opensim-development – Blame information for rev 1

Subversion Repositories:
Rev:
Rev Author Line No. Line
1 eva 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System;
29 using System.Collections.Generic;
30 using System.IO;
31 using System.Reflection;
32 using System.Xml;
33  
34 using OpenSim.Framework;
35 using OpenSim.Services.Base;
36 using OpenSim.Services.Interfaces;
37  
38 using log4net;
39 using Nini.Config;
40 using OpenMetaverse;
41 using PermissionMask = OpenSim.Framework.PermissionMask;
42  
43 namespace OpenSim.Services.InventoryService
44 {
45 /// <summary>
46 /// Basically a hack to give us a Inventory library while we don't have a inventory server
47 /// once the server is fully implemented then should read the data from that
48 /// </summary>
49 public class LibraryService : ServiceBase, ILibraryService
50 {
51 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
52  
53 private InventoryFolderImpl m_LibraryRootFolder;
54  
55 public InventoryFolderImpl LibraryRootFolder
56 {
57 get { return m_LibraryRootFolder; }
58 }
59  
60 private UUID libOwner = new UUID("11111111-1111-0000-0000-000100bba000");
61  
62 /// <summary>
63 /// Holds the root library folder and all its descendents. This is really only used during inventory
64 /// setup so that we don't have to repeatedly search the tree of library folders.
65 /// </summary>
66 protected Dictionary<UUID, InventoryFolderImpl> libraryFolders
67 = new Dictionary<UUID, InventoryFolderImpl>();
68  
69 public LibraryService(IConfigSource config)
70 : base(config)
71 {
72 string pLibrariesLocation = Path.Combine("inventory", "Libraries.xml");
73 string pLibName = "OpenSim Library";
74  
75 IConfig libConfig = config.Configs["LibraryService"];
76 if (libConfig != null)
77 {
78 pLibrariesLocation = libConfig.GetString("DefaultLibrary", pLibrariesLocation);
79 pLibName = libConfig.GetString("LibraryName", pLibName);
80 }
81  
82 m_log.Debug("[LIBRARY]: Starting library service...");
83  
84 m_LibraryRootFolder = new InventoryFolderImpl();
85 m_LibraryRootFolder.Owner = libOwner;
86 m_LibraryRootFolder.ID = new UUID("00000112-000f-0000-0000-000100bba000");
87 m_LibraryRootFolder.Name = pLibName;
88 m_LibraryRootFolder.ParentID = UUID.Zero;
89 m_LibraryRootFolder.Type = (short)8;
90 m_LibraryRootFolder.Version = (ushort)1;
91  
92 libraryFolders.Add(m_LibraryRootFolder.ID, m_LibraryRootFolder);
93  
94 LoadLibraries(pLibrariesLocation);
95 }
96  
97 public InventoryItemBase CreateItem(UUID inventoryID, UUID assetID, string name, string description,
98 int assetType, int invType, UUID parentFolderID)
99 {
100 InventoryItemBase item = new InventoryItemBase();
101 item.Owner = libOwner;
102 item.CreatorId = libOwner.ToString();
103 item.ID = inventoryID;
104 item.AssetID = assetID;
105 item.Description = description;
106 item.Name = name;
107 item.AssetType = assetType;
108 item.InvType = invType;
109 item.Folder = parentFolderID;
110 item.BasePermissions = 0x7FFFFFFF;
111 item.EveryOnePermissions = 0x7FFFFFFF;
112 item.CurrentPermissions = 0x7FFFFFFF;
113 item.NextPermissions = 0x7FFFFFFF;
114 return item;
115 }
116  
117 /// <summary>
118 /// Use the asset set information at path to load assets
119 /// </summary>
120 /// <param name="path"></param>
121 /// <param name="assets"></param>
122 protected void LoadLibraries(string librariesControlPath)
123 {
124 m_log.InfoFormat("[LIBRARY INVENTORY]: Loading library control file {0}", librariesControlPath);
125 LoadFromFile(librariesControlPath, "Libraries control", ReadLibraryFromConfig);
126 }
127  
128 /// <summary>
129 /// Read a library set from config
130 /// </summary>
131 /// <param name="config"></param>
132 protected void ReadLibraryFromConfig(IConfig config, string path)
133 {
134 string basePath = Path.GetDirectoryName(path);
135 string foldersPath
136 = Path.Combine(
137 basePath, config.GetString("foldersFile", String.Empty));
138  
139 LoadFromFile(foldersPath, "Library folders", ReadFolderFromConfig);
140  
141 string itemsPath
142 = Path.Combine(
143 basePath, config.GetString("itemsFile", String.Empty));
144  
145 LoadFromFile(itemsPath, "Library items", ReadItemFromConfig);
146 }
147  
148 /// <summary>
149 /// Read a library inventory folder from a loaded configuration
150 /// </summary>
151 /// <param name="source"></param>
152 private void ReadFolderFromConfig(IConfig config, string path)
153 {
154 InventoryFolderImpl folderInfo = new InventoryFolderImpl();
155  
156 folderInfo.ID = new UUID(config.GetString("folderID", m_LibraryRootFolder.ID.ToString()));
157 folderInfo.Name = config.GetString("name", "unknown");
