opensim-development – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using OpenMetaverse; |
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30 | |||
31 | namespace OpenSim.Framework |
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32 | { |
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33 | /// <summary> |
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34 | /// Inventory Item - contains all the properties associated with an individual inventory piece. |
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35 | /// </summary> |
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36 | public class InventoryItemBase : InventoryNodeBase, ICloneable |
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37 | { |
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38 | /// <value> |
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39 | /// The inventory type of the item. This is slightly different from the asset type in some situations. |
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40 | /// </value> |
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41 | public int InvType |
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42 | { |
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43 | get |
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44 | { |
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45 | return m_invType; |
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46 | } |
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47 | |||
48 | set |
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49 | { |
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50 | m_invType = value; |
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51 | } |
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52 | } |
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53 | protected int m_invType; |
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54 | |||
55 | /// <value> |
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56 | /// The folder this item is contained in |
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57 | /// </value> |
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58 | public UUID Folder |
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59 | { |
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60 | get |
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61 | { |
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62 | return m_folder; |
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63 | } |
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64 | |||
65 | set |
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66 | { |
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67 | m_folder = value; |
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68 | } |
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69 | } |
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70 | protected UUID m_folder; |
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71 | |||
72 | /// <value> |
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73 | /// The creator of this item |
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74 | /// </value> |
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75 | public string CreatorId |
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76 | { |
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77 | get |
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78 | { |
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79 | return m_creatorId; |
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80 | } |
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81 | |||
82 | set |
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83 | { |
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84 | m_creatorId = value; |
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85 | } |
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86 | } |
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87 | protected string m_creatorId; |
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88 | |||
89 | /// <value> |
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90 | /// The CreatorId expressed as a UUID.tely |
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91 | /// </value> |
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92 | public UUID CreatorIdAsUuid |
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93 | { |
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94 | get |
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95 | { |
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96 | if (UUID.Zero == m_creatorIdAsUuid) |
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97 | { |
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98 | UUID.TryParse(CreatorId, out m_creatorIdAsUuid); |
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99 | } |
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100 | |||
101 | return m_creatorIdAsUuid; |
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102 | } |
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103 | } |
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104 | protected UUID m_creatorIdAsUuid = UUID.Zero; |
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105 | |||
106 | /// <summary> |
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107 | /// Extended creator information of the form <profile url>;<name> |
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108 | /// </summary> |
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109 | public string CreatorData // = <profile url>;<name> |
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110 | { |
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111 | get { return m_creatorData; } |
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112 | set { m_creatorData = value; } |
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113 | } |
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114 | protected string m_creatorData = string.Empty; |
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115 | |||
116 | /// <summary> |
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117 | /// Used by the DB layer to retrieve / store the entire user identification. |
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118 | /// The identification can either be a simple UUID or a string of the form |
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119 | /// uuid[;profile_url[;name]] |
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120 | /// </summary> |
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121 | public string CreatorIdentification |
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122 | { |
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123 | get |
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124 | { |
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125 | if (!string.IsNullOrEmpty(m_creatorData)) |
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126 | return m_creatorId + ';' + m_creatorData; |
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127 | else |
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128 | return m_creatorId; |
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129 | } |
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130 | set |
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131 | { |
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132 | if ((value == null) || (value != null && value == string.Empty)) |
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133 | { |
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134 | m_creatorData = string.Empty; |
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135 | return; |
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136 | } |
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137 | |||
138 | if (!value.Contains(";")) // plain UUID |
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139 | { |
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140 | m_creatorId = value; |
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141 | } |
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142 | else // <uuid>[;<endpoint>[;name]] |
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143 | { |
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144 | string name = "Unknown User"; |
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145 | string[] parts = value.Split(';'); |
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146 | if (parts.Length >= 1) |
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147 | m_creatorId = parts[0]; |
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148 | if (parts.Length >= 2) |
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149 | m_creatorData = parts[1]; |
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150 | if (parts.Length >= 3) |
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151 | name = parts[2]; |
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152 | |||
153 | m_creatorData += ';' + name; |
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154 | } |
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155 | } |
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156 | } |
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157 | |||
158 | /// <value> |
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159 | /// The description of the inventory item (must be less than 64 characters) |
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160 | /// </value> |
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161 | public string Description |
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162 | { |
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163 | get |
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164 | { |
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165 | return m_description; |
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166 | } |
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167 | |||
168 | set |
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169 | { |
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170 | m_description = value; |
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171 | } |
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172 | } |
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173 | protected string m_description = String.Empty; |
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174 | |||
175 | /// <value> |
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176 | /// |
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177 | /// </value> |
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178 | public uint NextPermissions |
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179 | { |
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180 | get |
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181 | { |
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182 | return m_nextPermissions; |
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183 | } |
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184 | |||
185 | set |
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186 | { |
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187 | m_nextPermissions = value; |
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188 | } |
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189 | } |
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190 | protected uint m_nextPermissions; |
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191 | |||
192 | /// <value> |
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193 | /// A mask containing permissions for the current owner (cannot be enforced) |
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194 | /// </value> |
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195 | public uint CurrentPermissions |
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196 | { |
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197 | get |
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198 | { |
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199 | return m_currentPermissions; |
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200 | } |
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201 | |||
202 | set |
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203 | { |
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204 | m_currentPermissions = value; |
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205 | } |
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206 | } |
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207 | protected uint m_currentPermissions; |
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208 | |||
209 | /// <value> |
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210 | /// |
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211 | /// </value> |
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212 | public uint BasePermissions |
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213 | { |
