opensim-development – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections; |
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30 | using System.Collections.Generic; |
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31 | using System.Diagnostics; |
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32 | using System.Reflection; |
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33 | using System.Text; |
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34 | using log4net; |
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35 | using Nini.Config; |
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36 | using OpenMetaverse; |
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37 | using OpenMetaverse.StructuredData; |
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38 | using OpenMetaverse.Messages.Linden; |
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39 | using Mono.Addins; |
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40 | using OpenSim.Framework; |
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41 | using OpenSim.Framework.Capabilities; |
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42 | using OpenSim.Framework.Console; |
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43 | using OpenSim.Framework.Servers; |
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44 | using OpenSim.Framework.Servers.HttpServer; |
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45 | using OpenSim.Region.CoreModules.Framework.InterfaceCommander; |
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46 | using OpenSim.Region.Framework.Interfaces; |
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47 | using OpenSim.Region.Framework.Scenes; |
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48 | using OpenSim.Region.Physics.Manager; |
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49 | using OpenSim.Services.Interfaces; |
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50 | using Caps = OpenSim.Framework.Capabilities.Caps; |
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51 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; |
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52 | |||
53 | namespace OpenSim.Region.CoreModules.World.Land |
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54 | { |
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55 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "DwellModule")] |
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56 | public class DwellModule : IDwellModule, INonSharedRegionModule |
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57 | { |
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58 | private Scene m_scene; |
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59 | |||
60 | public Type ReplaceableInterface |
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61 | { |
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62 | get { return typeof(IDwellModule); } |
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63 | } |
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64 | |||
65 | public string Name |
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66 | { |
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67 | get { return "DwellModule"; } |
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68 | } |
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69 | |||
70 | public void Initialise(IConfigSource source) |
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71 | { |
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72 | } |
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73 | |||
74 | public void AddRegion(Scene scene) |
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75 | { |
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76 | m_scene = scene; |
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77 | |||
78 | m_scene.EventManager.OnNewClient += OnNewClient; |
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79 | } |
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80 | |||
81 | public void RegionLoaded(Scene scene) |
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82 | { |
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83 | } |
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84 | |||
85 | public void RemoveRegion(Scene scene) |
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86 | { |
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87 | } |
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88 | |||
89 | public void Close() |
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90 | { |
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91 | } |
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92 | |||
93 | public void OnNewClient(IClientAPI client) |
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94 | { |
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95 | client.OnParcelDwellRequest += ClientOnParcelDwellRequest; |
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96 | } |
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97 | |||
98 | private void ClientOnParcelDwellRequest(int localID, IClientAPI client) |
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99 | { |
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100 | ILandObject parcel = m_scene.LandChannel.GetLandObject(localID); |
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101 | if (parcel == null) |
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102 | return; |
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103 | |||
104 | client.SendParcelDwellReply(localID, parcel.LandData.GlobalID, parcel.LandData.Dwell); |
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105 | } |
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106 | |||
107 | public int GetDwell(UUID parcelID) |
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108 | { |
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109 | return 0; |
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110 | } |
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111 | } |
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112 | } |