opensim-development – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System.Collections.Generic; |
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29 | using System.Reflection; |
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30 | using log4net; |
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31 | using Nini.Config; |
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32 | using OpenSim.Framework; |
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33 | using OpenMetaverse; |
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34 | |||
35 | namespace OpenSim.Region.Physics.Manager |
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36 | { |
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37 | class NullPhysicsScene : PhysicsScene |
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38 | { |
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39 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
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40 | |||
41 | private static int m_workIndicator; |
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42 | |||
43 | public override void Initialise(IMesher meshmerizer, IConfigSource config) |
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44 | { |
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45 | // Does nothing right now |
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46 | } |
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47 | |||
48 | public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying) |
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49 | { |
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50 | m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : AddAvatar({0})", position); |
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51 | return PhysicsActor.Null; |
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52 | } |
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53 | |||
54 | public override void RemoveAvatar(PhysicsActor actor) |
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55 | { |
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56 | } |
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57 | |||
58 | public override void RemovePrim(PhysicsActor prim) |
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59 | { |
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60 | } |
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61 | public override void SetWaterLevel(float baseheight) |
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62 | { |
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63 | |||
64 | } |
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65 | |||
66 | /* |
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67 | public override PhysicsActor AddPrim(Vector3 position, Vector3 size, Quaternion rotation) |
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68 | { |
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69 | m_log.InfoFormat("NullPhysicsScene : AddPrim({0},{1})", position, size); |
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70 | return PhysicsActor.Null; |
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71 | } |
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72 | */ |
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73 | |||
74 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, |
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75 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid) |
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76 | { |
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77 | m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : AddPrim({0},{1})", position, size); |
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78 | return PhysicsActor.Null; |
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79 | } |
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80 | |||
81 | public override void AddPhysicsActorTaint(PhysicsActor prim) |
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82 | { |
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83 | } |
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84 | |||
85 | public override float Simulate(float timeStep) |
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86 | { |
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87 | m_workIndicator = (m_workIndicator + 1) % 10; |
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88 | |||
89 | return 0f; |
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90 | } |
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91 | |||
92 | public override void GetResults() |
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93 | { |
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94 | m_log.Info("[PHYSICS]: NullPhysicsScene : GetResults()"); |
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95 | } |
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96 | |||
97 | public override void SetTerrain(float[] heightMap) |
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98 | { |
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99 | m_log.InfoFormat("[PHYSICS]: NullPhysicsScene : SetTerrain({0} items)", heightMap.Length); |
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100 | } |
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101 | |||
102 | public override void DeleteTerrain() |
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103 | { |
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104 | } |
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105 | |||
106 | public override bool IsThreaded |
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107 | { |
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108 | get { return false; } |
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109 | } |
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110 | |||
111 | public override void Dispose() |
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112 | { |
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113 | } |
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114 | |||
115 | public override Dictionary<uint,float> GetTopColliders() |
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116 | { |
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117 | Dictionary<uint, float> returncolliders = new Dictionary<uint, float>(); |
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118 | return returncolliders; |
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119 | } |
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120 | } |
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121 | } |