opensim-development – Blame information for rev 1

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1 eva 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System;
29 using System.Collections.Generic;
30 using OpenMetaverse;
31 using OpenSim.Framework;
32 using OpenSim.Data;
33  
34 namespace OpenSim.Tests.Common.Mock
35 {
36 /// <summary>
37 /// In memory asset data plugin for test purposes. Could be another dll when properly filled out and when the
38 /// mono addin plugin system starts co-operating with the unit test system. Currently no locking since unit
39 /// tests are single threaded.
40 /// </summary>
41 public class MockAssetDataPlugin : BaseAssetRepository, IAssetDataPlugin
42 {
43 public string Version { get { return "0"; } }
44 public string Name { get { return "MockAssetDataPlugin"; } }
45  
46 public void Initialise() {}
47 public void Initialise(string connect) {}
48 public void Dispose() {}
49  
50 private readonly List<AssetBase> assets = new List<AssetBase>();
51  
52 public AssetBase GetAsset(UUID uuid)
53 {
54 return assets.Find(x=>x.FullID == uuid);
55 }
56  
57 public void StoreAsset(AssetBase asset)
58 {
59 assets.Add(asset);
60 }
61  
62 public List<AssetMetadata> FetchAssetMetadataSet(int start, int count) { return new List<AssetMetadata>(count); }
63  
64 public bool Delete(string id)
65 {
66 return false;
67 }
68 }
69 }