opensim-development – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Reflection; |
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30 | using OpenSim.Framework; |
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31 | using OpenSim.Region.Framework.Scenes; |
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32 | using OpenSim.Region.Framework.Interfaces; |
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33 | using OpenSim.Region.ScriptEngine.Interfaces; |
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34 | using OpenSim.Region.ScriptEngine.Shared; |
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35 | using Amib.Threading; |
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36 | using log4net; |
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37 | using Nini.Config; |
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38 | using OpenMetaverse; |
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39 | |||
40 | namespace OpenSim.Region.ScriptEngine.Interfaces |
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41 | { |
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42 | /// <summary> |
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43 | /// An interface for a script API module to communicate with |
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44 | /// the engine it's running under |
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45 | /// </summary> |
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46 | public interface IScriptEngine |
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47 | { |
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48 | /// <summary> |
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49 | /// Queue an event for execution |
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50 | /// </summary> |
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51 | IScriptWorkItem QueueEventHandler(object parms); |
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52 | |||
53 | Scene World { get; } |
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54 | |||
55 | IScriptModule ScriptModule { get; } |
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56 | |||
57 | /// <summary> |
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58 | /// Post an event to a single script |
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59 | /// </summary> |
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60 | bool PostScriptEvent(UUID itemID, EventParams parms); |
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61 | |||
62 | /// <summary> |
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63 | /// Post event to an entire prim |
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64 | /// </summary> |
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65 | bool PostObjectEvent(uint localID, EventParams parms); |
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66 | |||
67 | DetectParams GetDetectParams(UUID item, int number); |
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68 | void SetMinEventDelay(UUID itemID, double delay); |
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69 | int GetStartParameter(UUID itemID); |
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70 | |||
71 | void SetScriptState(UUID itemID, bool state); |
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72 | bool GetScriptState(UUID itemID); |
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73 | void SetState(UUID itemID, string newState); |
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74 | void ApiResetScript(UUID itemID); |
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75 | void ResetScript(UUID itemID); |
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76 | IConfig Config { get; } |
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77 | IConfigSource ConfigSource { get; } |
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78 | string ScriptEngineName { get; } |
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79 | string ScriptEnginePath { get; } |
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80 | |||
81 | /// <summary> |
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82 | /// Return the name of the class that will be used for all running scripts. |
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83 | /// </summary> |
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84 | /// <remarks> |
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85 | /// Each class goes in its own assembly so we don't need to otherwise distinguish the class name. |
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86 | /// </remarks> |
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87 | string ScriptClassName { get; } |
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88 | |||
89 | /// <summary> |
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90 | /// Return the name of the base class that will be used for all running scripts. |
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91 | /// </summary> |
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92 | string ScriptBaseClassName { get; } |
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93 | |||
94 | /// <summary> |
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95 | /// Assemblies that need to be referenced when compiling scripts. |
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96 | /// </summary> |
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97 | /// <remarks> |
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98 | /// These are currently additional to those always referenced by the compiler, BUT THIS MAY CHANGE IN THE |
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99 | /// FUTURE. |
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100 | /// This can be null if there are no additional assemblies. |
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101 | /// </remarks> |
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102 | string[] ScriptReferencedAssemblies { get; } |
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103 | |||
104 | /// <summary> |
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105 | /// Parameters for the generated script's constructor. |
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106 | /// </summary> |
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107 | /// <remarks> |
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108 | /// Can be null if there are no parameters |
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109 | /// </remarks> |
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110 | ParameterInfo[] ScriptBaseClassParameters { get; } |
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111 | |||
112 | IScriptApi GetApi(UUID itemID, string name); |
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113 | } |
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114 | } |