opensim-development – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections.Generic; |
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30 | using System.Reflection; |
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31 | using log4net; |
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32 | using OpenMetaverse; |
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33 | using OpenSim.Framework; |
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34 | using OpenSim.Data; |
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35 | |||
36 | namespace OpenSim.Tests.Common.Mock |
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37 | { |
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38 | /// <summary> |
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39 | /// In memory inventory data plugin for test purposes. Could be another dll when properly filled out and when the |
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40 | /// mono addin plugin system starts co-operating with the unit test system. Currently no locking since unit |
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41 | /// tests are single threaded. |
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42 | /// </summary> |
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43 | public class TestInventoryDataPlugin : IInventoryDataPlugin |
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44 | { |
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45 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
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46 | |||
47 | /// <value> |
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48 | /// Inventory folders |
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49 | /// </value> |
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50 | private Dictionary<UUID, InventoryFolderBase> m_folders = new Dictionary<UUID, InventoryFolderBase>(); |
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51 | |||
52 | //// <value> |
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53 | /// Inventory items |
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54 | /// </value> |
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55 | private Dictionary<UUID, InventoryItemBase> m_items = new Dictionary<UUID, InventoryItemBase>(); |
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56 | |||
57 | /// <value> |
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58 | /// User root folders |
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59 | /// </value> |
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60 | private Dictionary<UUID, InventoryFolderBase> m_rootFolders = new Dictionary<UUID, InventoryFolderBase>(); |
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61 | |||
62 | public string Version { get { return "0"; } } |
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63 | public string Name { get { return "TestInventoryDataPlugin"; } } |
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64 | |||
65 | public void Initialise() {} |
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66 | public void Initialise(string connect) {} |
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67 | public void Dispose() {} |
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68 | |||
69 | public List<InventoryFolderBase> getFolderHierarchy(UUID parentID) |
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70 | { |
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71 | List<InventoryFolderBase> folders = new List<InventoryFolderBase>(); |
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72 | |||
73 | foreach (InventoryFolderBase folder in m_folders.Values) |
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74 | { |
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75 | if (folder.ParentID == parentID) |
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76 | { |
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77 | folders.AddRange(getFolderHierarchy(folder.ID)); |
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78 | folders.Add(folder); |
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79 | } |
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80 | } |
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81 | |||
82 | return folders; |
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83 | } |
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84 | |||
85 | public List<InventoryItemBase> getInventoryInFolder(UUID folderID) |
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86 | { |
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87 | // InventoryFolderBase folder = m_folders[folderID]; |
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88 | |||
89 | // m_log.DebugFormat("[MOCK INV DB]: Getting items in folder {0} {1}", folder.Name, folder.ID); |
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90 | |||
91 | List<InventoryItemBase> items = new List<InventoryItemBase>(); |
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92 | |||
93 | foreach (InventoryItemBase item in m_items.Values) |
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94 | { |
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95 | if (item.Folder == folderID) |
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96 | { |
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97 | // m_log.DebugFormat("[MOCK INV DB]: getInventoryInFolder() adding item {0}", item.Name); |
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98 | items.Add(item); |
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99 | } |
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100 | } |
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101 | |||
102 | return items; |
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103 | } |
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104 | |||
105 | public List<InventoryFolderBase> getUserRootFolders(UUID user) { return null; } |
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106 | |||
107 | public InventoryFolderBase getUserRootFolder(UUID user) |
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108 | { |
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109 | // m_log.DebugFormat("[MOCK INV DB]: Looking for root folder for {0}", user); |
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110 | |||
111 | InventoryFolderBase folder = null; |
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112 | m_rootFolders.TryGetValue(user, out folder); |
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113 | |||
114 | return folder; |
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115 | } |
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116 | |||
117 | public List<InventoryFolderBase> getInventoryFolders(UUID parentID) |
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118 | { |
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119 | // InventoryFolderBase parentFolder = m_folders[parentID]; |
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120 | |||
