opensim-development – Blame information for rev 1

Subversion Repositories:
Rev:
Rev Author Line No. Line
1 eva 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System;
29 using System.Collections.Generic;
30 using OpenMetaverse;
31 using OpenMetaverse.StructuredData;
32  
33 namespace OpenSim.Framework
34 {
35 public struct WearableItem
36 {
37 public UUID ItemID;
38 public UUID AssetID;
39  
40 public WearableItem(UUID itemID, UUID assetID)
41 {
42 ItemID = itemID;
43 AssetID = assetID;
44 }
45 }
46  
47 public class AvatarWearable
48 {
49 // these are guessed at by the list here -
50 // http://wiki.secondlife.com/wiki/Avatar_Appearance. We'll
51 // correct them over time for when were are wrong.
52 public static readonly int BODY = 0;
53 public static readonly int SKIN = 1;
54 public static readonly int HAIR = 2;
55 public static readonly int EYES = 3;
56 public static readonly int SHIRT = 4;
57 public static readonly int PANTS = 5;
58 public static readonly int SHOES = 6;
59 public static readonly int SOCKS = 7;
60 public static readonly int JACKET = 8;
61 public static readonly int GLOVES = 9;
62 public static readonly int UNDERSHIRT = 10;
63 public static readonly int UNDERPANTS = 11;
64 public static readonly int SKIRT = 12;
65 public static readonly int ALPHA = 13;
66 public static readonly int TATTOO = 14;
67  
68 public static readonly int MAX_WEARABLES = 15;
69  
70 public static readonly UUID DEFAULT_BODY_ITEM = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9");
71 public static readonly UUID DEFAULT_BODY_ASSET = new UUID("66c41e39-38f9-f75a-024e-585989bfab73");
72  
73 public static readonly UUID DEFAULT_HAIR_ITEM = new UUID("d342e6c1-b9d2-11dc-95ff-0800200c9a66");
74 public static readonly UUID DEFAULT_HAIR_ASSET = new UUID("d342e6c0-b9d2-11dc-95ff-0800200c9a66");
75  
76 public static readonly UUID DEFAULT_SKIN_ITEM = new UUID("77c41e39-38f9-f75a-024e-585989bfabc9");
77 public static readonly UUID DEFAULT_SKIN_ASSET = new UUID("77c41e39-38f9-f75a-024e-585989bbabbb");
78  
79 public static readonly UUID DEFAULT_SHIRT_ITEM = new UUID("77c41e39-38f9-f75a-0000-585989bf0000");
80 public static readonly UUID DEFAULT_SHIRT_ASSET = new UUID("00000000-38f9-1111-024e-222222111110");
81  
82 public static readonly UUID DEFAULT_PANTS_ITEM = new UUID("77c41e39-38f9-f75a-0000-5859892f1111");
83 public static readonly UUID DEFAULT_PANTS_ASSET = new UUID("00000000-38f9-1111-024e-222222111120");
84  
85 // public static readonly UUID DEFAULT_ALPHA_ITEM = new UUID("bfb9923c-4838-4d2d-bf07-608c5b1165c8");
86 // public static readonly UUID DEFAULT_ALPHA_ASSET = new UUID("1578a2b1-5179-4b53-b618-fe00ca5a5594");
87  
88 // public static readonly UUID DEFAULT_TATTOO_ITEM = new UUID("c47e22bd-3021-4ba4-82aa-2b5cb34d35e1");
89 // public static readonly UUID DEFAULT_TATTOO_ASSET = new UUID("00000000-0000-2222-3333-100000001007");
90  
91 protected Dictionary<UUID, UUID> m_items = new Dictionary<UUID, UUID>();
92 protected List<UUID> m_ids = new List<UUID>();
93  
94 public AvatarWearable()
95 {
96 }
97  
98 public AvatarWearable(UUID itemID, UUID assetID)
99 {
