m_log.DebugFormat( |
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155 | "[CROSS BEHAVIOUR]: Adding region {0} to crossing candidates for {1}", region.Name, Bot.Name); |
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156 | |||
157 | regions.Add(region); |
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158 | |||
159 | return true; |
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160 | } |
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161 | else |
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162 | { |
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163 | return false; |
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164 | } |
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165 | } |
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166 | } |
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167 | |||
168 | internal void Self_RegionCrossed(object o, RegionCrossedEventArgs args) |
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169 | { |
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170 | m_regionCrossedMutex.Set(); |
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171 | } |
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172 | } |
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173 | } |