opensim-development – Blame information for rev 1
?pathlinks?
Rev | Author | Line No. | Line |
---|---|---|---|
1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
||
4 | * |
||
5 | * Redistribution and use in source and binary forms, with or without |
||
6 | * modification, are permitted provided that the following conditions are met: |
||
7 | * * Redistributions of source code must retain the above copyright |
||
8 | * notice, this list of conditions and the following disclaimer. |
||
9 | * * Redistributions in binary form must reproduce the above copyright |
||
10 | * notice, this list of conditions and the following disclaimer in the |
||
11 | * documentation and/or other materials provided with the distribution. |
||
12 | * * Neither the name of the OpenSimulator Project nor the |
||
13 | * names of its contributors may be used to endorse or promote products |
||
14 | * derived from this software without specific prior written permission. |
||
15 | * |
||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
||
26 | */ |
||
27 | |||
28 | using System; |
||
29 | using System.Collections.Generic; |
||
30 | using System.Threading; |
||
31 | using Nini.Config; |
||
32 | using NUnit.Framework; |
||
33 | using OpenMetaverse; |
||
34 | using OpenSim.Framework; |
||
35 | using OpenSim.Region.CoreModules.Scripting.WorldComm; |
||
36 | using OpenSim.Region.Framework.Scenes; |
||
37 | using OpenSim.Region.Framework.Interfaces; |
||
38 | using OpenSim.Tests.Common; |
||
39 | using OpenSim.Tests.Common.Mock; |
||
40 | |||
41 | namespace OpenSim.Region.ScriptEngine.XEngine.Tests |
||
42 | { |
||
43 | /// <summary> |
||
44 | /// XEngine tests. |
||
45 | /// </summary> |
||
46 | [TestFixture] |
||
47 | public class XEngineTest : OpenSimTestCase |
||
48 | { |
||
49 | private TestScene m_scene; |
||
50 | private XEngine m_xEngine; |
||
51 | private AutoResetEvent m_chatEvent = new AutoResetEvent(false); |
||
52 | private OSChatMessage m_osChatMessageReceived; |
||
53 | |||
54 | [TestFixtureSetUp] |
||
55 | public void Init() |
||
56 | { |
||
57 | //AppDomain.CurrentDomain.SetData("APPBASE", Environment.CurrentDirectory + "/bin"); |
||
58 | // Console.WriteLine(AppDomain.CurrentDomain.BaseDirectory); |
||
59 | m_xEngine = new XEngine(); |
||
60 | |||
61 | IniConfigSource configSource = new IniConfigSource(); |
||
62 | |||
63 | IConfig startupConfig = configSource.AddConfig("Startup"); |
||
64 | startupConfig.Set("DefaultScriptEngine", "XEngine"); |
||
65 | |||
66 | IConfig xEngineConfig = configSource.AddConfig("XEngine"); |
||
67 | xEngineConfig.Set("Enabled", "true"); |
||
68 | xEngineConfig.Set("StartDelay", "0"); |
||
69 | |||
70 | // These tests will not run with AppDomainLoading = true, at least on mono. For unknown reasons, the call |
||
71 | // to AssemblyResolver.OnAssemblyResolve fails. |
||
72 | xEngineConfig.Set("AppDomainLoading", "false"); |
||
73 | |||
74 | m_scene = new SceneHelpers().SetupScene("My Test", UUID.Random(), 1000, 1000, configSource); |
||
75 | SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine); |
||
76 | m_scene.StartScripts(); |
||
77 | } |
||
78 | |||
79 | /// <summary> |
||
80 | /// Test compilation and starting of a script. |
||
81 | /// </summary> |
||
82 | /// <remarks> |
||
83 | /// This is a less than ideal regression test since it involves an asynchronous operation (in this case, |
||
84 | /// compilation of the script). |
||
85 | /// </remarks> |
||
86 | [Test] |
||
87 | public void TestCompileAndStartScript() |
||
88 | { |
||
89 | TestHelpers.InMethod(); |
||
90 | // log4net.Config.XmlConfigurator.Configure(); |
||
91 | |||
92 | UUID userId = TestHelpers.ParseTail(0x1); |
||
93 | // UUID objectId = TestHelpers.ParseTail(0x100); |
||
94 | // UUID itemId = TestHelpers.ParseTail(0x3); |
||
95 | string itemName = "TestStartScript() Item"; |
||
96 | |||
97 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, "TestStartScriptPart_", 0x100); |
||
98 | m_scene.AddNewSceneObject(so, true); |
||
99 | |||
100 | InventoryItemBase itemTemplate = new InventoryItemBase(); |
||
101 | // itemTemplate.ID = itemId; |
||
102 | itemTemplate.Name = itemName; |
||
103 | itemTemplate.Folder = so.UUID; |
||
104 | itemTemplate.InvType = (int)InventoryType.LSL; |
||
105 | |||
106 | m_scene.EventManager.OnChatFromWorld += OnChatFromWorld; |
||
107 | |||
108 | SceneObjectPart partWhereRezzed = m_scene.RezNewScript(userId, itemTemplate); |
||
109 | |||
110 | m_chatEvent.WaitOne(60000); |
||
111 | |||
112 | Assert.That(m_osChatMessageReceived, Is.Not.Null, "No chat message received in TestStartScript()"); |
||
113 | Assert.That(m_osChatMessageReceived.Message, Is.EqualTo("Script running")); |
||
114 | |||
115 | bool running; |
||
116 | TaskInventoryItem scriptItem = partWhereRezzed.Inventory.GetInventoryItem(itemName); |
||
117 | Assert.That( |
||
118 | SceneObjectPartInventory.TryGetScriptInstanceRunning(m_scene, scriptItem, out running), Is.True); |
||
119 | Assert.That(running, Is.True); |
||
120 | } |
||
121 | |||
122 | private void OnChatFromWorld(object sender, OSChatMessage oscm) |
||
123 | { |
||
124 | // Console.WriteLine("Got chat [{0}]", oscm.Message); |
||
125 | |||
126 | m_osChatMessageReceived = oscm; |
||
127 | m_chatEvent.Set(); |
||
128 | } |
||
129 | } |
||
130 | } |