opensim-development – Blame information for rev 1

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1 eva 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System.Collections.Generic;
29 using System.Text;
30 using NUnit.Framework;
31 using OpenMetaverse;
32 using OpenSim.Framework;
33 using OpenSim.Region.Framework.Scenes;
34 using OpenSim.Services.Interfaces;
35 using OpenSim.Tests.Common;
36 using OpenSim.Tests.Common.Mock;
37  
38 namespace OpenSim.Region.Framework.Scenes.Tests
39 {
40 [TestFixture]
41 public class UuidGathererTests : OpenSimTestCase
42 {
43 protected IAssetService m_assetService;
44 protected UuidGatherer m_uuidGatherer;
45  
46 [SetUp]
47 public void Init()
48 {
49 // FIXME: We don't need a full scene here - it would be enough to set up the asset service.
50 Scene scene = new SceneHelpers().SetupScene();
51 m_assetService = scene.AssetService;
52 m_uuidGatherer = new UuidGatherer(m_assetService);
53 }
54  
55 [Test]
56 public void TestCorruptAsset()
57 {
58 TestHelpers.InMethod();
59  
60 UUID corruptAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666");
61 AssetBase corruptAsset
62 = AssetHelpers.CreateAsset(corruptAssetUuid, AssetType.Notecard, "CORRUPT ASSET", UUID.Zero);
63 m_assetService.Store(corruptAsset);
64  
65 IDictionary<UUID, sbyte> foundAssetUuids = new Dictionary<UUID, sbyte>();
66 m_uuidGatherer.GatherAssetUuids(corruptAssetUuid, (sbyte)AssetType.Object, foundAssetUuids);
67  
68 // We count the uuid as gathered even if the asset itself is corrupt.
69 Assert.That(foundAssetUuids.Count, Is.EqualTo(1));
70 }
71  
72 /// <summary>
73 /// Test requests made for non-existent assets while we're gathering
74 /// </summary>
75 [Test]
76 public void TestMissingAsset()
77 {
78 TestHelpers.InMethod();
79  
80 UUID missingAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666");
81 IDictionary<UUID, sbyte> foundAssetUuids = new Dictionary<UUID, sbyte>();
82  
83 m_uuidGatherer.GatherAssetUuids(missingAssetUuid, (sbyte)AssetType.Object, foundAssetUuids);
84  
85 // We count the uuid as gathered even if the asset itself is missing.
86 Assert.That(foundAssetUuids.Count, Is.EqualTo(1));
87 }
88  
89 [Test]
90 public void TestNotecardAsset()
91 {
92 TestHelpers.InMethod();
93 // log4net.Config.XmlConfigurator.Configure();
94  
95 UUID ownerId = TestHelpers.ParseTail(0x10);
96 UUID soAssetId = TestHelpers.ParseTail(0x20);
97 UUID ncAssetId = TestHelpers.ParseTail(0x30);
98  
99 SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, ownerId);
100 AssetBase soAsset = AssetHelpers.CreateAsset(soAssetId, so);
101 m_assetService.Store(soAsset);
102  
103 AssetBase ncAsset = AssetHelpers.CreateNotecardAsset(ncAssetId, soAssetId.ToString());
104 m_assetService.Store(ncAsset);
105  
106 IDictionary<UUID, sbyte> foundAssetUuids = new Dictionary<UUID, sbyte>();
107 m_uuidGatherer.GatherAssetUuids(ncAssetId, (sbyte)AssetType.Notecard, foundAssetUuids);
108  
109 // We count the uuid as gathered even if the asset itself is corrupt.
110 Assert.That(foundAssetUuids.Count, Is.EqualTo(2));
111 Assert.That(foundAssetUuids.ContainsKey(ncAssetId));
112 Assert.That(foundAssetUuids.ContainsKey(soAssetId));
113 }
114 }
115 }