clockwerk-opensim-stable – Blame information for rev 1

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1 vero 1 /*
2 * Redistribution and use in source and binary forms, with or without
3 * modification, are permitted provided that the following conditions are met:
4 * * Redistributions of source code must retain the above copyright
5 * notice, this list of conditions and the following disclaimer.
6 * * Redistributions in binary form must reproduce the above copyright
7 * notice, this list of conditions and the following disclaimer in the
8 * documentation and/or other materials provided with the distribution.
9 * * Neither the name of the OpenSimulator Project nor the
10 * names of its contributors may be used to endorse or promote products
11 * derived from this software without specific prior written permission.
12 *
13 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
15 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
16 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
17 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
19 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
20 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23 */
24  
25 using System;
26 using Nini.Config;
27 using NUnit.Framework;
28 using OpenMetaverse;
29 using OpenSim.Framework;
30 using OpenSim.Region.CoreModules.World.Estate;
31 using OpenSim.Region.Framework.Scenes;
32 using OpenSim.Region.Framework.Interfaces;
33 using OpenSim.Services.Interfaces;
34 using OpenSim.Tests.Common;
35 using OpenSim.Tests.Common.Mock;
36  
37 namespace OpenSim.Region.Framework.Scenes.Tests
38 {
39 /// <summary>
40 /// Scene telehub tests
41 /// </summary>
42 /// <remarks>
43 /// TODO: Tests which run through normal functionality. Currently, the only test is one that checks behaviour
44 /// in the case of an error condition
45 /// </remarks>
46 [TestFixture]
47 public class SceneTelehubTests : OpenSimTestCase
48 {
49 /// <summary>
50 /// Test for desired behaviour when a telehub has no spawn points
51 /// </summary>
52 [Test]
53 public void TestNoTelehubSpawnPoints()
54 {
55 TestHelpers.InMethod();
56 // TestHelpers.EnableLogging();
57  
58 EstateManagementModule emm = new EstateManagementModule();
59  
60 SceneHelpers sh = new SceneHelpers();
61 Scene scene = sh.SetupScene();
62 SceneHelpers.SetupSceneModules(scene, emm);
63  
64 UUID telehubSceneObjectOwner = TestHelpers.ParseTail(0x1);
65  
66 SceneObjectGroup telehubSo = SceneHelpers.AddSceneObject(scene, "telehubObject", telehubSceneObjectOwner);
67  
68 emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "connect", telehubSo.LocalId);
69 scene.RegionInfo.EstateSettings.AllowDirectTeleport = false;
70  
71 // Must still be possible to successfully log in
72 UUID loggingInUserId = TestHelpers.ParseTail(0x2);
73  
74 UserAccount ua
75 = UserAccountHelpers.CreateUserWithInventory(scene, "Test", "User", loggingInUserId, "password");
76  
77 SceneHelpers.AddScenePresence(scene, ua);
78  
79 Assert.That(scene.GetScenePresence(loggingInUserId), Is.Not.Null);
80 }
81  
82 /// <summary>
83 /// Test for desired behaviour when the scene object nominated as a telehub object does not exist.
84 /// </summary>
85 [Test]
86 public void TestNoTelehubSceneObject()
87 {
88 TestHelpers.InMethod();
89 // TestHelpers.EnableLogging();
90  
91 EstateManagementModule emm = new EstateManagementModule();
92  
93 SceneHelpers sh = new SceneHelpers();
94 Scene scene = sh.SetupScene();
95 SceneHelpers.SetupSceneModules(scene, emm);
96  
97 UUID telehubSceneObjectOwner = TestHelpers.ParseTail(0x1);
98  
99 SceneObjectGroup telehubSo = SceneHelpers.AddSceneObject(scene, "telehubObject", telehubSceneObjectOwner);
100 SceneObjectGroup spawnPointSo = SceneHelpers.AddSceneObject(scene, "spawnpointObject", telehubSceneObjectOwner);
101  
102 emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "connect", telehubSo.LocalId);
103 emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "spawnpoint add", spawnPointSo.LocalId);
104 scene.RegionInfo.EstateSettings.AllowDirectTeleport = false;
105  
106 scene.DeleteSceneObject(telehubSo, false);
107  
108 // Must still be possible to successfully log in
109 UUID loggingInUserId = TestHelpers.ParseTail(0x2);
110  
111 UserAccount ua
112 = UserAccountHelpers.CreateUserWithInventory(scene, "Test", "User", loggingInUserId, "password");
113  
114 SceneHelpers.AddScenePresence(scene, ua);
115  
116 Assert.That(scene.GetScenePresence(loggingInUserId), Is.Not.Null);
117 }
118 }
119 }