opensim-development – Blame information for rev 1

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1 eva 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System;
29 using OpenSim.Region.Framework.Scenes;
30  
31 namespace OpenSim.Region.CoreModules.Framework.Monitoring.Monitors
32 {
33 class GenericMonitor : IMonitor
34 {
35 public Scene Scene { get; private set; }
36 public string Name { get; private set; }
37 public string FriendlyName { get; private set; }
38  
39 private readonly Func<GenericMonitor, double> m_getValueAction;
40 private readonly Func<GenericMonitor, string> m_getFriendlyValueAction;
41  
42 public GenericMonitor(
43 Scene scene,
44 string name,
45 string friendlyName,
46 Func<GenericMonitor, double> getValueAction,
47 Func<GenericMonitor, string> getFriendlyValueAction)
48 {
49 Scene = scene;
50 Name = name;
51 FriendlyName = name;
52 m_getFriendlyValueAction = getFriendlyValueAction;
53 m_getValueAction = getValueAction;
54 }
55  
56 public double GetValue()
57 {
58 return m_getValueAction(this);
59 }
60  
61 public string GetName()
62 {
63 return Name;
64 }
65  
66 public string GetFriendlyName()
67 {
68 return FriendlyName;
69 }
70  
71 public string GetFriendlyValue()
72 {
73 return m_getFriendlyValueAction(this);
74 }
75 }
76 }
77  
78  
79  
80