opensim-development – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | namespace OpenSim.Framework.Communications.Limit |
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29 | { |
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30 | /// <summary> |
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31 | /// Interface for strategies that can limit requests from the client. Currently only used in the |
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32 | /// texture modules to deal with repeated requests for certain textures. However, limiting strategies |
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33 | /// could be used with other requests. |
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34 | /// </summary> |
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35 | public interface IRequestLimitStrategy<TId> |
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36 | { |
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37 | /// <summary> |
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38 | /// Should the request be allowed? If the id is not monitored, then the request is always allowed. |
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39 | /// Otherwise, the strategy criteria will be applied. |
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40 | /// </summary> |
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41 | /// <param name="id"></param> |
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42 | /// <returns></returns> |
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43 | bool AllowRequest(TId id); |
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44 | |||
45 | /// <summary> |
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46 | /// Has the request been refused just once? |
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47 | /// </summary> |
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48 | /// <returns>False if the request has not yet been refused, or if the request has been refused more |
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49 | /// than once.</returns> |
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50 | bool IsFirstRefusal(TId id); |
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51 | |||
52 | /// <summary> |
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53 | /// Start monitoring for future AllowRequest calls. If the id is already monitored, then monitoring |
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54 | /// continues. |
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55 | /// </summary> |
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56 | /// <param name="id"></param> |
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57 | void MonitorRequests(TId id); |
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58 | |||
59 | /// <summary> |
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60 | /// Is the id being monitored? |
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61 | /// </summary> |
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62 | /// <param name="uuid"> </param> |
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63 | /// <returns></returns> |
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64 | bool IsMonitoringRequests(TId id); |
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65 | } |
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66 | } |