opensim-development – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.IO; |
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30 | using System.Reflection; |
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31 | using System.Text; |
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32 | using NUnit.Framework; |
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33 | using OpenMetaverse; |
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34 | using OpenSim.Framework; |
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35 | using OpenSim.Framework.Communications; |
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36 | using OpenSim.Region.Framework.Scenes; |
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37 | using OpenSim.Tests.Common; |
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38 | using OpenSim.Tests.Common.Mock; |
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39 | |||
40 | namespace OpenSim.Region.Framework.Scenes.Tests |
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41 | { |
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42 | [TestFixture] |
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43 | public class SceneGraphTests : OpenSimTestCase |
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44 | { |
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45 | [Test] |
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46 | public void TestDuplicateObject() |
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47 | { |
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48 | TestHelpers.InMethod(); |
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49 | // TestHelpers.EnableLogging(); |
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50 | |||
51 | Scene scene = new SceneHelpers().SetupScene(); |
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52 | |||
53 | UUID ownerId = new UUID("00000000-0000-0000-0000-000000000010"); |
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54 | string part1Name = "part1"; |
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55 | UUID part1Id = new UUID("00000000-0000-0000-0000-000000000001"); |
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56 | string part2Name = "part2"; |
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57 | UUID part2Id = new UUID("00000000-0000-0000-0000-000000000002"); |
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58 | |||
59 | SceneObjectPart part1 |
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60 | = new SceneObjectPart(ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) |
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61 | { Name = part1Name, UUID = part1Id }; |
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62 | SceneObjectGroup so = new SceneObjectGroup(part1); |
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63 | SceneObjectPart part2 |
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64 | = new SceneObjectPart(ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) |
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65 | { Name = part2Name, UUID = part2Id }; |
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66 | so.AddPart(part2); |
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67 | |||
68 | scene.AddNewSceneObject(so, false); |
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69 | |||
70 | SceneObjectGroup dupeSo |
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71 | = scene.SceneGraph.DuplicateObject( |
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72 | part1.LocalId, new Vector3(10, 0, 0), 0, ownerId, UUID.Zero, Quaternion.Identity); |
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73 | Assert.That(dupeSo.Parts.Length, Is.EqualTo(2)); |
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74 | |||
75 | SceneObjectPart dupePart1 = dupeSo.GetLinkNumPart(1); |
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76 | SceneObjectPart dupePart2 = dupeSo.GetLinkNumPart(2); |
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77 | Assert.That(dupePart1.LocalId, Is.Not.EqualTo(part1.LocalId)); |
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78 | Assert.That(dupePart2.LocalId, Is.Not.EqualTo(part2.LocalId)); |
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79 | |||
80 | Assert.That(dupePart1.Flags, Is.EqualTo(part1.Flags)); |
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81 | Assert.That(dupePart2.Flags, Is.EqualTo(part2.Flags)); |
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82 | |||
83 | /* |
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84 | Assert.That(part1.PhysActor, Is.Not.Null); |
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85 | Assert.That(part2.PhysActor, Is.Not.Null); |
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86 | Assert.That(dupePart1.PhysActor, Is.Not.Null); |
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87 | Assert.That(dupePart2.PhysActor, Is.Not.Null); |
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88 | */ |
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89 | |||
90 | // TestHelpers.DisableLogging(); |
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91 | } |
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92 | } |
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93 | } |