opensim-development – Blame information for rev 1

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1 eva 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using OpenMetaverse;
29 using OpenSim.Framework;
30 using System;
31 using System.Collections.Generic;
32 using OpenSim.Services.Interfaces;
33 using OpenSim.Data;
34 using Nini.Config;
35 using log4net;
36 using FriendInfo = OpenSim.Services.Interfaces.FriendInfo;
37  
38 namespace OpenSim.Services.Friends
39 {
40 public class FriendsService : FriendsServiceBase, IFriendsService
41 {
42 public FriendsService(IConfigSource config) : base(config)
43 {
44 }
45  
46 public virtual FriendInfo[] GetFriends(UUID PrincipalID)
47 {
48 FriendsData[] data = m_Database.GetFriends(PrincipalID);
49 List<FriendInfo> info = new List<FriendInfo>();
50  
51 foreach (FriendsData d in data)
52 {
53 FriendInfo i = new FriendInfo();
54  
55 i.PrincipalID = new UUID(d.PrincipalID);
56 i.Friend = d.Friend;
57 i.MyFlags = Convert.ToInt32(d.Data["Flags"]);
58 i.TheirFlags = Convert.ToInt32(d.Data["TheirFlags"]);
59  
60 info.Add(i);
61 }
62  
63 return info.ToArray();
64 }
65  
66 public virtual FriendInfo[] GetFriends(string PrincipalID)
67 {
68 FriendsData[] data = m_Database.GetFriends(PrincipalID);
69 List<FriendInfo> info = new List<FriendInfo>();
70  
71 foreach (FriendsData d in data)
72 {
73 FriendInfo i = new FriendInfo();
74  
75 if (!UUID.TryParse(d.PrincipalID, out i.PrincipalID))
76 {
77 string tmp = string.Empty;
78 if (!Util.ParseUniversalUserIdentifier(d.PrincipalID, out i.PrincipalID, out tmp, out tmp, out tmp, out tmp))
79 // bad record. ignore this entry
80 continue;
81 }
82 i.Friend = d.Friend;
83 i.MyFlags = Convert.ToInt32(d.Data["Flags"]);
84 i.TheirFlags = Convert.ToInt32(d.Data["TheirFlags"]);
85  
86 info.Add(i);
87 }
88  
89 return info.ToArray();
90 }
91  
92 public virtual bool StoreFriend(string PrincipalID, string Friend, int flags)
93 {
94 FriendsData d = new FriendsData();
95  
96 d.PrincipalID = PrincipalID;
97 d.Friend = Friend;
98 d.Data = new Dictionary<string, string>();
99 d.Data["Flags"] = flags.ToString();
100  
101 return m_Database.Store(d);
102 }
103  
104 public bool Delete(string principalID, string friend)
105 {
106 return m_Database.Delete(principalID, friend);
107 }
108  
109 public virtual bool Delete(UUID PrincipalID, string Friend)
110 {
111 return m_Database.Delete(PrincipalID, Friend);
112 }
113  
114 }
115 }