opensim-development – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections; |
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30 | using System.Collections.Generic; |
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31 | using System.Globalization; |
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32 | using System.IO; |
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33 | using System.IO.Compression; |
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34 | using System.Net; |
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35 | using System.Net.Sockets; |
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36 | using System.Reflection; |
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37 | using System.Text; |
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38 | using System.Text.RegularExpressions; |
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39 | using System.Threading; |
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40 | using log4net; |
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41 | using Nini.Config; |
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42 | |||
43 | namespace OpenSim.Tools.Configger |
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44 | { |
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45 | public static class Util |
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46 | { |
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47 | public static string[] Glob(string path) |
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48 | { |
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49 | string vol=String.Empty; |
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50 | |||
51 | if (Path.VolumeSeparatorChar != Path.DirectorySeparatorChar) |
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52 | { |
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53 | string[] vcomps = path.Split(new char[] {Path.VolumeSeparatorChar}, 2, StringSplitOptions.RemoveEmptyEntries); |
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54 | |||
55 | if (vcomps.Length > 1) |
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56 | { |
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57 | path = vcomps[1]; |
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58 | vol = vcomps[0]; |
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59 | } |
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60 | } |
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61 | |||
62 | string[] comps = path.Split(new char[] {Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar}, StringSplitOptions.RemoveEmptyEntries); |
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63 | |||
64 | // Glob |
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65 | |||
66 | path = vol; |
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67 | if (vol != String.Empty) |
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68 | path += new String(new char[] {Path.VolumeSeparatorChar, Path.DirectorySeparatorChar}); |
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69 | else |
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70 | path = new String(new char[] {Path.DirectorySeparatorChar}); |
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71 | |||
72 | List<string> paths = new List<string>(); |
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73 | List<string> found = new List<string>(); |
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74 | paths.Add(path); |
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75 | |||
76 | int compIndex = -1; |
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77 | foreach (string c in comps) |
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78 | { |
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79 | compIndex++; |
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80 | |||
81 | List<string> addpaths = new List<string>(); |
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82 | foreach (string p in paths) |
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83 | { |
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84 | string[] dirs = Directory.GetDirectories(p, c); |
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85 | |||
86 | if (dirs.Length != 0) |
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87 | { |
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88 | foreach (string dir in dirs) |
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89 | addpaths.Add(Path.Combine(path, dir)); |
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90 | } |
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91 | |||
92 | // Only add files if that is the last path component |
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93 | if (compIndex == comps.Length - 1) |
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94 | { |
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95 | string[] files = Directory.GetFiles(p, c); |
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96 | foreach (string f in files) |
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97 | found.Add(f); |
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98 | } |
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99 | } |
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100 | paths = addpaths; |
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101 | } |
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102 | |||
103 | return found.ToArray(); |
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104 | } |
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105 | } |
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106 | } |