opensim-development – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using OpenSim.Framework; |
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29 | using OpenMetaverse; |
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30 | |||
31 | namespace OpenSim.Region.Framework.Interfaces |
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32 | { |
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33 | public interface ITerrain |
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34 | { |
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35 | bool Tainted(); |
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36 | bool Tainted(int x, int y); |
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37 | void ResetTaint(); |
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38 | |||
39 | void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west, |
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40 | IClientAPI remoteUser); |
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41 | |||
42 | void CheckHeightValues(); |
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43 | float[] GetHeights1D(); |
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44 | float[,] GetHeights2D(); |
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45 | double[,] GetHeights2DD(); |
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46 | void GetHeights1D(float[] heights); |
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47 | void SetHeights2D(float[,] heights); |
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48 | void SetHeights2D(double[,] heights); |
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49 | void SwapRevertMaps(); |
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50 | void SaveRevertMap(); |
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51 | bool RunTerrainCmd(string[] args, ref string resultText, string simName); |
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52 | void SetRange(float min, float max); |
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53 | void LoadFromFileF64(string filename); |
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54 | void LoadFromFileF32(string filename); |
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55 | void LoadFromFileF32(string filename, int dimensionX, int dimensionY, int lowerboundX, int lowerboundY); |
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56 | void LoadFromFileIMG(string filename, int dimensionX, int dimensionY, int lowerboundX, int lowerboundY); |
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57 | void LoadFromFileSLRAW(string filename); |
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58 | void WriteToFileF64(string filename); |
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59 | void WriteToFileF32(string filename); |
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60 | void WriteToFileRAW(string filename); |
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61 | void WriteToFileHiRAW(string filename); |
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62 | void SetSeed(int val); |
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63 | void RaiseTerrain(double rx, double ry, double size, double amount); |
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64 | void LowerTerrain(double rx, double ry, double size, double amount); |
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65 | void FlattenTerrain(double rx, double ry, double size, double amount); |
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66 | void NoiseTerrain(double rx, double ry, double size, double amount); |
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67 | void RevertTerrain(double rx, double ry, double size, double amount); |
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68 | void SmoothTerrain(double rx, double ry, double size, double amount); |
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69 | void HillsGenerator(); |
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70 | double GetHeight(int x, int y); |
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71 | void ExportImage(string filename, string gradientmap); |
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72 | byte[] ExportJpegImage(string gradientmap); |
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73 | } |
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74 | |||
75 | public interface IMapImageGenerator |
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76 | { |
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77 | System.Drawing.Bitmap CreateMapTile(); |
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78 | System.Drawing.Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height, bool useTextures); |
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79 | byte[] WriteJpeg2000Image(); |
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80 | } |
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81 | } |