opensim-development – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using log4net; |
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29 | using Mono.Addins; |
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30 | using Nini.Config; |
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31 | |||
32 | using System; |
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33 | using System.Collections.Generic; |
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34 | using System.Reflection; |
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35 | using OpenSim.Framework; |
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36 | using OpenSim.Data; |
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37 | using OpenSim.Server.Base; |
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38 | using OpenSim.Region.Framework.Interfaces; |
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39 | using OpenSim.Region.Framework.Scenes; |
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40 | using OpenSim.Services.Interfaces; |
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41 | using OpenMetaverse; |
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42 | |||
43 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory |
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44 | { |
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45 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LocalInventoryServicesConnector")] |
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46 | public class LocalInventoryServicesConnector : ISharedRegionModule, IInventoryService |
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47 | { |
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48 | private static readonly ILog m_log = |
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49 | LogManager.GetLogger( |
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50 | MethodBase.GetCurrentMethod().DeclaringType); |
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51 | |||
52 | /// <summary> |
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53 | /// Scene used by this module. This currently needs to be publicly settable for HGInventoryBroker. |
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54 | /// </summary> |
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55 | public Scene Scene { get; set; } |
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56 | |||
57 | private IInventoryService m_InventoryService; |
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58 | |||
59 | private IUserManagement m_UserManager; |
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60 | private IUserManagement UserManager |
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61 | { |
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62 | get |
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63 | { |
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64 | if (m_UserManager == null) |
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65 | { |
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66 | m_UserManager = Scene.RequestModuleInterface<IUserManagement>(); |
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67 | } |
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68 | return m_UserManager; |
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69 | } |
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70 | } |
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71 | |||
72 | private bool m_Enabled = false; |
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73 | |||
74 | public Type ReplaceableInterface |
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75 | { |
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76 | get { return null; } |
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77 | } |
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78 | |||
79 | public string Name |
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80 | { |
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81 | get { return "LocalInventoryServicesConnector"; } |
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82 | } |
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83 | |||
84 | public void Initialise(IConfigSource source) |
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85 | { |
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86 | IConfig moduleConfig = source.Configs["Modules"]; |
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87 | if (moduleConfig != null) |
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88 | { |
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89 | string name = moduleConfig.GetString("InventoryServices", ""); |
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90 | if (name == Name) |
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91 | { |
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92 | IConfig inventoryConfig = source.Configs["InventoryService"]; |
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93 | if (inventoryConfig == null) |
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94 | { |
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95 | m_log.Error("[LOCAL INVENTORY SERVICES CONNECTOR]: InventoryService missing from OpenSim.ini"); |
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96 | return; |
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97 | } |
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98 | |||
99 | string serviceDll = inventoryConfig.GetString("LocalServiceModule", String.Empty); |
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100 | |||
101 | if (serviceDll == String.Empty) |
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102 | { |
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103 | m_log.Error("[LOCAL INVENTORY SERVICES CONNECTOR]: No LocalServiceModule named in section InventoryService"); |
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104 | return; |
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105 | } |
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106 | |||
107 | Object[] args = new Object[] { source }; |
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108 | m_log.DebugFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: Service dll = {0}", serviceDll); |
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109 | |||
110 | m_InventoryService = ServerUtils.LoadPlugin<IInventoryService>(serviceDll, args); |
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111 | |||
112 | if (m_InventoryService == null) |
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113 | { |
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114 | m_log.Error("[LOCAL INVENTORY SERVICES CONNECTOR]: Can't load inventory service"); |
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115 | throw new Exception("Unable to proceed. Please make sure your ini files in config-include are updated according to .example's"); |
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116 | } |
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117 | |||
118 | m_Enabled = true; |
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119 | m_log.Info("[LOCAL INVENTORY SERVICES CONNECTOR]: Local inventory connector enabled"); |
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120 | } |
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121 | } |
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122 | } |
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123 | |||
124 | public void PostInitialise() |
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125 | { |
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126 | } |
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127 | |||
128 | public void Close() |
