opensim-development – Blame information for rev 1

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1 eva 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System;
29 using OpenMetaverse;
30 using OpenSim.Framework;
31 using OpenSim.Region.CoreModules.Avatar.Attachments;
32 using OpenSim.Region.CoreModules.Avatar.Gods;
33 using OpenSim.Region.Framework.Interfaces;
34 using OpenSim.Region.Framework.Scenes;
35  
36 namespace OpenSim.Region.RegionCombinerModule
37 {
38 public class RegionCombinerIndividualEventForwarder
39 {
40 private Scene m_rootScene;
41 private Scene m_virtScene;
42  
43 public RegionCombinerIndividualEventForwarder(Scene rootScene, Scene virtScene)
44 {
45 m_rootScene = rootScene;
46 m_virtScene = virtScene;
47 }
48  
49 public void ClientConnect(IClientAPI client)
50 {
51 m_virtScene.UnSubscribeToClientPrimEvents(client);
52 m_virtScene.UnSubscribeToClientPrimRezEvents(client);
53 m_virtScene.UnSubscribeToClientInventoryEvents(client);
54 if(m_virtScene.AttachmentsModule != null)
55 ((AttachmentsModule)m_virtScene.AttachmentsModule).UnsubscribeFromClientEvents(client);
56 //m_virtScene.UnSubscribeToClientTeleportEvents(client);
57 m_virtScene.UnSubscribeToClientScriptEvents(client);
58  
59 IGodsModule virtGodsModule = m_virtScene.RequestModuleInterface<IGodsModule>();
60 if (virtGodsModule != null)
61 ((GodsModule)virtGodsModule).UnsubscribeFromClientEvents(client);
62  
63 m_virtScene.UnSubscribeToClientNetworkEvents(client);
64  
65 m_rootScene.SubscribeToClientPrimEvents(client);
66 client.OnAddPrim += LocalAddNewPrim;
67 client.OnRezObject += LocalRezObject;
68  
69 m_rootScene.SubscribeToClientInventoryEvents(client);
70 if (m_rootScene.AttachmentsModule != null)
71 ((AttachmentsModule)m_rootScene.AttachmentsModule).SubscribeToClientEvents(client);
72 //m_rootScene.SubscribeToClientTeleportEvents(client);
73 m_rootScene.SubscribeToClientScriptEvents(client);
74  
75 IGodsModule rootGodsModule = m_virtScene.RequestModuleInterface<IGodsModule>();
76 if (rootGodsModule != null)
77 ((GodsModule)rootGodsModule).UnsubscribeFromClientEvents(client);
78  
79 m_rootScene.SubscribeToClientNetworkEvents(client);
80 }
81  
82 public void ClientClosed(UUID clientid, Scene scene)
83 {
84 }
85  
86 /// <summary>
87 /// Fixes position based on the region the Rez event came in on
88 /// </summary>
89 /// <param name="remoteclient"></param>
90 /// <param name="itemid"></param>
91 /// <param name="rayend"></param>
92 /// <param name="raystart"></param>
93 /// <param name="raytargetid"></param>
94 /// <param name="bypassraycast"></param>
95 /// <param name="rayendisintersection"></param>
96 /// <param name="rezselected"></param>
97 /// <param name="removeitem"></param>
98 /// <param name="fromtaskid"></param>
99 private void LocalRezObject(IClientAPI remoteclient, UUID itemid, Vector3 rayend, Vector3 raystart,
100 UUID raytargetid, byte bypassraycast, bool rayendisintersection, bool rezselected, bool removeitem,
101 UUID fromtaskid)
102 {
103 int differenceX = (int)m_virtScene.RegionInfo.RegionLocX - (int)m_rootScene.RegionInfo.RegionLocX;
104 int differenceY = (int)m_virtScene.RegionInfo.RegionLocY - (int)m_rootScene.RegionInfo.RegionLocY;
105 rayend.X += differenceX * (int)Constants.RegionSize;
106 rayend.Y += differenceY * (int)Constants.RegionSize;
107 raystart.X += differenceX * (int)Constants.RegionSize;
108 raystart.Y += differenceY * (int)Constants.RegionSize;
109  
110 m_rootScene.RezObject(remoteclient, itemid, rayend, raystart, raytargetid, bypassraycast,
111 rayendisintersection, rezselected, removeitem, fromtaskid);
112 }
113 /// <summary>
114 /// Fixes position based on the region the AddPrimShape event came in on
115 /// </summary>
116 /// <param name="ownerid"></param>
117 /// <param name="groupid"></param>
118 /// <param name="rayend"></param>
119 /// <param name="rot"></param>
120 /// <param name="shape"></param>
121 /// <param name="bypassraycast"></param>
122 /// <param name="raystart"></param>
123 /// <param name="raytargetid"></param>
124 /// <param name="rayendisintersection"></param>
125 private void LocalAddNewPrim(UUID ownerid, UUID groupid, Vector3 rayend, Quaternion rot,
126 PrimitiveBaseShape shape, byte bypassraycast, Vector3 raystart, UUID raytargetid,
127 byte rayendisintersection)
128 {
129 int differenceX = (int)m_virtScene.RegionInfo.RegionLocX - (int)m_rootScene.RegionInfo.RegionLocX;
130 int differenceY = (int)m_virtScene.RegionInfo.RegionLocY - (int)m_rootScene.RegionInfo.RegionLocY;
131 rayend.X += differenceX * (int)Constants.RegionSize;
132 rayend.Y += differenceY * (int)Constants.RegionSize;
133 raystart.X += differenceX * (int)Constants.RegionSize;
134 raystart.Y += differenceY * (int)Constants.RegionSize;
135 m_rootScene.AddNewPrim(ownerid, groupid, rayend, rot, shape, bypassraycast, raystart, raytargetid,
136 rayendisintersection);
137 }
138 }
139 }