opensim-development – Blame information for rev 1

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1 eva 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using log4net;
29 using System;
30 using System.Collections;
31 using System.Collections.Generic;
32 using System.IO;
33 using System.Reflection;
34 using Nini.Config;
35 using OpenSim.Framework;
36 using OpenSim.Framework.Communications;
37 using OpenSim.Services.Interfaces;
38 using OpenMetaverse;
39 using Nwc.XmlRpc;
40 using GridRegion = OpenSim.Services.Interfaces.GridRegion;
41  
42 namespace OpenSim.Services.Connectors
43 {
44 public class LandServicesConnector : ILandService
45 {
46 private static readonly ILog m_log =
47 LogManager.GetLogger(
48 MethodBase.GetCurrentMethod().DeclaringType);
49  
50 protected IGridService m_GridService = null;
51  
52 public LandServicesConnector()
53 {
54 }
55  
56 public LandServicesConnector(IGridService gridServices)
57 {
58 Initialise(gridServices);
59 }
60  
61 public virtual void Initialise(IGridService gridServices)
62 {
63 m_GridService = gridServices;
64 }
65  
66 public virtual LandData GetLandData(UUID scopeID, ulong regionHandle, uint x, uint y, out byte regionAccess)
67 {
68 LandData landData = null;
69 Hashtable hash = new Hashtable();
70 hash["region_handle"] = regionHandle.ToString();
71 hash["x"] = x.ToString();
72 hash["y"] = y.ToString();
73  
74 IList paramList = new ArrayList();
75 paramList.Add(hash);
76 regionAccess = 42; // Default to adult. Better safe...
77  
78 try
79 {
80 uint xpos = 0, ypos = 0;
81 Util.RegionHandleToWorldLoc(regionHandle, out xpos, out ypos);
82 GridRegion info = m_GridService.GetRegionByPosition(scopeID, (int)xpos, (int)ypos);
83 if (info != null) // just to be sure
84 {
85 XmlRpcRequest request = new XmlRpcRequest("land_data", paramList);
86 XmlRpcResponse response = request.Send(info.ServerURI, 10000);
87 if (response.IsFault)
88 {
89 m_log.ErrorFormat("[LAND CONNECTOR]: remote call returned an error: {0}", response.FaultString);
90 }
91 else
92 {
93 hash = (Hashtable)response.Value;
94 try
95 {
96 landData = new LandData();
97 landData.AABBMax = Vector3.Parse((string)hash["AABBMax"]);
98 landData.AABBMin = Vector3.Parse((string)hash["AABBMin"]);
99 landData.Area = Convert.ToInt32(hash["Area"]);
100 landData.AuctionID = Convert.ToUInt32(hash["AuctionID"]);
101 landData.Description = (string)hash["Description"];
102 landData.Flags = Convert.ToUInt32(hash["Flags"]);
103 landData.GlobalID = new UUID((string)hash["GlobalID"]);
104 landData.Name = (string)hash["Name"];
105 landData.OwnerID = new UUID((string)hash["OwnerID"]);
106 landData.SalePrice = Convert.ToInt32(hash["SalePrice"]);
107 landData.SnapshotID = new UUID((string)hash["SnapshotID"]);
108 landData.UserLocation = Vector3.Parse((string)hash["UserLocation"]);
109 if (hash["RegionAccess"] != null)
110 regionAccess = (byte)Convert.ToInt32((string)hash["RegionAccess"]);
111 m_log.DebugFormat("[LAND CONNECTOR]: Got land data for parcel {0}", landData.Name);
112 }
113 catch (Exception e)
114 {
115 m_log.ErrorFormat(
116 "[LAND CONNECTOR]: Got exception while parsing land-data: {0} {1}",
117 e.Message, e.StackTrace);
118 }
119 }
120 }
121 else
122 m_log.WarnFormat("[LAND CONNECTOR]: Couldn't find region with handle {0}", regionHandle);
123 }
124 catch (Exception e)
125 {
126 m_log.ErrorFormat(
127 "[LAND CONNECTOR]: Couldn't contact region {0}: {1} {2}", regionHandle, e.Message, e.StackTrace);
128 }
129  
130 return landData;
131 }
132 }
133 }