opensim-development – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections.Generic; |
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30 | using System.Reflection; |
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31 | using log4net; |
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32 | using Mono.Addins; |
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33 | using Nini.Config; |
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34 | using OpenMetaverse; |
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35 | using OpenMetaverse.Packets; |
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36 | using OpenMetaverse.StructuredData; |
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37 | using OpenSim.Framework; |
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38 | using OpenSim.Region.Framework; |
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39 | using OpenSim.Region.CoreModules.Framework.DynamicAttributes.DAExampleModule; |
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40 | using OpenSim.Region.Framework.Interfaces; |
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41 | using OpenSim.Region.Framework.Scenes; |
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42 | |||
43 | namespace OpenSim.Region.Framework.DynamicAttributes.DOExampleModule |
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44 | { |
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45 | /// <summary> |
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46 | /// Example module for experimenting with and demonstrating dynamic object ideas. |
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47 | /// </summary> |
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48 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "DOExampleModule")] |
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49 | public class DOExampleModule : INonSharedRegionModule |
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50 | { |
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51 | public class MyObject |
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52 | { |
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53 | public int Moves { get; set; } |
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54 | |||
55 | public MyObject(int moves) |
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56 | { |
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57 | Moves = moves; |
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58 | } |
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59 | } |
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60 | |||
61 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
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62 | |||
63 | private static readonly bool ENABLED = false; // enable for testing |
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64 | |||
65 | private Scene m_scene; |
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66 | private IDialogModule m_dialogMod; |
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67 | |||
68 | public string Name { get { return "DO"; } } |
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69 | public Type ReplaceableInterface { get { return null; } } |
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70 | |||
71 | public void Initialise(IConfigSource source) {} |
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72 | |||
73 | public void AddRegion(Scene scene) |
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74 | { |
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75 | if (ENABLED) |
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76 | { |
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77 | m_scene = scene; |
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78 | m_scene.EventManager.OnObjectAddedToScene += OnObjectAddedToScene; |
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79 | m_scene.EventManager.OnSceneGroupMove += OnSceneGroupMove; |
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80 | m_dialogMod = m_scene.RequestModuleInterface<IDialogModule>(); |
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81 | } |
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82 | } |
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83 | |||
84 | public void RemoveRegion(Scene scene) |
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85 | { |
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86 | if (ENABLED) |
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87 | { |
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88 | m_scene.EventManager.OnSceneGroupMove -= OnSceneGroupMove; |
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89 | } |
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90 | } |
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91 | |||
92 | public void RegionLoaded(Scene scene) {} |
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93 | |||
94 | public void Close() |
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95 | { |
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96 | RemoveRegion(m_scene); |
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97 | } |
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98 | |||
99 | private void OnObjectAddedToScene(SceneObjectGroup so) |
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100 | { |
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101 | SceneObjectPart rootPart = so.RootPart; |
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102 | |||
103 | OSDMap attrs; |
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104 | |||
105 | int movesSoFar = 0; |
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106 | |||
107 | // Console.WriteLine("Here for {0}", so.Name); |
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108 | |||
109 | if (rootPart.DynAttrs.TryGetStore(DAExampleModule.Namespace, DAExampleModule.StoreName, out attrs)) |
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110 | { |
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111 | movesSoFar = attrs["moves"].AsInteger(); |
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112 | |||
113 | m_log.DebugFormat( |
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114 | "[DO EXAMPLE MODULE]: Found saved moves {0} for {1} in {2}", movesSoFar, so.Name, m_scene.Name); |
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115 | } |
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116 | |||
117 | rootPart.DynObjs.Add(DAExampleModule.Namespace, Name, new MyObject(movesSoFar)); |
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118 | } |
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119 | |||
120 | private bool OnSceneGroupMove(UUID groupId, Vector3 delta) |
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121 | { |
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122 | SceneObjectGroup so = m_scene.GetSceneObjectGroup(groupId); |
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123 | |||
124 | if (so == null) |
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125 | return true; |
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126 | |||
127 | object rawObj = so.RootPart.DynObjs.Get(Name); |
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128 | |||
129 | if (rawObj != null) |
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130 | { |
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131 | MyObject myObj = (MyObject)rawObj; |
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132 | |||
133 | m_dialogMod.SendGeneralAlert(string.Format("{0} {1} moved {2} times", so.Name, so.UUID, ++myObj.Moves)); |
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134 | } |
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135 | |||
136 | return true; |
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137 | } |
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138 | } |
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139 | } |