corrade-nucleus-nucleons – Blame information for rev 20

Subversion Repositories:
Rev:
Rev Author Line No. Line
20 office 1 uniform float amplitude;
2 attribute float displacement;
3 varying vec3 vNormal;
4  
5 void main() {
6  
7 vNormal = normal;
8  
9 // multiply our displacement by the
10 // amplitude. The amp will get animated
11 // so we'll have animated displacement
12 vec3 newPosition = position +
13 normal *
14 vec3(displacement *
15 amplitude);
16  
17 gl_Position = projectionMatrix *
18 modelViewMatrix *
19 vec4(newPosition,1.0);
20 }