corrade-nucleus-nucleons – Blame information for rev 20
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Rev | Author | Line No. | Line |
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20 | office | 1 | uniform float amplitude; |
2 | attribute float displacement; |
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3 | varying vec3 vNormal; |
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4 | |||
5 | void main() { |
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6 | |||
7 | vNormal = normal; |
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8 | |||
9 | // multiply our displacement by the |
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10 | // amplitude. The amp will get animated |
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11 | // so we'll have animated displacement |
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12 | vec3 newPosition = position + |
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13 | normal * |
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14 | vec3(displacement * |
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15 | amplitude); |
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16 | |||
17 | gl_Position = projectionMatrix * |
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18 | modelViewMatrix * |
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19 | vec4(newPosition,1.0); |
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20 | } |