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214 | get |
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215 | { |
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216 | return m_basePermissions; |
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217 | } |
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218 | |||
219 | set |
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220 | { |
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221 | m_basePermissions = value; |
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222 | } |
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223 | } |
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224 | protected uint m_basePermissions; |
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225 | |||
226 | /// <value> |
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227 | /// |
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228 | /// </value> |
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229 | public uint EveryOnePermissions |
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230 | { |
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231 | get |
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232 | { |
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233 | return m_everyonePermissions; |
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234 | } |
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235 | |||
236 | set |
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237 | { |
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238 | m_everyonePermissions = value; |
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239 | } |
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240 | } |
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241 | protected uint m_everyonePermissions; |
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242 | |||
243 | /// <value> |
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244 | /// |
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245 | /// </value> |
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246 | public uint GroupPermissions |
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247 | { |
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248 | get |
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249 | { |
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250 | return m_groupPermissions; |
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251 | } |
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252 | |||
253 | set |
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254 | { |
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255 | m_groupPermissions = value; |
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256 | } |
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257 | } |
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258 | protected uint m_groupPermissions; |
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259 | |||
260 | /// <value> |
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261 | /// This is an enumerated value determining the type of asset (eg Notecard, Sound, Object, etc) |
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262 | /// </value> |
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263 | public int AssetType |
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264 | { |
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265 | get |
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266 | { |
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267 | return m_assetType; |
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268 | } |
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269 | |||
270 | set |
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271 | { |
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272 | m_assetType = value; |
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273 | } |
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274 | } |
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275 | protected int m_assetType; |
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276 | |||
277 | /// <value> |
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278 | /// The UUID of the associated asset on the asset server |
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279 | /// </value> |
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280 | public UUID AssetID |
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281 | { |
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282 | get |
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283 | { |
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284 | return m_assetID; |
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285 | } |
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286 | |||
287 | set |
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288 | { |
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289 | m_assetID = value; |
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290 | } |
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291 | } |
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292 | protected UUID m_assetID; |
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293 | |||
294 | /// <value> |
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295 | /// |
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296 | /// </value> |
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297 | public UUID GroupID |
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298 | { |
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299 | get |
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300 | { |
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301 | return m_groupID; |
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302 | } |
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303 | |||
304 | set |
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305 | { |
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306 | m_groupID = value; |
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307 | } |
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308 | } |
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309 | protected UUID m_groupID; |
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310 | |||
311 | /// <value> |
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312 | /// |
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313 | /// </value> |
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314 | public bool GroupOwned |
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315 | { |
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316 | get |
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317 | { |
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318 | return m_groupOwned; |
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319 | } |
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320 | |||
321 | set |
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322 | { |
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323 | m_groupOwned = value; |
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324 | } |
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325 | } |
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326 | protected bool m_groupOwned; |
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327 | |||
328 | /// <value> |
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329 | /// |
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330 | /// </value> |
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331 | public int SalePrice |
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332 | { |
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333 | get |
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334 | { |
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335 | return m_salePrice; |
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336 | } |
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337 | |||
338 | set |
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339 | { |
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340 | m_salePrice = value; |
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341 | } |
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342 | } |
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343 | protected int m_salePrice; |
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344 | |||
345 | /// <value> |
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346 | /// |
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347 | /// </value> |
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348 | public byte SaleType |
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349 | { |
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350 | get |
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351 | { |
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352 | return m_saleType; |
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353 | } |
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354 | |||
355 | set |
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356 | { |
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357 | m_saleType = value; |
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358 | } |
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359 | } |
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360 | protected byte m_saleType; |
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361 | |||
362 | /// <value> |
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363 | /// |
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364 | /// </value> |
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365 | public uint Flags |
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366 | { |
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367 | get |
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368 | { |
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369 | return m_flags; |
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370 | } |
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371 | |||
372 | set |
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373 | { |
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374 | m_flags = value; |
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375 | } |
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376 | } |
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377 | protected uint m_flags; |
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378 | |||
379 | /// <value> |
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380 | /// |
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381 | /// </value> |
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382 | public int CreationDate |
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383 | { |
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384 | get |
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385 | { |
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386 | return m_creationDate; |
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387 | } |
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388 | |||
389 | set |
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390 | { |
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391 | m_creationDate = value; |
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392 | } |
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393 | } |
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394 | protected int m_creationDate = (int)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; |
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395 | |||
396 | public InventoryItemBase() |
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397 | { |
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398 | } |
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399 | |||
400 | public InventoryItemBase(UUID id) |
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401 | { |
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402 | ID = id; |
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403 | } |
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404 | |||
405 | public InventoryItemBase(UUID id, UUID owner) |
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406 | { |
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407 | ID = id; |
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408 | Owner = owner; |
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409 | } |
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410 | |||
411 | public object Clone() |
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412 | { |
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413 | return MemberwiseClone(); |
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414 | } |
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415 | } |
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416 | } |