opensim-development – Blame information for rev 1

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1 eva 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using OpenMetaverse;
29 using OpenSim.Framework;
30  
31 namespace OpenSim.Region.Framework.Interfaces
32 {
33 /// <summary>
34 /// This interface provides god related methods
35 /// </summary>
36 public interface IGodsModule
37 {
38 /// <summary>
39 /// Handle a request for admin rights
40 /// </summary>
41 /// <param name="agentID"></param>
42 /// <param name="sessionID"></param>
43 /// <param name="token"></param>
44 /// <param name="godLike"></param>
45 /// <param name="controllingClient"></param>
46 void RequestGodlikePowers(UUID agentID, UUID sessionID, UUID token, bool godLike, IClientAPI controllingClient);
47  
48 /// <summary>
49 /// Kicks User specified from the simulator. This logs them off of the grid.
50 /// </summary>
51 /// <param name="godID">The person doing the kicking</param>
52 /// <param name="sessionID">The session of the person doing the kicking</param>
53 /// <param name="agentID">the person that is being kicked</param>
54 /// <param name="kickflags">This isn't used apparently</param>
55 /// <param name="reason">The message to send to the user after it's been turned into a field</param>
56 void KickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason);
57 }
58 }