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129 | { |
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130 | } |
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131 | |||
132 | public void AddRegion(Scene scene) |
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133 | { |
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134 | if (!m_Enabled) |
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135 | return; |
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136 | |||
137 | scene.RegisterModuleInterface<IInventoryService>(this); |
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138 | |||
139 | if (Scene == null) |
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140 | Scene = scene; |
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141 | } |
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142 | |||
143 | public void RemoveRegion(Scene scene) |
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144 | { |
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145 | if (!m_Enabled) |
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146 | return; |
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147 | } |
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148 | |||
149 | public void RegionLoaded(Scene scene) |
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150 | { |
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151 | if (!m_Enabled) |
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152 | return; |
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153 | } |
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154 | |||
155 | #region IInventoryService |
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156 | |||
157 | public bool CreateUserInventory(UUID user) |
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158 | { |
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159 | return m_InventoryService.CreateUserInventory(user); |
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160 | } |
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161 | |||
162 | public List<InventoryFolderBase> GetInventorySkeleton(UUID userId) |
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163 | { |
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164 | return m_InventoryService.GetInventorySkeleton(userId); |
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165 | } |
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166 | |||
167 | public InventoryCollection GetUserInventory(UUID id) |
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168 | { |
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169 | return m_InventoryService.GetUserInventory(id); |
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170 | } |
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171 | |||
172 | public void GetUserInventory(UUID userID, InventoryReceiptCallback callback) |
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173 | { |
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174 | m_InventoryService.GetUserInventory(userID, callback); |
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175 | } |
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176 | |||
177 | public InventoryFolderBase GetRootFolder(UUID userID) |
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178 | { |
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179 | return m_InventoryService.GetRootFolder(userID); |
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180 | } |
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181 | |||
182 | public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) |
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183 | { |
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184 | return m_InventoryService.GetFolderForType(userID, type); |
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185 | } |
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186 | |||
187 | public InventoryCollection GetFolderContent(UUID userID, UUID folderID) |
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188 | { |
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189 | InventoryCollection invCol = m_InventoryService.GetFolderContent(userID, folderID); |
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190 | |||
191 | if (UserManager != null) |
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192 | { |
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193 | // Protect ourselves against the caller subsequently modifying the items list |
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194 | List<InventoryItemBase> items = new List<InventoryItemBase>(invCol.Items); |
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195 | |||
196 | Util.FireAndForget(delegate |
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197 | { |
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198 | foreach (InventoryItemBase item in items) |
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199 | if (!string.IsNullOrEmpty(item.CreatorData)) |
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200 | UserManager.AddUser(item.CreatorIdAsUuid, item.CreatorData); |
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201 | }); |
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202 | } |
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203 | |||
204 | return invCol; |
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205 | } |
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206 | |||
207 | public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID) |
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208 | { |
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209 | return m_InventoryService.GetFolderItems(userID, folderID); |
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210 | } |
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211 | |||
212 | /// <summary> |
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213 | /// Add a new folder to the user's inventory |
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214 | /// </summary> |
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215 | /// <param name="folder"></param> |
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216 | /// <returns>true if the folder was successfully added</returns> |
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217 | public bool AddFolder(InventoryFolderBase folder) |
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218 | { |
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219 | return m_InventoryService.AddFolder(folder); |
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220 | } |
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221 | |||
222 | /// <summary> |
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223 | /// Update a folder in the user's inventory |
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224 | /// </summary> |
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225 | /// <param name="folder"></param> |
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226 | /// <returns>true if the folder was successfully updated</returns> |
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227 | public bool UpdateFolder(InventoryFolderBase folder) |
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228 | { |
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229 | return m_InventoryService.UpdateFolder(folder); |
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230 | } |
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231 | |||
232 | /// <summary> |
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233 | /// Move an inventory folder to a new location |
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234 | /// </summary> |