100 Wear(itemID, assetID);
101 }
102  
103 public AvatarWearable(OSDArray args)
104 {
105 Unpack(args);
106 }
107  
108 public OSD Pack()
109 {
110 OSDArray wearlist = new OSDArray();
111  
112 foreach (UUID id in m_ids)
113 {
114 OSDMap weardata = new OSDMap();
115 weardata["item"] = OSD.FromUUID(id);
116 weardata["asset"] = OSD.FromUUID(m_items[id]);
117 wearlist.Add(weardata);
118 }
119  
120 return wearlist;
121 }
122  
123 public void Unpack(OSDArray args)
124 {
125 Clear();
126  
127 foreach (OSDMap weardata in args)
128 {
129 Add(weardata["item"].AsUUID(), weardata["asset"].AsUUID());
130 }
131 }
132  
133 public int Count
134 {
135 get { return m_ids.Count; }
136 }
137  
138 public void Add(UUID itemID, UUID assetID)
139 {
140 if (itemID == UUID.Zero)
141 return;
142 if (m_items.ContainsKey(itemID))
143 {
144 m_items[itemID] = assetID;
145 return;
146 }
147 if (m_ids.Count >= 5)
148 return;
149  
150 m_ids.Add(itemID);
151 m_items[itemID] = assetID;
152 }
153  
154 public void Wear(WearableItem item)
155 {
156 Wear(item.ItemID, item.AssetID);
157 }
158  
159 public void Wear(UUID itemID, UUID assetID)
160 {
161 Clear();
162 Add(itemID, assetID);
163 }
164  
165 public void Clear()
166 {
167 m_ids.Clear();
168 m_items.Clear();
169 }
170  
171 public void RemoveItem(UUID itemID)
172 {
173 if (m_items.ContainsKey(itemID))
174 {
175 m_ids.Remove(itemID);
176 m_items.Remove(itemID);
177 }
178 }
179  
180 public void RemoveAsset(UUID assetID)
181 {
182 UUID itemID = UUID.Zero;
183  
184 foreach (KeyValuePair<UUID, UUID> kvp in m_items)
185 {
186 if (kvp.Value == assetID)
187 {
188 itemID = kvp.Key;
189 break;
190 }
191 }
192  
193 if (itemID != UUID.Zero)
194 {
195 m_ids.Remove(itemID);
196 m_items.Remove(itemID);
197 }
198 }
199  
200 public WearableItem this [int idx]
201 {
202 get
203 {
204 if (idx >= m_ids.Count || idx < 0)
205 return new WearableItem(UUID.Zero, UUID.Zero);
206  
207 return new WearableItem(m_ids[idx], m_items[m_ids[idx]]);
208 }
209 }
210  
211 public UUID GetAsset(UUID itemID)
212 {
213 if (!m_items.ContainsKey(itemID))
214 return UUID.Zero;
215 return m_items[itemID];
216 }
217  
218 public static AvatarWearable[] DefaultWearables
219 {
220 get
221 {
222 AvatarWearable[] defaultWearables = new AvatarWearable[MAX_WEARABLES]; //should be 15 of these
223 for (int i = 0; i < MAX_WEARABLES; i++)
224 {
225 defaultWearables[i] = new AvatarWearable();
226 }
227  
228 // Body
229 defaultWearables[BODY].Add(DEFAULT_BODY_ITEM, DEFAULT_BODY_ASSET);
230  
231 // Hair
232 defaultWearables[HAIR].Add(DEFAULT_HAIR_ITEM, DEFAULT_HAIR_ASSET);
233  
234 // Skin
235 defaultWearables[SKIN].Add(DEFAULT_SKIN_ITEM, DEFAULT_SKIN_ASSET);
236  
237 // Shirt
238 defaultWearables[SHIRT].Add(DEFAULT_SHIRT_ITEM, DEFAULT_SHIRT_ASSET);
239  
240 // Pants
241 defaultWearables[PANTS].Add(DEFAULT_PANTS_ITEM, DEFAULT_PANTS_ASSET);
242  
243 // // Alpha
244 // defaultWearables[ALPHA].Add(DEFAULT_ALPHA_ITEM, DEFAULT_ALPHA_ASSET);
245  
246 // // Tattoo
247 // defaultWearables[TATTOO].Add(DEFAULT_TATTOO_ITEM, DEFAULT_TATTOO_ASSET);
248  
249 return defaultWearables;
250 }
251 }
252 }
253 }