opensim-development – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections.Generic; |
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30 | using System.Diagnostics; |
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31 | using System.Reflection; |
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32 | using System.Threading; |
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33 | using log4net; |
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34 | using Nini.Config; |
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35 | using NUnit.Framework; |
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36 | using OpenMetaverse; |
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37 | using OpenSim.Framework; |
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38 | using OpenSim.Region.CoreModules.Scripting.WorldComm; |
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39 | using OpenSim.Region.Framework.Interfaces; |
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40 | using OpenSim.Region.Framework.Scenes; |
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41 | using OpenSim.Region.ScriptEngine.XEngine; |
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42 | using OpenSim.Tests.Common; |
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43 | using OpenSim.Tests.Common.Mock; |
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44 | |||
45 | namespace OpenSim.Tests.Performance |
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46 | { |
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47 | /// <summary> |
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48 | /// Script performance tests |
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49 | /// </summary> |
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50 | /// <remarks> |
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51 | /// Don't rely on the numbers given by these tests - they will vary a lot depending on what is already cached, |
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52 | /// how much memory is free, etc. In some cases, later larger tests will apparently take less time than smaller |
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53 | /// earlier tests. |
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54 | /// </remarks> |
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55 | [TestFixture] |
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56 | public class ScriptPerformanceTests : OpenSimTestCase |
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57 | { |
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58 | private TestScene m_scene; |
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59 | private XEngine m_xEngine; |
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60 | private AutoResetEvent m_chatEvent = new AutoResetEvent(false); |
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61 | |||
62 | private int m_expectedChatMessages; |
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63 | private List<OSChatMessage> m_osChatMessagesReceived = new List<OSChatMessage>(); |
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64 | |||
65 | [SetUp] |
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66 | public void Init() |
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67 | { |
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68 | //AppDomain.CurrentDomain.SetData("APPBASE", Environment.CurrentDirectory + "/bin"); |
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69 | // Console.WriteLine(AppDomain.CurrentDomain.BaseDirectory); |
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70 | m_xEngine = new XEngine(); |
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71 | |||
72 | // Necessary to stop serialization complaining |
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73 | WorldCommModule wcModule = new WorldCommModule(); |
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74 | |||
75 | IniConfigSource configSource = new IniConfigSource(); |
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76 | |||
77 | IConfig startupConfig = configSource.AddConfig("Startup"); |
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78 | startupConfig.Set("DefaultScriptEngine", "XEngine"); |
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79 | |||
80 | IConfig xEngineConfig = configSource.AddConfig("XEngine"); |
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81 | xEngineConfig.Set("Enabled", "true"); |
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82 | |||
83 | // These tests will not run with AppDomainLoading = true, at least on mono. For unknown reasons, the call |
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84 | // to AssemblyResolver.OnAssemblyResolve fails. |
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85 | xEngineConfig.Set("AppDomainLoading", "false"); |
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86 | |||
87 | m_scene = new SceneHelpers().SetupScene("My Test", UUID.Random(), 1000, 1000, configSource); |
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88 | SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine, wcModule); |
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89 | |||
90 | m_scene.EventManager.OnChatFromWorld += OnChatFromWorld; |
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91 | m_scene.StartScripts(); |
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92 | } |
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93 | |||
94 | [TearDown] |
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95 | public void TearDown() |
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96 | { |
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97 | m_scene.Close(); |
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98 | m_scene = null; |
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99 | GC.Collect(); |
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100 | GC.WaitForPendingFinalizers(); |
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101 | } |
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102 | |||
103 | [Test] |
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104 | public void TestCompileAndStart100Scripts() |
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105 | { |
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106 | TestHelpers.InMethod(); |
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107 | log4net.Config.XmlConfigurator.Configure(); |
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108 | |||
109 | TestCompileAndStartScripts(100); |
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110 | } |
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111 | |||
112 | private void TestCompileAndStartScripts(int scriptsToCreate) |
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113 | { |
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114 | UUID userId = TestHelpers.ParseTail(0x1); |
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115 | |||
116 | m_expectedChatMessages = scriptsToCreate; |
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117 | int startingObjectIdTail = 0x100; |
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118 | |||
119 | GC.Collect(); |
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120 | |||
121 | for (int idTail = startingObjectIdTail;idTail < startingObjectIdTail + scriptsToCreate; idTail++) |
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122 | { |
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123 | AddObjectAndScript(idTail, userId); |
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124 | } |
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125 | |||
126 | m_chatEvent.WaitOne(40000 + scriptsToCreate * 1000); |
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127 | |||
128 | Assert.That(m_osChatMessagesReceived.Count, Is.EqualTo(m_expectedChatMessages)); |
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129 | |||
130 | foreach (OSChatMessage msg in m_osChatMessagesReceived) |
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131 | Assert.That( |
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132 | msg.Message, |
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133 | Is.EqualTo("Script running"), |
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134 | string.Format( |
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135 | "Message from {0} was {1} rather than {2}", msg.SenderUUID, msg.Message, "Script running")); |
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136 | } |
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137 | |||
138 | private void AddObjectAndScript(int objectIdTail, UUID userId) |
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139 | { |
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140 | // UUID itemId = TestHelpers.ParseTail(0x3); |
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141 | string itemName = string.Format("AddObjectAndScript() Item for object {0}", objectIdTail); |
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142 | |||
143 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, "AddObjectAndScriptPart_", objectIdTail); |
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144 | m_scene.AddNewSceneObject(so, true); |
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145 | |||
146 | InventoryItemBase itemTemplate = new InventoryItemBase(); |
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147 | // itemTemplate.ID = itemId; |
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148 | itemTemplate.Name = itemName; |
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149 | itemTemplate.Folder = so.UUID; |
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150 | itemTemplate.InvType = (int)InventoryType.LSL; |
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151 | |||
152 | m_scene.RezNewScript(userId, itemTemplate); |
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153 | } |
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154 | |||
155 | private void OnChatFromWorld(object sender, OSChatMessage oscm) |
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156 | { |
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157 | // Console.WriteLine("Got chat [{0}]", oscm.Message); |
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158 | |||
159 | lock (m_osChatMessagesReceived) |
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160 | { |
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161 | m_osChatMessagesReceived.Add(oscm); |
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162 | |||
163 | if (m_osChatMessagesReceived.Count == m_expectedChatMessages) |
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164 | m_chatEvent.Set(); |
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165 | } |
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166 | } |
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167 | } |
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168 | } |