opensim-development – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using OpenMetaverse; |
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29 | using OpenSim.Framework; |
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30 | using System; |
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31 | using System.Collections.Generic; |
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32 | using OpenSim.Services.Interfaces; |
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33 | using OpenSim.Data; |
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34 | using Nini.Config; |
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35 | using log4net; |
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36 | using FriendInfo = OpenSim.Services.Interfaces.FriendInfo; |
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37 | |||
38 | namespace OpenSim.Services.Friends |
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39 | { |
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40 | public class FriendsService : FriendsServiceBase, IFriendsService |
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41 | { |
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42 | public FriendsService(IConfigSource config) : base(config) |
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43 | { |
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44 | } |
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45 | |||
46 | public virtual FriendInfo[] GetFriends(UUID PrincipalID) |
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47 | { |
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48 | FriendsData[] data = m_Database.GetFriends(PrincipalID); |
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49 | List<FriendInfo> info = new List<FriendInfo>(); |
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50 | |||
51 | foreach (FriendsData d in data) |
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52 | { |
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53 | FriendInfo i = new FriendInfo(); |
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54 | |||
55 | i.PrincipalID = new UUID(d.PrincipalID); |
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56 | i.Friend = d.Friend; |
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57 | i.MyFlags = Convert.ToInt32(d.Data["Flags"]); |
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58 | i.TheirFlags = Convert.ToInt32(d.Data["TheirFlags"]); |
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59 | |||
60 | info.Add(i); |
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61 | } |
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62 | |||
63 | return info.ToArray(); |
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64 | } |
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65 | |||
66 | public virtual FriendInfo[] GetFriends(string PrincipalID) |
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67 | { |
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68 | FriendsData[] data = m_Database.GetFriends(PrincipalID); |
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69 | List<FriendInfo> info = new List<FriendInfo>(); |
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70 | |||
71 | foreach (FriendsData d in data) |
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72 | { |
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73 | FriendInfo i = new FriendInfo(); |
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74 | |||
75 | if (!UUID.TryParse(d.PrincipalID, out i.PrincipalID)) |
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76 | { |
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77 | string tmp = string.Empty; |
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78 | if (!Util.ParseUniversalUserIdentifier(d.PrincipalID, out i.PrincipalID, out tmp, out tmp, out tmp, out tmp)) |
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79 | // bad record. ignore this entry |
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80 | continue; |
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81 | } |
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82 | i.Friend = d.Friend; |
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83 | i.MyFlags = Convert.ToInt32(d.Data["Flags"]); |
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84 | i.TheirFlags = Convert.ToInt32(d.Data["TheirFlags"]); |
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85 | |||
86 | info.Add(i); |
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87 | } |
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88 | |||
89 | return info.ToArray(); |
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90 | } |
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91 | |||
92 | public virtual bool StoreFriend(string PrincipalID, string Friend, int flags) |
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93 | { |
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94 | FriendsData d = new FriendsData(); |
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95 | |||
96 | d.PrincipalID = PrincipalID; |
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97 | d.Friend = Friend; |
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98 | d.Data = new Dictionary<string, string>(); |
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99 | d.Data["Flags"] = flags.ToString(); |
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100 | |||
101 | return m_Database.Store(d); |
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102 | } |
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103 | |||
104 | public bool Delete(string principalID, string friend) |
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105 | { |
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106 | return m_Database.Delete(principalID, friend); |
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107 | } |
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108 | |||
109 | public virtual bool Delete(UUID PrincipalID, string Friend) |
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110 | { |
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111 | return m_Database.Delete(PrincipalID, Friend); |
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112 | } |
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113 | |||
114 | } |
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115 | } |