121 | // m_log.DebugFormat("[MOCK INV DB]: Getting folders in folder {0} {1}", parentFolder.Name, parentFolder.ID); |
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122 | |||
123 | List<InventoryFolderBase> folders = new List<InventoryFolderBase>(); |
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124 | |||
125 | foreach (InventoryFolderBase folder in m_folders.Values) |
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126 | { |
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127 | if (folder.ParentID == parentID) |
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128 | { |
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129 | // m_log.DebugFormat( |
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130 | // "[MOCK INV DB]: Found folder {0} {1} in {2} {3}", |
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131 | // folder.Name, folder.ID, parentFolder.Name, parentFolder.ID); |
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132 | |||
133 | folders.Add(folder); |
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134 | } |
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135 | } |
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136 | |||
137 | return folders; |
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138 | } |
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139 | |||
140 | public InventoryFolderBase getInventoryFolder(UUID folderId) |
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141 | { |
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142 | InventoryFolderBase folder = null; |
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143 | m_folders.TryGetValue(folderId, out folder); |
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144 | |||
145 | return folder; |
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146 | } |
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147 | |||
148 | public InventoryFolderBase queryInventoryFolder(UUID folderID) |
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149 | { |
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150 | return getInventoryFolder(folderID); |
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151 | } |
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152 | |||
153 | public void addInventoryFolder(InventoryFolderBase folder) |
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154 | { |
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155 | // m_log.DebugFormat( |
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156 | // "[MOCK INV DB]: Adding inventory folder {0} {1} type {2}", |
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157 | // folder.Name, folder.ID, (AssetType)folder.Type); |
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158 | |||
159 | m_folders[folder.ID] = folder; |
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160 | |||
161 | if (folder.ParentID == UUID.Zero) |
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162 | { |
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163 | // m_log.DebugFormat( |
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164 | // "[MOCK INV DB]: Adding root folder {0} {1} for {2}", folder.Name, folder.ID, folder.Owner); |
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165 | m_rootFolders[folder.Owner] = folder; |
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166 | } |
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167 | } |
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168 | |||
169 | public void updateInventoryFolder(InventoryFolderBase folder) |
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170 | { |
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171 | m_folders[folder.ID] = folder; |
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172 | } |
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173 | |||
174 | public void moveInventoryFolder(InventoryFolderBase folder) |
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175 | { |
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176 | // Simple replace |
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177 | updateInventoryFolder(folder); |
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178 | } |
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179 | |||
180 | public void deleteInventoryFolder(UUID folderId) |
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181 | { |
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182 | if (m_folders.ContainsKey(folderId)) |
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183 | m_folders.Remove(folderId); |
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184 | } |
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185 | |||
186 | public void addInventoryItem(InventoryItemBase item) |
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187 | { |
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188 | // InventoryFolderBase folder = m_folders[item.Folder]; |
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189 | |||
190 | // m_log.DebugFormat( |
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191 | // "[MOCK INV DB]: Adding inventory item {0} {1} in {2} {3}", item.Name, item.ID, folder.Name, folder.ID); |
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192 | |||
193 | m_items[item.ID] = item; |
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194 | } |
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195 | |||
196 | public void updateInventoryItem(InventoryItemBase item) { addInventoryItem(item); } |
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197 | |||
198 | public void deleteInventoryItem(UUID itemId) |
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199 | { |
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200 | if (m_items.ContainsKey(itemId)) |
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201 | m_items.Remove(itemId); |
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202 | } |
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203 | |||
204 | public InventoryItemBase getInventoryItem(UUID itemId) |
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205 | { |
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206 | if (m_items.ContainsKey(itemId)) |
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207 | return m_items[itemId]; |
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208 | else |
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209 | return null; |
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210 | } |
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211 | |||
212 | public InventoryItemBase queryInventoryItem(UUID item) |
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213 | { |
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214 | return null; |
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215 | } |
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216 | |||
217 | public List<InventoryItemBase> fetchActiveGestures(UUID avatarID) { return null; } |
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218 | } |
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219 | } |