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235 | /// <param name="folder">A folder containing the details of the new location</param> |
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236 | /// <returns>true if the folder was successfully moved</returns> |
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237 | public bool MoveFolder(InventoryFolderBase folder) |
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238 | { |
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239 | return m_InventoryService.MoveFolder(folder); |
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240 | } |
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241 | |||
242 | public bool DeleteFolders(UUID ownerID, List<UUID> folderIDs) |
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243 | { |
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244 | return m_InventoryService.DeleteFolders(ownerID, folderIDs); |
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245 | } |
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246 | |||
247 | /// <summary> |
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248 | /// Purge an inventory folder of all its items and subfolders. |
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249 | /// </summary> |
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250 | /// <param name="folder"></param> |
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251 | /// <returns>true if the folder was successfully purged</returns> |
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252 | public bool PurgeFolder(InventoryFolderBase folder) |
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253 | { |
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254 | return m_InventoryService.PurgeFolder(folder); |
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255 | } |
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256 | |||
257 | public bool AddItem(InventoryItemBase item) |
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258 | { |
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259 | // m_log.DebugFormat( |
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260 | // "[LOCAL INVENTORY SERVICES CONNECTOR]: Adding inventory item {0} to user {1} folder {2}", |
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261 | // item.Name, item.Owner, item.Folder); |
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262 | |||
263 | return m_InventoryService.AddItem(item); |
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264 | } |
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265 | |||
266 | /// <summary> |
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267 | /// Update an item in the user's inventory |
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268 | /// </summary> |
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269 | /// <param name="item"></param> |
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270 | /// <returns>true if the item was successfully updated</returns> |
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271 | public bool UpdateItem(InventoryItemBase item) |
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272 | { |
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273 | return m_InventoryService.UpdateItem(item); |
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274 | } |
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275 | |||
276 | public bool MoveItems(UUID ownerID, List<InventoryItemBase> items) |
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277 | { |
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278 | return m_InventoryService.MoveItems(ownerID, items); |
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279 | } |
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280 | |||
281 | /// <summary> |
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282 | /// Delete an item from the user's inventory |
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283 | /// </summary> |
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284 | /// <param name="item"></param> |
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285 | /// <returns>true if the item was successfully deleted</returns> |
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286 | public bool DeleteItems(UUID ownerID, List<UUID> itemIDs) |
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287 | { |
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288 | return m_InventoryService.DeleteItems(ownerID, itemIDs); |
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289 | } |
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290 | |||
291 | public InventoryItemBase GetItem(InventoryItemBase item) |
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292 | { |
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293 | // m_log.DebugFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: Requesting inventory item {0}", item.ID); |
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294 | |||
295 | // UUID requestedItemId = item.ID; |
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296 | |||
297 | item = m_InventoryService.GetItem(item); |
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298 | |||
299 | // if (null == item) |
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300 | // m_log.ErrorFormat( |
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301 | // "[LOCAL INVENTORY SERVICES CONNECTOR]: Could not find item with id {0}", requestedItemId); |
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302 | |||
303 | return item; |
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304 | } |
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305 | |||
306 | public InventoryFolderBase GetFolder(InventoryFolderBase folder) |
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307 | { |
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308 | return m_InventoryService.GetFolder(folder); |
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309 | } |
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310 | |||
311 | /// <summary> |
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312 | /// Does the given user have an inventory structure? |
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313 | /// </summary> |
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314 | /// <param name="userID"></param> |
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315 | /// <returns></returns> |
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316 | public bool HasInventoryForUser(UUID userID) |
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317 | { |
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318 | return m_InventoryService.HasInventoryForUser(userID); |
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319 | } |
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320 | |||
321 | public List<InventoryItemBase> GetActiveGestures(UUID userId) |
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322 | { |
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323 | return m_InventoryService.GetActiveGestures(userId); |
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324 | } |
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325 | |||
326 | public int GetAssetPermissions(UUID userID, UUID assetID) |
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327 | { |
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328 | return m_InventoryService.GetAssetPermissions(userID, assetID); |
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329 | } |
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330 | #endregion IInventoryService |
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331 | } |
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332 | } |