clockwerk-opensim-stable – Blame information for rev 1

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1 vero 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System;
29 using System.Collections;
30 using System.Collections.Specialized;
31 using System.Drawing;
32 using System.Drawing.Imaging;
33 using System.Reflection;
34 using System.IO;
35 using System.Web;
36 using log4net;
37 using Nini.Config;
38 using Mono.Addins;
39 using OpenMetaverse;
40 using OpenMetaverse.StructuredData;
41 using OpenMetaverse.Imaging;
42 using OpenSim.Framework;
43 using OpenSim.Framework.Servers;
44 using OpenSim.Framework.Servers.HttpServer;
45 using OpenSim.Region.Framework.Interfaces;
46 using OpenSim.Region.Framework.Scenes;
47 using OpenSim.Services.Interfaces;
48 using Caps = OpenSim.Framework.Capabilities.Caps;
49 using OpenSim.Capabilities.Handlers;
50  
51 namespace OpenSim.Region.ClientStack.Linden
52 {
53 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "UploadBakedTextureModule")]
54 public class UploadBakedTextureModule : INonSharedRegionModule
55 {
56 // private static readonly ILog m_log =
57 // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
58  
59 /// <summary>
60 /// For historical reasons this is fixed, but there
61 /// </summary>
62 private static readonly string m_uploadBakedTexturePath = "0010/";// This is in the LandManagementModule.
63  
64 private Scene m_scene;
65 private bool m_persistBakedTextures;
66 private string m_URL;
67  
68 public void Initialise(IConfigSource source)
69 {
70 IConfig config = source.Configs["ClientStack.LindenCaps"];
71 if (config == null)
72 return;
73  
74 m_URL = config.GetString("Cap_UploadBakedTexture", string.Empty);
75  
76 IConfig appearanceConfig = source.Configs["Appearance"];
77 if (appearanceConfig != null)
78 m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
79 }
80  
81 public void AddRegion(Scene s)
82 {
83 m_scene = s;
84 }
85  
86 public void RemoveRegion(Scene s)
87 {
88 }
89  
90 public void RegionLoaded(Scene s)
91 {
92 m_scene.EventManager.OnRegisterCaps += RegisterCaps;
93 }
94  
95 public void PostInitialise()
96 {
97 }
98  
99 public void Close() { }
100  
101 public string Name { get { return "UploadBakedTextureModule"; } }
102  
103 public Type ReplaceableInterface
104 {
105 get { return null; }
106 }
107  
108 public void RegisterCaps(UUID agentID, Caps caps)
109 {
110 UUID capID = UUID.Random();
111  
112 //caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture));
113 if (m_URL == "localhost")
114 {
115 caps.RegisterHandler(
116 "UploadBakedTexture",
117 new RestStreamHandler(
118 "POST",
119 "/CAPS/" + caps.CapsObjectPath + m_uploadBakedTexturePath,
120 new UploadBakedTextureHandler(
121 caps, m_scene.AssetService, m_persistBakedTextures).UploadBakedTexture,
122 "UploadBakedTexture",
123 agentID.ToString()));
124  
125 }
126 else
127 {
128 caps.RegisterHandler("UploadBakedTexture", m_URL);
129 }
130  
131 }
132 }
133 }