clockwerk-opensim-stable – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Redistribution and use in source and binary forms, with or without |
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3 | * modification, are permitted provided that the following conditions are met: |
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4 | * * Redistributions of source code must retain the above copyright |
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5 | * notice, this list of conditions and the following disclaimer. |
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6 | * * Redistributions in binary form must reproduce the above copyright |
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7 | * notice, this list of conditions and the following disclaimer in the |
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8 | * documentation and/or other materials provided with the distribution. |
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9 | * * Neither the name of the OpenSimulator Project nor the |
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10 | * names of its contributors may be used to endorse or promote products |
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11 | * derived from this software without specific prior written permission. |
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12 | * |
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13 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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15 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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16 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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17 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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18 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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19 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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20 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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21 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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22 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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23 | */ |
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24 | |||
25 | using System; |
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26 | using Nini.Config; |
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27 | using NUnit.Framework; |
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28 | using OpenMetaverse; |
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29 | using OpenSim.Framework; |
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30 | using OpenSim.Region.CoreModules.World.Estate; |
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31 | using OpenSim.Region.Framework.Scenes; |
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32 | using OpenSim.Region.Framework.Interfaces; |
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33 | using OpenSim.Services.Interfaces; |
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34 | using OpenSim.Tests.Common; |
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35 | using OpenSim.Tests.Common.Mock; |
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36 | |||
37 | namespace OpenSim.Region.Framework.Scenes.Tests |
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38 | { |
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39 | /// <summary> |
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40 | /// Scene telehub tests |
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41 | /// </summary> |
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42 | /// <remarks> |
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43 | /// TODO: Tests which run through normal functionality. Currently, the only test is one that checks behaviour |
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44 | /// in the case of an error condition |
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45 | /// </remarks> |
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46 | [TestFixture] |
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47 | public class SceneTelehubTests : OpenSimTestCase |
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48 | { |
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49 | /// <summary> |
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50 | /// Test for desired behaviour when a telehub has no spawn points |
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51 | /// </summary> |
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52 | [Test] |
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53 | public void TestNoTelehubSpawnPoints() |
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54 | { |
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55 | TestHelpers.InMethod(); |
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56 | // TestHelpers.EnableLogging(); |
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57 | |||
58 | EstateManagementModule emm = new EstateManagementModule(); |
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59 | |||
60 | SceneHelpers sh = new SceneHelpers(); |
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61 | Scene scene = sh.SetupScene(); |
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62 | SceneHelpers.SetupSceneModules(scene, emm); |
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63 | |||
64 | UUID telehubSceneObjectOwner = TestHelpers.ParseTail(0x1); |
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65 | |||
66 | SceneObjectGroup telehubSo = SceneHelpers.AddSceneObject(scene, "telehubObject", telehubSceneObjectOwner); |
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67 | |||
68 | emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "connect", telehubSo.LocalId); |
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69 | scene.RegionInfo.EstateSettings.AllowDirectTeleport = false; |
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70 | |||
71 | // Must still be possible to successfully log in |
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72 | UUID loggingInUserId = TestHelpers.ParseTail(0x2); |
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73 | |||
74 | UserAccount ua |
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75 | = UserAccountHelpers.CreateUserWithInventory(scene, "Test", "User", loggingInUserId, "password"); |
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76 | |||
77 | SceneHelpers.AddScenePresence(scene, ua); |
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78 | |||
79 | Assert.That(scene.GetScenePresence(loggingInUserId), Is.Not.Null); |
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80 | } |
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81 | |||
82 | /// <summary> |
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83 | /// Test for desired behaviour when the scene object nominated as a telehub object does not exist. |
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84 | /// </summary> |
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85 | [Test] |
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86 | public void TestNoTelehubSceneObject() |
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87 | { |
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88 | TestHelpers.InMethod(); |
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89 | // TestHelpers.EnableLogging(); |
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90 | |||
91 | EstateManagementModule emm = new EstateManagementModule(); |
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92 | |||
93 | SceneHelpers sh = new SceneHelpers(); |
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94 | Scene scene = sh.SetupScene(); |
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95 | SceneHelpers.SetupSceneModules(scene, emm); |
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96 | |||
97 | UUID telehubSceneObjectOwner = TestHelpers.ParseTail(0x1); |
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98 | |||
99 | SceneObjectGroup telehubSo = SceneHelpers.AddSceneObject(scene, "telehubObject", telehubSceneObjectOwner); |
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100 | SceneObjectGroup spawnPointSo = SceneHelpers.AddSceneObject(scene, "spawnpointObject", telehubSceneObjectOwner); |
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101 | |||
102 | emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "connect", telehubSo.LocalId); |
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103 | emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "spawnpoint add", spawnPointSo.LocalId); |
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104 | scene.RegionInfo.EstateSettings.AllowDirectTeleport = false; |
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105 | |||
106 | scene.DeleteSceneObject(telehubSo, false); |
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107 | |||
108 | // Must still be possible to successfully log in |
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109 | UUID loggingInUserId = TestHelpers.ParseTail(0x2); |
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110 | |||
111 | UserAccount ua |
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112 | = UserAccountHelpers.CreateUserWithInventory(scene, "Test", "User", loggingInUserId, "password"); |
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113 | |||
114 | SceneHelpers.AddScenePresence(scene, ua); |
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115 | |||
116 | Assert.That(scene.GetScenePresence(loggingInUserId), Is.Not.Null); |
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117 | } |
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118 | } |
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119 | } |