158 folderInfo.ParentID = new UUID(config.GetString("parentFolderID", m_LibraryRootFolder.ID.ToString()));
159 folderInfo.Type = (short)config.GetInt("type", 8);
160  
161 folderInfo.Owner = libOwner;
162 folderInfo.Version = 1;
163  
164 if (libraryFolders.ContainsKey(folderInfo.ParentID))
165 {
166 InventoryFolderImpl parentFolder = libraryFolders[folderInfo.ParentID];
167  
168 libraryFolders.Add(folderInfo.ID, folderInfo);
169 parentFolder.AddChildFolder(folderInfo);
170  
171 // m_log.InfoFormat("[LIBRARY INVENTORY]: Adding folder {0} ({1})", folderInfo.name, folderInfo.folderID);
172 }
173 else
174 {
175 m_log.WarnFormat(
176 "[LIBRARY INVENTORY]: Couldn't add folder {0} ({1}) since parent folder with ID {2} does not exist!",
177 folderInfo.Name, folderInfo.ID, folderInfo.ParentID);
178 }
179 }
180  
181 /// <summary>
182 /// Read a library inventory item metadata from a loaded configuration
183 /// </summary>
184 /// <param name="source"></param>
185 private void ReadItemFromConfig(IConfig config, string path)
186 {
187 InventoryItemBase item = new InventoryItemBase();
188 item.Owner = libOwner;
189 item.CreatorId = libOwner.ToString();
190 item.ID = new UUID(config.GetString("inventoryID", m_LibraryRootFolder.ID.ToString()));
191 item.AssetID = new UUID(config.GetString("assetID", item.ID.ToString()));
192 item.Folder = new UUID(config.GetString("folderID", m_LibraryRootFolder.ID.ToString()));
193 item.Name = config.GetString("name", String.Empty);
194 item.Description = config.GetString("description", item.Name);
195 item.InvType = config.GetInt("inventoryType", 0);
196 item.AssetType = config.GetInt("assetType", item.InvType);
197 item.CurrentPermissions = (uint)config.GetLong("currentPermissions", (uint)PermissionMask.All);
198 item.NextPermissions = (uint)config.GetLong("nextPermissions", (uint)PermissionMask.All);
199 item.EveryOnePermissions
200 = (uint)config.GetLong("everyonePermissions", (uint)PermissionMask.All - (uint)PermissionMask.Modify);
201 item.BasePermissions = (uint)config.GetLong("basePermissions", (uint)PermissionMask.All);
202 item.Flags = (uint)config.GetInt("flags", 0);
203  
204 if (libraryFolders.ContainsKey(item.Folder))
205 {
206 InventoryFolderImpl parentFolder = libraryFolders[item.Folder];
207 try
208 {
209 parentFolder.Items.Add(item.ID, item);
210 }
211 catch (Exception)
212 {
213 m_log.WarnFormat("[LIBRARY INVENTORY] Item {1} [{0}] not added, duplicate item", item.ID, item.Name);
214 }
215 }
216 else
217 {
218 m_log.WarnFormat(
219 "[LIBRARY INVENTORY]: Couldn't add item {0} ({1}) since parent folder with ID {2} does not exist!",
220 item.Name, item.ID, item.Folder);
221 }
222 }
223  
224 private delegate void ConfigAction(IConfig config, string path);
225  
226 /// <summary>
227 /// Load the given configuration at a path and perform an action on each Config contained within it
228 /// </summary>
229 /// <param name="path"></param>
230 /// <param name="fileDescription"></param>
231 /// <param name="action"></param>
232 private static void LoadFromFile(string path, string fileDescription, ConfigAction action)
233 {
234 if (File.Exists(path))
235 {
236 try
237 {
238 XmlConfigSource source = new XmlConfigSource(path);
239  
240 for (int i = 0; i < source.Configs.Count; i++)
241 {
242 action(source.Configs[i], path);
243 }
244 }
245 catch (XmlException e)
246 {
247 m_log.ErrorFormat("[LIBRARY INVENTORY]: Error loading {0} : {1}", path, e);
248 }
249 }
250 else
251 {
252 m_log.ErrorFormat("[LIBRARY INVENTORY]: {0} file {1} does not exist!", fileDescription, path);
253 }
254 }
255  
256 /// <summary>
257 /// Looks like a simple getter, but is written like this for some consistency with the other Request
258 /// methods in the superclass
259 /// </summary>
260 /// <returns></returns>
261 public Dictionary<UUID, InventoryFolderImpl> GetAllFolders()
262 {
263 Dictionary<UUID, InventoryFolderImpl> fs = new Dictionary<UUID, InventoryFolderImpl>();
264 fs.Add(m_LibraryRootFolder.ID, m_LibraryRootFolder);
265 List<InventoryFolderImpl> fis = TraverseFolder(m_LibraryRootFolder);
266 foreach (InventoryFolderImpl f in fis)
267 {
268 fs.Add(f.ID, f);
269 }
270 //return libraryFolders;
271 return fs;
272 }
273  
274 private List<InventoryFolderImpl> TraverseFolder(InventoryFolderImpl node)
275 {
276 List<InventoryFolderImpl> folders = node.RequestListOfFolderImpls();
277 List<InventoryFolderImpl> subs = new List<InventoryFolderImpl>();
278 foreach (InventoryFolderImpl f in folders)
279 subs.AddRange(TraverseFolder(f));
280  
281 folders.AddRange(subs);
282 return folders;
283 }
284 }
285 }