opensim-development – Blame information for rev 1

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1 eva 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using OpenSim.Region.Framework.Scenes;
29  
30 namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
31 {
32 public class Heightmap : System.MarshalByRefObject, IHeightmap
33 {
34 private readonly Scene m_scene;
35  
36 public Heightmap(Scene scene)
37 {
38 m_scene = scene;
39 }
40  
41 public double this[int x, int y]
42 {
43 get { return Get(x, y); }
44 set { Set(x, y, value); }
45 }
46  
47 public int Length
48 {
49 get { return m_scene.Heightmap.Height; }
50 }
51  
52 public int Width
53 {
54 get { return m_scene.Heightmap.Width; }
55 }
56  
57 protected double Get(int x, int y)
58 {
59 return m_scene.Heightmap[x, y];
60 }
61  
62 protected void Set(int x, int y, double val)
63 {
64 m_scene.Heightmap[x, y] = val;
65 }
66 }
67 }