opensim-development – Blame information for rev 1

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1 eva 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using Nini.Config;
29 using NUnit.Framework;
30 using OpenMetaverse;
31 using OpenMetaverse.Packets;
32 using OpenSim.Framework;
33 using OpenSim.Tests.Common.Mock;
34 using OpenSim.Tests.Common;
35  
36 namespace OpenSim.Region.ClientStack.LindenUDP.Tests
37 {
38 /// <summary>
39 /// Tests for the LL packet handler
40 /// </summary>
41 [TestFixture]
42 public class PacketHandlerTests : OpenSimTestCase
43 {
44 // [Test]
45 // /// <summary>
46 // /// More a placeholder, really
47 // /// </summary>
48 // public void InPacketTest()
49 // {
50 // TestHelper.InMethod();
51 //
52 // AgentCircuitData agent = new AgentCircuitData();
53 // agent.AgentID = UUID.Random();
54 // agent.firstname = "testfirstname";
55 // agent.lastname = "testlastname";
56 // agent.SessionID = UUID.Zero;
57 // agent.SecureSessionID = UUID.Zero;
58 // agent.circuitcode = 123;
59 // agent.BaseFolder = UUID.Zero;
60 // agent.InventoryFolder = UUID.Zero;
61 // agent.startpos = Vector3.Zero;
62 // agent.CapsPath = "http://wibble.com";
63 //
64 // TestLLUDPServer testLLUDPServer;
65 // TestLLPacketServer testLLPacketServer;
66 // AgentCircuitManager acm;
67 // IScene scene = new MockScene();
68 // SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
69 //
70 // TestClient testClient = new TestClient(agent, scene);
71 //
72 // LLPacketHandler packetHandler
73 // = new LLPacketHandler(testClient, testLLPacketServer, new ClientStackUserSettings());
74 //
75 // packetHandler.InPacket(new AgentAnimationPacket());
76 // LLQueItem receivedPacket = packetHandler.PacketQueue.Dequeue();
77 //
78 // Assert.That(receivedPacket, Is.Not.Null);
79 // Assert.That(receivedPacket.Incoming, Is.True);
80 // Assert.That(receivedPacket.Packet, Is.TypeOf(typeof(AgentAnimationPacket)));
81 // }
82 //
83 // /// <summary>
84 // /// Add a client for testing
85 // /// </summary>
86 // /// <param name="scene"></param>
87 // /// <param name="testLLUDPServer"></param>
88 // /// <param name="testPacketServer"></param>
89 // /// <param name="acm">Agent circuit manager used in setting up the stack</param>
90 // protected void SetupStack(
91 // IScene scene, out TestLLUDPServer testLLUDPServer, out TestLLPacketServer testPacketServer,
92 // out AgentCircuitManager acm)
93 // {
94 // IConfigSource configSource = new IniConfigSource();
95 // ClientStackUserSettings userSettings = new ClientStackUserSettings();
96 // testLLUDPServer = new TestLLUDPServer();
97 // acm = new AgentCircuitManager();
98 //
99 // uint port = 666;
100 // testLLUDPServer.Initialise(null, ref port, 0, false, configSource, acm);
101 // testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings);
102 // testLLUDPServer.LocalScene = scene;
103 // }
104 }
105 }